#20.162
Raticate/Furret
20.162
NORMAL
#162.20
Furret/Raticate
162.20
NORMAL

X
65(-10)
HP
75(+10)
X
X
77(-2)
ATK
79(+2)
X
X
62(+1)
DEF
61(-1)
X
X
48(+2)
SP.ATKSP.A
46(-2)
X
X
65(+5)
SP.DEFSP.D
60(-5)
X
X
92(-2)
SPEEDSPD
94(+2)
X
X
409(-6)
TOTALTOT
415(+6)
X

Regular
Run Away: Can always escape or switch out.
Keen Eye: Accuracy can't be lowered.
Guts: 1.5x ATK with a major status condition. Doesn't lose ATK from burn.
Hidden
Hustle: Physical moves deal 1.5x damage but have 0.8x accuracy.
Frisk: Upon entering battle, reveal the foe's held item.

x2
FIGHTING
x2
x1
BUGDARKDRAGONELECTRICFAIRYFIREFLYINGGRASSGROUNDICENORMALPOISONPSYCHICROCKSTEELWATER
x1
x0
GHOST
x0

#19
Rattata
19
NORMAL
Lv.20
#20
Raticate
20
NORMAL
#161
Sentret
161
NORMAL
Lv.15
#162
Furret
162
NORMAL

Classic Mode
Route 1, 2, 4, 5, 9, 16, 17, 18, 21, 22, 33, Celadon City, Celadon Sewers, Pokémon Mansion, Secret Garden
Pokemon: 19
Mt. Mortar (static), Route 9, 16, 17, 18, 21, 23, 26, 27, 29, 32, 33, 34, 42, Burned Tower, Celadon Sewers, Mt. Mortar, Pokémon Mansion, Pokémon Tower, Tohjo Falls, Union Cave, Viridian River, Evolve Rattata (Lv20)
Pokemon: 20
Route 2
Pokemon: 161
Route 29, Chrono Island, Evolve Sentret (Lv15)
Pokemon: 162
Remix Mode
Celadon Sewers, Mt. Moon, Secret Garden
Pokemon: 19
Mt. Mortar (static), Evolve Rattata (Lv20)
Pokemon: 20
Route 1, 2
Pokemon: 161
Route 18, 29, 46, Ilex Forest, Evolve Sentret (Lv15)
Pokemon: 162

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Agility
Pokemon: 162
PSYCHIC
STATUS
-
-
-
30
Pokemon: 162
Raises the user's SPEED two stages.
EvolveEvo
Scary Face
Pokemon: 20
NORMAL
STATUS
-
100
-
10
Pokemon: 20
Lowers the target's SPEED two stages.
1
Agility
Pokemon: 162
PSYCHIC
STATUS
-
-
-
30
Pokemon: 162
Raises the user's SPEED two stages.
1
Coil
Pokemon: 162
POISON
STATUS
-
-
-
20
Pokemon: 162
Raises the user's ATK, DEF, and accuracy one stage each.
1
Defense Curl
Pokemon: 162
NORMAL
STATUS
-
-
-
40
Pokemon: 162
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
1
Focus Energy
Pokemon: 20
NORMAL
STATUS
-
-
-
30
Pokemon: 20
User's critical hit rate is two levels higher until it leaves the field.
1
Foresight
Pokemon: 162
NORMAL
STATUS
-
-
-
40
Pokemon: 162
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
1
Quick Attack
multiple sources
NORMAL
PHYSICAL
40
100
-
30
multiple sources
Has +1 move priority.
1
Scratch
Pokemon: 162
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 162
Inflicts regular damage.
1
Swords Dance
Pokemon: 20
NORMAL
STATUS
-
-
-
10
Pokemon: 20
Raises the user's ATK two stages.
1
Tackle
Pokemon: 20
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 20
Inflicts regular damage.
1
Tail Whip
Pokemon: 20
NORMAL
STATUS
-
100
-
30
Pokemon: 20
Lowers the target's DEF one stage.
4
Defense Curl
Pokemon: 162
NORMAL
STATUS
-
-
-
40
Pokemon: 162
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
4
Quick Attack
Pokemon: 20
NORMAL
PHYSICAL
40
100
-
30
Pokemon: 20
Has +1 move priority.
7
Focus Energy
Pokemon: 20
NORMAL
STATUS
-
-
-
30
Pokemon: 20
User's critical hit rate is two levels higher until it leaves the field.
7
Quick Attack
Pokemon: 162
NORMAL
PHYSICAL
40
100
-
30
Pokemon: 162
Has +1 move priority.
10
Bite
Pokemon: 20
DARK
PHYSICAL
60
100
30
25
Pokemon: 20
Can make the target flinch.
13
Fury Swipes
Pokemon: 162
NORMAL
PHYSICAL
18
80
-
15
Pokemon: 162
Hits 2–5 times in one turn.
13
Pursuit
Pokemon: 20
DARK
PHYSICAL
40
100
-
20
Pokemon: 20
Retreating Pokémon take double damage before switching out.
16
Hyper Fang
Pokemon: 20
NORMAL
PHYSICAL
80
90
10
15
Pokemon: 20
Can make the target flinch.
17
Helping Hand
Pokemon: 162
NORMAL
STATUS
-
-
-
20
Pokemon: 162
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
19
Assurance
Pokemon: 20
DARK
PHYSICAL
60
100
-
10
Pokemon: 20
Double power if the target took damage this turn.
21
Follow Me
Pokemon: 162
NORMAL
STATUS
-
-
-
20
Pokemon: 162
Until the end of this turn, opposing Pokémon attack the user instead of allies. Has +2 move priority.
24
Crunch
Pokemon: 20
DARK
PHYSICAL
80
100
20
15
Pokemon: 20
Can lower the target's DEF one stage.
28
Slam
Pokemon: 162
NORMAL
PHYSICAL
80
75
-
20
Pokemon: 162
Inflicts regular damage.
29
Sucker Punch
Pokemon: 20
DARK
PHYSICAL
70
100
-
5
Pokemon: 20
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
32
Rest
Pokemon: 162
PSYCHIC
STATUS
-
-
-
10
Pokemon: 162
The user falls asleep and regains all of its HP.
34
Super Fang
Pokemon: 20
NORMAL
PHYSICAL
1
90
-
10
Pokemon: 20
Inflicts typeless damage equal to half the target's remaining HP.
36
Sucker Punch
Pokemon: 162
DARK
PHYSICAL
70
100
-
5
Pokemon: 162
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
39
Double-Edge
Pokemon: 20
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 20
User loses 1/3rd the damage it inflicts in recoil.
42
Amnesia
Pokemon: 162
PSYCHIC
STATUS
-
-
-
20
Pokemon: 162
Raises the user's SP.DEF two stages.
44
Endeavor
Pokemon: 20
NORMAL
PHYSICAL
1
100
-
5
Pokemon: 20
Inflicts exactly enough damage to lower the target's HP to equal the user's.
46
Baton Pass
Pokemon: 162
NORMAL
STATUS
-
-
-
40
Pokemon: 162
Switch out the user but any stat changes and persistent move effects remain.
50
Me First
Pokemon: 162
NORMAL
STATUS
-
-
-
20
Pokemon: 162
Copies the target's damaging move with 1.5x power. Fails if the target went first.
56
Hyper Voice
Pokemon: 162
NORMAL
SPECIAL
90
100
-
10
Pokemon: 162
Inflicts regular damage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hone Claws
Pokemon: 162
DARK
STATUS
-
-
-
15
Pokemon: 162
Raises the user's ATK and accuracy one stage.
Roar
Pokemon: 20
NORMAL
STATUS
-
-
-
20
Pokemon: 20
Forces the target to switch out, but has -6 move priority.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
Pokemon: 20
DARK
STATUS
-
100
-
20
Pokemon: 20
Target is forced to only use damaging moves for the next 3–5 turns.
Ice Beam
multiple sources
ICE
SPECIAL
90
100
10
10
multiple sources
Can freeze the target.
Blizzard
multiple sources
ICE
SPECIAL
110
70
10
5
multiple sources
Can freeze the target. Doesn't miss during hail.
Hyper Beam
multiple sources
NORMAL
SPECIAL
150
90
-
5
multiple sources
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
Pokemon: 162
GRASS
SPECIAL
120
100
-
10
Pokemon: 162
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Thunderbolt
multiple sources
ELECTRIC
SPECIAL
90
100
10
15
multiple sources
Can paralyze the target.
Thunder
multiple sources
ELECTRIC
SPECIAL
110
70
30
10
multiple sources
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Shadow Ball
multiple sources
GHOST
SPECIAL
80
100
20
15
multiple sources
Can lower the target's SP.DEF one stage.
Brick Break
Pokemon: 162
FIGHTING
PHYSICAL
75
100
-
15
Pokemon: 162
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Flamethrower
Pokemon: 162
FIRE
SPECIAL
90
100
10
15
Pokemon: 162
Can burn the target.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
Pokemon: 162
NORMAL
SPECIAL
40
100
-
15
Pokemon: 162
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Focus Blast
Pokemon: 162
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 162
Can lower the target's SP.DEF one stage.
Water Pulse
Pokemon: 162
WATER
SPECIAL
60
100
20
20
Pokemon: 162
Can confuse the target.
Fling
Pokemon: 162
DARK
PHYSICAL
1
100
-
10
Pokemon: 162
Consumes user's held item. Power and type are determined by the item.
Charge Beam
multiple sources
ELECTRIC
SPECIAL
50
90
70
10
multiple sources
Can raise the user's SP.ATK one stage.
Shadow Claw
Pokemon: 162
GHOST
PHYSICAL
70
100
-
15
Pokemon: 162
User's critical hit rate is one level higher when using this move.
Retaliate
multiple sources
NORMAL
PHYSICAL
70
100
-
5
multiple sources
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
multiple sources
NORMAL
PHYSICAL
150
90
-
5
multiple sources
The user can't attack or switch out the turn after this is used.
Thunder Wave
Pokemon: 20
ELECTRIC
STATUS
-
90
-
20
Pokemon: 20
Paralyzes the target.
Swords Dance
Pokemon: 20
NORMAL
STATUS
-
-
-
10
Pokemon: 20
Raises the user's ATK two stages.
Work Up
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
Raises the user's ATK and SP.ATK one stage.
Grass Knot
multiple sources
GRASS
SPECIAL
1
100
-
20
multiple sources
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
U-turn
multiple sources
BUG
PHYSICAL
70
100
-
20
multiple sources
Inflicts regular damage, then the user immediately switches out.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Wild Charge
Pokemon: 20
ELECTRIC
PHYSICAL
90
100
-
15
Pokemon: 20
User takes 1/4 the damage it inflicts in recoil.
Brutal Swing
Pokemon: 162
DARK
PHYSICAL
60
100
-
20
Pokemon: 162
Inflicts regular damage.
Focus Punch
Pokemon: 162
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 162
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
Pokemon: 162
FIGHTING
PHYSICAL
40
100
100
20
Pokemon: 162
Raises the user's ATK one stage.
Shock Wave
multiple sources
ELECTRIC
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Stomping Tantrum
Pokemon: 20
GROUND
PHYSICAL
75
100
-
10
Pokemon: 20
Power is doubled if the user's last move failed for any reason.
Throat Chop
Pokemon: 20
DARK
PHYSICAL
80
100
100
15
Pokemon: 20
Silences the target for two turns, preventing it from using any sound-based moves.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
multiple sources
NORMAL
PHYSICAL
50
95
-
30
multiple sources
Inflicts regular damage.
Surf
Pokemon: 162
WATER
SPECIAL
90
100
-
15
Pokemon: 162
If the target is in the first turn of Dive, this move will hit with double power.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fire Punch
Pokemon: 162
FIRE
PHYSICAL
75
100
10
15
Pokemon: 162
Can burn the target.
Fury Cutter
Pokemon: 162
BUG
PHYSICAL
40
95
-
20
Pokemon: 162
Power doubles after every time this move is used up to 160.
Hyper Voice
Pokemon: 162
NORMAL
SPECIAL
90
100
-
10
Pokemon: 162
Inflicts regular damage.
Ice Punch
Pokemon: 162
ICE
PHYSICAL
75
100
10
15
Pokemon: 162
Can freeze the target.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Rollout
Pokemon: 162
ROCK
PHYSICAL
30
90
-
20
Pokemon: 162
User is forced to use this move for five turns, doubling in power each time up to 16x.
Sucker Punch
multiple sources
DARK
PHYSICAL
70
100
-
5
multiple sources
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Super Fang
multiple sources
NORMAL
PHYSICAL
1
90
-
10
multiple sources
Inflicts typeless damage equal to half the target's remaining HP.
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Thunder Punch
Pokemon: 162
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 162
Can paralyze the target.
Zen Headbutt
Pokemon: 20
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 20
Can make the target flinch.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Assist
Pokemon: 161
NORMAL
STATUS
-
-
-
20
Pokemon: 161
Randomly uses a move from another Pokémon in the user's party.
Bite
Pokemon: 19
DARK
PHYSICAL
60
100
30
25
Pokemon: 19
Can make the target flinch.
Charm
Pokemon: 161
FAIRY
STATUS
-
100
-
20
Pokemon: 161
Lowers the target's ATK two stages.
Counter
Pokemon: 19
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 19
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Covet
Pokemon: 161
NORMAL
PHYSICAL
60
100
-
25
Pokemon: 161
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Double-Edge
Pokemon: 161
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 161
User loses 1/3rd the damage it inflicts in recoil.
Final Gambit
Pokemon: 19
FIGHTING
SPECIAL
1
100
-
5
Pokemon: 19
Inflicts damage equal to the user's remaining HP. User faints.
Flame Wheel
Pokemon: 19
FIRE
PHYSICAL
60
100
10
25
Pokemon: 19
Can burn the target. Thaws the user if Frozen.
Focus Energy
Pokemon: 161
NORMAL
STATUS
-
-
-
30
Pokemon: 161
User's critical hit rate is two levels higher until it leaves the field.
Fury Swipes
Pokemon: 19
NORMAL
PHYSICAL
18
80
-
15
Pokemon: 19
Hits 2–5 times in one turn.
Iron Tail
Pokemon: 161
STEEL
PHYSICAL
100
75
30
15
Pokemon: 161
Can lower the target's DEF one stage.
Last Resort
multiple sources
NORMAL
PHYSICAL
140
100
-
5
multiple sources
Fails if the user hasn't used its other three moves at least once while on the field.
Me First
Pokemon: 19
NORMAL
STATUS
-
-
-
20
Pokemon: 19
Copies the target's damaging move with 1.5x power. Fails if the target went first.
Natural Gift
Pokemon: 161
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 161
Power and type are determined by the user's held berry.
Pursuit
Pokemon: 161
DARK
PHYSICAL
40
100
-
20
Pokemon: 161
Retreating Pokémon take double damage before switching out.
Revenge
Pokemon: 19
FIGHTING
PHYSICAL
60
100
-
10
Pokemon: 19
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Reversal
multiple sources
FIGHTING
PHYSICAL
1
100
-
15
multiple sources
Power increases the less HP the user has up to 200.
Screech
Pokemon: 19
NORMAL
STATUS
-
85
-
40
Pokemon: 19
Lowers the target's DEF two stages.
Slash
Pokemon: 161
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 161
Has a one level higher critical hit chance.
Trick
Pokemon: 161
PSYCHIC
STATUS
-
100
-
10
Pokemon: 161
User and target permanently swap held items, even if one isn't holding anything.
Uproar
Pokemon: 19
NORMAL
SPECIAL
90
100
-
10
Pokemon: 19
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.

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