#171
Lanturn
171
WATERELECTRIC
#171.171
Lanturn/Lanturn
171.171
WATERELECTRIC

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
125
58
58
76
76
67
460
X

Regular
Volt Absorb: Absorbs Electric-type hits to restore 1/4th max HP.
Illuminate: Wild encounter rate increases.
Hidden
Water Absorb: Absorbs Water-type hits to restore 1/4th max HP.

x2
GRASSGROUND
x2
x1
BUGDARKDRAGONELECTRICFAIRYFIGHTINGGHOSTNORMALPOISONPSYCHICROCK
x1
x1/2
FIREFLYINGICEWATER
x1/2
x1/4
STEEL
x1/4

#170
Chinchou
170
WATERELECTRIC
Lv.27
#171
Lanturn
171
WATERELECTRIC

Classic Mode
Deep Sea (static), Route 20, 26, 27, 42, Boon Island, Brine Road, Chrono Island, Deep Sea, Kin Island, Kindle Road, Knot Island, Resort Gorgeous, Submerged Temple, Water Labyrinth
Pokemon: 170
Deep Sea (static), Route 26, 27, 42, Boon Island, Brine Road, Deep Sea, Kin Island, Kindle Road, Knot Island, Resort Gorgeous, Water Labyrinth, Evolve Chinchou (Lv27)
Pokemon: 171
Remix Mode
Deep Sea (static), Route 4, 19, 20, 22, 26, 27, 32, 34, 42, Boon Island, Brine Road, Chrono Island, Cinnabar Island, Kin Island, Kindle Road, Knot Island, Water Labyrinth
Pokemon: 170
Deep Sea (static), Route 4, 19, 20, 23, 26, 27, 42, Boon Island, Brine Road, Chrono Island, Cinnabar Island, Crimson City, Deep Sea, Kindle Road, Knot Island, Water Labyrinth, Evolve Chinchou (Lv27)
Pokemon: 171

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Spit Up
X
NORMAL
SPECIAL
1
100
-
10
X
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
EvolveEvo
Stockpile
X
NORMAL
STATUS
-
-
-
20
X
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
EvolveEvo
Swallow
X
NORMAL
STATUS
-
-
-
10
X
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).
1
Bubble
X
WATER
SPECIAL
40
100
10
30
X
Can lower the target's SPEED one stage.
1
Eerie Impulse
X
ELECTRIC
STATUS
-
100
-
15
X
Lowers the target's SP.ATK two stages.
1
Electro Ball
X
ELECTRIC
SPECIAL
1
100
-
10
X
Hits harder the faster the user is to the target, to a maximum power of 150.
1
Spit Up
X
NORMAL
SPECIAL
1
100
-
10
X
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
1
Spotlight
X
NORMAL
STATUS
-
-
-
15
X
Only the target can be attacked during the turn. Has +3 move priority.
1
Stockpile
X
NORMAL
STATUS
-
-
-
20
X
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
1
Supersonic
X
NORMAL
STATUS
-
55
-
20
X
Confuses the target.
1
Swallow
X
NORMAL
STATUS
-
-
-
10
X
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).
1
Thunder Wave
X
ELECTRIC
STATUS
-
90
-
20
X
Paralyzes the target.
6
Thunder Wave
X
ELECTRIC
STATUS
-
90
-
20
X
Paralyzes the target.
9
Electro Ball
X
ELECTRIC
SPECIAL
1
100
-
10
X
Hits harder the faster the user is to the target, to a maximum power of 150.
12
Water Gun
X
WATER
SPECIAL
40
100
-
25
X
Inflicts regular damage.
17
Confuse Ray
X
GHOST
STATUS
-
100
-
10
X
Confuses the target.
20
Bubble Beam
X
WATER
SPECIAL
65
100
10
20
X
Can lower the target's SPEED one stage.
23
Spark
X
ELECTRIC
PHYSICAL
65
100
30
20
X
Can paralyze the target.
28
Signal Beam
X
BUG
SPECIAL
75
100
10
15
X
Can confuse the target.
33
Flail
X
NORMAL
PHYSICAL
1
100
-
15
X
Power increases the less HP the user has up to 200.
37
Discharge
X
ELECTRIC
SPECIAL
80
100
30
15
X
Can paralyze the target.
43
Take Down
X
NORMAL
PHYSICAL
90
85
-
20
X
User takes 1/4th the damage it inflicts in recoil.
47
Aqua Ring
X
WATER
STATUS
-
-
-
20
X
Restores 1/16 of the user's max HP each turn while on the field.
51
Hydro Pump
X
WATER
SPECIAL
110
80
-
5
X
Inflicts regular damage.
54
Ion Deluge
X
ELECTRIC
STATUS
-
-
-
25
X
All Normal-type moves become Electric-type moves for the rest of the turn. Has +1 move priority.
58
Charge
X
ELECTRIC
STATUS
-
-
-
20
X
Raises the user's SP.DEF one stage. Doubles power of Electric move used next turn.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
X
ICE
STATUS
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Ice Beam
X
ICE
SPECIAL
90
100
10
10
X
Can freeze the target.
Blizzard
X
ICE
SPECIAL
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Thunderbolt
X
ELECTRIC
SPECIAL
90
100
10
15
X
Can paralyze the target.
Thunder
X
ELECTRIC
SPECIAL
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Water Pulse
X
WATER
SPECIAL
60
100
20
20
X
Can confuse the target.
Charge Beam
X
ELECTRIC
SPECIAL
50
90
70
10
X
Can raise the user's SP.ATK one stage.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Volt Switch
X
ELECTRIC
SPECIAL
70
100
-
20
X
Inflicts regular damage, then the user immediately switches out.
Thunder Wave
X
ELECTRIC
STATUS
-
90
-
20
X
Paralyzes the target.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Wild Charge
X
ELECTRIC
PHYSICAL
90
100
-
15
X
User takes 1/4 the damage it inflicts in recoil.
Dazzling Gleam
X
FAIRY
SPECIAL
80
100
-
10
X
Inflicts regular damage.
Shock Wave
X
ELECTRIC
SPECIAL
60
-
-
20
X
Doesn't miss.
Scald
X
WATER
SPECIAL
80
100
30
15
X
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
X
WATER
SPECIAL
90
100
-
15
X
If the target is in the first turn of Dive, this move will hit with double power.
Waterfall
X
WATER
PHYSICAL
80
100
20
15
X
Can make the target flinch.
Dive
X
WATER
PHYSICAL
80
100
-
10
X
The user dives underwater for one turn and hits on the second turn.
Flash
X
NORMAL
STATUS
-
100
-
20
X
Lowers the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Signal Beam
X
BUG
SPECIAL
75
100
10
15
X
Can confuse the target.
Sucker Punch
X
DARK
PHYSICAL
70
100
-
5
X
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Electrify
multiple sources
ELECTRIC
STATUS
-
-
-
20
multiple sources
If moving before the target, its chosen move this turn becomes Electric-type.
Parabolic Charge
multiple sources
ELECTRIC
SPECIAL
65
100
-
20
multiple sources
Heals the user for half the total damage dealt to all targets.
Tail Glow
multiple sources
BUG
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK three stages.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Agility
Pokemon: 170
PSYCHIC
STATUS
-
-
-
30
Pokemon: 170
Raises the user's SPEED two stages.
Amnesia
Pokemon: 170
PSYCHIC
STATUS
-
-
-
20
Pokemon: 170
Raises the user's SP.DEF two stages.
Brine
Pokemon: 170
WATER
SPECIAL
65
100
-
10
Pokemon: 170
If the target has less than half its max HP remaining, this move has double power.
Flail
Pokemon: 170
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 170
Power increases the less HP the user has up to 200.
Mist
Pokemon: 170
ICE
STATUS
-
-
-
30
Pokemon: 170
For five turns, the user's side of the field are immune to stat-lowering effects.
Psybeam
Pokemon: 170
PSYCHIC
SPECIAL
65
100
10
20
Pokemon: 170
Can confuse the target.
Screech
Pokemon: 170
NORMAL
STATUS
-
85
-
40
Pokemon: 170
Lowers the target's DEF two stages.
Shock Wave
Pokemon: 170
ELECTRIC
SPECIAL
60
-
-
20
Pokemon: 170
Doesn't miss.
Water Pulse
Pokemon: 170
WATER
SPECIAL
60
100
20
20
Pokemon: 170
Can confuse the target.
Whirlpool
Pokemon: 170
WATER
SPECIAL
35
85
-
15
Pokemon: 170
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.

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