#137.233
Porygon/Porygon2
137.233
NORMAL
#233.137
Porygon2/Porygon
233.137
NORMAL

X
71(-7)
HP
78(+7)
X
X
73(+7)
ATK
66(-7)
X
X
83(+7)
DEF
76(-7)
X
X
91(-7)
SP.ATKSP.A
98(+7)
X
X
81(-7)
SP.DEFSP.D
88(+7)
X
X
53(+7)
SPEEDSPD
46(-7)
X
X
452
TOTALTOT
452
X

Regular
Trace: Upon entering battle, copy a random foe's ability.
Download: Upon entering battle, ATK rises one stage if the foe has less DEF than SP.DEF. Otherwise SP.ATK rises one stage.
Hidden
Analytic: Moves have 1.3x power when attacking last.

x2
FIGHTING
x2
x1
BUGDARKDRAGONELECTRICFAIRYFIREFLYINGGRASSGROUNDICENORMALPOISONPSYCHICROCKSTEELWATER
x1
x0
GHOST
x0

#137
Porygon
137
NORMAL
UPGRADE
#233
Porygon2
233
NORMAL
DUBIOUSDISC
#275
Porygon-Z
275
NORMAL

Classic Mode
PC (gift), Celadon Game Corner (gift)
Pokemon: 137
Evolve Porygon (Upgrade)
Pokemon: 233
Evolve Porygon2 (Dubious Disc)
Pokemon: 275
Remix Mode
PC (gift), Celadon Game Corner (gift), Celadon Sewers
Pokemon: 137
Evolve Porygon (Upgrade)
Pokemon: 233
Evolve Porygon2 (Dubious Disc)
Pokemon: 275

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Sharpen
Pokemon: 137
NORMAL
STATUS
-
-
-
30
Pokemon: 137
Raises the user's ATK one stage.
1
Conversion
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
User's type changes to the type of the move in its first slot.
1
Conversion 2
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
The user changes its type to make itself resistant to the type of the ATK the opponent used last.
1
Defense Curl
Pokemon: 233
NORMAL
STATUS
-
-
-
40
Pokemon: 233
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
1
Magic Coat
Pokemon: 233
PSYCHIC
STATUS
-
-
-
15
Pokemon: 233
A barrier reflects back to the target moves like Leech Seed and moves that damage status. Has +4 move priority.
1
Sharpen
Pokemon: 137
NORMAL
STATUS
-
-
-
30
Pokemon: 137
Raises the user's ATK one stage.
1
Tackle
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
1
Zap Cannon
Pokemon: 233
ELECTRIC
SPECIAL
120
50
100
5
Pokemon: 233
Paralyzes the target.
7
Psybeam
multiple sources
PSYCHIC
SPECIAL
65
100
10
20
multiple sources
Can confuse the target.
12
Agility
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
Raises the user's SPEED two stages.
18
Recover
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Heals the user for half its max HP.
23
Magnet Rise
multiple sources
ELECTRIC
STATUS
-
-
-
10
multiple sources
For five turns, the user is immune to ground moves.
29
Signal Beam
multiple sources
BUG
SPECIAL
75
100
10
15
multiple sources
Can confuse the target.
34
Recycle
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
User recovers the last item consumed by the user or a Pokémon.
40
Discharge
multiple sources
ELECTRIC
SPECIAL
80
100
30
15
multiple sources
Can paralyze the target.
45
Lock-On
multiple sources
NORMAL
STATUS
-
-
-
5
multiple sources
Guarantees the next move will hit the target.
50
Tri Attack
multiple sources
NORMAL
SPECIAL
80
100
20
10
multiple sources
Can burn, freeze, or paralyze the target at random.
56
Magic Coat
multiple sources
PSYCHIC
STATUS
-
-
-
15
multiple sources
A barrier reflects back to the target moves like Leech Seed and moves that damage status. Has +4 move priority.
62
Zap Cannon
multiple sources
ELECTRIC
SPECIAL
120
50
100
5
multiple sources
Paralyzes the target.
67
Hyper Beam
Pokemon: 233
NORMAL
SPECIAL
150
90
-
5
Pokemon: 233
The user can't attack or switch out the turn after this is used.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psyshock
multiple sources
PSYCHIC
SPECIAL
80
100
-
10
multiple sources
Damage calculation uses the target's DEF.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Ice Beam
multiple sources
ICE
SPECIAL
90
100
10
10
multiple sources
Can freeze the target.
Blizzard
multiple sources
ICE
SPECIAL
110
70
10
5
multiple sources
Can freeze the target. Doesn't miss during hail.
Hyper Beam
multiple sources
NORMAL
SPECIAL
150
90
-
5
multiple sources
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
multiple sources
PSYCHIC
STATUS
-
-
-
15
multiple sources
For three turns, all non-KO moves hit the target.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
multiple sources
GRASS
SPECIAL
120
100
-
10
multiple sources
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Thunderbolt
multiple sources
ELECTRIC
SPECIAL
90
100
10
15
multiple sources
Can paralyze the target.
Thunder
multiple sources
ELECTRIC
SPECIAL
110
70
30
10
multiple sources
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Psychic
multiple sources
PSYCHIC
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Shadow Ball
multiple sources
GHOST
SPECIAL
80
100
20
15
multiple sources
Can lower the target's SP.DEF one stage.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Aerial Ace
multiple sources
FLYING
PHYSICAL
60
-
-
20
multiple sources
Doesn't miss.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Ally Switch
multiple sources
PSYCHIC
STATUS
-
-
-
15
multiple sources
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Charge Beam
multiple sources
ELECTRIC
SPECIAL
50
90
70
10
multiple sources
Can raise the user's SP.ATK one stage.
Giga Impact
multiple sources
NORMAL
PHYSICAL
150
90
-
5
multiple sources
The user can't attack or switch out the turn after this is used.
Thunder Wave
multiple sources
ELECTRIC
STATUS
-
90
-
20
multiple sources
Paralyzes the target.
Psych Up
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Copies the target's stat changes.
Dream Eater
multiple sources
PSYCHIC
SPECIAL
100
100
-
15
multiple sources
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Trick Room
multiple sources
PSYCHIC
STATUS
-
-
-
5
multiple sources
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Nasty Plot
multiple sources
DARK
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK two stages.
Recover
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Heals the user for half its max HP.
Shock Wave
multiple sources
ELECTRIC
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Teleport
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Gravity
multiple sources
PSYCHIC
STATUS
-
-
-
5
multiple sources
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Magnet Rise
multiple sources
ELECTRIC
STATUS
-
-
-
10
multiple sources
For five turns, the user is immune to ground moves.
Signal Beam
multiple sources
BUG
SPECIAL
75
100
10
15
multiple sources
Can confuse the target.
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Wonder Room
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Zen Headbutt
multiple sources
PSYCHIC
PHYSICAL
80
90
20
15
multiple sources
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Speed Swap
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
Exchanges the original SPEED stats of the user and target.

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