Blaze: Fire-type moves have 1.5x power when 1/3rd or less max HP.
Bulletproof: Protects against Bullet, Ball, and Bomb-based moves.
Hidden
Flash Fire: Immune to Fire-type moves. Fire-type moves deal 1.5x damage after hit with a Fire-type move.
Overcoat: Doesn't take damage from weather.
x2
x2
x1
x1
x1/2
x1/2
x1/4
x1/4
#155
Cyndaquil
+
xillo
Lv.14
#156
Quilava
+
xillo
Lv.36
#157
Typhlosion
+
Pokémon TCG & peegeray
#471
Jangmo-o
+
banefulbunker
Lv.35
#472
Hakamo-o
+
.rayzard
Lv.45
#473
Kommo-o
+
The Pokémon Company & 007z3lda
Classic Mode
Silph Co. (gift), Goldenrod City (gift), New Bark Town (gift), Viridian River (static)
Evolve Cyndaquil (Lv14)
Evolve Quilava (Lv36)
Safari Zone A5 (Pokéradar), Boon Island
Evolve Jangmo-o (Lv35)
Evolve Hakamo-o (Lv45)
Remix Mode
Silph Co. (gift), Goldenrod City (gift), New Bark Town (gift), Viridian River (static), Route 16
Evolve Cyndaquil (Lv14)
Evolve Quilava (Lv36)
Safari Zone A5 (Pokéradar)
Evolve Jangmo-o (Lv35)
Evolve Hakamo-o (Lv45)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#156
#473
EvolveEvo
Clanging Scales
110
100
-
5
Inflicts regular damage. Lowers the user's DEF one stage.
-
1
Autotomize
-
-
-
15
Raises the user's SPEED two stages and halves weight. Doesn't stack.
-
1
Belly Drum
-
-
-
10
User pays half its max HP to maximize its ATK stat.
-
1
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
-
1
Clanging Scales
110
100
-
5
Inflicts regular damage. Lowers the user's DEF one stage.
-
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
1
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
-
1
Sky Uppercut
85
90
-
15
This move can hit Pokémon under the effect of Bounce, Fly, or Sky Drop.
-
1
Smokescreen
-
100
-
20
Lowers the target's accuracy one stage.
-
1
Tackle
40
100
-
35
Inflicts regular damage.
5
Leer
-
100
-
30
Lowers the target's DEF one stage.
-
6
Smokescreen
-
100
-
20
Lowers the target's accuracy one stage.
-
9
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
-
10
Ember
40
100
10%
25
Can burn the target.
-
13
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
-
13
Quick Attack
40
100
-
30
Has +1 move priority.
-
17
Dragon Tail
60
90
-
10
Forces the target to switch out, but has -6 move priority.
-
20
Flame Wheel
60
100
10%
25
Can burn the target. Thaws the user if Frozen.
-
21
Scary Face
-
100
-
10
Lowers the target's SPEED two stages.
-
24
Defense Curl
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
-
25
Headbutt
70
100
30%
15
Can make the target flinch.
-
29
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
-
31
Swift
60
-
-
20
Doesn't miss.
-
33
Screech
-
85
-
40
Lowers the target's DEF two stages.
-
35
Flame Charge
50
100
100%
20
Raises the user's SPEED one stage.
-
38
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
-
42
Lava Plume
80
100
30%
15
Can burn the target.
-
43
Dragon Claw
80
100
-
15
Inflicts regular damage.
-
46
Flamethrower
90
100
10%
15
Can burn the target.
-
51
Noble Roar
-
-
-
30
Lowers the target's ATK and SP.ATK one stage.
-
53
Inferno
100
50
100%
5
Burns the target.
-
57
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
-
59
Dragon Dance
-
-
-
20
Raises the user's ATK and SPEED one stage each.
-
64
Double-edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
-
67
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
-
68
Burn Up
130
100
-
5
Removes the user's Fire-type after the attack. Fails if the user isn't a Fire-type.
-
75
Close Combat
120
100
-
5
Lowers the user's DEF and SP.DEF one stage each.
-
75
Eruption
150
100
-
5
Power increase the more HP the user has up to 150.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#156
#473
HM01
Cut
50
95
-
30
Inflicts regular damage.
-
HM04
Strength
80
100
-
15
Inflicts regular damage.
-
TM02
Dragon Claw
80
100
-
15
Inflicts regular damage.
-
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM08
Bulk Up
-
-
-
20
Raises the user's ATK and DEF one stage each.
-
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
-
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
-
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
-
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
-
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
-
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10%
15
Can burn the target.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
-
TM38
Fire Blast
110
85
10%
5
Can burn the target.
-
TM39
Rock Tomb
60
95
100%
15
Lowers the target's SPEED one stage.
-
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM43
Flame Charge
50
100
100%
20
Raises the user's SPEED one stage.
-
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
-
TM50
Overheat
130
90
-
5
Lowers the user's SP.ATK two stages.
-
TM52
Focus Blast
120
70
10%
5
Can lower the target's SP.DEF one stage.
-
TM54
False Swipe
40
100
-
40
Will not reduce the target's HP below 1.
-
TM55
Water Pulse
60
100
20%
20
Can confuse the target.
-
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
-
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
-
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
-
TM65
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
-
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
-
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM69
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
-
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
-
TM78
Bulldoze
60
100
100%
20
Lowers the target's SPEED one stage.
-
TM81
X-Scissor
80
100
-
15
Inflicts regular damage.
-
TM82
Dragon Tail
60
90
-
10
Forces the target to switch out, but has -6 move priority.
-
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM84
Poison Jab
80
100
30%
20
Can poison the target.
-
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM91
Flash Cannon
80
100
10%
10
Can lower the target's SP.DEF one stage.
-
TM93
Wild Charge
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
-
TM94
Rock Smash
40
100
50%
15
Can lower the target's DEF one stage.
-
TM109
Brutal Swing
60
100
-
20
Inflicts regular damage.
-
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
-
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#156
#473
Saffron CitySaffron
Dragon Pulse
85
100
-
10
Inflicts regular damage.
-
Saffron CitySaffron
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
-
Cerulean CityCerulean
Fire Pledge
50
100
-
10
When used after Water Pledge or Grass Pledge this turn, power increases to 150. With Water Pledge, chances of move's secondary effects doubles. With Grass Pledge, the target loses 1/8th max HP each turn. Both last 4 turns.
-
Celadon CityCeladon
Fire Punch
75
100
10%
15
Can burn the target.
-
Route 2Route 2
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
-
S.S. AnneS.S. Anne
Hyper Voice
90
100
-
10
Inflicts regular damage.
-
Celadon CityCeladon
Ice Punch
75
100
10%
15
Can freeze the target.
-
Route 10Route 10
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
-
Fuchsia CityFuchsia
Iron Head
80
100
30%
15
Can make the target flinch.
-
Route 10Route 10
Iron Tail
100
75
30%
15
Can lower the target's DEF one stage.
-
Pewter CityPewter
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
-
Crimson CityCrimson
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
-
Vermillion CityVermillion
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
-
Cinnabar IslandCinnabar
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
-
Celadon CityCeladon
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
-
Celadon CityCeladon
Thunder Punch
75
100
10%
15
Can paralyze the target.
-
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#156.473
#473.156
Magma Storm
100
75
-
5
For the next 2–5 turns, the target cannot leave the field and loses 1/8th max HP each turn.
Quilava/Kommo-o can learn.
Kommo-o/Quilava can learn.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#156
#473
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
-
Covet
60
100
-
25
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
-
Crush Claw
75
95
50%
10
Can lower the target's DEF one stage.
-
Double-edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
-
Double Kick
30
100
-
30
Hits twice in one turn.
-
Dragon Breath
60
100
30%
20
Can paralyze the target.
-
Extrasensory
80
100
10%
20
Can make the target flinch.
-
Flame Burst
70
100
-
15
Pokémon adjacent to the target lose 1/16th max HP.
-
Flare Blitz
120
100
10%
15
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
-
Foresight
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
-
Fury Swipes
18
80
-
15
Hits 2–5 times in one turn.
-
Howl
-
-
-
40
Raises the user's ATK one stage.
-
Nature Power
-
-
-
20
Uses another move chosen according to the terrain.
-
Quick Attack
40
100
-
30
Has +1 move priority.
-
Reversal
1
100
-
15
Power increases the less HP the user has up to 200.
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.