Pressure: Moves targeting this Pokémon lose an extra PP.
Disguise: Avoids taking damage on the first damaging attack. Refreshes when switched out.
Hidden
Flash Fire: Immune to Fire-type moves. Fire-type moves deal 1.5x damage after hit with a Fire-type move.
Disguise: Avoids taking damage on the first damaging attack. Refreshes when switched out.
x2
x2
x1
x1
x1/2
x1/2
x1/4
x1/4
x0
x0
#244
Entei
+
Unknown Artist
#373
Mimikyu
+
Unknown Artist
Classic Mode
Victory Road, Roaming after (legendary)
Creepy House (static)
Remix Mode
Victory Road, Roaming after (legendary)
Creepy House (static), Route 7, 33
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Astonish
30
100
30
15
Can flinch the target.
1
Bite
60
100
30
25
Can make the target flinch.
1
Copycat
-
-
-
20
Uses the last move that was used successfully by any Pokémon, including the user.
1
Eruption
150
100
-
5
Power increase the more HP the user has up to 150.
1
Extrasensory
80
100
10
20
Can make the target flinch.
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
1
Sacred Fire
100
95
50
5
Can burn the target. Thaws the user if Frozen.
1
Scratch
40
100
-
35
Inflicts regular damage.
1
Splash
-
-
-
40
Does nothing.
1
Wood Hammer
120
100
-
15
User takes 1/3 the damage it inflicts in recoil.
5
Double Team
-
-
-
15
Raises the user's evasion one stage.
8
Ember
40
100
10
25
Can burn the target.
10
Baby-Doll Eyes
-
100
-
30
Lowers the target's ATK one stage. Has +1 move priority.
14
Shadow Sneak
40
100
-
30
Has +1 move priority.
15
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
19
Mimic
-
-
-
10
This move is replaced by the target's last successfully used move, and its PP changes to 5.
22
Fire Spin
35
85
-
15
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
23
Feint Attack
60
-
-
20
Doesn't miss.
28
Charm
-
100
-
20
Lowers the target's ATK two stages.
29
Stomp
65
100
30
20
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
32
Slash
70
100
-
20
Has a one level higher critical hit chance.
36
Flamethrower
90
100
10
15
Can burn the target.
37
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
41
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
43
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
46
Play Rough
90
90
10
10
Can lower the target's ATK one stage.
50
Fire Fang
65
95
100
15
Can burn the target or flinch the target. Both have their own independent effect chance.
50
Pain Split
-
-
-
20
Averages the target's and user's remaining HP.
57
Lava Plume
80
100
30
15
Can burn the target.
64
Extrasensory
80
100
10
20
Can make the target flinch.
71
Fire Blast
110
85
10
5
Can burn the target.
78
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
85
Eruption
150
100
-
5
Power increase the more HP the user has up to 150.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM04
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM08
Bulk Up
-
-
-
20
Raises the user's ATK and DEF one stage each.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM24
Thunderbolt
90
100
10
15
Can paralyze the target.
TM25
Thunder
110
70
30
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM29
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM33
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM43
Flame Charge
50
100
100
20
Raises the user's SPEED one stage.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM50
Overheat
130
90
-
5
Lowers the user's SP.ATK two stages.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM57
Charge Beam
50
90
70
10
Can raise the user's SP.ATK one stage.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM60
Quash
-
100
-
15
Forces the target to act last this turn.
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
TM63
Embargo
-
100
-
15
For five turns, the target cannot use its held item.
TM65
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM81
X-Scissor
80
100
-
15
Inflicts regular damage.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM92
Trick Room
-
-
-
5
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
TM95
Snarl
55
95
100
15
Lowers the target's SP.ATK one stage.
TM106
Draining Kiss
50
100
-
10
Heals the user 75% of the damage dealt to the target.
TM107
Play Rough
90
90
10
10
Can lower the target's ATK one stage.
TM111
Dazzling Gleam
80
100
-
10
Inflicts regular damage.
TM113
Infestation
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
TM114
Leech Life
80
100
-
10
Drains half the damage inflicted to heal the user.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
HM10
Rock Climb
90
85
20
20
Can confuse the target.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Lady
Dark Pulse
80
100
20
15
Can make the target flinch.
Fighter
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
Man
Iron Head
80
100
30
15
Can make the target flinch.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Man
Swift
60
-
-
20
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Misty Terrain
-
-
-
10
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.
Expert Tutor
Trick-or-Treat
-
100
-
20
Adds Ghost to the target's types. Dual-type Pokémon have Ghost as their third type.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Legendary Tutor
Magma Storm
100
75
-
5
For the next 2–5 turns, the target cannot leave the field and loses 1/8th max HP each turn.
Legendary Tutor
V-create
180
95
-
5
Lowers the user's DEF, SP.DEF, and SPEED one stage each.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Destiny Bond
-
-
-
5
If the user faints before its next move, the Pokémon that KO'd it will faint too.
Grudge
-
-
-
5
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
Nightmare
-
100
-
15
Only works on sleeping Pokémon, damaging it for 1/4 its max HP every turn.