#155.156
Cyndaquil/Quilava
155.156
FIRE
#156.155
Quilava/Cyndaquil
156.155
FIRE

X
45(-6)
HP
51(+6)
X
X
60(+4)
ATK
56(-4)
X
X
53(+5)
DEF
48(-5)
X
X
66(-7)
SP.ATKSP.A
73(+7)
X
X
55(-5)
SP.DEFSP.D
60(+5)
X
X
75(+5)
SPEEDSPD
70(-5)
X
X
354(-4)
TOTALTOT
358(+4)
X

Regular
Blaze: Fire-type moves have 1.5x power when 1/3rd or less max HP.
Hidden
Flash Fire: Immune to Fire-type moves. Fire-type moves deal 1.5x damage after hit with a Fire-type move.

x2
GROUNDROCKWATER
x2
x1
DARKDRAGONELECTRICFIGHTINGFLYINGGHOSTNORMALPOISONPSYCHIC
x1
x1/2
BUGFAIRYFIREGRASSICESTEEL
x1/2

#155
Cyndaquil
155
FIRE
Lv.14
#156
Quilava
156
FIRE
Lv.36
#157
Typhlosion
157
FIRE

Classic Mode
Silph Co. (gift), Goldenrod City (gift), New Bark Town (gift), Viridian River (static)
Pokemon: 155
Evolve Cyndaquil (Lv14)
Pokemon: 156
Evolve Quilava (Lv36)
Pokemon: 157
Remix Mode
Silph Co. (gift), Goldenrod City (gift), New Bark Town (gift), Viridian River (static), Route 16
Pokemon: 155
Evolve Cyndaquil (Lv14)
Pokemon: 156
Evolve Quilava (Lv36)
Pokemon: 157

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Leer
multiple sources
NORMAL
STATUS
-
100
-
30
multiple sources
Lowers the target's DEF one stage.
1
Smokescreen
Pokemon: 156
NORMAL
STATUS
-
100
-
20
Pokemon: 156
Lowers the target's accuracy one stage.
1
Tackle
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
6
Smokescreen
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's accuracy one stage.
10
Ember
multiple sources
FIRE
SPECIAL
40
100
10
25
multiple sources
Can burn the target.
13
Quick Attack
multiple sources
NORMAL
PHYSICAL
40
100
-
30
multiple sources
Has +1 move priority.
19
Flame Wheel
Pokemon: 155
FIRE
PHYSICAL
60
100
10
25
Pokemon: 155
Can burn the target. Thaws the user if Frozen.
20
Flame Wheel
Pokemon: 156
FIRE
PHYSICAL
60
100
10
25
Pokemon: 156
Can burn the target. Thaws the user if Frozen.
22
Defense Curl
Pokemon: 155
NORMAL
STATUS
-
-
-
40
Pokemon: 155
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
24
Defense Curl
Pokemon: 156
NORMAL
STATUS
-
-
-
40
Pokemon: 156
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
28
Flame Charge
Pokemon: 155
FIRE
PHYSICAL
50
100
100
20
Pokemon: 155
Raises the user's SPEED one stage.
31
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
35
Flame Charge
Pokemon: 156
FIRE
PHYSICAL
50
100
100
20
Pokemon: 156
Raises the user's SPEED one stage.
37
Lava Plume
Pokemon: 155
FIRE
SPECIAL
80
100
30
15
Pokemon: 155
Can burn the target.
40
Flamethrower
Pokemon: 155
FIRE
SPECIAL
90
100
10
15
Pokemon: 155
Can burn the target.
42
Lava Plume
Pokemon: 156
FIRE
SPECIAL
80
100
30
15
Pokemon: 156
Can burn the target.
46
Flamethrower
Pokemon: 156
FIRE
SPECIAL
90
100
10
15
Pokemon: 156
Can burn the target.
46
Inferno
Pokemon: 155
FIRE
SPECIAL
100
50
100
5
Pokemon: 155
Burns the target.
49
Rollout
Pokemon: 155
ROCK
PHYSICAL
30
90
-
20
Pokemon: 155
User is forced to use this move for five turns, doubling in power each time up to 16x.
53
Inferno
Pokemon: 156
FIRE
SPECIAL
100
50
100
5
Pokemon: 156
Burns the target.
55
Double-Edge
Pokemon: 155
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 155
User loses 1/3rd the damage it inflicts in recoil.
57
Rollout
Pokemon: 156
ROCK
PHYSICAL
30
90
-
20
Pokemon: 156
User is forced to use this move for five turns, doubling in power each time up to 16x.
58
Burn Up
Pokemon: 155
FIRE
SPECIAL
130
100
-
5
Pokemon: 155
Removes the user's Fire-type after the attack. Fails if the user isn't a Fire-type.
64
Double-Edge
Pokemon: 156
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 156
User loses 1/3rd the damage it inflicts in recoil.
64
Eruption
Pokemon: 155
FIRE
SPECIAL
150
100
-
5
Pokemon: 155
Power increase the more HP the user has up to 150.
68
Burn Up
Pokemon: 156
FIRE
SPECIAL
130
100
-
5
Pokemon: 156
Removes the user's Fire-type after the attack. Fails if the user isn't a Fire-type.
75
Eruption
Pokemon: 156
FIRE
SPECIAL
150
100
-
5
Pokemon: 156
Power increase the more HP the user has up to 150.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Roar
Pokemon: 156
NORMAL
STATUS
-
-
-
20
Pokemon: 156
Forces the target to switch out, but has -6 move priority.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Brick Break
Pokemon: 156
FIGHTING
PHYSICAL
75
100
-
15
Pokemon: 156
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Flamethrower
multiple sources
FIRE
SPECIAL
90
100
10
15
multiple sources
Can burn the target.
Fire Blast
multiple sources
FIRE
SPECIAL
110
85
10
5
multiple sources
Can burn the target.
Aerial Ace
multiple sources
FLYING
PHYSICAL
60
-
-
20
multiple sources
Doesn't miss.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Flame Charge
multiple sources
FIRE
PHYSICAL
50
100
100
20
multiple sources
Raises the user's SPEED one stage.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Overheat
multiple sources
FIRE
SPECIAL
130
90
-
5
multiple sources
Lowers the user's SP.ATK two stages.
Incinerate
multiple sources
FIRE
SPECIAL
60
100
-
15
multiple sources
Destroys any berry the target is holding.
Will-O-Wisp
multiple sources
FIRE
STATUS
-
85
-
15
multiple sources
Burns the target.
Work Up
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
Raises the user's ATK and SP.ATK one stage.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Wild Charge
multiple sources
ELECTRIC
PHYSICAL
90
100
-
15
multiple sources
User takes 1/4 the damage it inflicts in recoil.
Focus Punch
Pokemon: 156
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 156
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
multiple sources
NORMAL
PHYSICAL
50
95
-
30
multiple sources
Inflicts regular damage.
Strength
Pokemon: 156
NORMAL
PHYSICAL
80
100
-
15
Pokemon: 156
Inflicts regular damage.
Rock Smash
Pokemon: 156
FIGHTING
PHYSICAL
40
100
50
15
Pokemon: 156
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fire Pledge
multiple sources
FIRE
SPECIAL
50
100
-
10
multiple sources
When used after Water Pledge or Grass Pledge this turn, power increases to 150. With Water Pledge, chances of move's secondary effects doubles. With Grass Pledge, the target loses 1/8th max HP each turn. Both last 4 turns.
Fury Cutter
Pokemon: 156
BUG
PHYSICAL
40
95
-
20
Pokemon: 156
Power doubles after every time this move is used up to 160.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Rollout
multiple sources
ROCK
PHYSICAL
30
90
-
20
multiple sources
User is forced to use this move for five turns, doubling in power each time up to 16x.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Magma Storm
multiple sources
FIRE
SPECIAL
100
75
-
5
multiple sources
For the next 2–5 turns, the target cannot leave the field and loses 1/8th max HP each turn.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Covet
Pokemon: 155
NORMAL
PHYSICAL
60
100
-
25
Pokemon: 155
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Crush Claw
Pokemon: 155
NORMAL
PHYSICAL
75
95
50
10
Pokemon: 155
Can lower the target's DEF one stage.
Double-Edge
Pokemon: 155
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 155
User loses 1/3rd the damage it inflicts in recoil.
Double Kick
Pokemon: 155
FIGHTING
PHYSICAL
30
100
-
30
Pokemon: 155
Hits twice in one turn.
Extrasensory
Pokemon: 155
PSYCHIC
SPECIAL
80
100
10
20
Pokemon: 155
Can make the target flinch.
Flame Burst
Pokemon: 155
FIRE
SPECIAL
70
100
-
15
Pokemon: 155
Pokémon adjacent to the target lose 1/16th max HP.
Flare Blitz
Pokemon: 155
FIRE
PHYSICAL
120
100
10
15
Pokemon: 155
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
Foresight
Pokemon: 155
NORMAL
STATUS
-
-
-
40
Pokemon: 155
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Fury Swipes
Pokemon: 155
NORMAL
PHYSICAL
18
80
-
15
Pokemon: 155
Hits 2–5 times in one turn.
Howl
Pokemon: 155
NORMAL
STATUS
-
-
-
40
Pokemon: 155
Raises the user's ATK one stage.
Nature Power
Pokemon: 155
NORMAL
STATUS
-
-
-
20
Pokemon: 155
Uses another move chosen according to the terrain.
Quick Attack
Pokemon: 155
NORMAL
PHYSICAL
40
100
-
30
Pokemon: 155
Has +1 move priority.
Reversal
Pokemon: 155
FIGHTING
PHYSICAL
1
100
-
15
Pokemon: 155
Power increases the less HP the user has up to 200.
Thrash
Pokemon: 155
NORMAL
PHYSICAL
120
100
-
10
Pokemon: 155
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Covet
Pokemon: 155
NORMAL
PHYSICAL
60
100
-
25
Pokemon: 155
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Crush Claw
Pokemon: 155
NORMAL
PHYSICAL
75
95
50
10
Pokemon: 155
Can lower the target's DEF one stage.
Double-Edge
Pokemon: 155
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 155
User loses 1/3rd the damage it inflicts in recoil.
Double Kick
Pokemon: 155
FIGHTING
PHYSICAL
30
100
-
30
Pokemon: 155
Hits twice in one turn.
Extrasensory
Pokemon: 155
PSYCHIC
SPECIAL
80
100
10
20
Pokemon: 155
Can make the target flinch.
Flame Burst
Pokemon: 155
FIRE
SPECIAL
70
100
-
15
Pokemon: 155
Pokémon adjacent to the target lose 1/16th max HP.
Flare Blitz
Pokemon: 155
FIRE
PHYSICAL
120
100
10
15
Pokemon: 155
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
Foresight
Pokemon: 155
NORMAL
STATUS
-
-
-
40
Pokemon: 155
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Fury Swipes
Pokemon: 155
NORMAL
PHYSICAL
18
80
-
15
Pokemon: 155
Hits 2–5 times in one turn.
Howl
Pokemon: 155
NORMAL
STATUS
-
-
-
40
Pokemon: 155
Raises the user's ATK one stage.
Nature Power
Pokemon: 155
NORMAL
STATUS
-
-
-
20
Pokemon: 155
Uses another move chosen according to the terrain.
Quick Attack
Pokemon: 155
NORMAL
PHYSICAL
40
100
-
30
Pokemon: 155
Has +1 move priority.
Reversal
Pokemon: 155
FIGHTING
PHYSICAL
1
100
-
15
Pokemon: 155
Power increases the less HP the user has up to 200.
Thrash
Pokemon: 155
NORMAL
PHYSICAL
120
100
-
10
Pokemon: 155
User is forced to attack with this move for 2–3 turns, leaving the user confused.

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