#124.222
Jynx/Corsola
124.222new sprite
ICEROCK
#222.124
Corsola/Jynx
222.124
WATERPSYCHIC

X
61(+3)
HP
58(-3)
X
X
53(+2)
ATK
51(-2)
X
X
68(+17)
DEF
51(-17)
X
X
98(+17)
SP.ATKSP.A
81(-17)
X
X
91(+3)
SP.DEFSP.D
88(-3)
X
X
55(-20)
SPEEDSPD
75(+20)
X
X
426(+22)
TOTALTOT
404(-22)
X

Regular
Oblivious: Immune to Infatuation and Taunt.
Natural Cure: Status effect is healed upon switching out.
Hustle: Physical moves deal 1.5x damage but have 0.8x accuracy.
Forewarn: Upon entering battle, reveal the highest power move any foe knows.
Hidden
Dry Skin: In sunny weather, lose 1/8th max HP each turn. In rain, restore 1/8th max HP each turn. Takes 1.25x damage from Fire-type moves and absorbs Water-type moves to restore 1/4th max HP.
Regenerator: On switch out, restore 1/3rd max HP.

x4
FIGHTINGSTEEL
-
x4
x2
GRASSGROUNDROCKWATER
BUGDARKELECTRICGHOSTGRASS
x2
x1
BUGDARKDRAGONELECTRICFAIRYFIREGHOSTPSYCHIC
DRAGONFAIRYFLYINGGROUNDNORMALPOISONROCK
x1
x1/2
FLYINGICENORMALPOISON
FIGHTINGFIREICEPSYCHICSTEELWATER
x1/2

#238
Smoochum
238
ICEPSYCHIC
Lv.21
#124
Jynx
124
ICEPSYCHIC
#222
Corsola
222
WATERROCK

Classic Mode
Kanto Daycare (gift), Pinkan Island
Pokemon: 238
Seafoam Islands (static), Seafoam Islands, Evolve Smoochum (Lv21)
Pokemon: 124
Boon Island, Brine Road, Chrono Island, Kin Island, Kindle Road, Knot Island, Pinkan Island, Resort Gorgeous, Submerged Temple, Water Labyrinth
Pokemon: 222
Remix Mode
Kanto Daycare (gift), Route 3
Pokemon: 238
Seafoam Islands (static), Seafoam Islands, Evolve Smoochum (Lv21)
Pokemon: 124
Route 12, 15, 21, Boon Island, Brine Road, Chrono Island, Cinnabar Island, Kin Island, Kindle Road, Knot Island, Rock Tunnel, Seafoam Islands, Submerged Temple, Vermillion City, Water Labyrinth
Pokemon: 222

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Confusion
Pokemon: 238
PSYCHIC
SPECIAL
50
100
10
25
Pokemon: 238
Can confuse the target.
Pre Evo
Copycat
Pokemon: 238
NORMAL
STATUS
-
-
-
20
Pokemon: 238
Uses the last move that was used successfully by any Pokémon, including the user.
Pre Evo
Lucky Chant
Pokemon: 238
NORMAL
STATUS
-
-
-
30
Pokemon: 238
For five turns, opposing Pokémon cannot score critical hits.
Pre Evo
Psychic
Pokemon: 238
PSYCHIC
SPECIAL
90
100
10
10
Pokemon: 238
Can lower the target's SP.DEF one stage.
Pre Evo
Sing
Pokemon: 238
NORMAL
STATUS
-
55
-
15
Pokemon: 238
Puts the target to sleep.
Pre Evo
Sweet Kiss
Pokemon: 238
FAIRY
STATUS
-
75
-
10
Pokemon: 238
Confuses the target.
1
Draining Kiss
Pokemon: 124
FAIRY
SPECIAL
50
100
-
10
Pokemon: 124
Heals the user 75% of the damage dealt to the target.
1
Harden
Pokemon: 222
NORMAL
STATUS
-
-
-
30
Pokemon: 222
Raises the user's DEF one stage.
1
Lick
Pokemon: 124
GHOST
PHYSICAL
30
100
30
30
Pokemon: 124
Can paralyze the target.
1
Lovely Kiss
Pokemon: 124
NORMAL
STATUS
-
75
-
10
Pokemon: 124
Puts the target to sleep.
1
Perish Song
Pokemon: 124
NORMAL
STATUS
-
-
-
5
Pokemon: 124
Every Pokémon on the field will faint in 3 turns.
1
Pound
Pokemon: 124
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 124
Inflicts regular damage.
1
Powder Snow
Pokemon: 124
ICE
SPECIAL
40
100
10
25
Pokemon: 124
Can freeze the target.
1
Tackle
Pokemon: 222
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 222
Inflicts regular damage.
4
Bubble
Pokemon: 222
WATER
SPECIAL
40
100
10
30
Pokemon: 222
Can lower the target's SPEED one stage.
5
Lick
Pokemon: 124
GHOST
PHYSICAL
30
100
30
30
Pokemon: 124
Can paralyze the target.
8
Lovely Kiss
Pokemon: 124
NORMAL
STATUS
-
75
-
10
Pokemon: 124
Puts the target to sleep.
8
Recover
Pokemon: 222
NORMAL
STATUS
-
-
-
10
Pokemon: 222
Heals the user for half its max HP.
10
Bubble Beam
Pokemon: 222
WATER
SPECIAL
65
100
10
20
Pokemon: 222
Can lower the target's SPEED one stage.
11
Powder Snow
Pokemon: 124
ICE
SPECIAL
40
100
10
25
Pokemon: 124
Can freeze the target.
13
Refresh
Pokemon: 222
NORMAL
STATUS
-
-
-
20
Pokemon: 222
Removes burn, paralysis, or poison from the user.
15
Double Slap
Pokemon: 124
NORMAL
PHYSICAL
15
85
-
10
Pokemon: 124
Hits 2–5 times in one turn.
17
Ancient Power
Pokemon: 222
ROCK
SPECIAL
60
100
10
5
Pokemon: 222
Can raise all of the user's stats one stage.
18
Ice Punch
Pokemon: 124
ICE
PHYSICAL
75
100
10
15
Pokemon: 124
Can freeze the target.
20
Spike Cannon
Pokemon: 222
NORMAL
PHYSICAL
20
100
-
15
Pokemon: 222
Hits 2–5 times in one turn.
21
Heart Stamp
Pokemon: 124
PSYCHIC
PHYSICAL
60
100
30
25
Pokemon: 124
Can make the target flinch.
23
Lucky Chant
Pokemon: 222
NORMAL
STATUS
-
-
-
30
Pokemon: 222
For five turns, opposing Pokémon cannot score critical hits.
25
Mean Look
Pokemon: 124
NORMAL
STATUS
-
-
-
5
Pokemon: 124
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
27
Brine
Pokemon: 222
WATER
SPECIAL
65
100
-
10
Pokemon: 222
If the target has less than half its max HP remaining, this move has double power.
28
Fake Tears
Pokemon: 124
DARK
STATUS
-
100
-
20
Pokemon: 124
Lowers the target's SP.DEF two stages.
29
Iron Defense
Pokemon: 222
STEEL
STATUS
-
-
-
15
Pokemon: 222
Raises the user's DEF two stages.
31
Rock Blast
Pokemon: 222
ROCK
PHYSICAL
25
90
-
10
Pokemon: 222
Hits 2–5 times in one turn.
33
Wake-Up Slap
Pokemon: 124
FIGHTING
PHYSICAL
70
100
-
10
Pokemon: 124
Has double power against a target that is sleeping, then wakes them up.
35
Endure
Pokemon: 222
NORMAL
STATUS
-
-
-
10
Pokemon: 222
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
38
Aqua Ring
Pokemon: 222
WATER
STATUS
-
-
-
20
Pokemon: 222
Restores 1/16 of the user's max HP each turn while on the field.
39
Avalanche
Pokemon: 124
ICE
PHYSICAL
60
100
-
10
Pokemon: 124
If the target damaged the user this turn, this move has double power. Has -4 move priority.
41
Power Gem
Pokemon: 222
ROCK
SPECIAL
80
100
-
20
Pokemon: 222
Inflicts regular damage.
44
Body Slam
Pokemon: 124
NORMAL
PHYSICAL
85
100
30
15
Pokemon: 124
Can paralyze the target.
45
Mirror Coat
Pokemon: 222
PSYCHIC
SPECIAL
1
100
-
20
Pokemon: 222
Inflicts twice the special damage the target dealt to the user this turn. Has -5 move priority.
47
Earth Power
Pokemon: 222
GROUND
SPECIAL
90
100
10
10
Pokemon: 222
Can lower the target's SP.DEF one stage.
49
Wring Out
Pokemon: 124
NORMAL
SPECIAL
1
100
-
5
Pokemon: 124
Power increase the more HP the foe has up to 121.
50
Flail
Pokemon: 222
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 222
Power increases the less HP the user has up to 200.
55
Perish Song
Pokemon: 124
NORMAL
STATUS
-
-
-
5
Pokemon: 124
Every Pokémon on the field will faint in 3 turns.
60
Blizzard
Pokemon: 124
ICE
SPECIAL
110
70
10
5
Pokemon: 124
Can freeze the target. Doesn't miss during hail.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psyshock
Pokemon: 124
PSYCHIC
SPECIAL
80
100
-
10
Pokemon: 124
Damage calculation uses the target's DEF.
Calm Mind
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
multiple sources
ICE
STATUS
-
-
-
10
multiple sources
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
Pokemon: 222
FIRE
STATUS
-
-
-
5
Pokemon: 222
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
Pokemon: 124
DARK
STATUS
-
100
-
20
Pokemon: 124
Target is forced to only use damaging moves for the next 3–5 turns.
Ice Beam
multiple sources
ICE
SPECIAL
90
100
10
10
multiple sources
Can freeze the target.
Blizzard
multiple sources
ICE
SPECIAL
110
70
10
5
multiple sources
Can freeze the target. Doesn't miss during hail.
Hyper Beam
Pokemon: 124
NORMAL
SPECIAL
150
90
-
5
Pokemon: 124
The user can't attack or switch out the turn after this is used.
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
Pokemon: 124
PSYCHIC
STATUS
-
-
-
15
Pokemon: 124
For three turns, all non-KO moves hit the target.
Safeguard
Pokemon: 222
NORMAL
STATUS
-
-
-
25
Pokemon: 222
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Earthquake
Pokemon: 222
GROUND
PHYSICAL
100
100
-
10
Pokemon: 222
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
Pokemon: 222
GROUND
PHYSICAL
80
100
-
10
Pokemon: 222
User digs underground for one turn and hits on the second turn.
Psychic
multiple sources
PSYCHIC
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Shadow Ball
multiple sources
GHOST
SPECIAL
80
100
20
15
multiple sources
Can lower the target's SP.DEF one stage.
Brick Break
Pokemon: 124
FIGHTING
PHYSICAL
75
100
-
15
Pokemon: 124
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Reflect
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Sandstorm
Pokemon: 222
ROCK
STATUS
-
-
-
10
Pokemon: 222
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Rock Tomb
Pokemon: 222
ROCK
PHYSICAL
60
95
100
15
Pokemon: 222
Lowers the target's SPEED one stage.
Torment
Pokemon: 124
DARK
STATUS
-
100
-
15
Pokemon: 124
Prevents the target from using the same move twice in a row.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
Pokemon: 124
DARK
PHYSICAL
60
100
-
25
Pokemon: 124
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
Pokemon: 124
NORMAL
SPECIAL
40
100
-
15
Pokemon: 124
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Ally Switch
Pokemon: 124
PSYCHIC
STATUS
-
-
-
15
Pokemon: 124
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Focus Blast
Pokemon: 124
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 124
Can lower the target's SP.DEF one stage.
Energy Ball
Pokemon: 124
GRASS
SPECIAL
90
100
10
10
Pokemon: 124
Can lower the target's SP.DEF one stage.
Water Pulse
multiple sources
WATER
SPECIAL
60
100
20
20
multiple sources
Can confuse the target.
Fling
Pokemon: 124
DARK
PHYSICAL
1
100
-
10
Pokemon: 124
Consumes user's held item. Power and type are determined by the item.
Explosion
Pokemon: 222
NORMAL
PHYSICAL
250
100
-
5
Pokemon: 222
User faints.
Payback
Pokemon: 124
DARK
PHYSICAL
50
100
-
10
Pokemon: 124
If the target uses a move or switches out this turn, this move has double power.
Giga Impact
Pokemon: 124
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 124
The user can't attack or switch out the turn after this is used.
Rock Polish
Pokemon: 222
ROCK
STATUS
-
-
-
20
Pokemon: 222
Raises the user's SPEED two stages.
Stone Edge
Pokemon: 222
ROCK
PHYSICAL
100
80
-
5
Pokemon: 222
User's critical hit rate is one level higher when using this move.
Psych Up
Pokemon: 124
NORMAL
STATUS
-
-
-
10
Pokemon: 124
Copies the target's stat changes.
Bulldoze
Pokemon: 222
GROUND
PHYSICAL
60
100
100
20
Pokemon: 222
Lowers the target's SPEED one stage.
Frost Breath
Pokemon: 124
ICE
SPECIAL
60
90
-
10
Pokemon: 124
Always scores a critical hit.
Dream Eater
Pokemon: 124
PSYCHIC
SPECIAL
100
100
-
15
Pokemon: 124
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Grass Knot
Pokemon: 124
GRASS
SPECIAL
1
100
-
20
Pokemon: 124
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Trick Room
Pokemon: 124
PSYCHIC
STATUS
-
-
-
5
Pokemon: 124
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Moonblast
Pokemon: 124
FAIRY
SPECIAL
95
100
30
15
Pokemon: 124
Can lower the target's SP.ATK one stage.
Nasty Plot
Pokemon: 124
DARK
STATUS
-
-
-
20
Pokemon: 124
Raises the user's SP.ATK two stages.
Quiver Dance
Pokemon: 124
BUG
STATUS
-
-
-
20
Pokemon: 124
Raises the user's SP.ATK, SP.DEF, and SPEED one stage each.
Recover
Pokemon: 222
NORMAL
STATUS
-
-
-
10
Pokemon: 222
Heals the user for half its max HP.
Draining Kiss
Pokemon: 124
FAIRY
SPECIAL
50
100
-
10
Pokemon: 124
Heals the user 75% of the damage dealt to the target.
Aurora Veil
Pokemon: 124
ICE
STATUS
-
-
-
20
Pokemon: 124
For five turns, physical and special moves deal 1/2 damage to friendly Pokémon. Must be hailing.
Focus Punch
Pokemon: 124
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 124
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
Pokemon: 124
FIGHTING
PHYSICAL
40
100
100
20
Pokemon: 124
Raises the user's ATK one stage.
Stomping Tantrum
Pokemon: 222
GROUND
PHYSICAL
75
100
-
10
Pokemon: 222
Power is doubled if the user's last move failed for any reason.
Throat Chop
Pokemon: 222
DARK
PHYSICAL
80
100
100
15
Pokemon: 222
Silences the target for two turns, preventing it from using any sound-based moves.
Scald
Pokemon: 222
WATER
SPECIAL
80
100
30
15
Pokemon: 222
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
Pokemon: 222
WATER
SPECIAL
90
100
-
15
Pokemon: 222
If the target is in the first turn of Dive, this move will hit with double power.
Strength
Pokemon: 222
NORMAL
PHYSICAL
80
100
-
15
Pokemon: 222
Inflicts regular damage.
Teleport
Pokemon: 124
PSYCHIC
STATUS
-
-
-
20
Pokemon: 124
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
Pokemon: 124
NORMAL
STATUS
-
100
-
20
Pokemon: 124
Lowers the target's accuracy one stage.
Rock Smash
Pokemon: 222
FIGHTING
PHYSICAL
40
100
50
15
Pokemon: 222
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
Pokemon: 222
ROCK
SPECIAL
60
100
10
5
Pokemon: 222
Can raise all of the user's stats one stage.
Drain Punch
Pokemon: 124
FIGHTING
PHYSICAL
75
100
-
10
Pokemon: 124
Drains half the damage inflicted to heal the user.
Earth Power
Pokemon: 222
GROUND
SPECIAL
90
100
10
10
Pokemon: 222
Can lower the target's SP.DEF one stage.
Hyper Voice
Pokemon: 124
NORMAL
SPECIAL
90
100
-
10
Pokemon: 124
Inflicts regular damage.
Ice Punch
Pokemon: 124
ICE
PHYSICAL
75
100
10
15
Pokemon: 124
Can freeze the target.
Iron Defense
Pokemon: 222
STEEL
STATUS
-
-
-
15
Pokemon: 222
Raises the user's DEF two stages.
Mega Kick
Pokemon: 124
NORMAL
PHYSICAL
120
75
-
5
Pokemon: 124
Inflicts regular damage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Role Play
Pokemon: 124
PSYCHIC
STATUS
-
-
-
10
Pokemon: 124
User's ability is replaced with the target's until the user leaves the field.
Rollout
Pokemon: 222
ROCK
PHYSICAL
30
90
-
20
Pokemon: 222
User is forced to use this move for five turns, doubling in power each time up to 16x.
Signal Beam
Pokemon: 124
BUG
SPECIAL
75
100
10
15
Pokemon: 124
Can confuse the target.
Stealth Rock
Pokemon: 222
ROCK
STATUS
-
-
-
20
Pokemon: 222
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Sucker Punch
Pokemon: 222
DARK
PHYSICAL
70
100
-
5
Pokemon: 222
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Wonder Room
Pokemon: 124
PSYCHIC
STATUS
-
-
-
10
Pokemon: 124
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Zen Headbutt
Pokemon: 124
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 124
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psychic Terrain
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.
Sparkling Aria
multiple sources
WATER
SPECIAL
90
100
100
10
multiple sources
If the target has a burn and takes damage from this move, its burn is healed.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Captivate
Pokemon: 238
NORMAL
STATUS
-
100
-
20
Pokemon: 238
Lowers the opposite gendered target's SP.ATK two stages.
Fake Out
Pokemon: 238
NORMAL
PHYSICAL
40
100
100
10
Pokemon: 238
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Ice Punch
Pokemon: 238
ICE
PHYSICAL
75
100
10
15
Pokemon: 238
Can freeze the target.
Meditate
Pokemon: 238
PSYCHIC
STATUS
-
-
-
40
Pokemon: 238
Raises the user's ATK one stage.
Miracle Eye
Pokemon: 238
PSYCHIC
STATUS
-
-
-
40
Pokemon: 238
Resets the target's evasion to normal.
Nasty Plot
Pokemon: 238
DARK
STATUS
-
-
-
20
Pokemon: 238
Raises the user's SP.ATK two stages.
Wake-Up Slap
Pokemon: 238
FIGHTING
PHYSICAL
70
100
-
10
Pokemon: 238
Has double power against a target that is sleeping, then wakes them up.
Wish
Pokemon: 238
NORMAL
STATUS
-
-
-
10
Pokemon: 238
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.
Amnesia
Pokemon: 222
PSYCHIC
STATUS
-
-
-
20
Pokemon: 222
Raises the user's SP.DEF two stages.
Aqua Ring
Pokemon: 222
WATER
STATUS
-
-
-
20
Pokemon: 222
Restores 1/16 of the user's max HP each turn while on the field.
Barrier
Pokemon: 222
PSYCHIC
STATUS
-
-
-
20
Pokemon: 222
Raises the user's DEF two stages.
Bide
Pokemon: 222
NORMAL
PHYSICAL
1
-
-
10
Pokemon: 222
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Confuse Ray
Pokemon: 222
GHOST
STATUS
-
100
-
10
Pokemon: 222
Confuses the target.
Curse
Pokemon: 222
GHOST
STATUS
-
-
-
10
Pokemon: 222
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Head Smash
Pokemon: 222
ROCK
PHYSICAL
150
80
-
5
Pokemon: 222
User takes 1/2 the damage it inflicts in recoil.
Icicle Spear
Pokemon: 222
ICE
PHYSICAL
25
100
-
30
Pokemon: 222
Hits 2–5 times in one turn.
Ingrain
Pokemon: 222
GRASS
STATUS
-
-
-
20
Pokemon: 222
Prevents the user from switching out and restores 1/16th max HP each turn.
Mist
Pokemon: 222
ICE
STATUS
-
-
-
30
Pokemon: 222
For five turns, the user's side of the field are immune to stat-lowering effects.
Nature Power
Pokemon: 222
NORMAL
STATUS
-
-
-
20
Pokemon: 222
Uses another move chosen according to the terrain.
Screech
Pokemon: 222
NORMAL
STATUS
-
85
-
40
Pokemon: 222
Lowers the target's DEF two stages.
Water Pulse
Pokemon: 222
WATER
SPECIAL
60
100
20
20
Pokemon: 222
Can confuse the target.

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