Super Luck: Critical hit rate of moves is one level higher.
Hidden
Moxie: Gains an ATK stage after KO'ing a Pokémon.
Prankster: Its status moves have +1 priority. Doesn't affect Dark-type foes.
Entry
Becoming active at night, it is known to swarm with numerous Murkrow in tow. A Sableye lurks in darkness and is seen only rarely
PokémonPoké.
256.421
ProfessorProf.
Oak
Entry
It digs branching holes in caves using its sharp claws in search of food--raw gems.Becoming active at night, it is known to swarm with numerous Murkrow in tow
PokémonPoké.
421.256
ProfessorProf.
Oak
x2
x2
x1
x1
x1/2
x1/2
x0
x0
#198
Murkrow
+
Pokémon TCG & knilk
#256
Honchkrow
+
Game Freak
#421
Sableye
+
chinigan
Classic Mode
Route 7, 16, 33, Hidden Forest
Evolve Murkrow (Dusk Stone)
Crimson City (static), Dark Cave, Mt. Moon Dark Room, Rock Tunnel Small Room
Crimson City (static), Creepy House, Mt. Moon Dark Room, Rock Tunnel, Sky Pillar, Union Cave
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Assurance
60
100
-
10
Double power if the target took damage this turn.
Pre Evo
Feint Attack
60
-
-
20
Doesn't miss.
Pre Evo
Mean Look
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Pre Evo
Night Shade
1
100
-
15
Inflicts typed damage equal to the user's level.
Pre Evo
Peck
35
100
-
35
Inflicts regular damage.
Pre Evo
Tailwind
-
-
-
15
For the next three turns, friendly Pokémon have their original SPEED doubled.
Pre Evo
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
Pre Evo
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
1
Astonish
30
100
30
15
Can flinch the target.
1
Haze
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
1
Night Slash
70
100
-
15
User's critical hit rate is one level higher when using this move.
1
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
1
Scratch
40
100
-
35
Inflicts regular damage.
1
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
1
Wing Attack
60
100
-
35
Inflicts regular damage.
4
Foresight
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
6
Night Shade
1
100
-
15
Inflicts typed damage equal to the user's level.
9
Astonish
30
100
30
15
Can flinch the target.
11
Fury Swipes
18
80
-
15
Hits 2–5 times in one turn.
14
Detect
-
-
-
5
No moves will hit the user for the remainder of this turn. Has +4 move priority.
16
Shadow Sneak
40
100
-
30
Has +1 move priority.
19
Feint Attack
60
-
-
20
Doesn't miss.
21
Fake Out
40
100
100
10
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
24
Punishment
1
100
-
5
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
25
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
26
Knock Off
65
100
-
20
Target loses its held item. That item can't be recovered with Recycle.
29
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
31
Confuse Ray
-
100
-
10
Confuses the target.
34
Zen Headbutt
80
90
20
15
Can make the target flinch.
35
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
36
Power Gem
80
100
-
20
Inflicts regular damage.
39
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
41
Foul Play
95
100
-
15
Damage is calculated using the target's ATKing stat rather than the user's.
44
Quash
-
100
-
15
Forces the target to act last this turn.
45
Foul Play
95
100
-
15
Damage is calculated using the target's ATKing stat rather than the user's.
46
Mean Look
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
55
Night Slash
70
100
-
15
User's critical hit rate is one level higher when using this move.
65
Quash
-
100
-
15
Forces the target to act last this turn.
75
Dark Pulse
80
100
20
15
Can make the target flinch.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM04
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM47
Low Sweep
65
100
100
20
Lowers the target's SPEED one stage.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM60
Quash
-
100
-
15
Forces the target to act last this turn.
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
TM63
Embargo
-
100
-
15
For five turns, the target cannot use its held item.
TM65
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM70
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM84
Poison Jab
80
100
30
20
Can poison the target.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM95
Snarl
55
95
100
15
Lowers the target's SP.ATK one stage.
TM97
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
TM100
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
TM108
Sky Attack
140
90
30
5
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
TM111
Dazzling Gleam
80
100
-
10
Inflicts regular damage.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TM118
Steel Wing
70
90
10
25
Can raise the user's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM02
Fly
90
95
-
15
User flies high into the air for one turn, then hits on the second turn.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Lady
Dark Pulse
80
100
20
15
Can make the target flinch.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Man
Gravity
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Karate
Ice Punch
75
100
10
15
Can freeze the target.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Girl
Ominous Wind
60
100
10
5
Can raise all of the user's stats one stage.
Host
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
Girl
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Man
Signal Beam
75
100
10
15
Can confuse the target.
Burglar
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Fighter
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Man
Swift
60
-
-
20
Doesn't miss.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
Waiter
Wonder Room
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Accordion player
Zen Headbutt
80
90
20
15
Can make the target flinch.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Legendary Tutor
Oblivion Wing
80
100
-
10
Drains 75% of the damage inflicted to heal the user.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Assurance
60
100
-
10
Double power if the target took damage this turn.
Brave Bird
120
100
-
15
User takes 1/3 the damage it inflicts in recoil.
Confuse Ray
-
100
-
10
Confuses the target.
Drill Peck
80
100
-
20
Inflicts regular damage.
Feather Dance
-
100
-
15
Lowers the target's ATK two stages.
Feint Attack
60
-
-
20
Doesn't miss.
Mirror Move
-
-
-
20
Uses the last move targed at the user.
Perish Song
-
-
-
5
Every Pokémon on the field will faint in 3 turns.
Psycho Shift
-
100
-
10
Transfers the user's major status effect to the target.
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Screech
-
85
-
40
Lowers the target's DEF two stages.
Sky Attack
140
90
30
5
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
Whirlwind
-
-
-
20
Forces the target to switch out, but has -6 move priority.
Wing Attack
60
100
-
35
Inflicts regular damage.
Captivate
-
100
-
20
Lowers the opposite gendered target's SP.ATK two stages.
Feint
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Flatter
-
100
-
15
Raises the target's SP.ATK one stage, then confuses it.
Imprison
-
-
-
10
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
Mean Look
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Metal Burst
1
100
-
10
Inflicts 1.5× the damage the target delt on the user last turn.
Moonlight
-
-
-
5
Heals the user for half its max HP. Affected by weather.
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
Recover
-
-
-
10
Heals the user for half its max HP.
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Trick
-
100
-
10
User and target permanently swap held items, even if one isn't holding anything.