Hustle: Physical moves deal 1.5x damage but have 0.8x accuracy.
Swarm: When it has 1/3rd or less max HP, its Bug-type moves have 1.5x power.
Technician: Moves with 60 or less power have 1.5x power.
Hidden
Hustle: Physical moves deal 1.5x damage but have 0.8x accuracy.
Steadfast: Gain a SPEED stage when flinched.
x2
x2
x1
x1
x1/2
x1/2
x1/4
-
x1/4
x0
-
x0
#123
Scyther
+
Game Freak
Lv.40
or
#212
Scizor
+
The Pokémon Company & gamedevben
#375
Deino
7
vivioclover
Lv.50
#376
Zweilous
9
The Pokémon Company & knuckles3andknuckles
Lv.64
#377
Hydreigon
+
tiagopsousaaa & hubercioch
Classic Mode
Celadon Game Corner (gift), National Park, Safari Zone A1, A2, A3, A4
Evolve Scyther (Lv40 or Metal Coat)
Safari Zone A3 (Pokéradar)
Evolve Deino (Lv50)
Evolve Zweilous (Lv64)
Remix Mode
Celadon Game Corner (gift), National Park, Safari Zone A1, A2, A3, A4
Mt. Silver, Evolve Scyther (Lv40 or Metal Coat)
Safari Zone A3 (Pokéradar), Diglett's Cave, Offshore Road
Blackthorn City, Victory Road, Evolve Deino (Lv50)
Evolve Zweilous (Lv64)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Dragon Rage
1
100
-
10
Inflicts exactly 40 damage.
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
1
Quick Attack
40
100
-
30
Has +1 move priority.
1
Tackle
40
100
-
35
Inflicts regular damage.
1
Vacuum Wave
40
100
-
30
Has +1 move priority.
4
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
5
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
9
Bite
60
100
30
25
Can make the target flinch.
9
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
12
Headbutt
70
100
30
15
Can make the target flinch.
13
False Swipe
40
100
-
40
Will not reduce the target's HP below 1.
17
Agility
-
-
-
30
Raises the user's SPEED two stages.
17
Dragon Breath
60
100
30
20
Can paralyze the target.
20
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
21
Wing Attack
60
100
-
35
Inflicts regular damage.
25
Crunch
80
100
20
15
Can lower the target's DEF one stage.
25
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
28
Slam
80
75
-
20
Inflicts regular damage.
29
Slash
70
100
-
20
Has a one level higher critical hit chance.
32
Dragon Pulse
85
100
-
10
Inflicts regular damage.
33
Razor Wind
80
100
-
10
User charges for one turn before attacking. Has a one level higher critical hit chance.
37
Double Team
-
-
-
15
Raises the user's evasion one stage.
38
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
41
X-Scissor
80
100
-
15
Inflicts regular damage.
42
Dragon Rush
100
75
20
10
Can make the target flinch.
45
Night Slash
70
100
-
15
User's critical hit rate is one level higher when using this move.
48
Body Slam
85
100
30
15
Can paralyze the target.
49
Double Hit
35
90
-
10
Hits twice in one turn.
50
Air Slash
75
95
30
15
Can make the target flinch.
50
Scary Face
-
100
-
10
Lowers the target's SPEED two stages.
57
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
58
Hyper Voice
90
100
-
10
Inflicts regular damage.
61
Feint
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
62
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM54
False Swipe
40
100
-
40
Will not reduce the target's HP below 1.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM70
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM76
Struggle Bug
50
100
100
20
Lowers the target's SP.ATK one stage.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM81
X-Scissor
80
100
-
15
Inflicts regular damage.
TM82
Dragon Tail
60
90
-
10
Forces the target to switch out, but has -6 move priority.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM89
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM97
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
TM99
Quiver Dance
-
-
-
20
Raises the user's SP.ATK, SP.DEF, and SPEED one stage each.
TM100
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
TM109
Brutal Swing
60
100
-
20
Inflicts regular damage.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TM118
Steel Wing
70
90
10
25
Can raise the user's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM04
Strength
80
100
-
15
Inflicts regular damage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bug Catcher
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Bearded Man
Crabhammer
100
90
-
10
User's critical hit rate is one level higher when using this move.
Lady
Dark Pulse
80
100
20
15
Can make the target flinch.
Elite trainer
Dragon Pulse
85
100
-
10
Inflicts regular damage.
Ranger
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
Bug Catcher Girl
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Guitarist
Hyper Voice
90
100
-
10
Inflicts regular damage.
Girl
Ominous Wind
60
100
10
5
Can raise all of the user's stats one stage.
Old Man
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Girl
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Fighter
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Man
Swift
60
-
-
20
Doesn't miss.
Accordion player
Zen Headbutt
80
90
20
15
Can make the target flinch.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Legendary Tutor
Oblivion Wing
80
100
-
10
Drains 75% of the damage inflicted to heal the user.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Assurance
60
100
-
10
Double power if the target took damage this turn.
Astonish
30
100
30
15
Can flinch the target.
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
Bug Buzz
90
100
10
10
Can lower the target's SP.DEF one stage.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Dark Pulse
80
100
20
15
Can make the target flinch.
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
Double Hit
35
90
-
10
Hits twice in one turn.
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Fire Fang
65
95
100
15
Can burn the target or flinch the target. Both have their own independent effect chance.
Head Smash
150
80
-
5
User takes 1/2 the damage it inflicts in recoil.
Ice Fang
65
95
100
15
Can freeze or flinch the target. Both have their own independent effect chance.
Night Slash
70
100
-
15
User's critical hit rate is one level higher when using this move.
Razor Wind
80
100
-
10
User charges for one turn before attacking. Has a one level higher critical hit chance.
Reversal
1
100
-
15
Power increases the less HP the user has up to 200.
Screech
-
85
-
40
Lowers the target's DEF two stages.
Silver Wind
60
100
10
5
Can raise all of the user's stats one stage.
Steel Wing
70
90
10
25
Can raise the user's DEF one stage.
Thunder Fang
65
95
100
15
Can paralyze or flinch the target. Both have their own independent effect chance.