Shed Skin: Each turn, there is a 33% chance of curing its major status condition.
Swarm: When it has 1/3rd or less max HP, its Bug-type moves have 1.5x power.
Hidden
Shed Skin: Each turn, there is a 33% chance of curing its major status condition.
Sniper: Critical hits deal 2.25x damage instead of 1.5x.
x2
x2
x1
x1
x1/2
x1/2
x1/4
x1/4
#13
Weedle
+
Game Freak & blaquaza
Lv.7
#14
Kakuna
+
Game Freak & hollowedrabbit
Lv.10
#15
Beedrill
+
Game Freak & teeohess
Classic Mode
Route 2, 24, National Park, Viridian Forest
Route 24, 30, 31, Hidden Forest, Ilex Forest, National Park, Viridian Forest, Viridian River, Evolve Weedle (Lv7)
Viridian Forest (quest), Hidden Forest, Ilex Forest, National Park, Evolve Kakuna (Lv10)
Remix Mode
Safari Zone A1, Secret Garden, Viridian Forest
Evolve Weedle (Lv7)
Viridian Forest (quest), Route 30, Hidden Forest, National Park, Safari Zone A3, Evolve Kakuna (Lv10)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
EvolveEvo
Harden
-
-
-
30
Raises the user's DEF one stage.
Pre Evo
Poison Sting
15
100
30
35
Can poison the target.
Pre Evo
String Shot
-
95
-
40
Lowers the target's SPEED two stages.
EvolveEvo
Twineedle
25
100
20
20
Hits twice in the same turn. Can poison the target.
1
Fury Attack
15
85
-
20
Hits 2–5 times in one turn.
1
Harden
-
-
-
30
Raises the user's DEF one stage.
1
Twineedle
25
100
20
20
Hits twice in the same turn. Can poison the target.
11
Fury Attack
15
85
-
20
Hits 2–5 times in one turn.
14
Rage
20
100
-
20
As long as this move is in use, raises the ATK stat each time the user is hit.
17
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
20
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
23
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
26
Assurance
60
100
-
10
Double power if the target took damage this turn.
29
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
32
Pin Missile
25
95
-
20
Hits 2–5 times in one turn.
35
Poison Jab
80
100
30
20
Can poison the target.
38
Agility
-
-
-
30
Raises the user's SPEED two stages.
41
Endeavor
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
44
Fell Stinger
50
100
-
25
Raises the user's ATK three stages if it KOs the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM09
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM36
Sludge Bomb
90
100
30
10
Can poison the target.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM54
False Swipe
40
100
-
40
Will not reduce the target's HP below 1.
TM62
Acrobatics
55
100
-
15
If the user has no held item, this move has double power.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM70
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM76
Struggle Bug
50
100
100
20
Lowers the target's SP.ATK one stage.
TM81
X-Scissor
80
100
-
15
Inflicts regular damage.
TM84
Poison Jab
80
100
30
20
Can poison the target.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM89
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM99
Quiver Dance
-
-
-
20
Raises the user's SP.ATK, SP.DEF, and SPEED one stage each.
TM100
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
TM103
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
TM109
Brutal Swing
60
100
-
20
Inflicts regular damage.
TM113
Infestation
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
TM120
Throat Chop
80
100
100
15
Silences the target for two turns, preventing it from using any sound-based moves.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Old woman
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
Bug Catcher
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Builder
Drill Run
80
95
-
10
User's critical hit rate is one level higher when using this move.
Bug Catcher Girl
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Old woman
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
Girl
Ominous Wind
60
100
10
5
Can raise all of the user's stats one stage.
Girl
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Man
Swift
60
-
-
20
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Attack Order
90
100
-
15
User's critical hit rate is one level higher when using this move.
Expert Tutor
Defend Order
-
-
-
10
Raises the user's DEF and SP.DEF one stage.
Expert Tutor
Heal Order
-
-
-
10
Heals the user for half its max HP.
Expert Tutor
Powder
-
100
-
20
If the target uses a Fire-type move this turn, prevent it and they lose 1/4th max HP. Has +1 move priority.