#190.254
Aipom/Ambipom
190.254
NORMAL
#254.190
Ambipom/Aipom
254.190
NORMAL

X
61(-7)
HP
68(+7)
X
X
90(+10)
ATK
80(-10)
X
X
62(+4)
DEF
58(-4)
X
X
46(-7)
SP.ATKSP.A
53(+7)
X
X
58(-4)
SP.DEFSP.D
62(+4)
X
X
105(+10)
SPEEDSPD
95(-10)
X
X
422(+6)
TOTALTOT
416(-6)
X

Regular
Run Away: Can always escape or switch out.
Pickup: 10% chance to pick up items after battle.
Technician: Moves with 60 or less power have 1.5x power.
Hidden
Skill Link: Moves that hit 2-5 times always hit 5 times.

x2
FIGHTING
x2
x1
BUGDARKDRAGONELECTRICFAIRYFIREFLYINGGRASSGROUNDICENORMALPOISONPSYCHICROCKSTEELWATER
x1
x0
GHOST
x0

#190
Aipom
190
NORMAL
Lv. + Double Hit
#254
Ambipom
254
NORMAL

Classic Mode
Bond Bridge, Ilex Forest
Pokemon: 190
Route 29, Bond Bridge, Deep Sea, Evolve Aipom (Learns Double Hit @ Lv32)
Pokemon: 254
Remix Mode
Route 9, 13, Ilex Forest
Pokemon: 190
Route 29, Deep Sea, Evolve Aipom (Learns Double Hit @ Lv32)
Pokemon: 254

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Astonish
Pokemon: 254
GHOST
PHYSICAL
30
100
30
15
Pokemon: 254
Can flinch the target.
1
Dual Chop
Pokemon: 254
DRAGON
PHYSICAL
40
90
-
15
Pokemon: 254
Hits twice in one turn.
1
Sand Attack
Pokemon: 254
GROUND
STATUS
-
100
-
15
Pokemon: 254
Lowers the target's accuracy one stage.
1
Scratch
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
1
Tail Whip
multiple sources
NORMAL
STATUS
-
100
-
30
multiple sources
Lowers the target's DEF one stage.
4
Sand Attack
multiple sources
GROUND
STATUS
-
100
-
15
multiple sources
Lowers the target's accuracy one stage.
8
Astonish
multiple sources
GHOST
PHYSICAL
30
100
30
15
multiple sources
Can flinch the target.
11
Baton Pass
multiple sources
NORMAL
STATUS
-
-
-
40
multiple sources
Switch out the user but any stat changes and persistent move effects remain.
15
Tickle
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's ATK and DEF one stage.
18
Fury Swipes
multiple sources
NORMAL
PHYSICAL
18
80
-
15
multiple sources
Hits 2–5 times in one turn.
22
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
25
Screech
multiple sources
NORMAL
STATUS
-
85
-
40
multiple sources
Lowers the target's DEF two stages.
29
Agility
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
Raises the user's SPEED two stages.
32
Double Hit
multiple sources
NORMAL
PHYSICAL
35
90
-
10
multiple sources
Hits twice in one turn.
36
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
39
Nasty Plot
multiple sources
DARK
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK two stages.
43
Last Resort
multiple sources
NORMAL
PHYSICAL
140
100
-
5
multiple sources
Fails if the user hasn't used its other three moves at least once while on the field.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hone Claws
multiple sources
DARK
STATUS
-
-
-
15
multiple sources
Raises the user's ATK and accuracy one stage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
multiple sources
DARK
STATUS
-
100
-
20
multiple sources
Target is forced to only use damaging moves for the next 3–5 turns.
Hyper Beam
Pokemon: 254
NORMAL
SPECIAL
150
90
-
5
Pokemon: 254
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
multiple sources
GRASS
SPECIAL
120
100
-
10
multiple sources
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Thunderbolt
multiple sources
ELECTRIC
SPECIAL
90
100
10
15
multiple sources
Can paralyze the target.
Thunder
multiple sources
ELECTRIC
SPECIAL
110
70
30
10
multiple sources
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Shadow Ball
multiple sources
GHOST
SPECIAL
80
100
20
15
multiple sources
Can lower the target's SP.DEF one stage.
Brick Break
multiple sources
FIGHTING
PHYSICAL
75
100
-
15
multiple sources
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Aerial Ace
multiple sources
FLYING
PHYSICAL
60
-
-
20
multiple sources
Doesn't miss.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Low Sweep
multiple sources
FIGHTING
PHYSICAL
65
100
100
20
multiple sources
Lowers the target's SPEED one stage.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Water Pulse
multiple sources
WATER
SPECIAL
60
100
20
20
multiple sources
Can confuse the target.
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Acrobatics
multiple sources
FLYING
PHYSICAL
55
100
-
15
multiple sources
If the user has no held item, this move has double power.
Shadow Claw
multiple sources
GHOST
PHYSICAL
70
100
-
15
multiple sources
User's critical hit rate is one level higher when using this move.
Payback
multiple sources
DARK
PHYSICAL
50
100
-
10
multiple sources
If the target uses a move or switches out this turn, this move has double power.
Retaliate
multiple sources
NORMAL
PHYSICAL
70
100
-
5
multiple sources
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
Pokemon: 254
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 254
The user can't attack or switch out the turn after this is used.
Thunder Wave
multiple sources
ELECTRIC
STATUS
-
90
-
20
multiple sources
Paralyzes the target.
Work Up
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
Raises the user's ATK and SP.ATK one stage.
Dream Eater
multiple sources
PSYCHIC
SPECIAL
100
100
-
15
multiple sources
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Grass Knot
multiple sources
GRASS
SPECIAL
1
100
-
20
multiple sources
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
U-turn
multiple sources
BUG
PHYSICAL
70
100
-
20
multiple sources
Inflicts regular damage, then the user immediately switches out.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Nasty Plot
multiple sources
DARK
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK two stages.
Focus Punch
multiple sources
FIGHTING
PHYSICAL
150
100
-
20
multiple sources
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
multiple sources
FIGHTING
PHYSICAL
40
100
100
20
multiple sources
Raises the user's ATK one stage.
Shock Wave
multiple sources
ELECTRIC
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
multiple sources
NORMAL
PHYSICAL
50
95
-
30
multiple sources
Inflicts regular damage.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fire Punch
multiple sources
FIRE
PHYSICAL
75
100
10
15
multiple sources
Can burn the target.
Fury Cutter
multiple sources
BUG
PHYSICAL
40
95
-
20
multiple sources
Power doubles after every time this move is used up to 160.
Gunk Shot
multiple sources
POISON
PHYSICAL
120
80
30
5
multiple sources
Can poison the target.
Ice Punch
multiple sources
ICE
PHYSICAL
75
100
10
15
multiple sources
Can freeze the target.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Mega Kick
multiple sources
NORMAL
PHYSICAL
120
75
-
5
multiple sources
Inflicts regular damage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Role Play
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
User's ability is replaced with the target's until the user leaves the field.
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Thunder Punch
multiple sources
ELECTRIC
PHYSICAL
75
100
10
15
multiple sources
Can paralyze the target.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Agility
Pokemon: 190
PSYCHIC
STATUS
-
-
-
30
Pokemon: 190
Raises the user's SPEED two stages.
Beat Up
Pokemon: 190
DARK
PHYSICAL
1
100
-
10
Pokemon: 190
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Bounce
Pokemon: 190
FLYING
PHYSICAL
85
85
30
5
Pokemon: 190
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
Counter
Pokemon: 190
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 190
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Covet
Pokemon: 190
NORMAL
PHYSICAL
60
100
-
25
Pokemon: 190
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Double Slap
Pokemon: 190
NORMAL
PHYSICAL
15
85
-
10
Pokemon: 190
Hits 2–5 times in one turn.
Fake Out
Pokemon: 190
NORMAL
PHYSICAL
40
100
100
10
Pokemon: 190
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Pursuit
Pokemon: 190
DARK
PHYSICAL
40
100
-
20
Pokemon: 190
Retreating Pokémon take double damage before switching out.
Revenge
Pokemon: 190
FIGHTING
PHYSICAL
60
100
-
10
Pokemon: 190
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Screech
Pokemon: 190
NORMAL
STATUS
-
85
-
40
Pokemon: 190
Lowers the target's DEF two stages.
Slam
Pokemon: 190
NORMAL
PHYSICAL
80
75
-
20
Pokemon: 190
Inflicts regular damage.
Spite
Pokemon: 190
GHOST
STATUS
-
100
-
10
Pokemon: 190
Lowers the PP of the target's last used move by 4.
Switcheroo
Pokemon: 190
DARK
STATUS
-
100
-
10
Pokemon: 190
User and target permanently swap held items, even if one isn't holding anything.
Agility
Pokemon: 190
PSYCHIC
STATUS
-
-
-
30
Pokemon: 190
Raises the user's SPEED two stages.
Beat Up
Pokemon: 190
DARK
PHYSICAL
1
100
-
10
Pokemon: 190
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Bounce
Pokemon: 190
FLYING
PHYSICAL
85
85
30
5
Pokemon: 190
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
Counter
Pokemon: 190
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 190
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Covet
Pokemon: 190
NORMAL
PHYSICAL
60
100
-
25
Pokemon: 190
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Double Slap
Pokemon: 190
NORMAL
PHYSICAL
15
85
-
10
Pokemon: 190
Hits 2–5 times in one turn.
Fake Out
Pokemon: 190
NORMAL
PHYSICAL
40
100
100
10
Pokemon: 190
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Pursuit
Pokemon: 190
DARK
PHYSICAL
40
100
-
20
Pokemon: 190
Retreating Pokémon take double damage before switching out.
Revenge
Pokemon: 190
FIGHTING
PHYSICAL
60
100
-
10
Pokemon: 190
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Screech
Pokemon: 190
NORMAL
STATUS
-
85
-
40
Pokemon: 190
Lowers the target's DEF two stages.
Slam
Pokemon: 190
NORMAL
PHYSICAL
80
75
-
20
Pokemon: 190
Inflicts regular damage.
Spite
Pokemon: 190
GHOST
STATUS
-
100
-
10
Pokemon: 190
Lowers the PP of the target's last used move by 4.
Switcheroo
Pokemon: 190
DARK
STATUS
-
100
-
10
Pokemon: 190
User and target permanently swap held items, even if one isn't holding anything.

Something went wrong.