#126.267
Magmar/Electivire
126.267New!
fireelectric
#267.126
Electivire/Magmar
267.126New!
electricfire

68(-3)
HP
71(+3)
113(+9)
ATK
104(-9)
63(+3)
DEF
60(-3)
98(+2)
SP.ATK
96(-2)
85
SP.DEF
85
94(+1)
SPEED
93(-1)
521(+12)
TOTAL
509(-12)

Regular
Flame Body: On contact, the attacker has a 30% chance to be burned. Halves egg hatching time.
Motor Drive: Absorbs Electric-type moves for a SPEED stage.
Hidden
Vital Spirit: Cannot be asleep and Rest fails.

x4
ground
x4
x2
rockwater
x2
x1
darkdragonfightingghostnormalpoisonpsychic
x1
x1/2
bugelectricfairyfireflyinggrassice
x1/2
x1/4
steel
x1/4

#240
Magby
240
fire
Lv.21
#126
Magmar
126
fire
MAGMARIZER
or Lv.50
#268
Magmortar
268
fire
#239
Elekid
239
electric
Lv.21
#125
Electabuzz
125
electric
ELECTIRIZER
or Lv.50
#267
Electivire
267
electric

Classic Mode
Kanto Daycare (gift)
Pokemon: 240
Pokémon Mansion (static), Burned Tower, Mt. Ember, Evolve Magby (Lv21)
Pokemon: 126
Evolve Magmar (Lv50 or Magmarizer)
Pokemon: 268
Kanto Daycare (gift), Celadon City (trade)
Pokemon: 239
Power Plant (static), Power Plant, Evolve Elekid (Lv21)
Pokemon: 125
Evolve Electabuzz (Lv50 or Electirizer)
Pokemon: 267
Remix Mode
Kanto Daycare (gift), Route 3, Viridian River
Pokemon: 240
Pokémon Mansion (static), Route 36, Mt. Ember, Evolve Magby (Lv21)
Pokemon: 126
Evolve Magmar (Lv50 or Magmarizer)
Pokemon: 268
Kanto Daycare (gift), Celadon City (trade), Route 3, Power Plant, Viridian River
Pokemon: 239
Power Plant (static), Route 36, Evolve Elekid (Lv21)
Pokemon: 125
Evolve Electabuzz (Lv50 or Electirizer)
Pokemon: 267

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#126
#267
1
Electric Terrain
electric
status
-
-
-
10
For five turns, prevents all Pokémon on the ground from sleeping and strengthens Electric moves by 1.5x power.
-
Pokemon: 267
1
Ember
fire
special
40
100
10%
25
Can burn the target.
Pokemon: 126
-
1
Fire Punch
fire
physical
75
100
10%
15
Can burn the target.
-
Pokemon: 267
1
Ion Deluge
electric
status
-
-
-
25
All Normal-type moves become Electric-type moves for the rest of the turn. Has +1 move priority.
-
Pokemon: 267
1
Leer
normal
status
-
100
-
30
Lowers the target's DEF one stage.
Pokemon: 126
Pokemon: 267
1
Low Kick
fighting
physical
1
100
-
20
Power increases with the target's weight in kilograms, to a maximum of 120.
-
Pokemon: 267
1
Quick Attack
normal
physical
40
100
-
30
Has +1 move priority.
-
Pokemon: 267
1
Smog
poison
special
30
70
40%
20
Can poison the target.
Pokemon: 126
-
1
Thunder­shock
electric
special
40
100
10%
30
Can paralyze the target.
-
Pokemon: 267
5
Ember
fire
special
40
100
10%
25
Can burn the target.
Pokemon: 126
-
5
Thunder­shock
electric
special
40
100
10%
30
Can paralyze the target.
-
Pokemon: 267
8
Low Kick
fighting
physical
1
100
-
20
Power increases with the target's weight in kilograms, to a maximum of 120.
-
Pokemon: 267
8
Smoke­screen
normal
status
-
100
-
20
Lowers the target's accuracy one stage.
Pokemon: 126
-
12
Feint Attack
dark
physical
60
-
-
20
Doesn't miss.
Pokemon: 126
-
12
Swift
normal
special
60
-
-
20
Doesn't miss.
-
Pokemon: 267
15
Fire Spin
fire
special
35
85
-
15
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Pokemon: 126
-
15
Shock Wave
electric
special
60
-
-
20
Doesn't miss.
-
Pokemon: 267
19
Clear Smog
poison
special
50
-
-
15
All of the target's stat modifiers are reset to zero.
Pokemon: 126
-
19
Thunder Wave
electric
status
-
90
-
20
Paralyzes the target.
-
Pokemon: 267
22
Electro Ball
electric
special
1
100
-
10
Hits harder the faster the user is to the target, to a maximum power of 150.
-
Pokemon: 267
22
Flame Burst
fire
special
70
100
-
15
Pokémon adjacent to the target lose 1/16th max HP.
Pokemon: 126
-
26
Confuse Ray
ghost
status
-
100
-
10
Confuses the target.
Pokemon: 126
-
26
Light Screen
psychic
status
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
-
Pokemon: 267
29
Fire Punch
fire
physical
75
100
10%
15
Can burn the target.
Pokemon: 126
-
29
Thunder Punch
electric
physical
75
100
10%
15
Can paralyze the target.
-
Pokemon: 267
36
Dis­charge
electric
special
80
100
30%
15
Can paralyze the target.
-
Pokemon: 267
36
Lava Plume
fire
special
80
100
30%
15
Can burn the target.
Pokemon: 126
-
42
Screech
normal
status
-
85
-
40
Lowers the target's DEF two stages.
-
Pokemon: 267
42
Sunny Day
fire
status
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Pokemon: 126
-
49
Flame­thrower
fire
special
90
100
10%
15
Can burn the target.
Pokemon: 126
-
49
Thunder­bolt
electric
special
90
100
10%
15
Can paralyze the target.
-
Pokemon: 267
55
Fire Blast
fire
special
110
85
10%
5
Can burn the target.
Pokemon: 126
-
55
Thunder
electric
special
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
-
Pokemon: 267
62
Giga Impact
normal
physical
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
Pokemon: 267
65
Electric Terrain
electric
status
-
-
-
10
For five turns, prevents all Pokémon on the ground from sleeping and strengthens Electric moves by 1.5x power.
-
Pokemon: 267

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#126
#267
Stre­ngth
normal
physical
80
100
-
15
Inflicts regular damage.
Pokemon: 126
Pokemon: 267
Tele­port
psychic
status
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
Pokemon: 126
Prev Evo
Flash
normal
status
-
100
-
20
Lowers the target's accuracy one stage.
-
Pokemon: 267
Rock Climb
normal
physical
90
85
20%
20
Can confuse the target.
Pokemon: 126
Pokemon: 267
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Pokemon: 126
Pokemon: 267
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
Pokemon: 126
Pokemon: 267
Sunny Day
fire
status
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Pokemon: 126
-
Taunt
dark
status
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
-
Pokemon: 267
Hyper Beam
normal
special
150
90
-
5
The user can't attack or switch out the turn after this is used.
Pokemon: 126
Pokemon: 267
Light Screen
psychic
status
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
-
Pokemon: 267
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Pokemon: 126
Pokemon: 267
Rain Dance
water
status
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
-
Pokemon: 267
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
Pokemon: 126
Pokemon: 267
Thunder­bolt
electric
special
90
100
10%
15
Can paralyze the target.
-
Pokemon: 267
Thunder
electric
special
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
-
Pokemon: 267
Earth­quake
ground
physical
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
-
Pokemon: 267
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
Pokemon: 126
Pokemon: 267
Dig
ground
physical
80
100
-
10
User digs underground for one turn and hits on the second turn.
-
Pokemon: 267
Psychic
psychic
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
Pokemon: 126
Pokemon: 267
Brick Break
fighting
physical
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
Pokemon: 126
Pokemon: 267
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Pokemon: 126
Pokemon: 267
Flame­thrower
fire
special
90
100
10%
15
Can burn the target.
Pokemon: 126
Pokemon: 267
Fire Blast
fire
special
110
85
10%
5
Can burn the target.
Pokemon: 126
-
Rock Tomb
rock
physical
60
95
100%
15
Lowers the target's SPEED one stage.
-
Pokemon: 267
Torment
dark
status
-
100
-
15
Prevents the target from using the same move twice in a row.
-
Pokemon: 267
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Pokemon: 126
Pokemon: 267
Flame Charge
fire
physical
50
100
100%
20
Raises the user's SPEED one stage.
Pokemon: 126
-
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
Pokemon: 126
Pokemon: 267
Attract
normal
status
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Pokemon: 126
Pokemon: 267
Thief
dark
physical
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Pokemon: 126
Pokemon: 267
Low Sweep
fighting
physical
65
100
100%
20
Lowers the target's SPEED one stage.
Pokemon: 126
Pokemon: 267
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
Pokemon: 126
Pokemon: 267
Over­heat
fire
special
130
90
-
5
Lowers the user's SP.ATK two stages.
Pokemon: 126
-
Focus Blast
fighting
special
120
70
10%
5
Can lower the target's SP.DEF one stage.
Pokemon: 126
Pokemon: 267
Fling
dark
physical
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
Pokemon: 126
Pokemon: 267
Charge Beam
electric
special
50
90
70%
10
Can raise the user's SP.ATK one stage.
-
Pokemon: 267
Incinerate
fire
special
60
100
-
15
Destroys any berry the target is holding.
Pokemon: 126
-
Will-O-Wisp
fire
status
-
85
-
15
Burns the target.
Pokemon: 126
-
Giga Impact
normal
physical
150
90
-
5
The user can't attack or switch out the turn after this is used.
Pokemon: 126
Pokemon: 267
Volt Switch
electric
special
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
-
Pokemon: 267
Thunder Wave
electric
status
-
90
-
20
Paralyzes the target.
-
Pokemon: 267
Bull­doze
ground
physical
60
100
100%
20
Lowers the target's SPEED one stage.
-
Pokemon: 267
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
Pokemon: 126
Pokemon: 267
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Pokemon: 126
Pokemon: 267
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
Pokemon: 126
Pokemon: 267
Wild Charge
electric
physical
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
-
Pokemon: 267
Rock Smash
fighting
physical
40
100
50%
15
Can lower the target's DEF one stage.
Pokemon: 126
Pokemon: 267
Focus Punch
fighting
physical
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Pokemon: 126
Pokemon: 267
Power-Up Punch
fighting
physical
40
100
100%
20
Raises the user's ATK one stage.
Pokemon: 126
Pokemon: 267
Shock Wave
electric
special
60
-
-
20
Doesn't miss.
-
Pokemon: 267
Stomping Tantrum
ground
physical
75
100
-
10
Power is doubled if the user's last move failed for any reason.
-
Pokemon: 267

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#126
#267
Fire Punch
fire
physical
75
100
10%
15
Can burn the target.
Pokemon: 126
Pokemon: 267
Ice Punch
ice
physical
75
100
10%
15
Can freeze the target.
-
Pokemon: 267
Iron Tail
steel
physical
100
75
30%
15
Can lower the target's DEF one stage.
Pokemon: 126
Pokemon: 267
Magnet Rise
electric
status
-
-
-
10
For five turns, the user is immune to ground moves.
-
Pokemon: 267
Mega Kick
normal
physical
120
75
-
5
Inflicts regular damage.
Pokemon: 126
Pokemon: 267
Mud-slap
ground
special
20
100
100%
10
Lowers the target's accuracy one stage.
Pokemon: 126
Pokemon: 267
Signal Beam
bug
special
75
100
10%
15
Can confuse the target.
-
Pokemon: 267
Swift
normal
special
60
-
-
20
Doesn't miss.
-
Pokemon: 267
Thunder Punch
electric
physical
75
100
10%
15
Can paralyze the target.
Pokemon: 126
Pokemon: 267

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#126.267
#267.126
dark
physical
85
100
-
10
Damage calculation ignores the target's stat modifiers, including evasion.
Magmar/Electivire can learn.
Electivire/Magmar can learn.
Head: 126Body: 267
Head: 267Body: 126
electric
status
-
-
-
20
If moving before the target, its chosen move this turn becomes Electric-type.
Magmar/Electivire can learn.
Electivire/Magmar can learn.
Head: 126Body: 267
Head: 267Body: 126
fire
special
100
75
-
5
For the next 2–5 turns, the target cannot leave the field and loses 1/8th max HP each turn.
Magmar/Electivire can learn.
Electivire/Magmar can learn.
Head: 126Body: 267
Head: 267Body: 126
electric
special
65
100
-
20
Heals the user for half the total damage dealt to all targets.
Magmar/Electivire can learn.
Electivire/Magmar can learn.
Head: 126Body: 267
Head: 267Body: 126
electric
physical
100
100
-
15
The target's normal type moves become Electric-type.
Magmar/Electivire can learn.
Electivire/Magmar can learn.
Head: 126Body: 267
Head: 267Body: 126

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#126
#267
Barrier
psychic
status
-
-
-
20
Raises the user's DEF two stages.
Pokemon: 126
Pokemon: 267
Belly Drum
normal
status
-
-
-
10
User pays half its max HP to maximize its ATK stat.
Pokemon: 126
-
Cross Chop
fighting
physical
100
80
-
5
User's critical hit rate is one level higher when using this move.
Pokemon: 126
Pokemon: 267
Dynamic Punch
fighting
physical
100
50
100%
5
Confuses the target.
Pokemon: 126
Pokemon: 267
Feint
normal
physical
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
-
Pokemon: 267
Fire Punch
fire
physical
75
100
10%
15
Can burn the target.
-
Pokemon: 267
Flare Blitz
fire
physical
120
100
10%
15
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
Pokemon: 126
-
Focus Energy
normal
status
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
Pokemon: 126
-
Focus Punch
fighting
physical
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
-
Pokemon: 267
Hammer Arm
fighting
physical
100
90
-
10
Lowers the user's SPEED one stage.
-
Pokemon: 267
Ice Punch
ice
physical
75
100
10%
15
Can freeze the target.
-
Pokemon: 267
Iron Tail
steel
physical
100
75
30%
15
Can lower the target's DEF one stage.
Pokemon: 126
-
Karate Chop
fighting
physical
50
100
-
25
User's critical hit rate is one level higher when using this move.
Pokemon: 126
Pokemon: 267
Mach Punch
fighting
physical
40
100
-
30
Has +1 move priority.
Pokemon: 126
-
Meditate
psychic
status
-
-
-
40
Raises the user's ATK one stage.
-
Pokemon: 267
Mega Punch
normal
physical
80
85
-
20
Inflicts regular damage.
Pokemon: 126
-
Rolling Kick
fighting
physical
60
85
30%
15
Can make the target flinch.
-
Pokemon: 267
Screech
normal
status
-
85
-
40
Lowers the target's DEF two stages.
Pokemon: 126
-
Thunder Punch
electric
physical
75
100
10%
15
Can paralyze the target.
Pokemon: 126
-
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