Intimidate: Upon entering battle, each foe loses an ATK stage.
Quick Feet: 1.5x SPEED with a major status condition. Doesn't lose SPEED from paralysis.
Hidden
Rattled: When hit by a Dark, Ghost, or Bug-type move, gain a SPEED stage.
x2
x2
x1
x1
x1/2
x1/2
x0
x0
#209
Snubbull
7
lordforrest90
Lv.23
#210
Granbull
+
Game Freak & knilk
Classic Mode
Route 8, Pinkan Island
Route 34, Evolve Snubbull (Lv23)
Remix Mode
Route 7
Route 34, Boon Island, Kindle Road, Evolve Snubbull (Lv23)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
1
Charm
-
100
-
20
Lowers the target's ATK two stages.
1
Fire Fang
65
95
100%
15
Can burn the target or flinch the target. Both have their own independent effect chance.
1
Ice Fang
65
95
100%
15
Can freeze or flinch the target. Both have their own independent effect chance.
1
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
1
Scary Face
-
100
-
10
Lowers the target's SPEED two stages.
1
Tackle
40
100
-
35
Inflicts regular damage.
1
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
1
Thunder Fang
65
95
100%
15
Can paralyze or flinch the target. Both have their own independent effect chance.
7
Bite
60
100
30%
25
Can make the target flinch.
13
Lick
30
100
30%
30
Can paralyze the target.
19
Headbutt
70
100
30%
15
Can make the target flinch.
27
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
35
Rage
20
100
-
20
As long as this move is in use, raises the ATK stat each time the user is hit.
43
Play Rough
90
90
10%
10
Can lower the target's ATK one stage.
51
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
59
Crunch
80
100
20%
15
Can lower the target's DEF one stage.
67
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM10
Rock Climb
90
85
20%
20
Can confuse the target.
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM08
Bulk Up
-
-
-
20
Raises the user's ATK and DEF one stage each.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM24
Thunderbolt
90
100
10%
15
Can paralyze the target.
TM25
Thunder
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM30
Shadow Ball
80
100
20%
15
Can lower the target's SP.DEF one stage.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM33
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM35
Flamethrower
90
100
10%
15
Can burn the target.
TM36
Sludge Bomb
90
100
30%
10
Can poison the target.
TM38
Fire Blast
110
85
10%
5
Can burn the target.
TM39
Rock Tomb
60
95
100%
15
Lowers the target's SPEED one stage.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM50
Overheat
130
90
-
5
Lowers the user's SP.ATK two stages.
TM52
Focus Blast
120
70
10%
5
Can lower the target's SP.DEF one stage.
TM55
Water Pulse
60
100
20%
20
Can confuse the target.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM78
Bulldoze
60
100
100%
20
Lowers the target's SPEED one stage.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM93
Wild Charge
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
TM94
Rock Smash
40
100
50%
15
Can lower the target's DEF one stage.
TM95
Snarl
55
95
100%
15
Lowers the target's SP.ATK one stage.
TM96
Moonblast
95
100
30%
15
Can lower the target's SP.ATK one stage.
TM106
Draining Kiss
50
100
-
10
Heals the user 75% of the damage dealt to the target.
TM107
Play Rough
90
90
10%
10
Can lower the target's ATK one stage.
TM111
Dazzling Gleam
80
100
-
10
Inflicts regular damage.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100%
20
Raises the user's ATK one stage.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Celadon CityCeladon
Fire Punch
75
100
10%
15
Can burn the target.
S.S. AnneS.S. Anne
Hyper Voice
90
100
-
10
Inflicts regular damage.
Celadon CityCeladon
Ice Punch
75
100
10%
15
Can freeze the target.
Route 10Route 10
Iron Tail
100
75
30%
15
Can lower the target's DEF one stage.
Route 32Route 32
Mega Kick
120
75
-
5
Inflicts regular damage.
Pewter CityPewter
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
Crimson CityCrimson
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Celadon CityCeladon
Super Fang
1
90
-
10
Inflicts typeless damage equal to half the target's remaining HP.
Celadon CityCeladon
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Celadon CityCeladon
Thunder Punch
75
100
10%
15
Can paralyze the target.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Misty Terrain
-
-
-
10
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.
Granbull can learn.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Close Combat
120
100
-
5
Lowers the user's DEF and SP.DEF one stage each.
Crunch
80
100
20%
15
Can lower the target's DEF one stage.
Double-edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Feint Attack
60
-
-
20
Doesn't miss.
Fire Fang
65
95
100%
15
Can burn the target or flinch the target. Both have their own independent effect chance.
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Heal Bell
-
-
-
5
Removes major status effects from every Pokémon in the user's party.
Ice Fang
65
95
100%
15
Can freeze or flinch the target. Both have their own independent effect chance.
Metronome
-
-
-
10
Selects any move at random and uses it.
Mimic
-
-
-
10
This move is replaced by the target's last successfully used move, and its PP changes to 5.
Present
1
90
-
15
Randomly deals damage or heals the target.
Smelling Salts
70
100
-
10
This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however.
Snore
50
100
30%
15
Only usable if the user is sleeping. Can make the target flinch.
Thunder Fang
65
95
100%
15
Can paralyze or flinch the target. Both have their own independent effect chance.