Blaze: Fire-type moves have 1.5x power when 1/3rd or less max HP.
Hidden
Flash Fire: Immune to Fire-type moves. Fire-type moves deal 1.5x damage after hit with a Fire-type move.
x2
x2
x1
x1
x1/2
x1/2
#155
Cyndaquil
+
xillo
Lv.14
#156
Quilava
+
The Pokémon Company & xillo
Lv.36
#157
Typhlosion
+
Pokémon TCG & peegeray
Classic Mode
Silph Co. (gift), Goldenrod City (gift), New Bark Town (gift), Viridian River (static)
Evolve Cyndaquil (Lv14)
Evolve Quilava (Lv36)
Remix Mode
Silph Co. (gift), Goldenrod City (gift), New Bark Town (gift), Viridian River (static), Route 16
Evolve Cyndaquil (Lv14)
Evolve Quilava (Lv36)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
1
Smokescreen
-
100
-
20
Lowers the target's accuracy one stage.
1
Tackle
40
100
-
35
Inflicts regular damage.
6
Smokescreen
-
100
-
20
Lowers the target's accuracy one stage.
10
Ember
40
100
10
25
Can burn the target.
13
Quick Attack
40
100
-
30
Has +1 move priority.
19
Flame Wheel
60
100
10
25
Can burn the target. Thaws the user if Frozen.
20
Flame Wheel
60
100
10
25
Can burn the target. Thaws the user if Frozen.
22
Defense Curl
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
24
Defense Curl
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
28
Flame Charge
50
100
100
20
Raises the user's SPEED one stage.
31
Swift
60
-
-
20
Doesn't miss.
35
Flame Charge
50
100
100
20
Raises the user's SPEED one stage.
37
Lava Plume
80
100
30
15
Can burn the target.
40
Flamethrower
90
100
10
15
Can burn the target.
42
Lava Plume
80
100
30
15
Can burn the target.
46
Flamethrower
90
100
10
15
Can burn the target.
46
Inferno
100
50
100
5
Burns the target.
49
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
53
Inferno
100
50
100
5
Burns the target.
55
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
57
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
58
Burn Up
130
100
-
5
Removes the user's Fire-type after the attack. Fails if the user isn't a Fire-type.
64
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
64
Eruption
150
100
-
5
Power increase the more HP the user has up to 150.
68
Burn Up
130
100
-
5
Removes the user's Fire-type after the attack. Fails if the user isn't a Fire-type.
75
Eruption
150
100
-
5
Power increase the more HP the user has up to 150.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM43
Flame Charge
50
100
100
20
Raises the user's SPEED one stage.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM50
Overheat
130
90
-
5
Lowers the user's SP.ATK two stages.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM93
Wild Charge
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM04
Strength
80
100
-
15
Inflicts regular damage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Gentleman
Fire Pledge
50
100
-
10
When used after Water Pledge or Grass Pledge this turn, power increases to 150. With Water Pledge, chances of move's secondary effects doubles. With Grass Pledge, the target loses 1/8th max HP each turn. Both last 4 turns.
Bug Catcher Girl
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Girl
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Legendary Tutor
Magma Storm
100
75
-
5
For the next 2–5 turns, the target cannot leave the field and loses 1/8th max HP each turn.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Covet
60
100
-
25
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Crush Claw
75
95
50
10
Can lower the target's DEF one stage.
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Double Kick
30
100
-
30
Hits twice in one turn.
Extrasensory
80
100
10
20
Can make the target flinch.
Flame Burst
70
100
-
15
Pokémon adjacent to the target lose 1/16th max HP.
Flare Blitz
120
100
10
15
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
Foresight
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Fury Swipes
18
80
-
15
Hits 2–5 times in one turn.
Howl
-
-
-
40
Raises the user's ATK one stage.
Nature Power
-
-
-
20
Uses another move chosen according to the terrain.
Quick Attack
40
100
-
30
Has +1 move priority.
Reversal
1
100
-
15
Power increases the less HP the user has up to 200.
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Covet
60
100
-
25
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Crush Claw
75
95
50
10
Can lower the target's DEF one stage.
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Double Kick
30
100
-
30
Hits twice in one turn.
Extrasensory
80
100
10
20
Can make the target flinch.
Flame Burst
70
100
-
15
Pokémon adjacent to the target lose 1/16th max HP.
Flare Blitz
120
100
10
15
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
Foresight
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Fury Swipes
18
80
-
15
Hits 2–5 times in one turn.
Howl
-
-
-
40
Raises the user's ATK one stage.
Nature Power
-
-
-
20
Uses another move chosen according to the terrain.
Quick Attack
40
100
-
30
Has +1 move priority.
Reversal
1
100
-
15
Power increases the less HP the user has up to 200.
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.