Shed Skin: Each turn, there is a 33% chance of curing its major status condition.
Vital Spirit: Cannot be asleep and Rest fails.
Anger Point: When it or its Substitute takes a critical hit, max out this Pokémon's ATK.
Hidden
Shed Skin: Each turn, there is a 33% chance of curing its major status condition.
Defiant: Whenever its stats are lowered by a foe, gain two ATK stages.
x4
x4
x2
x2
x1
x1
x1/2
x1/2
#10
Caterpie
+
Game Freak & zerocipher2.0
Lv.7
#11
Metapod
+
Game Freak
Lv.10
#12
Butterfree
+
The Pokémon Company & fizito
#56
Mankey
8
Game Freak
Lv.28
#57
Primeape
+
notseni
Classic Mode
Route 2, 24, National Park, Viridian Forest
Route 24, 30, 31, Hidden Forest, Ilex Forest, National Park, Viridian Forest, Viridian River, Evolve Caterpie (Lv7)
Route 30, 31, Bond Bridge, Hidden Forest, Ilex Forest, National Park, Evolve Metapod (Lv10)
Route 3, 4, 6, 9, 22, 23, Rock Tunnel
Route 9, 23, 42, Evolve Mankey (Lv28)
Remix Mode
Safari Zone A1, Viridian Forest
Evolve Caterpie (Lv7)
Route 30, Hidden Forest, National Park, Safari Zone A3, Evolve Metapod (Lv10)
Route 6, 23
Route 42, Kindle Road, Evolve Mankey (Lv28)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#11
#57
Prev Evo
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Metapod previous evolution only.
Prev Evo
-
Prev Evo
Covet
60
100
-
25
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Primeape previous evolution only.
-
Prev Evo
Prev Evo
String Shot
-
95
-
40
Lowers the target's SPEED two stages.
Metapod previous evolution only.
Prev Evo
-
Prev Evo
Tackle
40
100
-
35
Inflicts regular damage.
Metapod previous evolution only.
Prev Evo
-
EvolveEvo
Harden
-
-
-
30
Raises the user's DEF one stage.
-
EvolveEvo
Rage
20
100
-
20
As long as this move is in use, raises the ATK stat each time the user is hit.
-
1
Final Gambit
1
100
-
5
Inflicts damage equal to the user's remaining HP. User faints.
-
1
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
-
1
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
-
1
Harden
-
-
-
30
Raises the user's DEF one stage.
-
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
-
1
Low Kick
1
100
-
20
Power increases with the target's weight in kilograms, to a maximum of 120.
-
1
Rage
20
100
-
20
As long as this move is in use, raises the ATK stat each time the user is hit.
-
1
Scratch
40
100
-
35
Inflicts regular damage.
-
5
Fury Swipes
18
80
-
15
Hits 2–5 times in one turn.
-
8
Karate Chop
50
100
-
25
User's critical hit rate is one level higher when using this move.
-
12
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
-
15
Seismic Toss
1
100
-
20
Inflicts damage equal to the user's level.
-
19
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
-
22
Cross Chop
100
80
-
5
User's critical hit rate is one level higher when using this move.
-
26
Assurance
60
100
-
10
Double power if the target took damage this turn.
-
30
Punishment
1
100
-
5
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
-
35
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
-
39
Close Combat
120
100
-
5
Lowers the user's DEF and SP.DEF one stage each.
-
44
Screech
-
85
-
40
Lowers the target's DEF two stages.
-
48
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
-
53
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
-
57
Final Gambit
1
100
-
5
Inflicts damage equal to the user's remaining HP. User faints.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#11
#57
HM04
Strength
80
100
-
15
Inflicts regular damage.
-
HM10
Rock Climb
90
85
20%
20
Can confuse the target.
-
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
-
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
-
TM08
Bulk Up
-
-
-
20
Raises the user's ATK and DEF one stage each.
-
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
-
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
-
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
-
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
-
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
-
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
-
TM23
Smack Down
50
100
-
15
Removes the target's immunity to Ground-type damage.
-
TM24
Thunderbolt
90
100
10%
15
Can paralyze the target.
-
TM25
Thunder
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
-
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
-
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
-
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
-
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
-
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
-
TM39
Rock Tomb
60
95
100%
15
Lowers the target's SPEED one stage.
-
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
-
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
-
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
-
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
-
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
-
TM47
Low Sweep
65
100
100%
20
Lowers the target's SPEED one stage.
-
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
-
TM50
Overheat
130
90
-
5
Lowers the user's SP.ATK two stages.
-
TM52
Focus Blast
120
70
10%
5
Can lower the target's SP.DEF one stage.
-
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
-
TM62
Acrobatics
55
100
-
15
If the user has no held item, this move has double power.
-
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
-
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
-
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
-
TM78
Bulldoze
60
100
100%
20
Lowers the target's SPEED one stage.
-
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
-
TM84
Poison Jab
80
100
30%
20
Can poison the target.
-
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
-
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
-
TM89
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
-
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
-
TM94
Rock Smash
40
100
50%
15
Can lower the target's DEF one stage.
-
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
-
TM115
Power-Up Punch
40
100
100%
20
Raises the user's ATK one stage.
-
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
-
TM120
Throat Chop
80
100
100%
15
Silences the target for two turns, preventing it from using any sound-based moves.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#11
#57
Route 2Route 2
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
-
Celadon CityCeladon
Fire Punch
75
100
10%
15
Can burn the target.
-
Saffron CitySaffron
Gunk Shot
120
80
30%
5
Can poison the target.
-
Celadon CityCeladon
Ice Punch
75
100
10%
15
Can freeze the target.
-
Route 10Route 10
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
-
Route 10Route 10
Iron Tail
100
75
30%
15
Can lower the target's DEF one stage.
-
Route 32Route 32
Mega Kick
120
75
-
5
Inflicts regular damage.
-
Pewter CityPewter
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
-
Crimson CityCrimson
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
-
Radio TowerRadio Tower
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
-
Vermillion CityVermillion
Swift
60
-
-
20
Doesn't miss.
-
Celadon CityCeladon
Thunder Punch
75
100
10%
15
Can paralyze the target.
-
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#11
#57
Beat Up
1
100
-
10
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
-
Close Combat
120
100
-
5
Lowers the user's DEF and SP.DEF one stage each.
-
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
-
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
-
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
-
Foresight
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
-
Meditate
-
-
-
40
Raises the user's ATK one stage.
-
Revenge
60
100
-
10
If the target damaged the user this turn, this move has double power. Has -4 move priority.
-
Reversal
1
100
-
15
Power increases the less HP the user has up to 200.
-
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
-
Smelling Salts
70
100
-
10
This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however.