Flame Body: On contact, the attacker has a 30% chance to be burned. Halves egg hatching time.
Motor Drive: Absorbs Electric-type moves for a SPEED stage.
Hidden
Vital Spirit: Cannot be asleep and Rest fails.
x4
x4
x2
x2
x1
x1
x1/2
x1/2
x1/4
x1/4
#240
Magby
6
Pokémon TCG & toadettexmushina
Lv.21
#126
Magmar
+
Game Freak & willowmcplier
or
Lv.50
#268
Magmortar
7
organical.mechanical
#239
Elekid
7
Game Freak
Lv.21
#125
Electabuzz
8
Game Freak
or
Lv.50
#267
Electivire
+
kingofthe_x_roads
Classic Mode
Kanto Daycare (gift)
Pokémon Mansion (static), Burned Tower, Mt. Ember, Evolve Magby (Lv21)
Evolve Magmar (Lv50 or Magmarizer)
Kanto Daycare (gift), Celadon City (trade)
Power Plant (static), Power Plant, Evolve Elekid (Lv21)
Evolve Electabuzz (Lv50 or Electirizer)
Remix Mode
Kanto Daycare (gift), Route 3, Viridian River
Pokémon Mansion (static), Route 36, Mt. Ember, Evolve Magby (Lv21)
Evolve Magmar (Lv50 or Magmarizer)
Kanto Daycare (gift), Celadon City (trade), Route 3, Power Plant, Viridian River
Power Plant (static), Route 36, Evolve Elekid (Lv21)
Evolve Electabuzz (Lv50 or Electirizer)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#126
#267
1
Electric Terrain
-
-
-
10
For five turns, prevents all Pokémon on the ground from sleeping and strengthens Electric moves by 1.5x power.
-
1
Ember
40
100
10%
25
Can burn the target.
-
1
Fire Punch
75
100
10%
15
Can burn the target.
-
1
Ion Deluge
-
-
-
25
All Normal-type moves become Electric-type moves for the rest of the turn. Has +1 move priority.
-
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
1
Low Kick
1
100
-
20
Power increases with the target's weight in kilograms, to a maximum of 120.
-
1
Quick Attack
40
100
-
30
Has +1 move priority.
-
1
Smog
30
70
40%
20
Can poison the target.
-
1
Thundershock
40
100
10%
30
Can paralyze the target.
-
5
Ember
40
100
10%
25
Can burn the target.
-
5
Thundershock
40
100
10%
30
Can paralyze the target.
-
8
Low Kick
1
100
-
20
Power increases with the target's weight in kilograms, to a maximum of 120.
-
8
Smokescreen
-
100
-
20
Lowers the target's accuracy one stage.
-
12
Feint Attack
60
-
-
20
Doesn't miss.
-
12
Swift
60
-
-
20
Doesn't miss.
-
15
Fire Spin
35
85
-
15
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
-
15
Shock Wave
60
-
-
20
Doesn't miss.
-
19
Clear Smog
50
-
-
15
All of the target's stat modifiers are reset to zero.
-
19
Thunder Wave
-
90
-
20
Paralyzes the target.
-
22
Electro Ball
1
100
-
10
Hits harder the faster the user is to the target, to a maximum power of 150.
-
22
Flame Burst
70
100
-
15
Pokémon adjacent to the target lose 1/16th max HP.
-
26
Confuse Ray
-
100
-
10
Confuses the target.
-
26
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
-
29
Fire Punch
75
100
10%
15
Can burn the target.
-
29
Thunder Punch
75
100
10%
15
Can paralyze the target.
-
36
Discharge
80
100
30%
15
Can paralyze the target.
-
36
Lava Plume
80
100
30%
15
Can burn the target.
-
42
Screech
-
85
-
40
Lowers the target's DEF two stages.
-
42
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
-
49
Flamethrower
90
100
10%
15
Can burn the target.
-
49
Thunderbolt
90
100
10%
15
Can paralyze the target.
-
55
Fire Blast
110
85
10%
5
Can burn the target.
-
55
Thunder
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
-
62
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
65
Electric Terrain
-
-
-
10
For five turns, prevents all Pokémon on the ground from sleeping and strengthens Electric moves by 1.5x power.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#126
#267
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
Electivire previous evolution only.
Prev Evo
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
-
HM10
Rock Climb
90
85
20%
20
Can confuse the target.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
-
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
-
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
-
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
-
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM24
Thunderbolt
90
100
10%
15
Can paralyze the target.
-
TM25
Thunder
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
-
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
-
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
-
TM29
Psychic
90
100
10%
10
Can lower the target's SP.DEF one stage.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10%
15
Can burn the target.
TM38
Fire Blast
110
85
10%
5
Can burn the target.
-
TM39
Rock Tomb
60
95
100%
15
Lowers the target's SPEED one stage.
-
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
-
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM43
Flame Charge
50
100
100%
20
Raises the user's SPEED one stage.
-
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM47
Low Sweep
65
100
100%
20
Lowers the target's SPEED one stage.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM50
Overheat
130
90
-
5
Lowers the user's SP.ATK two stages.
-
TM52
Focus Blast
120
70
10%
5
Can lower the target's SP.DEF one stage.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM57
Charge Beam
50
90
70%
10
Can raise the user's SP.ATK one stage.
-
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
-
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
-
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM72
Volt Switch
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
-
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
-
TM78
Bulldoze
60
100
100%
20
Lowers the target's SPEED one stage.
-
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM93
Wild Charge
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
-
TM94
Rock Smash
40
100
50%
15
Can lower the target's DEF one stage.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100%
20
Raises the user's ATK one stage.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
-
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#126
#267
Celadon CityCeladon
Fire Punch
75
100
10%
15
Can burn the target.
Celadon CityCeladon
Ice Punch
75
100
10%
15
Can freeze the target.
-
Route 10Route 10
Iron Tail
100
75
30%
15
Can lower the target's DEF one stage.
GoldenrodGoldenrod
Magnet Rise
-
-
-
10
For five turns, the user is immune to ground moves.
-
Route 32Route 32
Mega Kick
120
75
-
5
Inflicts regular damage.
Pewter CityPewter
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
Fuchsia CityFuchsia
Signal Beam
75
100
10%
15
Can confuse the target.
-
Vermillion CityVermillion
Swift
60
-
-
20
Doesn't miss.
-
Celadon CityCeladon
Thunder Punch
75
100
10%
15
Can paralyze the target.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#126.267
#267.126
Darkest Lariat
85
100
-
10
Damage calculation ignores the target's stat modifiers, including evasion.
Magmar/Electivire can learn.
Electivire/Magmar can learn.
Electrify
-
-
-
20
If moving before the target, its chosen move this turn becomes Electric-type.
Magmar/Electivire can learn.
Electivire/Magmar can learn.
Magma Storm
100
75
-
5
For the next 2–5 turns, the target cannot leave the field and loses 1/8th max HP each turn.
Magmar/Electivire can learn.
Electivire/Magmar can learn.
Parabolic Charge
65
100
-
20
Heals the user for half the total damage dealt to all targets.
Magmar/Electivire can learn.
Electivire/Magmar can learn.
Plasma Fists
100
100
-
15
The target's normal type moves become Electric-type.
Magmar/Electivire can learn.
Electivire/Magmar can learn.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#126
#267
Barrier
-
-
-
20
Raises the user's DEF two stages.
Belly Drum
-
-
-
10
User pays half its max HP to maximize its ATK stat.
-
Cross Chop
100
80
-
5
User's critical hit rate is one level higher when using this move.
Dynamic Punch
100
50
100%
5
Confuses the target.
Feint
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
-
Fire Punch
75
100
10%
15
Can burn the target.
-
Flare Blitz
120
100
10%
15
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
-
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
-
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
-
Hammer Arm
100
90
-
10
Lowers the user's SPEED one stage.
-
Ice Punch
75
100
10%
15
Can freeze the target.
-
Iron Tail
100
75
30%
15
Can lower the target's DEF one stage.
-
Karate Chop
50
100
-
25
User's critical hit rate is one level higher when using this move.