#421
Sableye
421
DARKGHOST
#421.421
Sableye/Sableye
421.421
DARKGHOST

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
50
75
75
65
65
50
380
X

Regular
Keen Eye: Accuracy can't be lowered.
Stall: Always attacks last.
Hidden
Prankster: Its status moves have +1 priority. Doesn't affect Dark-type foes.

x2
FAIRY
x2
x1
BUGDARKDRAGONELECTRICFIREFLYINGGHOSTGRASSGROUNDICEROCKSTEELWATER
x1
x1/2
POISON
x1/2
x0
FIGHTINGNORMALPSYCHIC
x0

Classic Mode
Crimson City (static), Dark Cave, Mt. Moon Dark Room, Rock Tunnel Small Room
Pokemon: 421
Remix Mode
Crimson City (static), Creepy House, Mt. Moon Dark Room, Rock Tunnel, Sky Pillar, Union Cave
Pokemon: 421

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Leer
X
NORMAL
STATUS
-
100
-
30
X
Lowers the target's DEF one stage.
1
Scratch
X
NORMAL
PHYSICAL
40
100
-
35
X
Inflicts regular damage.
4
Foresight
X
NORMAL
STATUS
-
-
-
40
X
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
6
Night Shade
X
GHOST
SPECIAL
1
100
-
15
X
Inflicts typed damage equal to the user's level.
9
Astonish
X
GHOST
PHYSICAL
30
100
30
15
X
Can flinch the target.
11
Fury Swipes
X
NORMAL
PHYSICAL
18
80
-
15
X
Hits 2–5 times in one turn.
14
Detect
X
FIGHTING
STATUS
-
-
-
5
X
No moves will hit the user for the remainder of this turn. Has +4 move priority.
16
Shadow Sneak
X
GHOST
PHYSICAL
40
100
-
30
X
Has +1 move priority.
19
Feint Attack
X
DARK
PHYSICAL
60
-
-
20
X
Doesn't miss.
21
Fake Out
X
NORMAL
PHYSICAL
40
100
100
10
X
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
24
Punishment
X
DARK
PHYSICAL
1
100
-
5
X
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
26
Knock Off
X
DARK
PHYSICAL
65
100
-
20
X
Target loses its held item. That item can't be recovered with Recycle.
29
Shadow Claw
X
GHOST
PHYSICAL
70
100
-
15
X
User's critical hit rate is one level higher when using this move.
31
Confuse Ray
X
GHOST
STATUS
-
100
-
10
X
Confuses the target.
34
Zen Headbutt
X
PSYCHIC
PHYSICAL
80
90
20
15
X
Can make the target flinch.
36
Power Gem
X
ROCK
SPECIAL
80
100
-
20
X
Inflicts regular damage.
39
Shadow Ball
X
GHOST
SPECIAL
80
100
20
15
X
Can lower the target's SP.DEF one stage.
41
Foul Play
X
DARK
PHYSICAL
95
100
-
15
X
Damage is calculated using the target's ATKing stat rather than the user's.
44
Quash
X
DARK
STATUS
-
100
-
15
X
Forces the target to act last this turn.
46
Mean Look
X
NORMAL
STATUS
-
-
-
5
X
The target cannot switch out normally. Prevents roaming Pokémon from escaping.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Calm Mind
X
PSYCHIC
STATUS
-
-
-
20
X
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
X
DARK
STATUS
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
X
PSYCHIC
STATUS
-
-
-
15
X
For three turns, all non-KO moves hit the target.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Psychic
X
PSYCHIC
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Shadow Ball
X
GHOST
SPECIAL
80
100
20
15
X
Can lower the target's SP.DEF one stage.
Brick Break
X
FIGHTING
PHYSICAL
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Rock Tomb
X
ROCK
PHYSICAL
60
95
100
15
X
Lowers the target's SPEED one stage.
Aerial Ace
X
FLYING
PHYSICAL
60
-
-
20
X
Doesn't miss.
Torment
X
DARK
STATUS
-
100
-
15
X
Prevents the target from using the same move twice in a row.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
X
DARK
PHYSICAL
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Low Sweep
X
FIGHTING
PHYSICAL
65
100
100
20
X
Lowers the target's SPEED one stage.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Ally Switch
X
PSYCHIC
STATUS
-
-
-
15
X
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Water Pulse
X
WATER
SPECIAL
60
100
20
20
X
Can confuse the target.
Fling
X
DARK
PHYSICAL
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
Quash
X
DARK
STATUS
-
100
-
15
X
Forces the target to act last this turn.
Will-O-Wisp
X
FIRE
STATUS
-
85
-
15
X
Burns the target.
Embargo
X
DARK
STATUS
-
100
-
15
X
For five turns, the target cannot use its held item.
Shadow Claw
X
GHOST
PHYSICAL
70
100
-
15
X
User's critical hit rate is one level higher when using this move.
Payback
X
DARK
PHYSICAL
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
Psych Up
X
NORMAL
STATUS
-
-
-
10
X
Copies the target's stat changes.
Poison Jab
X
POISON
PHYSICAL
80
100
30
20
X
Can poison the target.
Dream Eater
X
PSYCHIC
SPECIAL
100
100
-
15
X
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Snarl
X
DARK
SPECIAL
55
95
100
15
X
Lowers the target's SP.ATK one stage.
Dazzling Gleam
X
FAIRY
SPECIAL
80
100
-
10
X
Inflicts regular damage.
Focus Punch
X
FIGHTING
PHYSICAL
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
X
FIGHTING
PHYSICAL
40
100
100
20
X
Raises the user's ATK one stage.
Shock Wave
X
ELECTRIC
SPECIAL
60
-
-
20
X
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
X
NORMAL
PHYSICAL
50
95
-
30
X
Inflicts regular damage.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dark Pulse
X
DARK
SPECIAL
80
100
20
15
X
Can make the target flinch.
Fire Punch
X
FIRE
PHYSICAL
75
100
10
15
X
Can burn the target.
Gravity
X
PSYCHIC
STATUS
-
-
-
5
X
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Ice Punch
X
ICE
PHYSICAL
75
100
10
15
X
Can freeze the target.
Role Play
X
PSYCHIC
STATUS
-
-
-
10
X
User's ability is replaced with the target's until the user leaves the field.
Signal Beam
X
BUG
SPECIAL
75
100
10
15
X
Can confuse the target.
Thunder Punch
X
ELECTRIC
PHYSICAL
75
100
10
15
X
Can paralyze the target.
Wonder Room
X
PSYCHIC
STATUS
-
-
-
10
X
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Zen Headbutt
X
PSYCHIC
PHYSICAL
80
90
20
15
X
Can make the target flinch.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Captivate
X
NORMAL
STATUS
-
100
-
20
X
Lowers the opposite gendered target's SP.ATK two stages.
Feint
X
NORMAL
PHYSICAL
30
100
-
10
X
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Flatter
X
DARK
STATUS
-
100
-
15
X
Raises the target's SP.ATK one stage, then confuses it.
Imprison
X
PSYCHIC
STATUS
-
-
-
10
X
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
Mean Look
X
NORMAL
STATUS
-
-
-
5
X
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Metal Burst
X
STEEL
PHYSICAL
1
100
-
10
X
Inflicts 1.5× the damage the target delt on the user last turn.
Moonlight
X
FAIRY
STATUS
-
-
-
5
X
Heals the user for half its max HP. Affected by weather.
Nasty Plot
X
DARK
STATUS
-
-
-
20
X
Raises the user's SP.ATK two stages.
Recover
X
NORMAL
STATUS
-
-
-
10
X
Heals the user for half its max HP.
Sucker Punch
X
DARK
PHYSICAL
70
100
-
5
X
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Trick
X
PSYCHIC
STATUS
-
100
-
10
X
User and target permanently swap held items, even if one isn't holding anything.

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