Disguise: Avoids taking damage on the first damaging attack. Refreshes when switched out.
Hidden
Disguise: Avoids taking damage on the first damaging attack. Refreshes when switched out.
x2
x2
x1
x1
x1/4
x1/4
x0
x0
Classic Mode
Creepy House (static)
Remix Mode
Creepy House (static), Route 7, 33
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Astonish
X
30
100
30
15
X
Can flinch the target.
1
Copycat
X
-
-
-
20
X
Uses the last move that was used successfully by any Pokémon, including the user.
1
Scratch
X
40
100
-
35
X
Inflicts regular damage.
1
Splash
X
-
-
-
40
X
Does nothing.
1
Wood Hammer
X
120
100
-
15
X
User takes 1/3 the damage it inflicts in recoil.
5
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
10
Baby-Doll Eyes
X
-
100
-
30
X
Lowers the target's ATK one stage. Has +1 move priority.
14
Shadow Sneak
X
40
100
-
30
X
Has +1 move priority.
19
Mimic
X
-
-
-
10
X
This move is replaced by the target's last successfully used move, and its PP changes to 5.
23
Feint Attack
X
60
-
-
20
X
Doesn't miss.
28
Charm
X
-
100
-
20
X
Lowers the target's ATK two stages.
32
Slash
X
70
100
-
20
X
Has a one level higher critical hit chance.
37
Shadow Claw
X
70
100
-
15
X
User's critical hit rate is one level higher when using this move.
41
Hone Claws
X
-
-
-
15
X
Raises the user's ATK and accuracy one stage.
46
Play Rough
X
90
90
10
10
X
Can lower the target's ATK one stage.
50
Pain Split
X
-
-
-
20
X
Averages the target's and user's remaining HP.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM08
Bulk Up
X
-
-
-
20
X
Raises the user's ATK and DEF one stage each.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM12
Taunt
X
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
TM15
Hyper Beam
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
X
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM19
Telekinesis
X
-
-
-
15
X
For three turns, all non-KO moves hit the target.
TM20
Safeguard
X
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM24
Thunderbolt
X
90
100
10
15
X
Can paralyze the target.
TM25
Thunder
X
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
X
90
100
10
10
X
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
X
80
100
20
15
X
Can lower the target's SP.DEF one stage.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
X
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM56
Fling
X
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
TM57
Charge Beam
X
50
90
70
10
X
Can raise the user's SP.ATK one stage.
TM61
Will-O-Wisp
X
-
85
-
15
X
Burns the target.
TM63
Embargo
X
-
100
-
15
X
For five turns, the target cannot use its held item.
TM65
Shadow Claw
X
70
100
-
15
X
User's critical hit rate is one level higher when using this move.
TM66
Payback
X
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
TM73
Thunder Wave
X
-
90
-
20
X
Paralyzes the target.
TM75
Swords Dance
X
-
-
-
10
X
Raises the user's ATK two stages.
TM77
Psych Up
X
-
-
-
10
X
Copies the target's stat changes.
TM81
X-Scissor
X
80
100
-
15
X
Inflicts regular damage.
TM83
Work Up
X
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
TM85
Dream Eater
X
100
100
-
15
X
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM92
Trick Room
X
-
-
-
5
X
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
TM106
Draining Kiss
X
50
100
-
10
X
Heals the user 75% of the damage dealt to the target.
TM107
Play Rough
X
90
90
10
10
X
Can lower the target's ATK one stage.
TM111
Dazzling Gleam
X
80
100
-
10
X
Inflicts regular damage.
TM113
Infestation
X
20
100
-
20
X
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
TM114
Leech Life
X
80
100
-
10
X
Drains half the damage inflicted to heal the user.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Lady
Dark Pulse
X
80
100
20
15
X
Can make the target flinch.
Fighter
Drain Punch
X
75
100
-
10
X
Drains half the damage inflicted to heal the user.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Misty Terrain
-
-
-
10
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.
Expert Tutor
Trick-or-Treat
-
100
-
20
Adds Ghost to the target's types. Dual-type Pokémon have Ghost as their third type.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Curse
X
-
-
-
10
X
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Destiny Bond
X
-
-
-
5
X
If the user faints before its next move, the Pokémon that KO'd it will faint too.
Grudge
X
-
-
-
5
X
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
Nightmare
X
-
100
-
15
X
Only works on sleeping Pokémon, damaging it for 1/4 its max HP every turn.