#170.171
Chinchou/Lanturn
170.171
WATERELECTRIC
#171.170
Lanturn/Chinchou
171.170
WATERELECTRIC

X
91(-17)
HP
108(+17)
X
X
51(+7)
ATK
44(-7)
X
X
51(+7)
DEF
44(-7)
X
X
62(-7)
SP.ATKSP.A
69(+7)
X
X
62(-7)
SP.DEFSP.D
69(+7)
X
X
67
SPEEDSPD
67
X
X
384(-17)
TOTALTOT
401(+17)
X

Regular
Volt Absorb: Absorbs Electric-type hits to restore 1/4th max HP.
Illuminate: Wild encounter rate increases.
Hidden
Water Absorb: Absorbs Water-type hits to restore 1/4th max HP.

x2
GRASSGROUND
x2
x1
BUGDARKDRAGONELECTRICFAIRYFIGHTINGGHOSTNORMALPOISONPSYCHICROCK
x1
x1/2
FIREFLYINGICEWATER
x1/2
x1/4
STEEL
x1/4

#170
Chinchou
170
WATERELECTRIC
Lv.27
#171
Lanturn
171
WATERELECTRIC

Classic Mode
Deep Sea (static), Route 20, 26, 27, 42, Boon Island, Brine Road, Chrono Island, Deep Sea, Kin Island, Kindle Road, Knot Island, Resort Gorgeous, Submerged Temple, Water Labyrinth
Pokemon: 170
Deep Sea (static), Route 26, 27, 42, Boon Island, Brine Road, Deep Sea, Kin Island, Kindle Road, Knot Island, Resort Gorgeous, Water Labyrinth, Evolve Chinchou (Lv27)
Pokemon: 171
Remix Mode
Deep Sea (static), Route 4, 19, 20, 22, 26, 27, 32, 34, 42, Boon Island, Brine Road, Chrono Island, Cinnabar Island, Kin Island, Kindle Road, Knot Island, Water Labyrinth
Pokemon: 170
Deep Sea (static), Route 4, 19, 20, 23, 26, 27, 42, Boon Island, Brine Road, Chrono Island, Cinnabar Island, Crimson City, Deep Sea, Kindle Road, Knot Island, Water Labyrinth, Evolve Chinchou (Lv27)
Pokemon: 171

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Spit Up
Pokemon: 171
NORMAL
SPECIAL
1
100
-
10
Pokemon: 171
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
EvolveEvo
Stockpile
Pokemon: 171
NORMAL
STATUS
-
-
-
20
Pokemon: 171
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
EvolveEvo
Swallow
Pokemon: 171
NORMAL
STATUS
-
-
-
10
Pokemon: 171
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).
1
Bubble
multiple sources
WATER
SPECIAL
40
100
10
30
multiple sources
Can lower the target's SPEED one stage.
1
Eerie Impulse
Pokemon: 171
ELECTRIC
STATUS
-
100
-
15
Pokemon: 171
Lowers the target's SP.ATK two stages.
1
Electro Ball
Pokemon: 171
ELECTRIC
SPECIAL
1
100
-
10
Pokemon: 171
Hits harder the faster the user is to the target, to a maximum power of 150.
1
Spit Up
Pokemon: 171
NORMAL
SPECIAL
1
100
-
10
Pokemon: 171
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
1
Spotlight
Pokemon: 171
NORMAL
STATUS
-
-
-
15
Pokemon: 171
Only the target can be attacked during the turn. Has +3 move priority.
1
Stockpile
Pokemon: 171
NORMAL
STATUS
-
-
-
20
Pokemon: 171
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
1
Supersonic
multiple sources
NORMAL
STATUS
-
55
-
20
multiple sources
Confuses the target.
1
Swallow
Pokemon: 171
NORMAL
STATUS
-
-
-
10
Pokemon: 171
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).
1
Thunder Wave
Pokemon: 171
ELECTRIC
STATUS
-
90
-
20
Pokemon: 171
Paralyzes the target.
6
Thunder Wave
multiple sources
ELECTRIC
STATUS
-
90
-
20
multiple sources
Paralyzes the target.
9
Electro Ball
multiple sources
ELECTRIC
SPECIAL
1
100
-
10
multiple sources
Hits harder the faster the user is to the target, to a maximum power of 150.
12
Water Gun
multiple sources
WATER
SPECIAL
40
100
-
25
multiple sources
Inflicts regular damage.
17
Confuse Ray
multiple sources
GHOST
STATUS
-
100
-
10
multiple sources
Confuses the target.
20
Bubble Beam
multiple sources
WATER
SPECIAL
65
100
10
20
multiple sources
Can lower the target's SPEED one stage.
23
Spark
multiple sources
ELECTRIC
PHYSICAL
65
100
30
20
multiple sources
Can paralyze the target.
28
Signal Beam
multiple sources
BUG
SPECIAL
75
100
10
15
multiple sources
Can confuse the target.
31
Flail
Pokemon: 170
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 170
Power increases the less HP the user has up to 200.
33
Flail
Pokemon: 171
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 171
Power increases the less HP the user has up to 200.
34
Discharge
Pokemon: 170
ELECTRIC
SPECIAL
80
100
30
15
Pokemon: 170
Can paralyze the target.
37
Discharge
Pokemon: 171
ELECTRIC
SPECIAL
80
100
30
15
Pokemon: 171
Can paralyze the target.
39
Take Down
Pokemon: 170
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 170
User takes 1/4th the damage it inflicts in recoil.
42
Aqua Ring
Pokemon: 170
WATER
STATUS
-
-
-
20
Pokemon: 170
Restores 1/16 of the user's max HP each turn while on the field.
43
Take Down
Pokemon: 171
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 171
User takes 1/4th the damage it inflicts in recoil.
45
Hydro Pump
Pokemon: 170
WATER
SPECIAL
110
80
-
5
Pokemon: 170
Inflicts regular damage.
47
Aqua Ring
Pokemon: 171
WATER
STATUS
-
-
-
20
Pokemon: 171
Restores 1/16 of the user's max HP each turn while on the field.
47
Ion Deluge
Pokemon: 170
ELECTRIC
STATUS
-
-
-
25
Pokemon: 170
All Normal-type moves become Electric-type moves for the rest of the turn. Has +1 move priority.
50
Charge
Pokemon: 170
ELECTRIC
STATUS
-
-
-
20
Pokemon: 170
Raises the user's SP.DEF one stage. Doubles power of Electric move used next turn.
51
Hydro Pump
Pokemon: 171
WATER
SPECIAL
110
80
-
5
Pokemon: 171
Inflicts regular damage.
54
Ion Deluge
Pokemon: 171
ELECTRIC
STATUS
-
-
-
25
Pokemon: 171
All Normal-type moves become Electric-type moves for the rest of the turn. Has +1 move priority.
58
Charge
Pokemon: 171
ELECTRIC
STATUS
-
-
-
20
Pokemon: 171
Raises the user's SP.DEF one stage. Doubles power of Electric move used next turn.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
multiple sources
ICE
STATUS
-
-
-
10
multiple sources
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Ice Beam
multiple sources
ICE
SPECIAL
90
100
10
10
multiple sources
Can freeze the target.
Blizzard
multiple sources
ICE
SPECIAL
110
70
10
5
multiple sources
Can freeze the target. Doesn't miss during hail.
Hyper Beam
Pokemon: 171
NORMAL
SPECIAL
150
90
-
5
Pokemon: 171
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Thunderbolt
multiple sources
ELECTRIC
SPECIAL
90
100
10
15
multiple sources
Can paralyze the target.
Thunder
multiple sources
ELECTRIC
SPECIAL
110
70
30
10
multiple sources
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Water Pulse
multiple sources
WATER
SPECIAL
60
100
20
20
multiple sources
Can confuse the target.
Charge Beam
multiple sources
ELECTRIC
SPECIAL
50
90
70
10
multiple sources
Can raise the user's SP.ATK one stage.
Giga Impact
Pokemon: 171
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 171
The user can't attack or switch out the turn after this is used.
Volt Switch
multiple sources
ELECTRIC
SPECIAL
70
100
-
20
multiple sources
Inflicts regular damage, then the user immediately switches out.
Thunder Wave
multiple sources
ELECTRIC
STATUS
-
90
-
20
multiple sources
Paralyzes the target.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Wild Charge
multiple sources
ELECTRIC
PHYSICAL
90
100
-
15
multiple sources
User takes 1/4 the damage it inflicts in recoil.
Dazzling Gleam
multiple sources
FAIRY
SPECIAL
80
100
-
10
multiple sources
Inflicts regular damage.
Shock Wave
multiple sources
ELECTRIC
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Scald
multiple sources
WATER
SPECIAL
80
100
30
15
multiple sources
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
multiple sources
WATER
SPECIAL
90
100
-
15
multiple sources
If the target is in the first turn of Dive, this move will hit with double power.
Waterfall
multiple sources
WATER
PHYSICAL
80
100
20
15
multiple sources
Can make the target flinch.
Dive
multiple sources
WATER
PHYSICAL
80
100
-
10
multiple sources
The user dives underwater for one turn and hits on the second turn.
Flash
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Signal Beam
multiple sources
BUG
SPECIAL
75
100
10
15
multiple sources
Can confuse the target.
Sucker Punch
multiple sources
DARK
PHYSICAL
70
100
-
5
multiple sources
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Electrify
multiple sources
ELECTRIC
STATUS
-
-
-
20
multiple sources
If moving before the target, its chosen move this turn becomes Electric-type.
Parabolic Charge
multiple sources
ELECTRIC
SPECIAL
65
100
-
20
multiple sources
Heals the user for half the total damage dealt to all targets.
Tail Glow
multiple sources
BUG
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK three stages.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Agility
Pokemon: 170
PSYCHIC
STATUS
-
-
-
30
Pokemon: 170
Raises the user's SPEED two stages.
Amnesia
Pokemon: 170
PSYCHIC
STATUS
-
-
-
20
Pokemon: 170
Raises the user's SP.DEF two stages.
Brine
Pokemon: 170
WATER
SPECIAL
65
100
-
10
Pokemon: 170
If the target has less than half its max HP remaining, this move has double power.
Flail
Pokemon: 170
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 170
Power increases the less HP the user has up to 200.
Mist
Pokemon: 170
ICE
STATUS
-
-
-
30
Pokemon: 170
For five turns, the user's side of the field are immune to stat-lowering effects.
Psybeam
Pokemon: 170
PSYCHIC
SPECIAL
65
100
10
20
Pokemon: 170
Can confuse the target.
Screech
Pokemon: 170
NORMAL
STATUS
-
85
-
40
Pokemon: 170
Lowers the target's DEF two stages.
Shock Wave
Pokemon: 170
ELECTRIC
SPECIAL
60
-
-
20
Pokemon: 170
Doesn't miss.
Water Pulse
Pokemon: 170
WATER
SPECIAL
60
100
20
20
Pokemon: 170
Can confuse the target.
Whirlpool
Pokemon: 170
WATER
SPECIAL
35
85
-
15
Pokemon: 170
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Agility
Pokemon: 170
PSYCHIC
STATUS
-
-
-
30
Pokemon: 170
Raises the user's SPEED two stages.
Amnesia
Pokemon: 170
PSYCHIC
STATUS
-
-
-
20
Pokemon: 170
Raises the user's SP.DEF two stages.
Brine
Pokemon: 170
WATER
SPECIAL
65
100
-
10
Pokemon: 170
If the target has less than half its max HP remaining, this move has double power.
Flail
Pokemon: 170
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 170
Power increases the less HP the user has up to 200.
Mist
Pokemon: 170
ICE
STATUS
-
-
-
30
Pokemon: 170
For five turns, the user's side of the field are immune to stat-lowering effects.
Psybeam
Pokemon: 170
PSYCHIC
SPECIAL
65
100
10
20
Pokemon: 170
Can confuse the target.
Screech
Pokemon: 170
NORMAL
STATUS
-
85
-
40
Pokemon: 170
Lowers the target's DEF two stages.
Shock Wave
Pokemon: 170
ELECTRIC
SPECIAL
60
-
-
20
Pokemon: 170
Doesn't miss.
Water Pulse
Pokemon: 170
WATER
SPECIAL
60
100
20
20
Pokemon: 170
Can confuse the target.
Whirlpool
Pokemon: 170
WATER
SPECIAL
35
85
-
15
Pokemon: 170
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.

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