The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Pre Evo
Night Shade
1
100
-
15
Inflicts typed damage equal to the user's level.
Pre Evo
Peck
35
100
-
35
Inflicts regular damage.
Pre Evo
Tailwind
-
-
-
15
For the next three turns, friendly Pokémon have their original SPEED doubled.
Pre Evo
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
Pre Evo
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
1
Astonish
30
100
30
15
Can flinch the target.
1
Haze
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
1
Night Slash
70
100
-
15
User's critical hit rate is one level higher when using this move.
1
Peck
35
100
-
35
Inflicts regular damage.
1
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
1
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
1
Wing Attack
60
100
-
35
Inflicts regular damage.
5
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
11
Haze
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
15
Wing Attack
60
100
-
35
Inflicts regular damage.
21
Night Shade
1
100
-
15
Inflicts typed damage equal to the user's level.
25
Assurance
60
100
-
10
Double power if the target took damage this turn.
25
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
31
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
35
Feint Attack
60
-
-
20
Doesn't miss.
35
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
41
Mean Look
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
45
Foul Play
95
100
-
15
Damage is calculated using the target's ATKing stat rather than the user's.
50
Tailwind
-
-
-
15
For the next three turns, friendly Pokémon have their original SPEED doubled.
55
Night Slash
70
100
-
15
User's critical hit rate is one level higher when using this move.
55
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
61
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
65
Quash
-
100
-
15
Forces the target to act last this turn.
75
Dark Pulse
80
100
20
15
Can make the target flinch.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM04
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM60
Quash
-
100
-
15
Forces the target to act last this turn.
TM63
Embargo
-
100
-
15
For five turns, the target cannot use its held item.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM70
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM95
Snarl
55
95
100
15
Lowers the target's SP.ATK one stage.
TM97
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
TM100
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
TM108
Sky Attack
140
90
30
5
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
TM118
Steel Wing
70
90
10
25
Can raise the user's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM02
Fly
90
95
-
15
User flies high into the air for one turn, then hits on the second turn.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Lady
Dark Pulse
80
100
20
15
Can make the target flinch.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Girl
Ominous Wind
60
100
10
5
Can raise all of the user's stats one stage.
Girl
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Burglar
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Fighter
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Man
Swift
60
-
-
20
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Legendary Tutor
Oblivion Wing
80
100
-
10
Drains 75% of the damage inflicted to heal the user.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Assurance
60
100
-
10
Double power if the target took damage this turn.
Brave Bird
120
100
-
15
User takes 1/3 the damage it inflicts in recoil.
Confuse Ray
-
100
-
10
Confuses the target.
Drill Peck
80
100
-
20
Inflicts regular damage.
Feather Dance
-
100
-
15
Lowers the target's ATK two stages.
Feint Attack
60
-
-
20
Doesn't miss.
Mirror Move
-
-
-
20
Uses the last move targed at the user.
Perish Song
-
-
-
5
Every Pokémon on the field will faint in 3 turns.
Psycho Shift
-
100
-
10
Transfers the user's major status effect to the target.
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Screech
-
85
-
40
Lowers the target's DEF two stages.
Sky Attack
140
90
30
5
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
Whirlwind
-
-
-
20
Forces the target to switch out, but has -6 move priority.
Wing Attack
60
100
-
35
Inflicts regular damage.
Assurance
60
100
-
10
Double power if the target took damage this turn.
Brave Bird
120
100
-
15
User takes 1/3 the damage it inflicts in recoil.
Confuse Ray
-
100
-
10
Confuses the target.
Drill Peck
80
100
-
20
Inflicts regular damage.
Feather Dance
-
100
-
15
Lowers the target's ATK two stages.
Feint Attack
60
-
-
20
Doesn't miss.
Mirror Move
-
-
-
20
Uses the last move targed at the user.
Perish Song
-
-
-
5
Every Pokémon on the field will faint in 3 turns.
Psycho Shift
-
100
-
10
Transfers the user's major status effect to the target.
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Screech
-
85
-
40
Lowers the target's DEF two stages.
Sky Attack
140
90
30
5
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
Whirlwind
-
-
-
20
Forces the target to switch out, but has -6 move priority.