Serene Grace: This Pokémon's moves have double their usual effect chance.
Flame Body: On contact, the attacker has a 30% chance to be burned. Halves egg hatching time.
Hustle: Physical moves deal 1.5x damage but have 0.8x accuracy.
Hidden
Swarm: When it has 1/3rd or less max HP, its Bug-type moves have 1.5x power.
Super Luck: Critical hit rate of moves is one level higher.
x4
-
x4
x2
x2
x1
x1
x1/2
x1/2
x1/4
x1/4
x0
x0
#175
Togepi
+
retrogamer9934
Lv.15
#176
Togetic
+
Pokémon TCG & overlordsos
#269
Togekiss
+
seggule
#419
Larvesta
+
kherx
Lv.59
#374
Volcarona
+
jaceisonline
Classic Mode
Route 5 (Pokéradar), Kanto Daycare (gift), Deep Sea
Deep Sea, Evolve Togepi (Lv15)
Evolve Togetic (Shiny Stone)
Safari Zone Temple
Safari Zone Temple (static), Evolve Larvesta (Lv59)
Remix Mode
Route 5 (Pokéradar), Kanto Daycare (gift), Route 3, Deep Sea
Deep Sea, Seafoam Islands, Evolve Togepi (Lv15)
Deep Sea, Evolve Togetic (Shiny Stone)
Pokémon Mansion, Safari Zone Temple, Viridian Forest, Viridian River
Safari Zone Temple (static), Cerulean Cave, Evolve Larvesta (Lv59)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Pre Evo
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
Pre Evo
Bestow
-
-
-
15
Transfers the user's held item to the target.
Pre Evo
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Pre Evo
Charm
-
100
-
20
Lowers the target's ATK two stages.
Pre Evo
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Pre Evo
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
Pre Evo
Fairy Wind
40
100
-
30
Inflicts regular damage.
Pre Evo
Flame Charge
50
100
100
20
Raises the user's SPEED one stage.
Pre Evo
Follow Me
-
-
-
20
Until the end of this turn, opposing Pokémon attack the user instead of allies. Has +2 move priority.
Pre Evo
Growl
-
100
-
40
Lowers the target's ATK one stage.
Pre Evo
Last Resort
140
100
-
5
Fails if the user hasn't used its other three moves at least once while on the field.
Pre Evo
Magical Leaf
60
-
-
20
Doesn't miss.
Pre Evo
Metronome
-
-
-
10
Selects any move at random and uses it.
Pre Evo
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
Pre Evo
Sweet Kiss
-
75
-
10
Confuses the target.
Pre Evo
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
Pre Evo
Wish
-
-
-
10
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.
Pre Evo
Yawn
-
-
-
10
Puts the target to sleep at the end of the next turn.
EvolveEvo
Quiver Dance
-
-
-
20
Raises the user's SP.ATK, SP.DEF, and SPEED one stage each.
1
Absorb
20
100
-
25
Drains half the damage inflicted to heal the user.
1
After You
-
-
-
15
The target moves immediately after the user.
1
Air Slash
75
95
30
15
Can make the target flinch.
1
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
1
Aura Sphere
80
-
-
20
Doesn't miss.
1
Bug Buzz
90
100
10
10
Can lower the target's SP.DEF one stage.
1
Ember
40
100
10
25
Can burn the target.
1
Extreme Speed
80
100
-
5
Has +2 move priority.
1
Fiery Dance
80
100
50
10
Can raise the user's SP.ATK one stage.
1
Flame Wheel
60
100
10
25
Can burn the target. Thaws the user if Frozen.
1
Flare Blitz
120
100
10
15
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
1
Gust
40
100
-
35
If the target is under the effect of Bounce, Fly, or Sky Drop, this move will hit with double power.
1
Heat Wave
95
90
10
10
Can burn the target. Hits adjacent Pokémon.
1
Hurricane
110
70
30
10
Can confuse the target. Doesn't miss during rain, but 50% accurate in sunny weather. Doesn't miss if the target is under the effect of Bounce, Fly, or Sky Drop.
1
Quiver Dance
-
-
-
20
Raises the user's SP.ATK, SP.DEF, and SPEED one stage each.
1
Rage Powder
-
-
-
20
Redirects target's attack to itself away from an ally. Has +2 move priority.
1
Sky Attack
140
90
30
5
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
1
String Shot
-
95
-
40
Lowers the target's SPEED two stages.
1
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
10
Absorb
20
100
-
25
Drains half the damage inflicted to heal the user.
20
Gust
40
100
-
35
If the target is under the effect of Bounce, Fly, or Sky Drop, this move will hit with double power.
30
Fire Spin
35
85
-
15
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
40
Whirlwind
-
-
-
20
Forces the target to switch out, but has -6 move priority.
50
Silver Wind
60
100
10
5
Can raise all of the user's stats one stage.
60
Heat Wave
95
90
10
10
Can burn the target. Hits adjacent Pokémon.
70
Bug Buzz
90
100
10
10
Can lower the target's SP.DEF one stage.
80
Rage Powder
-
-
-
20
Redirects target's attack to itself away from an ally. Has +2 move priority.
90
Hurricane
110
70
30
10
Can confuse the target. Doesn't miss during rain, but 50% accurate in sunny weather. Doesn't miss if the target is under the effect of Bounce, Fly, or Sky Drop.
100
Fiery Dance
80
100
50
10
Can raise the user's SP.ATK one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM117
Smart Strike
70
-
-
10
Doesn't miss.
TM03
Psyshock
80
100
-
10
Damage calculation uses the target's DEF.
TM04
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM33
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM43
Flame Charge
50
100
100
20
Raises the user's SPEED one stage.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM50
Overheat
130
90
-
5
Lowers the user's SP.ATK two stages.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
TM62
Acrobatics
55
100
-
15
If the user has no held item, this move has double power.
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM70
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM76
Struggle Bug
50
100
100
20
Lowers the target's SP.ATK one stage.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM84
Poison Jab
80
100
30
20
Can poison the target.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM89
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM93
Wild Charge
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
TM96
Moonblast
95
100
30
15
Can lower the target's SP.ATK one stage.
TM97
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
TM99
Quiver Dance
-
-
-
20
Raises the user's SP.ATK, SP.DEF, and SPEED one stage each.
TM100
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
TM106
Draining Kiss
50
100
-
10
Heals the user 75% of the damage dealt to the target.
TM108
Sky Attack
140
90
30
5
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
TM111
Dazzling Gleam
80
100
-
10
Inflicts regular damage.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM114
Leech Life
80
100
-
10
Drains half the damage inflicted to heal the user.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TM118
Steel Wing
70
90
10
25
Can raise the user's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM02
Fly
90
95
-
15
User flies high into the air for one turn, then hits on the second turn.
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ranger
Shell Smash
-
-
-
15
Raises ATK, SP.ATK, and SPEED two stages, but lowers DEF and SP.DEF one stage.
Male Scientist
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Bug Catcher
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Fighter
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
Guitarist
Hyper Voice
90
100
-
10
Inflicts regular damage.
Scientist
Magnet Rise
-
-
-
10
For five turns, the user is immune to ground moves.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Girl
Ominous Wind
60
100
10
5
Can raise all of the user's stats one stage.
Girl
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Girl
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Man
Signal Beam
75
100
10
15
Can confuse the target.
Girl
Soft-Boiled
-
-
-
10
Heals the user for half its max HP.
Man
Swift
60
-
-
20
Doesn't miss.
Accordion player
Zen Headbutt
80
90
20
15
Can make the target flinch.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Misty Terrain
-
-
-
10
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.
Expert Tutor
Lunge
80
100
100
15
Lowers the target's ATK one stage.
Expert Tutor
Misty Terrain
-
-
-
10
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.
Expert Tutor
Powder
-
100
-
20
If the target uses a Fire-type move this turn, prevent it and they lose 1/4th max HP. Has +1 move priority.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Legendary Tutor
Hold Hands
-
-
-
40
Does nothing.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Extrasensory
80
100
10
20
Can make the target flinch.
Foresight
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Future Sight
120
100
-
10
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
Harden
-
-
-
30
Raises the user's DEF one stage.
Lucky Chant
-
-
-
30
For five turns, opposing Pokémon cannot score critical hits.
Magnet Rise
-
-
-
10
For five turns, the user is immune to ground moves.
Mirror Move
-
-
-
20
Uses the last move targed at the user.
Morning Sun
-
-
-
5
Heals the user for half its max HP. Affected by weather.
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
Peck
35
100
-
35
Inflicts regular damage.
Present
1
90
-
15
Randomly deals damage or heals the target.
Psycho Shift
-
100
-
10
Transfers the user's major status effect to the target.
Secret Power
70
100
30
20
Effect depends on the terrain.
Stored Power
20
100
-
10
Power increases by 20 for every stage any of the user's stats have been raised.