#210
Granbull
210
fairy
#210.210
Granbull/Granbull
210.210
fairy

HP
HP
ATK
ATK
DEF
DEF
SP.ATK
SP.A
SP.DEF
SP.D
SPEED
SPD
TOTAL
TOT
90
120
75
60
60
45
450

Regular
Intimidate: Upon entering battle, each foe loses an ATK stage.
Quick Feet: 1.5x SPEED with a major status condition. Doesn't lose SPEED from paralysis.
Hidden
Rattled: When hit by a Dark, Ghost, or Bug-type move, gain a SPEED stage.

x2
poisonsteel
x2
x1
electricfairyfireflyingghostgrassgroundicenormalpsychicrockwater
x1
x1/2
bugdarkfighting
x1/2
x0
dragon
x0

#209
Snubbull
209
fairy
Lv.23
#210
Granbull
210
fairy

Classic Mode
Route 8, Pinkan Island
Pokemon: 209
Route 34, Evolve Snubbull (Lv23)
Pokemon: 210
Remix Mode
Route 7
Pokemon: 209
Route 34, Boon Island, Kindle Road, Evolve Snubbull (Lv23)
Pokemon: 210

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
1
Charm
fairy
status
-
100
-
20
Lowers the target's ATK two stages.
1
Fire Fang
fire
physical
65
95
100%
15
Can burn the target or flinch the target. Both have their own independent effect chance.
1
Ice Fang
ice
physical
65
95
100%
15
Can freeze or flinch the target. Both have their own independent effect chance.
1
Out­rage
dragon
physical
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
1
Scary Face
normal
status
-
100
-
10
Lowers the target's SPEED two stages.
1
Tackle
normal
physical
40
100
-
35
Inflicts regular damage.
1
Tail Whip
normal
status
-
100
-
30
Lowers the target's DEF one stage.
1
Thunder Fang
electric
physical
65
95
100%
15
Can paralyze or flinch the target. Both have their own independent effect chance.
7
Bite
dark
physical
60
100
30%
25
Can make the target flinch.
13
Lick
ghost
physical
30
100
30%
30
Can paralyze the target.
19
Head­butt
normal
physical
70
100
30%
15
Can make the target flinch.
27
Roar
normal
status
-
-
-
20
Forces the target to switch out, but has -6 move priority.
35
Rage
normal
physical
20
100
-
20
As long as this move is in use, raises the ATK stat each time the user is hit.
43
Play Rough
fairy
physical
90
90
10%
10
Can lower the target's ATK one stage.
51
Pay­back
dark
physical
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
59
Crunch
dark
physical
80
100
20%
15
Can lower the target's DEF one stage.
67
Out­rage
dragon
physical
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Stre­ngth
normal
physical
80
100
-
15
Inflicts regular damage.
Rock Climb
normal
physical
90
85
20%
20
Can confuse the target.
Roar
normal
status
-
-
-
20
Forces the target to switch out, but has -6 move priority.
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Bulk Up
fighting
status
-
-
-
20
Raises the user's ATK and DEF one stage each.
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
Sunny Day
fire
status
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
dark
status
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
Hyper Beam
normal
special
150
90
-
5
The user can't attack or switch out the turn after this is used.
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
water
status
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
Solar Beam
grass
special
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Thunder­bolt
electric
special
90
100
10%
15
Can paralyze the target.
Thunder
electric
special
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Earth­quake
ground
physical
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
Dig
ground
physical
80
100
-
10
User digs underground for one turn and hits on the second turn.
Shadow Ball
ghost
special
80
100
20%
15
Can lower the target's SP.DEF one stage.
Brick Break
fighting
physical
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Reflect
psychic
status
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Flame­thrower
fire
special
90
100
10%
15
Can burn the target.
Sludge Bomb
poison
special
90
100
30%
10
Can poison the target.
Fire Blast
fire
special
110
85
10%
5
Can burn the target.
Rock Tomb
rock
physical
60
95
100%
15
Lowers the target's SPEED one stage.
Torment
dark
status
-
100
-
15
Prevents the target from using the same move twice in a row.
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
Attract
normal
status
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
dark
physical
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
Over­heat
fire
special
130
90
-
5
Lowers the user's SP.ATK two stages.
Focus Blast
fighting
special
120
70
10%
5
Can lower the target's SP.DEF one stage.
Water Pulse
water
special
60
100
20%
20
Can confuse the target.
Fling
dark
physical
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
Incinerate
fire
special
60
100
-
15
Destroys any berry the target is holding.
Pay­back
dark
physical
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
Retali­ate
normal
physical
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
normal
physical
150
90
-
5
The user can't attack or switch out the turn after this is used.
Stone Edge
rock
physical
100
80
-
5
User's critical hit rate is one level higher when using this move.
Thunder Wave
electric
status
-
90
-
20
Paralyzes the target.
Bull­doze
ground
physical
60
100
100%
20
Lowers the target's SPEED one stage.
Work Up
normal
status
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
Wild Charge
electric
physical
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
Rock Smash
fighting
physical
40
100
50%
15
Can lower the target's DEF one stage.
Snarl
dark
special
55
95
100%
15
Lowers the target's SP.ATK one stage.
Moon­blast
fairy
special
95
100
30%
15
Can lower the target's SP.ATK one stage.
Draining Kiss
fairy
special
50
100
-
10
Heals the user 75% of the damage dealt to the target.
Play Rough
fairy
physical
90
90
10%
10
Can lower the target's ATK one stage.
Dazzling Gleam
fairy
special
80
100
-
10
Inflicts regular damage.
Focus Punch
fighting
physical
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
fighting
physical
40
100
100%
20
Raises the user's ATK one stage.
Shock Wave
electric
special
60
-
-
20
Doesn't miss.
Stomping Tantrum
ground
physical
75
100
-
10
Power is doubled if the user's last move failed for any reason.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Fire Punch
fire
physical
75
100
10%
15
Can burn the target.
Hyper Voice
normal
special
90
100
-
10
Inflicts regular damage.
Ice Punch
ice
physical
75
100
10%
15
Can freeze the target.
Iron Tail
steel
physical
100
75
30%
15
Can lower the target's DEF one stage.
Mega Kick
normal
physical
120
75
-
5
Inflicts regular damage.
Mud-slap
ground
special
20
100
100%
10
Lowers the target's accuracy one stage.
Out­rage
dragon
physical
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Super Fang
normal
physical
1
90
-
10
Inflicts typeless damage equal to half the target's remaining HP.
Super­power
fighting
physical
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Thunder Punch
electric
physical
75
100
10%
15
Can paralyze the target.

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
fairy
status
-
-
-
10
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.
Granbull can learn.

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Close Combat
fighting
physical
120
100
-
5
Lowers the user's DEF and SP.DEF one stage each.
Crunch
dark
physical
80
100
20%
15
Can lower the target's DEF one stage.
Double-edge
normal
physical
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Feint Attack
dark
physical
60
-
-
20
Doesn't miss.
Fire Fang
fire
physical
65
95
100%
15
Can burn the target or flinch the target. Both have their own independent effect chance.
Focus Punch
fighting
physical
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Heal Bell
normal
status
-
-
-
5
Removes major status effects from every Pokémon in the user's party.
Ice Fang
ice
physical
65
95
100%
15
Can freeze or flinch the target. Both have their own independent effect chance.
Metronome
normal
status
-
-
-
10
Selects any move at random and uses it.
Mimic
normal
status
-
-
-
10
This move is replaced by the target's last successfully used move, and its PP changes to 5.
Present
normal
physical
1
90
-
15
Randomly deals damage or heals the target.
Smelling Salts
normal
physical
70
100
-
10
This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however.
Snore
normal
special
50
100
30%
15
Only usable if the user is sleeping. Can make the target flinch.
Thunder Fang
electric
physical
65
95
100%
15
Can paralyze or flinch the target. Both have their own independent effect chance.
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