#11.57
Metapod/Primeape
11.57New!
bugfighting
#57.11
Primeape/Metapod
57.11
fightingbug

55(-5)
HP
60(+5)
76(+28)
ATK
48(-28)
58(+2)
DEF
56(-2)
36(-12)
SP.ATK
48(+12)
40(-15)
SP.DEF
55(+15)
73(+22)
SPEED
51(-22)
338(+20)
TOTAL
318(-20)

Regular
Shed Skin: Each turn, there is a 33% chance of curing its major status condition.
Vital Spirit: Cannot be asleep and Rest fails.
Anger Point: When it or its Substitute takes a critical hit, max out this Pokémon's ATK.
Hidden
Shed Skin: Each turn, there is a 33% chance of curing its major status condition.
Defiant: Whenever its stats are lowered by a foe, gain two ATK stages.

x4
flying
x4
x2
fairyfirepsychic
x2
x1
dragonelectricghosticenormalpoisonrocksteelwater
x1
x1/2
bugdarkfightinggrassground
x1/2

#10
Caterpie
10
bug
Lv.7
#11
Metapod
11
bug
Lv.10
#12
Butterfree
12
bugflying
#56
Mankey
56
fighting
Lv.28
#57
Primeape
57
fighting

Classic Mode
Route 2, 24, National Park, Viridian Forest
Pokemon: 10
Route 24, 30, 31, Hidden Forest, Ilex Forest, National Park, Viridian Forest, Viridian River, Evolve Caterpie (Lv7)
Pokemon: 11
Route 30, 31, Bond Bridge, Hidden Forest, Ilex Forest, National Park, Evolve Metapod (Lv10)
Pokemon: 12
Route 3, 4, 6, 9, 22, 23, Rock Tunnel
Pokemon: 56
Route 9, 23, 42, Evolve Mankey (Lv28)
Pokemon: 57
Remix Mode
Safari Zone A1, Viridian Forest
Pokemon: 10
Evolve Caterpie (Lv7)
Pokemon: 11
Route 30, Hidden Forest, National Park, Safari Zone A3, Evolve Metapod (Lv10)
Pokemon: 12
Route 6, 23
Pokemon: 56
Route 42, Kindle Road, Evolve Mankey (Lv28)
Pokemon: 57

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#11
#57
Prev Evo
Bug Bite
bug
physical
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Prev Evo
-
Prev Evo
Covet
normal
physical
60
100
-
25
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
-
Prev Evo
Prev Evo
String Shot
bug
status
-
95
-
40
Lowers the target's SPEED two stages.
Prev Evo
-
Prev Evo
Tackle
normal
physical
40
100
-
35
Inflicts regular damage.
Prev Evo
-
EvolveEvo
Harden
normal
status
-
-
-
30
Raises the user's DEF one stage.
Pokemon: 11
-
EvolveEvo
Rage
normal
physical
20
100
-
20
As long as this move is in use, raises the ATK stat each time the user is hit.
-
Pokemon: 57
1
Final Gambit
fighting
special
1
100
-
5
Inflicts damage equal to the user's remaining HP. User faints.
-
Pokemon: 57
1
Fling
dark
physical
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
-
Pokemon: 57
1
Focus Energy
normal
status
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
-
Pokemon: 57
1
Harden
normal
status
-
-
-
30
Raises the user's DEF one stage.
Pokemon: 11
-
1
Leer
normal
status
-
100
-
30
Lowers the target's DEF one stage.
-
Pokemon: 57
1
Low Kick
fighting
physical
1
100
-
20
Power increases with the target's weight in kilograms, to a maximum of 120.
-
Pokemon: 57
1
Rage
normal
physical
20
100
-
20
As long as this move is in use, raises the ATK stat each time the user is hit.
-
Pokemon: 57
1
Scratch
normal
physical
40
100
-
35
Inflicts regular damage.
-
Pokemon: 57
5
Fury Swipes
normal
physical
18
80
-
15
Hits 2–5 times in one turn.
-
Pokemon: 57
8
Karate Chop
fighting
physical
50
100
-
25
User's critical hit rate is one level higher when using this move.
-
Pokemon: 57
12
Pursuit
dark
physical
40
100
-
20
Retreating Pokémon take double damage before switching out.
-
Pokemon: 57
15
Seismic Toss
fighting
physical
1
100
-
20
Inflicts damage equal to the user's level.
-
Pokemon: 57
19
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
-
Pokemon: 57
22
Cross Chop
fighting
physical
100
80
-
5
User's critical hit rate is one level higher when using this move.
-
Pokemon: 57
26
Assu­rance
dark
physical
60
100
-
10
Double power if the target took damage this turn.
-
Pokemon: 57
30
Punish­ment
dark
physical
1
100
-
5
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
-
Pokemon: 57
35
Thrash
normal
physical
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
-
Pokemon: 57
39
Close Combat
fighting
physical
120
100
-
5
Lowers the user's DEF and SP.DEF one stage each.
-
Pokemon: 57
44
Screech
normal
status
-
85
-
40
Lowers the target's DEF two stages.
-
Pokemon: 57
48
Stomping Tantrum
ground
physical
75
100
-
10
Power is doubled if the user's last move failed for any reason.
-
Pokemon: 57
53
Out­rage
dragon
physical
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
-
Pokemon: 57
57
Final Gambit
fighting
special
1
100
-
5
Inflicts damage equal to the user's remaining HP. User faints.
-
Pokemon: 57

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#11
#57
Stre­ngth
normal
physical
80
100
-
15
Inflicts regular damage.
-
Pokemon: 57
Rock Climb
normal
physical
90
85
20%
20
Can confuse the target.
-
Pokemon: 57
Hone Claws
dark
status
-
-
-
15
Raises the user's ATK and accuracy one stage.
-
Pokemon: 57
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
-
Pokemon: 57
Bulk Up
fighting
status
-
-
-
20
Raises the user's ATK and DEF one stage each.
-
Pokemon: 57
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
-
Pokemon: 57
Sunny Day
fire
status
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
-
Pokemon: 57
Taunt
dark
status
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
-
Pokemon: 57
Hyper Beam
normal
special
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
Pokemon: 57
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
-
Pokemon: 57
Rain Dance
water
status
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
-
Pokemon: 57
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
-
Pokemon: 57
Smack Down
rock
physical
50
100
-
15
Removes the target's immunity to Ground-type damage.
-
Pokemon: 57
Thunder­bolt
electric
special
90
100
10%
15
Can paralyze the target.
-
Pokemon: 57
Thunder
electric
special
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
-
Pokemon: 57
Earth­quake
ground
physical
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
-
Pokemon: 57
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
-
Pokemon: 57
Dig
ground
physical
80
100
-
10
User digs underground for one turn and hits on the second turn.
-
Pokemon: 57
Brick Break
fighting
physical
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
-
Pokemon: 57
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
-
Pokemon: 57
Rock Tomb
rock
physical
60
95
100%
15
Lowers the target's SPEED one stage.
-
Pokemon: 57
Aerial Ace
flying
physical
60
-
-
20
Doesn't miss.
-
Pokemon: 57
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
-
Pokemon: 57
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
-
Pokemon: 57
Attract
normal
status
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
-
Pokemon: 57
Thief
dark
physical
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
-
Pokemon: 57
Low Sweep
fighting
physical
65
100
100%
20
Lowers the target's SPEED one stage.
-
Pokemon: 57
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
-
Pokemon: 57
Over­heat
fire
special
130
90
-
5
Lowers the user's SP.ATK two stages.
-
Pokemon: 57
Focus Blast
fighting
special
120
70
10%
5
Can lower the target's SP.DEF one stage.
-
Pokemon: 57
Fling
dark
physical
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
-
Pokemon: 57
Acro­batics
flying
physical
55
100
-
15
If the user has no held item, this move has double power.
-
Pokemon: 57
Pay­back
dark
physical
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
-
Pokemon: 57
Retali­ate
normal
physical
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
-
Pokemon: 57
Giga Impact
normal
physical
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
Pokemon: 57
Stone Edge
rock
physical
100
80
-
5
User's critical hit rate is one level higher when using this move.
-
Pokemon: 57
Bull­doze
ground
physical
60
100
100%
20
Lowers the target's SPEED one stage.
-
Pokemon: 57
Work Up
normal
status
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
-
Pokemon: 57
Poison Jab
poison
physical
80
100
30%
20
Can poison the target.
-
Pokemon: 57
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
-
Pokemon: 57
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
-
Pokemon: 57
U-turn
bug
physical
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
-
Pokemon: 57
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
-
Pokemon: 57
Rock Smash
fighting
physical
40
100
50%
15
Can lower the target's DEF one stage.
-
Pokemon: 57
Focus Punch
fighting
physical
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
-
Pokemon: 57
Power-Up Punch
fighting
physical
40
100
100%
20
Raises the user's ATK one stage.
-
Pokemon: 57
Stomping Tantrum
ground
physical
75
100
-
10
Power is doubled if the user's last move failed for any reason.
-
Pokemon: 57
Throat Chop
dark
physical
80
100
100%
15
Silences the target for two turns, preventing it from using any sound-based moves.
-
Pokemon: 57

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#11
#57
Bug Bite
bug
physical
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Pokemon: 11
-
Fire Punch
fire
physical
75
100
10%
15
Can burn the target.
-
Pokemon: 57
Gunk Shot
poison
physical
120
80
30%
5
Can poison the target.
-
Pokemon: 57
Ice Punch
ice
physical
75
100
10%
15
Can freeze the target.
-
Pokemon: 57
Iron Def­ense
steel
status
-
-
-
15
Raises the user's DEF two stages.
Pokemon: 11
-
Iron Tail
steel
physical
100
75
30%
15
Can lower the target's DEF one stage.
-
Pokemon: 57
Mega Kick
normal
physical
120
75
-
5
Inflicts regular damage.
-
Pokemon: 57
Mud-slap
ground
special
20
100
100%
10
Lowers the target's accuracy one stage.
-
Pokemon: 57
Out­rage
dragon
physical
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
-
Pokemon: 57
Role Play
psychic
status
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
-
Pokemon: 57
Swift
normal
special
60
-
-
20
Doesn't miss.
-
Pokemon: 57
Thunder Punch
electric
physical
75
100
10%
15
Can paralyze the target.
-
Pokemon: 57

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#11
#57
Beat Up
dark
physical
1
100
-
10
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
-
Pokemon: 57
Close Combat
fighting
physical
120
100
-
5
Lowers the user's DEF and SP.DEF one stage each.
-
Pokemon: 57
Count­er
fighting
physical
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
-
Pokemon: 57
Encore
normal
status
-
100
-
5
Forces the target to use the last used move for 3 turns.
-
Pokemon: 57
Focus Punch
fighting
physical
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
-
Pokemon: 57
Fore­sight
normal
status
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
-
Pokemon: 57
Meditate
psychic
status
-
-
-
40
Raises the user's ATK one stage.
-
Pokemon: 57
Re­venge
fighting
physical
60
100
-
10
If the target damaged the user this turn, this move has double power. Has -4 move priority.
-
Pokemon: 57
Re­versal
fighting
physical
1
100
-
15
Power increases the less HP the user has up to 200.
-
Pokemon: 57
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
-
Pokemon: 57
Smelling Salts
normal
physical
70
100
-
10
This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however.
-
Pokemon: 57
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