#14.15
Kakuna/Beedrill
14.15
BUGPOISON
#15.14
Beedrill/Kakuna
15.14
BUGPOISON

X
51(-7)
HP
58(+7)
X
X
61(+18)
ATK
43(-18)
X
X
43(-3)
DEF
46(+3)
X
X
31(-7)
SP.ATKSP.A
38(+7)
X
X
43(-18)
SP.DEFSP.D
61(+18)
X
X
61(+13)
SPEEDSPD
48(-13)
X
X
290(-4)
TOTALTOT
294(+4)
X

Regular
Shed Skin: Each turn, there is a 33% chance of curing its major status condition.
Swarm: When it has 1/3rd or less max HP, its Bug-type moves have 1.5x power.
Hidden
Shed Skin: Each turn, there is a 33% chance of curing its major status condition.
Sniper: Critical hits deal 2.25x damage instead of 1.5x.

x2
FIREFLYINGPSYCHICROCK
x2
x1
DARKDRAGONELECTRICGHOSTGROUNDICENORMALSTEELWATER
x1
x1/2
BUGFAIRYPOISON
x1/2
x1/4
FIGHTINGGRASS
x1/4

#13
Weedle
13
BUGPOISON
Lv.7
#14
Kakuna
14
BUGPOISON
Lv.10
#15
Beedrill
15
BUGPOISON

Classic Mode
Route 2, 24, National Park, Viridian Forest
Pokemon: 13
Route 24, 30, 31, Hidden Forest, Ilex Forest, National Park, Viridian Forest, Viridian River, Evolve Weedle (Lv7)
Pokemon: 14
Viridian Forest (quest), Hidden Forest, Ilex Forest, National Park, Evolve Kakuna (Lv10)
Pokemon: 15
Remix Mode
Safari Zone A1, Secret Garden, Viridian Forest
Pokemon: 13
Evolve Weedle (Lv7)
Pokemon: 14
Viridian Forest (quest), Route 30, Hidden Forest, National Park, Safari Zone A3, Evolve Kakuna (Lv10)
Pokemon: 15

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Bug Bite
multiple sources
BUG
PHYSICAL
60
100
-
20
multiple sources
If the target is holding a berry, consume it and double this move's power.
EvolveEvo
Harden
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
Raises the user's DEF one stage.
Pre Evo
Poison Sting
multiple sources
POISON
PHYSICAL
15
100
30
35
multiple sources
Can poison the target.
Pre Evo
String Shot
multiple sources
BUG
STATUS
-
95
-
40
multiple sources
Lowers the target's SPEED two stages.
EvolveEvo
Twineedle
Pokemon: 15
BUG
PHYSICAL
25
100
20
20
Pokemon: 15
Hits twice in the same turn. Can poison the target.
1
Fury Attack
Pokemon: 15
NORMAL
PHYSICAL
15
85
-
20
Pokemon: 15
Hits 2–5 times in one turn.
1
Harden
Pokemon: 14
NORMAL
STATUS
-
-
-
30
Pokemon: 14
Raises the user's DEF one stage.
1
Twineedle
Pokemon: 15
BUG
PHYSICAL
25
100
20
20
Pokemon: 15
Hits twice in the same turn. Can poison the target.
11
Fury Attack
Pokemon: 15
NORMAL
PHYSICAL
15
85
-
20
Pokemon: 15
Hits 2–5 times in one turn.
14
Rage
Pokemon: 15
NORMAL
PHYSICAL
20
100
-
20
Pokemon: 15
As long as this move is in use, raises the ATK stat each time the user is hit.
17
Pursuit
Pokemon: 15
DARK
PHYSICAL
40
100
-
20
Pokemon: 15
Retreating Pokémon take double damage before switching out.
20
Focus Energy
Pokemon: 15
NORMAL
STATUS
-
-
-
30
Pokemon: 15
User's critical hit rate is two levels higher until it leaves the field.
23
Venoshock
Pokemon: 15
POISON
SPECIAL
65
100
-
10
Pokemon: 15
If the target is poisoned, this move has double power.
26
Assurance
Pokemon: 15
DARK
PHYSICAL
60
100
-
10
Pokemon: 15
Double power if the target took damage this turn.
29
Toxic Spikes
Pokemon: 15
POISON
STATUS
-
-
-
20
Pokemon: 15
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
32
Pin Missile
Pokemon: 15
BUG
PHYSICAL
25
95
-
20
Pokemon: 15
Hits 2–5 times in one turn.
35
Poison Jab
Pokemon: 15
POISON
PHYSICAL
80
100
30
20
Pokemon: 15
Can poison the target.
38
Agility
Pokemon: 15
PSYCHIC
STATUS
-
-
-
30
Pokemon: 15
Raises the user's SPEED two stages.
41
Endeavor
Pokemon: 15
NORMAL
PHYSICAL
1
100
-
5
Pokemon: 15
Inflicts exactly enough damage to lower the target's HP to equal the user's.
44
Fell Stinger
Pokemon: 15
BUG
PHYSICAL
50
100
-
25
Pokemon: 15
Raises the user's ATK three stages if it KOs the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
Pokemon: 15
POISON
STATUS
-
90
-
10
Pokemon: 15
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Venoshock
Pokemon: 15
POISON
SPECIAL
65
100
-
10
Pokemon: 15
If the target is poisoned, this move has double power.
Hidden Power
Pokemon: 15
NORMAL
SPECIAL
60
100
-
15
Pokemon: 15
Power and type are determined by the user's IVs.
Sunny Day
Pokemon: 15
FIRE
STATUS
-
-
-
5
Pokemon: 15
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Hyper Beam
Pokemon: 15
NORMAL
SPECIAL
150
90
-
5
Pokemon: 15
The user can't attack or switch out the turn after this is used.
Protect
Pokemon: 15
NORMAL
STATUS
-
-
-
10
Pokemon: 15
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Frustration
Pokemon: 15
NORMAL
PHYSICAL
1
100
-
20
Pokemon: 15
Power increases with unhappiness up to 102.
Solar Beam
Pokemon: 15
GRASS
SPECIAL
120
100
-
10
Pokemon: 15
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Return
Pokemon: 15
NORMAL
PHYSICAL
1
100
-
20
Pokemon: 15
Power increases with happiness, up to a maximum of 102.
Brick Break
Pokemon: 15
FIGHTING
PHYSICAL
75
100
-
15
Pokemon: 15
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
Pokemon: 15
NORMAL
STATUS
-
-
-
15
Pokemon: 15
Raises the user's evasion one stage.
Sludge Bomb
Pokemon: 15
POISON
SPECIAL
90
100
30
10
Pokemon: 15
Can poison the target.
Aerial Ace
Pokemon: 15
FLYING
PHYSICAL
60
-
-
20
Pokemon: 15
Doesn't miss.
Facade
Pokemon: 15
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 15
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
Pokemon: 15
PSYCHIC
STATUS
-
-
-
10
Pokemon: 15
The user falls asleep and regains all of its HP.
Attract
Pokemon: 15
NORMAL
STATUS
-
100
-
15
Pokemon: 15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
Pokemon: 15
DARK
PHYSICAL
60
100
-
25
Pokemon: 15
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
Pokemon: 15
NORMAL
SPECIAL
60
100
-
15
Pokemon: 15
If Round has already been used this turn, this move's power is doubled.
False Swipe
Pokemon: 15
NORMAL
PHYSICAL
40
100
-
40
Pokemon: 15
Will not reduce the target's HP below 1.
Acrobatics
Pokemon: 15
FLYING
PHYSICAL
55
100
-
15
Pokemon: 15
If the user has no held item, this move has double power.
Payback
Pokemon: 15
DARK
PHYSICAL
50
100
-
10
Pokemon: 15
If the target uses a move or switches out this turn, this move has double power.
Giga Impact
Pokemon: 15
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 15
The user can't attack or switch out the turn after this is used.
Roost
Pokemon: 15
FLYING
STATUS
-
-
-
10
Pokemon: 15
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Swords Dance
Pokemon: 15
NORMAL
STATUS
-
-
-
10
Pokemon: 15
Raises the user's ATK two stages.
Struggle Bug
Pokemon: 15
BUG
SPECIAL
50
100
100
20
Pokemon: 15
Lowers the target's SP.ATK one stage.
X-Scissor
Pokemon: 15
BUG
PHYSICAL
80
100
-
15
Pokemon: 15
Inflicts regular damage.
Poison Jab
Pokemon: 15
POISON
PHYSICAL
80
100
30
20
Pokemon: 15
Can poison the target.
Swagger
Pokemon: 15
NORMAL
STATUS
-
85
-
15
Pokemon: 15
Raises the target's ATK two stages and then confuses it.
Sleep Talk
Pokemon: 15
NORMAL
STATUS
-
-
-
10
Pokemon: 15
Randomly use one of the user's other three moves. Fails if awake.
U-turn
Pokemon: 15
BUG
PHYSICAL
70
100
-
20
Pokemon: 15
Inflicts regular damage, then the user immediately switches out.
Substitute
Pokemon: 15
NORMAL
STATUS
-
-
-
10
Pokemon: 15
The user transfers 1/4 max HP into a doll that will take hits instead.
Quiver Dance
Pokemon: 15
BUG
STATUS
-
-
-
20
Pokemon: 15
Raises the user's SP.ATK, SP.DEF, and SPEED one stage each.
Defog
Pokemon: 15
FLYING
STATUS
-
-
-
15
Pokemon: 15
Lowers the target's evasion one stage. Clears away entry hazards.
Toxic Spikes
Pokemon: 15
POISON
STATUS
-
-
-
20
Pokemon: 15
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Brutal Swing
Pokemon: 15
DARK
PHYSICAL
60
100
-
20
Pokemon: 15
Inflicts regular damage.
Infestation
Pokemon: 15
BUG
SPECIAL
20
100
-
20
Pokemon: 15
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Throat Chop
Pokemon: 15
DARK
PHYSICAL
80
100
100
15
Pokemon: 15
Silences the target for two turns, preventing it from using any sound-based moves.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
Pokemon: 15
NORMAL
PHYSICAL
50
95
-
30
Pokemon: 15
Inflicts regular damage.
Flash
Pokemon: 15
NORMAL
STATUS
-
100
-
20
Pokemon: 15
Lowers the target's accuracy one stage.
Rock Smash
Pokemon: 15
FIGHTING
PHYSICAL
40
100
50
15
Pokemon: 15
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Iron Defense
Pokemon: 14
STEEL
STATUS
-
-
-
15
Pokemon: 14
Raises the user's DEF two stages.
Bug Bite
multiple sources
BUG
PHYSICAL
60
100
-
20
multiple sources
If the target is holding a berry, consume it and double this move's power.
Drill Run
Pokemon: 15
GROUND
PHYSICAL
80
95
-
10
Pokemon: 15
User's critical hit rate is one level higher when using this move.
Fury Cutter
Pokemon: 15
BUG
PHYSICAL
40
95
-
20
Pokemon: 15
Power doubles after every time this move is used up to 160.
Iron Defense
Pokemon: 14
STEEL
STATUS
-
-
-
15
Pokemon: 14
Raises the user's DEF two stages.
Ominous Wind
Pokemon: 15
GHOST
SPECIAL
60
100
10
5
Pokemon: 15
Can raise all of the user's stats one stage.
Roost
Pokemon: 15
FLYING
STATUS
-
-
-
10
Pokemon: 15
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Swift
Pokemon: 15
NORMAL
SPECIAL
60
-
-
20
Pokemon: 15
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Attack Order
multiple sources
BUG
PHYSICAL
90
100
-
15
multiple sources
User's critical hit rate is one level higher when using this move.
Defend Order
multiple sources
BUG
STATUS
-
-
-
10
multiple sources
Raises the user's DEF and SP.DEF one stage.
Heal Order
multiple sources
BUG
STATUS
-
-
-
10
multiple sources
Heals the user for half its max HP.
Powder
multiple sources
BUG
STATUS
-
100
-
20
multiple sources
If the target uses a Fire-type move this turn, prevent it and they lose 1/4th max HP. Has +1 move priority.

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