Prankster: Its status moves have +1 priority. Doesn't affect Dark-type foes.
x2
x2
x1
x1
x1/2
x1/2
x0
x0
Classic Mode
Crimson City (static), Dark Cave, Mt. Moon Dark Room, Rock Tunnel Small Room
Remix Mode
Crimson City (static), Creepy House, Mt. Moon Dark Room, Rock Tunnel, Sky Pillar, Union Cave
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Leer
X
-
100
-
30
X
Lowers the target's DEF one stage.
1
Scratch
X
40
100
-
35
X
Inflicts regular damage.
4
Foresight
X
-
-
-
40
X
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
6
Night Shade
X
1
100
-
15
X
Inflicts typed damage equal to the user's level.
9
Astonish
X
30
100
30
15
X
Can flinch the target.
11
Fury Swipes
X
18
80
-
15
X
Hits 2–5 times in one turn.
14
Detect
X
-
-
-
5
X
No moves will hit the user for the remainder of this turn. Has +4 move priority.
16
Shadow Sneak
X
40
100
-
30
X
Has +1 move priority.
19
Feint Attack
X
60
-
-
20
X
Doesn't miss.
21
Fake Out
X
40
100
100
10
X
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
24
Punishment
X
1
100
-
5
X
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
26
Knock Off
X
65
100
-
20
X
Target loses its held item. That item can't be recovered with Recycle.
29
Shadow Claw
X
70
100
-
15
X
User's critical hit rate is one level higher when using this move.
31
Confuse Ray
X
-
100
-
10
X
Confuses the target.
34
Zen Headbutt
X
80
90
20
15
X
Can make the target flinch.
36
Power Gem
X
80
100
-
20
X
Inflicts regular damage.
39
Shadow Ball
X
80
100
20
15
X
Can lower the target's SP.DEF one stage.
41
Foul Play
X
95
100
-
15
X
Damage is calculated using the target's ATKing stat rather than the user's.
44
Quash
X
-
100
-
15
X
Forces the target to act last this turn.
46
Mean Look
X
-
-
-
5
X
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM04
Calm Mind
X
-
-
-
20
X
Raises the user's SP.ATK and SP.DEF one stage.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM11
Sunny Day
X
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
X
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
X
-
-
-
15
X
For three turns, all non-KO moves hit the target.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
X
90
100
10
10
X
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
X
80
100
20
15
X
Can lower the target's SP.DEF one stage.
TM31
Brick Break
X
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM39
Rock Tomb
X
60
95
100
15
X
Lowers the target's SPEED one stage.
TM40
Aerial Ace
X
60
-
-
20
X
Doesn't miss.
TM41
Torment
X
-
100
-
15
X
Prevents the target from using the same move twice in a row.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
X
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM47
Low Sweep
X
65
100
100
20
X
Lowers the target's SPEED one stage.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM51
Ally Switch
X
-
-
-
15
X
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM55
Water Pulse
X
60
100
20
20
X
Can confuse the target.
TM56
Fling
X
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
TM60
Quash
X
-
100
-
15
X
Forces the target to act last this turn.
TM61
Will-O-Wisp
X
-
85
-
15
X
Burns the target.
TM63
Embargo
X
-
100
-
15
X
For five turns, the target cannot use its held item.
TM65
Shadow Claw
X
70
100
-
15
X
User's critical hit rate is one level higher when using this move.
TM66
Payback
X
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
TM77
Psych Up
X
-
-
-
10
X
Copies the target's stat changes.
TM84
Poison Jab
X
80
100
30
20
X
Can poison the target.
TM85
Dream Eater
X
100
100
-
15
X
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM95
Snarl
X
55
95
100
15
X
Lowers the target's SP.ATK one stage.
TM111
Dazzling Gleam
X
80
100
-
10
X
Inflicts regular damage.
TM112
Focus Punch
X
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
X
40
100
100
20
X
Raises the user's ATK one stage.
TM116
Shock Wave
X
60
-
-
20
X
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
X
50
95
-
30
X
Inflicts regular damage.
TM94
Rock Smash
X
40
100
50
15
X
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Lady
Dark Pulse
X
80
100
20
15
X
Can make the target flinch.
Karate
Fire Punch
X
75
100
10
15
X
Can burn the target.
Man
Gravity
X
-
-
-
5
X
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Karate
Ice Punch
X
75
100
10
15
X
Can freeze the target.
Host
Role Play
X
-
-
-
10
X
User's ability is replaced with the target's until the user leaves the field.
Man
Signal Beam
X
75
100
10
15
X
Can confuse the target.
Karate
Thunder Punch
X
75
100
10
15
X
Can paralyze the target.
Waiter
Wonder Room
X
-
-
-
10
X
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Accordion player
Zen Headbutt
X
80
90
20
15
X
Can make the target flinch.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Captivate
X
-
100
-
20
X
Lowers the opposite gendered target's SP.ATK two stages.
Feint
X
30
100
-
10
X
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Flatter
X
-
100
-
15
X
Raises the target's SP.ATK one stage, then confuses it.
Imprison
X
-
-
-
10
X
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
Mean Look
X
-
-
-
5
X
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Metal Burst
X
1
100
-
10
X
Inflicts 1.5× the damage the target delt on the user last turn.
Moonlight
X
-
-
-
5
X
Heals the user for half its max HP. Affected by weather.
Nasty Plot
X
-
-
-
20
X
Raises the user's SP.ATK two stages.
Recover
X
-
-
-
10
X
Heals the user for half its max HP.
Sucker Punch
X
70
100
-
5
X
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Trick
X
-
100
-
10
X
User and target permanently swap held items, even if one isn't holding anything.