#209.210
Snubbull/Granbull
209.210
FAIRY
#210.209
Granbull/Snubbull
210.209
FAIRY

X
70(-10)
HP
80(+10)
X
X
106(+13)
ATK
93(-13)
X
X
66(+8)
DEF
58(-8)
X
X
46(-7)
SP.ATKSP.A
53(+7)
X
X
46(-7)
SP.DEFSP.D
53(+7)
X
X
40(+5)
SPEEDSPD
35(-5)
X
X
374(+2)
TOTALTOT
372(-2)
X

Regular
Intimidate: Upon entering battle, each foe loses an ATK stage.
Run Away: Can always escape or switch out.
Quick Feet: 1.5x SPEED with a major status condition. Doesn't lose SPEED from paralysis.
Hidden
Rattled: When hit by a Dark, Ghost, or Bug-type move, gain a SPEED stage.

x2
POISONSTEEL
x2
x1
ELECTRICFAIRYFIREFLYINGGHOSTGRASSGROUNDICENORMALPSYCHICROCKWATER
x1
x1/2
BUGDARKFIGHTING
x1/2
x0
DRAGON
x0

#209
Snubbull
209
FAIRY
Lv.23
#210
Granbull
210
FAIRY

Classic Mode
Route 8, Pinkan Island
Pokemon: 209
Route 34, Evolve Snubbull (Lv23)
Pokemon: 210
Remix Mode
Route 7
Pokemon: 209
Route 34, Boon Island, Kindle Road, Evolve Snubbull (Lv23)
Pokemon: 210

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Charm
multiple sources
FAIRY
STATUS
-
100
-
20
multiple sources
Lowers the target's ATK two stages.
1
Fire Fang
multiple sources
FIRE
PHYSICAL
65
95
100
15
multiple sources
Can burn the target or flinch the target. Both have their own independent effect chance.
1
Ice Fang
multiple sources
ICE
PHYSICAL
65
95
100
15
multiple sources
Can freeze or flinch the target. Both have their own independent effect chance.
1
Outrage
Pokemon: 210
DRAGON
PHYSICAL
120
100
-
10
Pokemon: 210
User is forced to attack with this move for 2–3 turns, leaving the user confused.
1
Scary Face
multiple sources
NORMAL
STATUS
-
100
-
10
multiple sources
Lowers the target's SPEED two stages.
1
Tackle
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
1
Tail Whip
multiple sources
NORMAL
STATUS
-
100
-
30
multiple sources
Lowers the target's DEF one stage.
1
Thunder Fang
multiple sources
ELECTRIC
PHYSICAL
65
95
100
15
multiple sources
Can paralyze or flinch the target. Both have their own independent effect chance.
7
Bite
multiple sources
DARK
PHYSICAL
60
100
30
25
multiple sources
Can make the target flinch.
13
Lick
multiple sources
GHOST
PHYSICAL
30
100
30
30
multiple sources
Can paralyze the target.
19
Headbutt
multiple sources
NORMAL
PHYSICAL
70
100
30
15
multiple sources
Can make the target flinch.
25
Roar
Pokemon: 209
NORMAL
STATUS
-
-
-
20
Pokemon: 209
Forces the target to switch out, but has -6 move priority.
27
Roar
Pokemon: 210
NORMAL
STATUS
-
-
-
20
Pokemon: 210
Forces the target to switch out, but has -6 move priority.
31
Rage
Pokemon: 209
NORMAL
PHYSICAL
20
100
-
20
Pokemon: 209
As long as this move is in use, raises the ATK stat each time the user is hit.
35
Rage
Pokemon: 210
NORMAL
PHYSICAL
20
100
-
20
Pokemon: 210
As long as this move is in use, raises the ATK stat each time the user is hit.
37
Play Rough
Pokemon: 209
FAIRY
PHYSICAL
90
90
10
10
Pokemon: 209
Can lower the target's ATK one stage.
43
Payback
Pokemon: 209
DARK
PHYSICAL
50
100
-
10
Pokemon: 209
If the target uses a move or switches out this turn, this move has double power.
43
Play Rough
Pokemon: 210
FAIRY
PHYSICAL
90
90
10
10
Pokemon: 210
Can lower the target's ATK one stage.
49
Crunch
Pokemon: 209
DARK
PHYSICAL
80
100
20
15
Pokemon: 209
Can lower the target's DEF one stage.
51
Payback
Pokemon: 210
DARK
PHYSICAL
50
100
-
10
Pokemon: 210
If the target uses a move or switches out this turn, this move has double power.
59
Crunch
Pokemon: 210
DARK
PHYSICAL
80
100
20
15
Pokemon: 210
Can lower the target's DEF one stage.
67
Outrage
Pokemon: 210
DRAGON
PHYSICAL
120
100
-
10
Pokemon: 210
User is forced to attack with this move for 2–3 turns, leaving the user confused.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Roar
multiple sources
NORMAL
STATUS
-
-
-
20
multiple sources
Forces the target to switch out, but has -6 move priority.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Bulk Up
multiple sources
FIGHTING
STATUS
-
-
-
20
multiple sources
Raises the user's ATK and DEF one stage each.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
multiple sources
DARK
STATUS
-
100
-
20
multiple sources
Target is forced to only use damaging moves for the next 3–5 turns.
Hyper Beam
Pokemon: 210
NORMAL
SPECIAL
150
90
-
5
Pokemon: 210
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
multiple sources
GRASS
SPECIAL
120
100
-
10
multiple sources
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Thunderbolt
multiple sources
ELECTRIC
SPECIAL
90
100
10
15
multiple sources
Can paralyze the target.
Thunder
multiple sources
ELECTRIC
SPECIAL
110
70
30
10
multiple sources
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Earthquake
multiple sources
GROUND
PHYSICAL
100
100
-
10
multiple sources
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Shadow Ball
multiple sources
GHOST
SPECIAL
80
100
20
15
multiple sources
Can lower the target's SP.DEF one stage.
Brick Break
multiple sources
FIGHTING
PHYSICAL
75
100
-
15
multiple sources
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Reflect
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Flamethrower
multiple sources
FIRE
SPECIAL
90
100
10
15
multiple sources
Can burn the target.
Sludge Bomb
multiple sources
POISON
SPECIAL
90
100
30
10
multiple sources
Can poison the target.
Fire Blast
multiple sources
FIRE
SPECIAL
110
85
10
5
multiple sources
Can burn the target.
Rock Tomb
Pokemon: 210
ROCK
PHYSICAL
60
95
100
15
Pokemon: 210
Lowers the target's SPEED one stage.
Torment
multiple sources
DARK
STATUS
-
100
-
15
multiple sources
Prevents the target from using the same move twice in a row.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Overheat
multiple sources
FIRE
SPECIAL
130
90
-
5
multiple sources
Lowers the user's SP.ATK two stages.
Focus Blast
Pokemon: 210
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 210
Can lower the target's SP.DEF one stage.
Water Pulse
multiple sources
WATER
SPECIAL
60
100
20
20
multiple sources
Can confuse the target.
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Incinerate
multiple sources
FIRE
SPECIAL
60
100
-
15
multiple sources
Destroys any berry the target is holding.
Payback
multiple sources
DARK
PHYSICAL
50
100
-
10
multiple sources
If the target uses a move or switches out this turn, this move has double power.
Retaliate
multiple sources
NORMAL
PHYSICAL
70
100
-
5
multiple sources
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
Pokemon: 210
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 210
The user can't attack or switch out the turn after this is used.
Stone Edge
Pokemon: 210
ROCK
PHYSICAL
100
80
-
5
Pokemon: 210
User's critical hit rate is one level higher when using this move.
Thunder Wave
multiple sources
ELECTRIC
STATUS
-
90
-
20
multiple sources
Paralyzes the target.
Bulldoze
multiple sources
GROUND
PHYSICAL
60
100
100
20
multiple sources
Lowers the target's SPEED one stage.
Work Up
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
Raises the user's ATK and SP.ATK one stage.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Wild Charge
multiple sources
ELECTRIC
PHYSICAL
90
100
-
15
multiple sources
User takes 1/4 the damage it inflicts in recoil.
Snarl
multiple sources
DARK
SPECIAL
55
95
100
15
multiple sources
Lowers the target's SP.ATK one stage.
Moonblast
multiple sources
FAIRY
SPECIAL
95
100
30
15
multiple sources
Can lower the target's SP.ATK one stage.
Draining Kiss
Pokemon: 210
FAIRY
SPECIAL
50
100
-
10
Pokemon: 210
Heals the user 75% of the damage dealt to the target.
Play Rough
Pokemon: 210
FAIRY
PHYSICAL
90
90
10
10
Pokemon: 210
Can lower the target's ATK one stage.
Dazzling Gleam
multiple sources
FAIRY
SPECIAL
80
100
-
10
multiple sources
Inflicts regular damage.
Focus Punch
multiple sources
FIGHTING
PHYSICAL
150
100
-
20
multiple sources
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
multiple sources
FIGHTING
PHYSICAL
40
100
100
20
multiple sources
Raises the user's ATK one stage.
Shock Wave
multiple sources
ELECTRIC
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Stomping Tantrum
Pokemon: 210
GROUND
PHYSICAL
75
100
-
10
Pokemon: 210
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Rock Climb
Pokemon: 210
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 210
Can confuse the target.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fire Punch
multiple sources
FIRE
PHYSICAL
75
100
10
15
multiple sources
Can burn the target.
Hyper Voice
multiple sources
NORMAL
SPECIAL
90
100
-
10
multiple sources
Inflicts regular damage.
Ice Punch
multiple sources
ICE
PHYSICAL
75
100
10
15
multiple sources
Can freeze the target.
Iron Tail
Pokemon: 210
STEEL
PHYSICAL
100
75
30
15
Pokemon: 210
Can lower the target's DEF one stage.
Mega Kick
multiple sources
NORMAL
PHYSICAL
120
75
-
5
multiple sources
Inflicts regular damage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Outrage
Pokemon: 210
DRAGON
PHYSICAL
120
100
-
10
Pokemon: 210
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Super Fang
multiple sources
NORMAL
PHYSICAL
1
90
-
10
multiple sources
Inflicts typeless damage equal to half the target's remaining HP.
Superpower
multiple sources
FIGHTING
PHYSICAL
120
100
-
5
multiple sources
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Thunder Punch
multiple sources
ELECTRIC
PHYSICAL
75
100
10
15
multiple sources
Can paralyze the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Misty Terrain
multiple sources
FAIRY
STATUS
-
-
-
10
multiple sources
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Close Combat
Pokemon: 209
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 209
Lowers the user's DEF and SP.DEF one stage each.
Crunch
Pokemon: 209
DARK
PHYSICAL
80
100
20
15
Pokemon: 209
Can lower the target's DEF one stage.
Double-Edge
Pokemon: 209
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 209
User loses 1/3rd the damage it inflicts in recoil.
Feint Attack
Pokemon: 209
DARK
PHYSICAL
60
-
-
20
Pokemon: 209
Doesn't miss.
Fire Fang
Pokemon: 209
FIRE
PHYSICAL
65
95
100
15
Pokemon: 209
Can burn the target or flinch the target. Both have their own independent effect chance.
Focus Punch
Pokemon: 209
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 209
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Heal Bell
Pokemon: 209
NORMAL
STATUS
-
-
-
5
Pokemon: 209
Removes major status effects from every Pokémon in the user's party.
Ice Fang
Pokemon: 209
ICE
PHYSICAL
65
95
100
15
Pokemon: 209
Can freeze or flinch the target. Both have their own independent effect chance.
Metronome
Pokemon: 209
NORMAL
STATUS
-
-
-
10
Pokemon: 209
Selects any move at random and uses it.
Mimic
Pokemon: 209
NORMAL
STATUS
-
-
-
10
Pokemon: 209
This move is replaced by the target's last successfully used move, and its PP changes to 5.
Present
Pokemon: 209
NORMAL
PHYSICAL
1
90
-
15
Pokemon: 209
Randomly deals damage or heals the target.
Smelling Salts
Pokemon: 209
NORMAL
PHYSICAL
70
100
-
10
Pokemon: 209
This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however.
Snore
Pokemon: 209
NORMAL
SPECIAL
50
100
30
15
Pokemon: 209
Only usable if the user is sleeping. Can make the target flinch.
Thunder Fang
Pokemon: 209
ELECTRIC
PHYSICAL
65
95
100
15
Pokemon: 209
Can paralyze or flinch the target. Both have their own independent effect chance.
Close Combat
Pokemon: 209
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 209
Lowers the user's DEF and SP.DEF one stage each.
Crunch
Pokemon: 209
DARK
PHYSICAL
80
100
20
15
Pokemon: 209
Can lower the target's DEF one stage.
Double-Edge
Pokemon: 209
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 209
User loses 1/3rd the damage it inflicts in recoil.
Feint Attack
Pokemon: 209
DARK
PHYSICAL
60
-
-
20
Pokemon: 209
Doesn't miss.
Fire Fang
Pokemon: 209
FIRE
PHYSICAL
65
95
100
15
Pokemon: 209
Can burn the target or flinch the target. Both have their own independent effect chance.
Focus Punch
Pokemon: 209
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 209
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Heal Bell
Pokemon: 209
NORMAL
STATUS
-
-
-
5
Pokemon: 209
Removes major status effects from every Pokémon in the user's party.
Ice Fang
Pokemon: 209
ICE
PHYSICAL
65
95
100
15
Pokemon: 209
Can freeze or flinch the target. Both have their own independent effect chance.
Metronome
Pokemon: 209
NORMAL
STATUS
-
-
-
10
Pokemon: 209
Selects any move at random and uses it.
Mimic
Pokemon: 209
NORMAL
STATUS
-
-
-
10
Pokemon: 209
This move is replaced by the target's last successfully used move, and its PP changes to 5.
Present
Pokemon: 209
NORMAL
PHYSICAL
1
90
-
15
Pokemon: 209
Randomly deals damage or heals the target.
Smelling Salts
Pokemon: 209
NORMAL
PHYSICAL
70
100
-
10
Pokemon: 209
This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however.
Snore
Pokemon: 209
NORMAL
SPECIAL
50
100
30
15
Pokemon: 209
Only usable if the user is sleeping. Can make the target flinch.
Thunder Fang
Pokemon: 209
ELECTRIC
PHYSICAL
65
95
100
15
Pokemon: 209
Can paralyze or flinch the target. Both have their own independent effect chance.

Something went wrong.