Intimidate: Upon entering battle, each foe loses an ATK stage.
Run Away: Can always escape or switch out.
Quick Feet: 1.5x SPEED with a major status condition. Doesn't lose SPEED from paralysis.
Hidden
Rattled: When hit by a Dark, Ghost, or Bug-type move, gain a SPEED stage.
x2
x2
x1
x1
x1/2
x1/2
x0
x0
#209
Snubbull
+
lordforrest90
Lv.23
#210
Granbull
+
Game Freak & knilk
Classic Mode
Route 8, Pinkan Island
Route 34, Evolve Snubbull (Lv23)
Remix Mode
Route 7
Route 34, Boon Island, Kindle Road, Evolve Snubbull (Lv23)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Charm
-
100
-
20
Lowers the target's ATK two stages.
1
Fire Fang
65
95
100
15
Can burn the target or flinch the target. Both have their own independent effect chance.
1
Ice Fang
65
95
100
15
Can freeze or flinch the target. Both have their own independent effect chance.
1
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
1
Scary Face
-
100
-
10
Lowers the target's SPEED two stages.
1
Tackle
40
100
-
35
Inflicts regular damage.
1
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
1
Thunder Fang
65
95
100
15
Can paralyze or flinch the target. Both have their own independent effect chance.
7
Bite
60
100
30
25
Can make the target flinch.
13
Lick
30
100
30
30
Can paralyze the target.
19
Headbutt
70
100
30
15
Can make the target flinch.
25
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
27
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
31
Rage
20
100
-
20
As long as this move is in use, raises the ATK stat each time the user is hit.
35
Rage
20
100
-
20
As long as this move is in use, raises the ATK stat each time the user is hit.
37
Play Rough
90
90
10
10
Can lower the target's ATK one stage.
43
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
43
Play Rough
90
90
10
10
Can lower the target's ATK one stage.
49
Crunch
80
100
20
15
Can lower the target's DEF one stage.
51
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
59
Crunch
80
100
20
15
Can lower the target's DEF one stage.
67
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM08
Bulk Up
-
-
-
20
Raises the user's ATK and DEF one stage each.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM24
Thunderbolt
90
100
10
15
Can paralyze the target.
TM25
Thunder
110
70
30
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM33
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM36
Sludge Bomb
90
100
30
10
Can poison the target.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM50
Overheat
130
90
-
5
Lowers the user's SP.ATK two stages.
TM52
Focus Blast
120
70
10
5
Can lower the target's SP.DEF one stage.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM93
Wild Charge
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
TM95
Snarl
55
95
100
15
Lowers the target's SP.ATK one stage.
TM96
Moonblast
95
100
30
15
Can lower the target's SP.ATK one stage.
TM106
Draining Kiss
50
100
-
10
Heals the user 75% of the damage dealt to the target.
TM107
Play Rough
90
90
10
10
Can lower the target's ATK one stage.
TM111
Dazzling Gleam
80
100
-
10
Inflicts regular damage.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM10
Rock Climb
90
85
20
20
Can confuse the target.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Guitarist
Hyper Voice
90
100
-
10
Inflicts regular damage.
Karate
Ice Punch
75
100
10
15
Can freeze the target.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Female Ace Trainer "Korrina"
Mega Kick
120
75
-
5
Inflicts regular damage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Old Man
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Man
Super Fang
1
90
-
10
Inflicts typeless damage equal to half the target's remaining HP.
Fighter
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Misty Terrain
-
-
-
10
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Close Combat
120
100
-
5
Lowers the user's DEF and SP.DEF one stage each.
Crunch
80
100
20
15
Can lower the target's DEF one stage.
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Feint Attack
60
-
-
20
Doesn't miss.
Fire Fang
65
95
100
15
Can burn the target or flinch the target. Both have their own independent effect chance.
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Heal Bell
-
-
-
5
Removes major status effects from every Pokémon in the user's party.
Ice Fang
65
95
100
15
Can freeze or flinch the target. Both have their own independent effect chance.
Metronome
-
-
-
10
Selects any move at random and uses it.
Mimic
-
-
-
10
This move is replaced by the target's last successfully used move, and its PP changes to 5.
Present
1
90
-
15
Randomly deals damage or heals the target.
Smelling Salts
70
100
-
10
This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however.
Snore
50
100
30
15
Only usable if the user is sleeping. Can make the target flinch.
Thunder Fang
65
95
100
15
Can paralyze or flinch the target. Both have their own independent effect chance.
Close Combat
120
100
-
5
Lowers the user's DEF and SP.DEF one stage each.
Crunch
80
100
20
15
Can lower the target's DEF one stage.
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Feint Attack
60
-
-
20
Doesn't miss.
Fire Fang
65
95
100
15
Can burn the target or flinch the target. Both have their own independent effect chance.
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Heal Bell
-
-
-
5
Removes major status effects from every Pokémon in the user's party.
Ice Fang
65
95
100
15
Can freeze or flinch the target. Both have their own independent effect chance.
Metronome
-
-
-
10
Selects any move at random and uses it.
Mimic
-
-
-
10
This move is replaced by the target's last successfully used move, and its PP changes to 5.
Present
1
90
-
15
Randomly deals damage or heals the target.
Smelling Salts
70
100
-
10
This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however.
Snore
50
100
30
15
Only usable if the user is sleeping. Can make the target flinch.
Thunder Fang
65
95
100
15
Can paralyze or flinch the target. Both have their own independent effect chance.