#106.236
Hitmonlee/Tyrogue
106.236
FIGHTING
#236.106
Tyrogue/Hitmonlee
236.106
FIGHTING

X
45(+5)
HP
40(-5)
X
X
63(-28)
ATK
91(+28)
X
X
41(-6)
DEF
47(+6)
X
X
35
SP.ATKSP.A
35
X
X
85(+25)
SP.DEFSP.D
60(-25)
X
X
52(-17)
SPEEDSPD
69(+17)
X
X
321(-21)
TOTALTOT
342(+21)
X

Regular
Limber: Can't be paralyzed.
Guts: 1.5x ATK with a major status condition. Doesn't lose ATK from burn.
Steadfast: Gain a SPEED stage when flinched.
Reckless: Recoil and crash moves have 1.2x power.
Hidden
Vital Spirit: Cannot be asleep and Rest fails.
Unburden: 2x SPEED when its held item is used or lost.

x2
FAIRYFLYINGPSYCHIC
x2
x1
DRAGONELECTRICFIGHTINGFIREGHOSTGRASSGROUNDICENORMALPOISONSTEELWATER
x1
x1/2
BUGDARKROCK
x1/2

#236
Tyrogue
236
FIGHTING
Lv.20 Attack>Defense
#106
Hitmonlee
106
FIGHTING
Lv.20 Attack<Defense
#107
Hitmonchan
107
FIGHTING
Lv.20 Attack<Defense
#237
Hitmontop
237
FIGHTING

Classic Mode
Pewter City (trade), Mt. Mortar (static), Route 23
Pokemon: 236
Fighting Dojo (gift), Route 23, Evolve Tyrogue (Lv20 Attack > Defense)
Pokemon: 106
Fighting Dojo (gift), Evolve Tyrogue (Lv20 Attack = Defense)
Pokemon: 237
Fighting Dojo (gift), Route 23, Evolve Tyrogue (Lv20 Attack < Defense)
Pokemon: 107
Remix Mode
Pewter City (trade), Mt. Mortar (static), Route 4, 8, Mt. Moon
Pokemon: 236
Fighting Dojo (gift), Route 23, Evolve Tyrogue (Lv20 Attack < Defense)
Pokemon: 107
Fighting Dojo (gift), Route 23, Evolve Tyrogue (Lv20 Attack > Defense)
Pokemon: 106
Fighting Dojo (gift), Evolve Tyrogue (Lv20 Attack = Defense)
Pokemon: 237

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Fake Out
Pokemon: 236
NORMAL
PHYSICAL
40
100
100
10
Pokemon: 236
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Pre Evo
Helping Hand
Pokemon: 236
NORMAL
STATUS
-
-
-
20
Pokemon: 236
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
Pre Evo
Tackle
Pokemon: 236
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 236
Inflicts regular damage.
EvolveEvo
Double Kick
Pokemon: 106
FIGHTING
PHYSICAL
30
100
-
30
Pokemon: 106
Hits twice in one turn.
1
Close Combat
Pokemon: 106
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 106
Lowers the user's DEF and SP.DEF one stage each.
1
Double Kick
Pokemon: 106
FIGHTING
PHYSICAL
30
100
-
30
Pokemon: 106
Hits twice in one turn.
1
Fake Out
Pokemon: 236
NORMAL
PHYSICAL
40
100
100
10
Pokemon: 236
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
1
Foresight
Pokemon: 236
NORMAL
STATUS
-
-
-
40
Pokemon: 236
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
1
Helping Hand
Pokemon: 236
NORMAL
STATUS
-
-
-
20
Pokemon: 236
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
1
Jump Kick
Pokemon: 106
FIGHTING
PHYSICAL
100
95
-
10
Pokemon: 106
If this move misses or is blocked, the user takes damage equal to half of its max HP.
1
Meditate
Pokemon: 106
PSYCHIC
STATUS
-
-
-
40
Pokemon: 106
Raises the user's ATK one stage.
1
Mega Kick
Pokemon: 106
NORMAL
PHYSICAL
120
75
-
5
Pokemon: 106
Inflicts regular damage.
1
Revenge
Pokemon: 106
FIGHTING
PHYSICAL
60
100
-
10
Pokemon: 106
If the target damaged the user this turn, this move has double power. Has -4 move priority.
1
Reversal
Pokemon: 106
FIGHTING
PHYSICAL
1
100
-
15
Pokemon: 106
Power increases the less HP the user has up to 200.
1
Rolling Kick
Pokemon: 106
FIGHTING
PHYSICAL
60
85
30
15
Pokemon: 106
Can make the target flinch.
1
Tackle
Pokemon: 236
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 236
Inflicts regular damage.
5
Meditate
Pokemon: 106
PSYCHIC
STATUS
-
-
-
40
Pokemon: 106
Raises the user's ATK one stage.
9
Rolling Kick
Pokemon: 106
FIGHTING
PHYSICAL
60
85
30
15
Pokemon: 106
Can make the target flinch.
13
Jump Kick
Pokemon: 106
FIGHTING
PHYSICAL
100
95
-
10
Pokemon: 106
If this move misses or is blocked, the user takes damage equal to half of its max HP.
17
Brick Break
Pokemon: 106
FIGHTING
PHYSICAL
75
100
-
15
Pokemon: 106
Destroys any Light Screen or Reflect on the target's side of the field.
21
Focus Energy
Pokemon: 106
NORMAL
STATUS
-
-
-
30
Pokemon: 106
User's critical hit rate is two levels higher until it leaves the field.
25
Feint
Pokemon: 106
NORMAL
PHYSICAL
30
100
-
10
Pokemon: 106
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
29
High Jump Kick
Pokemon: 106
FIGHTING
PHYSICAL
130
90
-
10
Pokemon: 106
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
33
Mind Reader
Pokemon: 106
NORMAL
STATUS
-
-
-
5
Pokemon: 106
Guarantees the user's next move will hit the target.
37
Foresight
Pokemon: 106
NORMAL
STATUS
-
-
-
40
Pokemon: 106
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
41
Wide Guard
Pokemon: 106
ROCK
STATUS
-
-
-
10
Pokemon: 106
Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. Has +3 move priority.
45
Blaze Kick
Pokemon: 106
FIRE
PHYSICAL
85
90
10
10
Pokemon: 106
User's critical hit rate is one level higher when using this move. Can burn the target.
49
Endure
Pokemon: 106
NORMAL
STATUS
-
-
-
10
Pokemon: 106
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
53
Mega Kick
Pokemon: 106
NORMAL
PHYSICAL
120
75
-
5
Pokemon: 106
Inflicts regular damage.
57
Close Combat
Pokemon: 106
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 106
Lowers the user's DEF and SP.DEF one stage each.
61
Reversal
Pokemon: 106
FIGHTING
PHYSICAL
1
100
-
15
Pokemon: 106
Power increases the less HP the user has up to 200.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Bulk Up
multiple sources
FIGHTING
STATUS
-
-
-
20
multiple sources
Raises the user's ATK and DEF one stage each.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Earthquake
multiple sources
GROUND
PHYSICAL
100
100
-
10
multiple sources
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Brick Break
multiple sources
FIGHTING
PHYSICAL
75
100
-
15
multiple sources
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Rock Tomb
Pokemon: 106
ROCK
PHYSICAL
60
95
100
15
Pokemon: 106
Lowers the target's SPEED one stage.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Low Sweep
multiple sources
FIGHTING
PHYSICAL
65
100
100
20
multiple sources
Lowers the target's SPEED one stage.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Focus Blast
Pokemon: 106
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 106
Can lower the target's SP.DEF one stage.
Fling
Pokemon: 106
DARK
PHYSICAL
1
100
-
10
Pokemon: 106
Consumes user's held item. Power and type are determined by the item.
Retaliate
multiple sources
NORMAL
PHYSICAL
70
100
-
5
multiple sources
If a friendly Pokémon fainted on the previous turn, this move has double power.
Stone Edge
Pokemon: 106
ROCK
PHYSICAL
100
80
-
5
Pokemon: 106
User's critical hit rate is one level higher when using this move.
Bulldoze
multiple sources
GROUND
PHYSICAL
60
100
100
20
multiple sources
Lowers the target's SPEED one stage.
Work Up
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
Raises the user's ATK and SP.ATK one stage.
Poison Jab
Pokemon: 106
POISON
PHYSICAL
80
100
30
20
Pokemon: 106
Can poison the target.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Focus Punch
Pokemon: 106
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 106
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
Pokemon: 106
FIGHTING
PHYSICAL
40
100
100
20
Pokemon: 106
Raises the user's ATK one stage.
Stomping Tantrum
Pokemon: 106
GROUND
PHYSICAL
75
100
-
10
Pokemon: 106
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Rock Climb
Pokemon: 106
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 106
Can confuse the target.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Mega Kick
multiple sources
NORMAL
PHYSICAL
120
75
-
5
multiple sources
Inflicts regular damage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Role Play
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
User's ability is replaced with the target's until the user leaves the field.
Sucker Punch
Pokemon: 106
DARK
PHYSICAL
70
100
-
5
Pokemon: 106
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Superpower
Pokemon: 106
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 106
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Mat Block
multiple sources
FIGHTING
STATUS
-
-
-
10
multiple sources
Protects friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
Trop Kick
multiple sources
GRASS
PHYSICAL
70
100
100
15
multiple sources
Lowers the target's ATK one stage.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bullet Punch
Pokemon: 236
STEEL
PHYSICAL
40
100
-
30
Pokemon: 236
Has +1 move priority.
Counter
Pokemon: 236
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 236
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Endure
Pokemon: 236
NORMAL
STATUS
-
-
-
10
Pokemon: 236
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Feint
Pokemon: 236
NORMAL
PHYSICAL
30
100
-
10
Pokemon: 236
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Helping Hand
Pokemon: 236
NORMAL
STATUS
-
-
-
20
Pokemon: 236
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
High Jump Kick
Pokemon: 236
FIGHTING
PHYSICAL
130
90
-
10
Pokemon: 236
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Mach Punch
Pokemon: 236
FIGHTING
PHYSICAL
40
100
-
30
Pokemon: 236
Has +1 move priority.
Mind Reader
Pokemon: 236
NORMAL
STATUS
-
-
-
5
Pokemon: 236
Guarantees the user's next move will hit the target.
Pursuit
Pokemon: 236
DARK
PHYSICAL
40
100
-
20
Pokemon: 236
Retreating Pokémon take double damage before switching out.
Rapid Spin
Pokemon: 236
NORMAL
PHYSICAL
20
100
-
40
Pokemon: 236
Removes hazards from the field and frees the user from binding effects.
Vacuum Wave
Pokemon: 236
FIGHTING
SPECIAL
40
100
-
30
Pokemon: 236
Has +1 move priority.
Bullet Punch
Pokemon: 236
STEEL
PHYSICAL
40
100
-
30
Pokemon: 236
Has +1 move priority.
Counter
Pokemon: 236
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 236
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Endure
Pokemon: 236
NORMAL
STATUS
-
-
-
10
Pokemon: 236
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Feint
Pokemon: 236
NORMAL
PHYSICAL
30
100
-
10
Pokemon: 236
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Helping Hand
Pokemon: 236
NORMAL
STATUS
-
-
-
20
Pokemon: 236
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
High Jump Kick
Pokemon: 236
FIGHTING
PHYSICAL
130
90
-
10
Pokemon: 236
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Mach Punch
Pokemon: 236
FIGHTING
PHYSICAL
40
100
-
30
Pokemon: 236
Has +1 move priority.
Mind Reader
Pokemon: 236
NORMAL
STATUS
-
-
-
5
Pokemon: 236
Guarantees the user's next move will hit the target.
Pursuit
Pokemon: 236
DARK
PHYSICAL
40
100
-
20
Pokemon: 236
Retreating Pokémon take double damage before switching out.
Rapid Spin
Pokemon: 236
NORMAL
PHYSICAL
20
100
-
40
Pokemon: 236
Removes hazards from the field and frees the user from binding effects.
Vacuum Wave
Pokemon: 236
FIGHTING
SPECIAL
40
100
-
30
Pokemon: 236
Has +1 move priority.

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