#256.421
Honchkrow/Sableye
256.421
DARKGHOST
#421.256
Sableye/Honchkrow
421.256
DARKFLYING

X
83(+17)
HP
66(-17)
X
X
91(-17)
ATK
108(+17)
X
X
67(+8)
DEF
59(-8)
X
X
91(+13)
SP.ATKSP.A
78(-13)
X
X
56(-4)
SP.DEFSP.D
60(+4)
X
X
57(-7)
SPEEDSPD
64(+7)
X
X
445(+10)
TOTALTOT
435(-10)
X

Regular
Insomnia: Cannot be asleep and can't use Rest.
Keen Eye: Accuracy can't be lowered.
Stall: Always attacks last.
Super Luck: Critical hit rate of moves is one level higher.
Hidden
Moxie: Gains an ATK stage after KO'ing a Pokémon.
Prankster: Its status moves have +1 priority. Doesn't affect Dark-type foes.

Entry
Becoming active at night, it is known to swarm with numerous Murkrow in tow. A Sableye lurks in darkness and is seen only rarely
PokémonPoké.
256.421
ProfessorProf.
Oak
Entry
It digs branching holes in caves using its sharp claws in search of food--raw gems.Becoming active at night, it is known to swarm with numerous Murkrow in tow
PokémonPoké.
421.256
ProfessorProf.
Oak

x2
FAIRY
ELECTRICFAIRYICEROCK
x2
x1
BUGDARKDRAGONELECTRICFIREFLYINGGHOSTGRASSGROUNDICEROCKSTEELWATER
BUGDRAGONFIGHTINGFIREFLYINGNORMALPOISONSTEELWATER
x1
x1/2
POISON
DARKGHOSTGRASS
x1/2
x0
FIGHTINGNORMALPSYCHIC
GROUNDPSYCHIC
x0

#198
Murkrow
198
DARKFLYING
DUSKSTONE
#256
Honchkrow
256
DARKFLYING
#421
Sableye
421
DARKGHOST

Classic Mode
Route 7, 16, 33, Hidden Forest
Pokemon: 198
Evolve Murkrow (Dusk Stone)
Pokemon: 256
Crimson City (static), Dark Cave, Mt. Moon Dark Room, Rock Tunnel Small Room
Pokemon: 421
Remix Mode
Route 4, 5, 6, 7, 9, 15, 16, 33, 42, Celadon City, Hidden Forest
Pokemon: 198
Route 33, Evolve Murkrow (Dusk Stone)
Pokemon: 256
Crimson City (static), Creepy House, Mt. Moon Dark Room, Rock Tunnel, Sky Pillar, Union Cave
Pokemon: 421

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Assurance
Pokemon: 198
DARK
PHYSICAL
60
100
-
10
Pokemon: 198
Double power if the target took damage this turn.
Pre Evo
Feint Attack
Pokemon: 198
DARK
PHYSICAL
60
-
-
20
Pokemon: 198
Doesn't miss.
Pre Evo
Mean Look
Pokemon: 198
NORMAL
STATUS
-
-
-
5
Pokemon: 198
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Pre Evo
Night Shade
Pokemon: 198
GHOST
SPECIAL
1
100
-
15
Pokemon: 198
Inflicts typed damage equal to the user's level.
Pre Evo
Peck
Pokemon: 198
FLYING
PHYSICAL
35
100
-
35
Pokemon: 198
Inflicts regular damage.
Pre Evo
Tailwind
Pokemon: 198
FLYING
STATUS
-
-
-
15
Pokemon: 198
For the next three turns, friendly Pokémon have their original SPEED doubled.
Pre Evo
Taunt
Pokemon: 198
DARK
STATUS
-
100
-
20
Pokemon: 198
Target is forced to only use damaging moves for the next 3–5 turns.
Pre Evo
Torment
Pokemon: 198
DARK
STATUS
-
100
-
15
Pokemon: 198
Prevents the target from using the same move twice in a row.
1
Astonish
Pokemon: 256
GHOST
PHYSICAL
30
100
30
15
Pokemon: 256
Can flinch the target.
1
Haze
Pokemon: 256
ICE
STATUS
-
-
-
30
Pokemon: 256
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
1
Leer
Pokemon: 421
NORMAL
STATUS
-
100
-
30
Pokemon: 421
Lowers the target's DEF one stage.
1
Night Slash
Pokemon: 256
DARK
PHYSICAL
70
100
-
15
Pokemon: 256
User's critical hit rate is one level higher when using this move.
1
Pursuit
Pokemon: 256
DARK
PHYSICAL
40
100
-
20
Pokemon: 256
Retreating Pokémon take double damage before switching out.
1
Scratch
Pokemon: 421
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 421
Inflicts regular damage.
1
Sucker Punch
Pokemon: 256
DARK
PHYSICAL
70
100
-
5
Pokemon: 256
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
1
Wing Attack
Pokemon: 256
FLYING
PHYSICAL
60
100
-
35
Pokemon: 256
Inflicts regular damage.
4
Foresight
Pokemon: 421
NORMAL
STATUS
-
-
-
40
Pokemon: 421
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
6
Night Shade
Pokemon: 421
GHOST
SPECIAL
1
100
-
15
Pokemon: 421
Inflicts typed damage equal to the user's level.
9
Astonish
Pokemon: 421
GHOST
PHYSICAL
30
100
30
15
Pokemon: 421
Can flinch the target.
11
Fury Swipes
Pokemon: 421
NORMAL
PHYSICAL
18
80
-
15
Pokemon: 421
Hits 2–5 times in one turn.
14
Detect
Pokemon: 421
FIGHTING
STATUS
-
-
-
5
Pokemon: 421
No moves will hit the user for the remainder of this turn. Has +4 move priority.
16
Shadow Sneak
Pokemon: 421
GHOST
PHYSICAL
40
100
-
30
Pokemon: 421
Has +1 move priority.
19
Feint Attack
Pokemon: 421
DARK
PHYSICAL
60
-
-
20
Pokemon: 421
Doesn't miss.
21
Fake Out
Pokemon: 421
NORMAL
PHYSICAL
40
100
100
10
Pokemon: 421
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
24
Punishment
Pokemon: 421
DARK
PHYSICAL
1
100
-
5
Pokemon: 421
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
25
Swagger
Pokemon: 256
NORMAL
STATUS
-
85
-
15
Pokemon: 256
Raises the target's ATK two stages and then confuses it.
26
Knock Off
Pokemon: 421
DARK
PHYSICAL
65
100
-
20
Pokemon: 421
Target loses its held item. That item can't be recovered with Recycle.
29
Shadow Claw
Pokemon: 421
GHOST
PHYSICAL
70
100
-
15
Pokemon: 421
User's critical hit rate is one level higher when using this move.
31
Confuse Ray
Pokemon: 421
GHOST
STATUS
-
100
-
10
Pokemon: 421
Confuses the target.
34
Zen Headbutt
Pokemon: 421
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 421
Can make the target flinch.
35
Nasty Plot
Pokemon: 256
DARK
STATUS
-
-
-
20
Pokemon: 256
Raises the user's SP.ATK two stages.
36
Power Gem
Pokemon: 421
ROCK
SPECIAL
80
100
-
20
Pokemon: 421
Inflicts regular damage.
39
Shadow Ball
Pokemon: 421
GHOST
SPECIAL
80
100
20
15
Pokemon: 421
Can lower the target's SP.DEF one stage.
41
Foul Play
Pokemon: 421
DARK
PHYSICAL
95
100
-
15
Pokemon: 421
Damage is calculated using the target's ATKing stat rather than the user's.
44
Quash
Pokemon: 421
DARK
STATUS
-
100
-
15
Pokemon: 421
Forces the target to act last this turn.
45
Foul Play
Pokemon: 256
DARK
PHYSICAL
95
100
-
15
Pokemon: 256
Damage is calculated using the target's ATKing stat rather than the user's.
46
Mean Look
Pokemon: 421
NORMAL
STATUS
-
-
-
5
Pokemon: 421
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
55
Night Slash
Pokemon: 256
DARK
PHYSICAL
70
100
-
15
Pokemon: 256
User's critical hit rate is one level higher when using this move.
65
Quash
Pokemon: 256
DARK
STATUS
-
100
-
15
Pokemon: 256
Forces the target to act last this turn.
75
Dark Pulse
Pokemon: 256
DARK
SPECIAL
80
100
20
15
Pokemon: 256
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Calm Mind
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
multiple sources
DARK
STATUS
-
100
-
20
multiple sources
Target is forced to only use damaging moves for the next 3–5 turns.
Hyper Beam
Pokemon: 256
NORMAL
SPECIAL
150
90
-
5
Pokemon: 256
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
Pokemon: 421
PSYCHIC
STATUS
-
-
-
15
Pokemon: 421
For three turns, all non-KO moves hit the target.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Psychic
multiple sources
PSYCHIC
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Shadow Ball
multiple sources
GHOST
SPECIAL
80
100
20
15
multiple sources
Can lower the target's SP.DEF one stage.
Brick Break
Pokemon: 421
FIGHTING
PHYSICAL
75
100
-
15
Pokemon: 421
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Rock Tomb
Pokemon: 421
ROCK
PHYSICAL
60
95
100
15
Pokemon: 421
Lowers the target's SPEED one stage.
Aerial Ace
multiple sources
FLYING
PHYSICAL
60
-
-
20
multiple sources
Doesn't miss.
Torment
multiple sources
DARK
STATUS
-
100
-
15
multiple sources
Prevents the target from using the same move twice in a row.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Low Sweep
Pokemon: 421
FIGHTING
PHYSICAL
65
100
100
20
Pokemon: 421
Lowers the target's SPEED one stage.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Ally Switch
Pokemon: 421
PSYCHIC
STATUS
-
-
-
15
Pokemon: 421
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Water Pulse
Pokemon: 421
WATER
SPECIAL
60
100
20
20
Pokemon: 421
Can confuse the target.
Fling
Pokemon: 421
DARK
PHYSICAL
1
100
-
10
Pokemon: 421
Consumes user's held item. Power and type are determined by the item.
Incinerate
Pokemon: 256
FIRE
SPECIAL
60
100
-
15
Pokemon: 256
Destroys any berry the target is holding.
Quash
multiple sources
DARK
STATUS
-
100
-
15
multiple sources
Forces the target to act last this turn.
Will-O-Wisp
Pokemon: 421
FIRE
STATUS
-
85
-
15
Pokemon: 421
Burns the target.
Embargo
multiple sources
DARK
STATUS
-
100
-
15
multiple sources
For five turns, the target cannot use its held item.
Shadow Claw
Pokemon: 421
GHOST
PHYSICAL
70
100
-
15
Pokemon: 421
User's critical hit rate is one level higher when using this move.
Payback
multiple sources
DARK
PHYSICAL
50
100
-
10
multiple sources
If the target uses a move or switches out this turn, this move has double power.
Retaliate
Pokemon: 256
NORMAL
PHYSICAL
70
100
-
5
Pokemon: 256
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
Pokemon: 256
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 256
The user can't attack or switch out the turn after this is used.
Roost
Pokemon: 256
FLYING
STATUS
-
-
-
10
Pokemon: 256
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Thunder Wave
Pokemon: 256
ELECTRIC
STATUS
-
90
-
20
Pokemon: 256
Paralyzes the target.
Psych Up
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Copies the target's stat changes.
Poison Jab
Pokemon: 421
POISON
PHYSICAL
80
100
30
20
Pokemon: 421
Can poison the target.
Dream Eater
multiple sources
PSYCHIC
SPECIAL
100
100
-
15
multiple sources
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Snarl
multiple sources
DARK
SPECIAL
55
95
100
15
multiple sources
Lowers the target's SP.ATK one stage.
Nasty Plot
Pokemon: 256
DARK
STATUS
-
-
-
20
Pokemon: 256
Raises the user's SP.ATK two stages.
Defog
Pokemon: 256
FLYING
STATUS
-
-
-
15
Pokemon: 256
Lowers the target's evasion one stage. Clears away entry hazards.
Sky Attack
Pokemon: 256
FLYING
PHYSICAL
140
90
30
5
Pokemon: 256
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
Dazzling Gleam
Pokemon: 421
FAIRY
SPECIAL
80
100
-
10
Pokemon: 421
Inflicts regular damage.
Focus Punch
Pokemon: 421
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 421
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
Pokemon: 421
FIGHTING
PHYSICAL
40
100
100
20
Pokemon: 421
Raises the user's ATK one stage.
Shock Wave
Pokemon: 421
ELECTRIC
SPECIAL
60
-
-
20
Pokemon: 421
Doesn't miss.
Steel Wing
Pokemon: 256
STEEL
PHYSICAL
70
90
10
25
Pokemon: 256
Can raise the user's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
Pokemon: 421
NORMAL
PHYSICAL
50
95
-
30
Pokemon: 421
Inflicts regular damage.
Fly
Pokemon: 256
FLYING
PHYSICAL
90
95
-
15
Pokemon: 256
User flies high into the air for one turn, then hits on the second turn.
Rock Smash
Pokemon: 421
FIGHTING
PHYSICAL
40
100
50
15
Pokemon: 421
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dark Pulse
multiple sources
DARK
SPECIAL
80
100
20
15
multiple sources
Can make the target flinch.
Fire Punch
Pokemon: 421
FIRE
PHYSICAL
75
100
10
15
Pokemon: 421
Can burn the target.
Gravity
Pokemon: 421
PSYCHIC
STATUS
-
-
-
5
Pokemon: 421
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Ice Punch
Pokemon: 421
ICE
PHYSICAL
75
100
10
15
Pokemon: 421
Can freeze the target.
Mud-Slap
Pokemon: 256
GROUND
SPECIAL
20
100
100
10
Pokemon: 256
Lowers the target's accuracy one stage.
Ominous Wind
Pokemon: 256
GHOST
SPECIAL
60
100
10
5
Pokemon: 256
Can raise all of the user's stats one stage.
Role Play
Pokemon: 421
PSYCHIC
STATUS
-
-
-
10
Pokemon: 421
User's ability is replaced with the target's until the user leaves the field.
Roost
Pokemon: 256
FLYING
STATUS
-
-
-
10
Pokemon: 256
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Signal Beam
Pokemon: 421
BUG
SPECIAL
75
100
10
15
Pokemon: 421
Can confuse the target.
Sucker Punch
Pokemon: 256
DARK
PHYSICAL
70
100
-
5
Pokemon: 256
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Superpower
Pokemon: 256
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 256
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Swift
Pokemon: 256
NORMAL
SPECIAL
60
-
-
20
Pokemon: 256
Doesn't miss.
Thunder Punch
Pokemon: 421
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 421
Can paralyze the target.
Wonder Room
Pokemon: 421
PSYCHIC
STATUS
-
-
-
10
Pokemon: 421
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Zen Headbutt
Pokemon: 421
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 421
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Oblivion Wing
multiple sources
FLYING
SPECIAL
80
100
-
10
multiple sources
Drains 75% of the damage inflicted to heal the user.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Assurance
Pokemon: 198
DARK
PHYSICAL
60
100
-
10
Pokemon: 198
Double power if the target took damage this turn.
Brave Bird
Pokemon: 198
FLYING
PHYSICAL
120
100
-
15
Pokemon: 198
User takes 1/3 the damage it inflicts in recoil.
Confuse Ray
Pokemon: 198
GHOST
STATUS
-
100
-
10
Pokemon: 198
Confuses the target.
Drill Peck
Pokemon: 198
FLYING
PHYSICAL
80
100
-
20
Pokemon: 198
Inflicts regular damage.
Feather Dance
Pokemon: 198
FLYING
STATUS
-
100
-
15
Pokemon: 198
Lowers the target's ATK two stages.
Feint Attack
Pokemon: 198
DARK
PHYSICAL
60
-
-
20
Pokemon: 198
Doesn't miss.
Mirror Move
Pokemon: 198
FLYING
STATUS
-
-
-
20
Pokemon: 198
Uses the last move targed at the user.
Perish Song
Pokemon: 198
NORMAL
STATUS
-
-
-
5
Pokemon: 198
Every Pokémon on the field will faint in 3 turns.
Psycho Shift
Pokemon: 198
PSYCHIC
STATUS
-
100
-
10
Pokemon: 198
Transfers the user's major status effect to the target.
Roost
Pokemon: 198
FLYING
STATUS
-
-
-
10
Pokemon: 198
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Screech
Pokemon: 198
NORMAL
STATUS
-
85
-
40
Pokemon: 198
Lowers the target's DEF two stages.
Sky Attack
Pokemon: 198
FLYING
PHYSICAL
140
90
30
5
Pokemon: 198
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
Whirlwind
Pokemon: 198
NORMAL
STATUS
-
-
-
20
Pokemon: 198
Forces the target to switch out, but has -6 move priority.
Wing Attack
Pokemon: 198
FLYING
PHYSICAL
60
100
-
35
Pokemon: 198
Inflicts regular damage.
Captivate
Pokemon: 421
NORMAL
STATUS
-
100
-
20
Pokemon: 421
Lowers the opposite gendered target's SP.ATK two stages.
Feint
Pokemon: 421
NORMAL
PHYSICAL
30
100
-
10
Pokemon: 421
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Flatter
Pokemon: 421
DARK
STATUS
-
100
-
15
Pokemon: 421
Raises the target's SP.ATK one stage, then confuses it.
Imprison
Pokemon: 421
PSYCHIC
STATUS
-
-
-
10
Pokemon: 421
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
Mean Look
Pokemon: 421
NORMAL
STATUS
-
-
-
5
Pokemon: 421
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Metal Burst
Pokemon: 421
STEEL
PHYSICAL
1
100
-
10
Pokemon: 421
Inflicts 1.5× the damage the target delt on the user last turn.
Moonlight
Pokemon: 421
FAIRY
STATUS
-
-
-
5
Pokemon: 421
Heals the user for half its max HP. Affected by weather.
Nasty Plot
Pokemon: 421
DARK
STATUS
-
-
-
20
Pokemon: 421
Raises the user's SP.ATK two stages.
Recover
Pokemon: 421
NORMAL
STATUS
-
-
-
10
Pokemon: 421
Heals the user for half its max HP.
Sucker Punch
Pokemon: 421
DARK
PHYSICAL
70
100
-
5
Pokemon: 421
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Trick
Pokemon: 421
PSYCHIC
STATUS
-
100
-
10
Pokemon: 421
User and target permanently swap held items, even if one isn't holding anything.

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