Infinite Dex
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Devolve Body to
Porygon
Evolve Head to
Porygon2
Evolve Body to
Porygon-Z
Devolve
Evolve
#137.233
Porygon/
Porygon2
thecasualdeviant
#233.137
Porygon2/
Porygon
toad900
Stats
X
71(-7)
HP
78(+7)
X
X
73(+7)
ATK
66(-7)
X
X
83(+7)
DEF
76(-7)
X
X
91(-7)
SP.ATK
SP.A
98(+7)
X
X
81(-7)
SP.DEF
SP.D
88(+7)
X
X
53(+7)
SPEED
SPD
46(-7)
X
X
452
TOTAL
TOT
452
X
Abilities
Regular
Trace:
Upon entering battle, copy a random foe's ability.
Download:
Upon entering battle, ATK rises one stage if the foe has less DEF than SP.DEF. Otherwise SP.ATK rises one stage.
Hidden
Analytic:
Moves have 1.3x power when attacking last.
Weaknesses
x2
x2
x1
x1
x0
x0
Species
#137
Porygon
+
Game Freak
#233
Porygon2
+
The Pokémon Company & xigzagoon
#275
Porygon-Z
+
Game Freak
Encounters
Classic Mode
PC
(gift)
, Celadon Game Corner
(gift)
Evolve Porygon
(Upgrade)
Evolve Porygon2
(Dubious Disc)
Remix Mode
PC
(gift)
, Celadon Game Corner
(gift)
, Celadon Sewers
Evolve Porygon
(Upgrade)
Evolve Porygon2
(Dubious Disc)
Level Up
Level
Lv.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
Pre Evo
Sharpen
-
-
-
30
Raises the user's ATK one stage.
1
Conversion
-
-
-
30
User's type changes to the type of the move in its first slot.
1
Conversion 2
-
-
-
30
The user changes its type to make itself resistant to the type of the ATK the opponent used last.
1
Defense Curl
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
1
Magic Coat
-
-
-
15
A barrier reflects back to the target moves like Leech Seed and moves that damage status. Has +4 move priority.
1
Sharpen
-
-
-
30
Raises the user's ATK one stage.
1
Tackle
40
100
-
35
Inflicts regular damage.
1
Zap Cannon
120
50
100
5
Paralyzes the target.
7
Psybeam
65
100
10
20
Can confuse the target.
12
Agility
-
-
-
30
Raises the user's SPEED two stages.
18
Recover
-
-
-
10
Heals the user for half its max HP.
23
Magnet Rise
-
-
-
10
For five turns, the user is immune to ground moves.
29
Signal Beam
75
100
10
15
Can confuse the target.
34
Recycle
-
-
-
10
User recovers the last item consumed by the user or a Pokémon.
40
Discharge
80
100
30
15
Can paralyze the target.
45
Lock-On
-
-
-
5
Guarantees the next move will hit the target.
50
Tri Attack
80
100
20
10
Can burn, freeze, or paralyze the target at random.
56
Magic Coat
-
-
-
15
A barrier reflects back to the target moves like Leech Seed and moves that damage status. Has +4 move priority.
62
Zap Cannon
120
50
100
5
Paralyzes the target.
67
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TMs
Tutor
Tut.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
TM03
Psyshock
80
100
-
10
Damage calculation uses the target's DEF.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM14
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM24
Thunderbolt
90
100
10
15
Can paralyze the target.
TM25
Thunder
110
70
30
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM57
Charge Beam
50
90
70
10
Can raise the user's SP.ATK one stage.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM92
Trick Room
-
-
-
5
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
TM97
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
TM104
Recover
-
-
-
10
Heals the user for half its max HP.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
HMs
Tutor
Tut.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
NPC Tutors
Tutor
Tut.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
Man
Gravity
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Scientist
Magnet Rise
-
-
-
10
For five turns, the user is immune to ground moves.
Man
Signal Beam
75
100
10
15
Can confuse the target.
Man
Swift
60
-
-
20
Doesn't miss.
Waiter
Wonder Room
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Accordion player
Zen Headbutt
80
90
20
15
Can make the target flinch.
Expert Tutor
Tutor
Tut.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
Expert Tutor
Speed Swap
-
-
-
10
Exchanges the original SPEED stats of the user and target.
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