Forewarn: Upon entering battle, reveal the highest power move any foe knows.
Hidden
Dry Skin: In sunny weather, lose 1/8th max HP each turn. In rain, restore 1/8th max HP each turn. Takes 1.25x damage from Fire-type moves and absorbs Water-type moves to restore 1/4th max HP.
Hydration: Major status problems are healed in the rain.
Uses the last move that was used successfully by any Pokémon, including the user.
Pre Evo
Lucky Chant
-
-
-
30
For five turns, opposing Pokémon cannot score critical hits.
Pre Evo
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
Pre Evo
Sing
-
55
-
15
Puts the target to sleep.
Pre Evo
Sweet Kiss
-
75
-
10
Confuses the target.
1
Draining Kiss
50
100
-
10
Heals the user 75% of the damage dealt to the target.
1
Lick
30
100
30
30
Can paralyze the target.
1
Lovely Kiss
-
75
-
10
Puts the target to sleep.
1
Perish Song
-
-
-
5
Every Pokémon on the field will faint in 3 turns.
1
Pound
40
100
-
35
Inflicts regular damage.
1
Powder Snow
40
100
10
25
Can freeze the target.
5
Lick
30
100
30
30
Can paralyze the target.
8
Lovely Kiss
-
75
-
10
Puts the target to sleep.
8
Sweet Kiss
-
75
-
10
Confuses the target.
11
Powder Snow
40
100
10
25
Can freeze the target.
15
Confusion
50
100
10
25
Can confuse the target.
15
Double Slap
15
85
-
10
Hits 2–5 times in one turn.
18
Ice Punch
75
100
10
15
Can freeze the target.
18
Sing
-
55
-
15
Puts the target to sleep.
21
Heart Stamp
60
100
30
25
Can make the target flinch.
25
Mean Look
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
28
Fake Tears
-
100
-
20
Lowers the target's SP.DEF two stages.
31
Lucky Chant
-
-
-
30
For five turns, opposing Pokémon cannot score critical hits.
33
Wake-Up Slap
70
100
-
10
Has double power against a target that is sleeping, then wakes them up.
35
Avalanche
60
100
-
10
If the target damaged the user this turn, this move has double power. Has -4 move priority.
38
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
39
Avalanche
60
100
-
10
If the target damaged the user this turn, this move has double power. Has -4 move priority.
41
Copycat
-
-
-
20
Uses the last move that was used successfully by any Pokémon, including the user.
44
Body Slam
85
100
30
15
Can paralyze the target.
45
Perish Song
-
-
-
5
Every Pokémon on the field will faint in 3 turns.
48
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
49
Wring Out
1
100
-
5
Power increase the more HP the foe has up to 121.
55
Perish Song
-
-
-
5
Every Pokémon on the field will faint in 3 turns.
60
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM03
Psyshock
80
100
-
10
Damage calculation uses the target's DEF.
TM04
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM14
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM33
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM52
Focus Blast
120
70
10
5
Can lower the target's SP.DEF one stage.
TM53
Energy Ball
90
100
10
10
Can lower the target's SP.DEF one stage.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM79
Frost Breath
60
90
-
10
Always scores a critical hit.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM92
Trick Room
-
-
-
5
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
TM96
Moonblast
95
100
30
15
Can lower the target's SP.ATK one stage.
TM97
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
TM99
Quiver Dance
-
-
-
20
Raises the user's SP.ATK, SP.DEF, and SPEED one stage each.
TM106
Draining Kiss
50
100
-
10
Heals the user 75% of the damage dealt to the target.
TM110
Aurora Veil
-
-
-
20
For five turns, physical and special moves deal 1/2 damage to friendly Pokémon. Must be hailing.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fighter
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
Guitarist
Hyper Voice
90
100
-
10
Inflicts regular damage.
Karate
Ice Punch
75
100
10
15
Can freeze the target.
Female Ace Trainer "Korrina"
Mega Kick
120
75
-
5
Inflicts regular damage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Host
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
Man
Signal Beam
75
100
10
15
Can confuse the target.
Waiter
Wonder Room
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Accordion player
Zen Headbutt
80
90
20
15
Can make the target flinch.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Psychic Terrain
-
-
-
10
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Captivate
-
100
-
20
Lowers the opposite gendered target's SP.ATK two stages.
Fake Out
40
100
100
10
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Ice Punch
75
100
10
15
Can freeze the target.
Meditate
-
-
-
40
Raises the user's ATK one stage.
Miracle Eye
-
-
-
40
Resets the target's evasion to normal.
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
Wake-Up Slap
70
100
-
10
Has double power against a target that is sleeping, then wakes them up.
Wish
-
-
-
10
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.
Captivate
-
100
-
20
Lowers the opposite gendered target's SP.ATK two stages.
Fake Out
40
100
100
10
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Ice Punch
75
100
10
15
Can freeze the target.
Meditate
-
-
-
40
Raises the user's ATK one stage.
Miracle Eye
-
-
-
40
Resets the target's evasion to normal.
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
Wake-Up Slap
70
100
-
10
Has double power against a target that is sleeping, then wakes them up.
Wish
-
-
-
10
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.