#105.130
Marowak/Gyarados
105.130
GROUNDFLYING
#130.105
Gyarados/Marowak
130.105
WATERGROUND

X
71(-12)
HP
83(+12)
X
X
110(+15)
ATK
95(-15)
X
X
89(-10)
DEF
99(+10)
X
X
53(-3)
SP.ATKSP.A
56(+3)
X
X
86(-7)
SP.DEFSP.D
93(+7)
X
X
69(+12)
SPEEDSPD
57(-12)
X
X
478(-5)
TOTALTOT
483(+5)
X

Regular
Intimidate: Upon entering battle, each foe loses an ATK stage.
Lightning Rod: Absorbs Electric-type moves to gain a SP.ATK stage.
Rock Head: Doesn't take recoil damage.
Hidden
Battle Armor: Immune to critical hits.
Moxie: Gains an ATK stage after KO'ing a Pokémon.

Entry
A Marowak is the evolved form of a Cubone that has grown tough by overcoming the grief of losing its mother. When humans begin to fight, it will appear and burn everything to the ground with intensely hot flames
PokémonPoké.
105.130
ProfessorProf.
Oak
Entry
It is an extremely vicious and violent Pokémon. Its tempered and hardened spirit is not easily broken
PokémonPoké.
130.105
ProfessorProf.
Oak

x4
ICE
GRASS
x4
x2
WATER
-
x2
x1
DARKDRAGONFAIRYFIREFLYINGGHOSTGRASSNORMALPSYCHICROCKSTEEL
BUGDARKDRAGONFAIRYFIGHTINGFLYINGGHOSTGROUNDICENORMALPSYCHICWATER
x1
x1/2
BUGFIGHTINGPOISON
FIREPOISONROCKSTEEL
x1/2
x0
ELECTRICGROUND
ELECTRIC
x0

#104
Cubone
104
GROUND
Lv.28
#105
Marowak
105
GROUND
#129
Magikarp
129
WATER
Lv.20
#130
Gyarados
130
WATERFLYING

Classic Mode
Route 10, Pokémon Tower, Rock Tunnel
Pokemon: 104
Mt. Mortar (static), Cerulean Cave, Victory Road, Evolve Cubone (Lv28)
Pokemon: 105
Route 3 (gift), Route 4, 10, 12, 13, 14, 15, 17, 19, 20, 21, 22, 23, 24, 26, 27, 30, 31, 32, 34, 35, 42, 43, 44, Blackthorn City, Bond Bridge, Boon Island, Brine Road, Celadon City, Celadon Sewers, Cerulean Cape, Cerulean Cave, Cerulean City, Chrono Island, Cinnabar Island, Crimson City, Dark Cave, Dragon's Den, Ilex Forest, Kin Island, Kindle Road, Knot Island, Lake of Rage, Mt. Mortar, Mt. Silver Base, Offshore Road, P2 Laboratory, Pallet Town, Resort Gorgeous, Ruins of Alph, Safari Zone A1, A2, A3, A4, A5, Slowpoke Well, Tohjo Falls, Treasure Beach, Union Cave, Vermillion City, Violet City, Viridian River, Water Labyrinth
Pokemon: 129
Deep Sea (static), Route 4, 10, 12, 13, 17, 19, 20, 22, 23, 24, Cerulean Cape, Cerulean Cave, Cerulean City, Cinnabar Island, Crimson City, Lake of Rage, Offshore Road, Ruins of Alph, Treasure Beach, Vermillion City, Evolve Magikarp (Lv20)
Pokemon: 130
Remix Mode
Pokémon Tower, Rock Tunnel
Pokemon: 104
Mt. Mortar (static), Evolve Cubone (Lv28)
Pokemon: 105
Route 3 (gift), Route 12, 34, Blackthorn City, Celadon Sewers, Cerulean City, Dragon's Den, Mt. Silver Base, Safari Zone A3, Treasure Beach, Vermillion City
Pokemon: 129
Deep Sea (static), Cerulean Cape, Treasure Beach, Vermillion City, Violet City, Evolve Magikarp (Lv20)
Pokemon: 130

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Flail
Pokemon: 129
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 129
Power increases the less HP the user has up to 200.
Pre Evo
Splash
Pokemon: 129
NORMAL
STATUS
-
-
-
40
Pokemon: 129
Does nothing.
Pre Evo
Tackle
Pokemon: 129
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 129
Inflicts regular damage.
EvolveEvo
Bite
Pokemon: 130
DARK
PHYSICAL
60
100
30
25
Pokemon: 130
Can make the target flinch.
1
Bite
Pokemon: 130
DARK
PHYSICAL
60
100
30
25
Pokemon: 130
Can make the target flinch.
1
Bone Club
Pokemon: 105
GROUND
PHYSICAL
65
85
10
20
Pokemon: 105
Can make the target flinch.
1
Growl
Pokemon: 105
NORMAL
STATUS
-
100
-
40
Pokemon: 105
Lowers the target's ATK one stage.
1
Headbutt
Pokemon: 105
NORMAL
PHYSICAL
70
100
30
15
Pokemon: 105
Can make the target flinch.
1
Tail Whip
Pokemon: 105
NORMAL
STATUS
-
100
-
30
Pokemon: 105
Lowers the target's DEF one stage.
1
Thrash
Pokemon: 130
NORMAL
PHYSICAL
120
100
-
10
Pokemon: 130
User is forced to attack with this move for 2–3 turns, leaving the user confused.
3
Tail Whip
Pokemon: 105
NORMAL
STATUS
-
100
-
30
Pokemon: 105
Lowers the target's DEF one stage.
7
Bone Club
Pokemon: 105
GROUND
PHYSICAL
65
85
10
20
Pokemon: 105
Can make the target flinch.
11
Headbutt
Pokemon: 105
NORMAL
PHYSICAL
70
100
30
15
Pokemon: 105
Can make the target flinch.
13
Leer
Pokemon: 105
NORMAL
STATUS
-
100
-
30
Pokemon: 105
Lowers the target's DEF one stage.
17
Focus Energy
Pokemon: 105
NORMAL
STATUS
-
-
-
30
Pokemon: 105
User's critical hit rate is two levels higher until it leaves the field.
21
Bonemerang
Pokemon: 105
GROUND
PHYSICAL
50
90
-
10
Pokemon: 105
Hits twice in one turn.
21
Leer
Pokemon: 130
NORMAL
STATUS
-
100
-
30
Pokemon: 130
Lowers the target's DEF one stage.
23
Rage
Pokemon: 105
NORMAL
PHYSICAL
20
100
-
20
Pokemon: 105
As long as this move is in use, raises the ATK stat each time the user is hit.
24
Twister
Pokemon: 130
DRAGON
SPECIAL
40
100
20
20
Pokemon: 130
Can make each target flinch. Double power against targets under the effect of Bounce, Fly, or Sky Drop.
27
False Swipe
Pokemon: 105
NORMAL
PHYSICAL
40
100
-
40
Pokemon: 105
Will not reduce the target's HP below 1.
27
Ice Fang
Pokemon: 130
ICE
PHYSICAL
65
95
100
15
Pokemon: 130
Can freeze or flinch the target. Both have their own independent effect chance.
30
Aqua Tail
Pokemon: 130
WATER
PHYSICAL
90
90
-
10
Pokemon: 130
Inflicts regular damage.
33
Scary Face
Pokemon: 130
NORMAL
STATUS
-
100
-
10
Pokemon: 130
Lowers the target's SPEED two stages.
33
Thrash
Pokemon: 105
NORMAL
PHYSICAL
120
100
-
10
Pokemon: 105
User is forced to attack with this move for 2–3 turns, leaving the user confused.
36
Dragon Rage
Pokemon: 130
DRAGON
SPECIAL
1
100
-
10
Pokemon: 130
Inflicts exactly 40 damage.
37
Fling
Pokemon: 105
DARK
PHYSICAL
1
100
-
10
Pokemon: 105
Consumes user's held item. Power and type are determined by the item.
39
Crunch
Pokemon: 130
DARK
PHYSICAL
80
100
20
15
Pokemon: 130
Can lower the target's DEF one stage.
42
Hydro Pump
Pokemon: 130
WATER
SPECIAL
110
80
-
5
Pokemon: 130
Inflicts regular damage.
43
Stomping Tantrum
Pokemon: 105
GROUND
PHYSICAL
75
100
-
10
Pokemon: 105
Power is doubled if the user's last move failed for any reason.
45
Dragon Dance
Pokemon: 130
DRAGON
STATUS
-
-
-
20
Pokemon: 130
Raises the user's ATK and SPEED one stage each.
48
Hurricane
Pokemon: 130
FLYING
SPECIAL
110
70
30
10
Pokemon: 130
Can confuse the target. Doesn't miss during rain, but 50% accurate in sunny weather. Doesn't miss if the target is under the effect of Bounce, Fly, or Sky Drop.
49
Endeavor
Pokemon: 105
NORMAL
PHYSICAL
1
100
-
5
Pokemon: 105
Inflicts exactly enough damage to lower the target's HP to equal the user's.
51
Rain Dance
Pokemon: 130
WATER
STATUS
-
-
-
5
Pokemon: 130
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
53
Double-Edge
Pokemon: 105
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 105
User loses 1/3rd the damage it inflicts in recoil.
54
Hyper Beam
Pokemon: 130
NORMAL
SPECIAL
150
90
-
5
Pokemon: 130
The user can't attack or switch out the turn after this is used.
59
Retaliate
Pokemon: 105
NORMAL
PHYSICAL
70
100
-
5
Pokemon: 105
If a friendly Pokémon fainted on the previous turn, this move has double power.
65
Bone Rush
Pokemon: 105
GROUND
PHYSICAL
25
90
-
10
Pokemon: 105
Hits 2–5 times in one turn.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Roar
Pokemon: 130
NORMAL
STATUS
-
-
-
20
Pokemon: 130
Forces the target to switch out, but has -6 move priority.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
Pokemon: 130
ICE
STATUS
-
-
-
10
Pokemon: 130
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
Pokemon: 105
FIRE
STATUS
-
-
-
5
Pokemon: 105
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
Pokemon: 130
DARK
STATUS
-
100
-
20
Pokemon: 130
Target is forced to only use damaging moves for the next 3–5 turns.
Ice Beam
multiple sources
ICE
SPECIAL
90
100
10
10
multiple sources
Can freeze the target.
Blizzard
multiple sources
ICE
SPECIAL
110
70
10
5
multiple sources
Can freeze the target. Doesn't miss during hail.
Hyper Beam
multiple sources
NORMAL
SPECIAL
150
90
-
5
multiple sources
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
Pokemon: 130
WATER
STATUS
-
-
-
5
Pokemon: 130
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Smack Down
Pokemon: 105
ROCK
PHYSICAL
50
100
-
15
Pokemon: 105
Removes the target's immunity to Ground-type damage.
Thunderbolt
Pokemon: 130
ELECTRIC
SPECIAL
90
100
10
15
Pokemon: 130
Can paralyze the target.
Thunder
Pokemon: 130
ELECTRIC
SPECIAL
110
70
30
10
Pokemon: 130
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Earthquake
multiple sources
GROUND
PHYSICAL
100
100
-
10
multiple sources
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
Pokemon: 105
GROUND
PHYSICAL
80
100
-
10
Pokemon: 105
User digs underground for one turn and hits on the second turn.
Brick Break
Pokemon: 105
FIGHTING
PHYSICAL
75
100
-
15
Pokemon: 105
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Flamethrower
multiple sources
FIRE
SPECIAL
90
100
10
15
multiple sources
Can burn the target.
Sandstorm
multiple sources
ROCK
STATUS
-
-
-
10
multiple sources
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Fire Blast
multiple sources
FIRE
SPECIAL
110
85
10
5
multiple sources
Can burn the target.
Rock Tomb
Pokemon: 105
ROCK
PHYSICAL
60
95
100
15
Pokemon: 105
Lowers the target's SPEED one stage.
Aerial Ace
Pokemon: 105
FLYING
PHYSICAL
60
-
-
20
Pokemon: 105
Doesn't miss.
Torment
Pokemon: 130
DARK
STATUS
-
100
-
15
Pokemon: 130
Prevents the target from using the same move twice in a row.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
Pokemon: 105
DARK
PHYSICAL
60
100
-
25
Pokemon: 105
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
Pokemon: 105
NORMAL
SPECIAL
40
100
-
15
Pokemon: 105
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Focus Blast
Pokemon: 105
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 105
Can lower the target's SP.DEF one stage.
False Swipe
Pokemon: 105
NORMAL
PHYSICAL
40
100
-
40
Pokemon: 105
Will not reduce the target's HP below 1.
Water Pulse
Pokemon: 130
WATER
SPECIAL
60
100
20
20
Pokemon: 130
Can confuse the target.
Fling
Pokemon: 105
DARK
PHYSICAL
1
100
-
10
Pokemon: 105
Consumes user's held item. Power and type are determined by the item.
Incinerate
multiple sources
FIRE
SPECIAL
60
100
-
15
multiple sources
Destroys any berry the target is holding.
Payback
Pokemon: 130
DARK
PHYSICAL
50
100
-
10
Pokemon: 130
If the target uses a move or switches out this turn, this move has double power.
Retaliate
Pokemon: 105
NORMAL
PHYSICAL
70
100
-
5
Pokemon: 105
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
multiple sources
NORMAL
PHYSICAL
150
90
-
5
multiple sources
The user can't attack or switch out the turn after this is used.
Stone Edge
multiple sources
ROCK
PHYSICAL
100
80
-
5
multiple sources
User's critical hit rate is one level higher when using this move.
Thunder Wave
Pokemon: 130
ELECTRIC
STATUS
-
90
-
20
Pokemon: 130
Paralyzes the target.
Swords Dance
Pokemon: 105
NORMAL
STATUS
-
-
-
10
Pokemon: 105
Raises the user's ATK two stages.
Bulldoze
multiple sources
GROUND
PHYSICAL
60
100
100
20
multiple sources
Lowers the target's SPEED one stage.
Dragon Tail
Pokemon: 130
DRAGON
PHYSICAL
60
90
-
10
Pokemon: 130
Forces the target to switch out, but has -6 move priority.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Dragon Dance
Pokemon: 130
DRAGON
STATUS
-
-
-
20
Pokemon: 130
Raises the user's ATK and SPEED one stage each.
Brutal Swing
multiple sources
DARK
PHYSICAL
60
100
-
20
multiple sources
Inflicts regular damage.
Focus Punch
Pokemon: 105
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 105
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
Pokemon: 105
FIGHTING
PHYSICAL
40
100
100
20
Pokemon: 105
Raises the user's ATK one stage.
Stomping Tantrum
Pokemon: 105
GROUND
PHYSICAL
75
100
-
10
Pokemon: 105
Power is doubled if the user's last move failed for any reason.
Throat Chop
Pokemon: 105
DARK
PHYSICAL
80
100
100
15
Pokemon: 105
Silences the target for two turns, preventing it from using any sound-based moves.
Scald
Pokemon: 130
WATER
SPECIAL
80
100
30
15
Pokemon: 130
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
Pokemon: 130
WATER
SPECIAL
90
100
-
15
Pokemon: 130
If the target is in the first turn of Dive, this move will hit with double power.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Waterfall
Pokemon: 130
WATER
PHYSICAL
80
100
20
15
Pokemon: 130
Can make the target flinch.
Dive
Pokemon: 130
WATER
PHYSICAL
80
100
-
10
Pokemon: 130
The user dives underwater for one turn and hits on the second turn.
Rock Climb
Pokemon: 105
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 105
Can confuse the target.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dark Pulse
Pokemon: 130
DARK
SPECIAL
80
100
20
15
Pokemon: 130
Can make the target flinch.
Dragon Pulse
Pokemon: 130
DRAGON
SPECIAL
85
100
-
10
Pokemon: 130
Inflicts regular damage.
Earth Power
Pokemon: 105
GROUND
SPECIAL
90
100
10
10
Pokemon: 105
Can lower the target's SP.DEF one stage.
Fire Punch
Pokemon: 105
FIRE
PHYSICAL
75
100
10
15
Pokemon: 105
Can burn the target.
Fury Cutter
Pokemon: 105
BUG
PHYSICAL
40
95
-
20
Pokemon: 105
Power doubles after every time this move is used up to 160.
Iron Defense
Pokemon: 105
STEEL
STATUS
-
-
-
15
Pokemon: 105
Raises the user's DEF two stages.
Iron Head
multiple sources
STEEL
PHYSICAL
80
100
30
15
multiple sources
Can make the target flinch.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Mega Kick
Pokemon: 105
NORMAL
PHYSICAL
120
75
-
5
Pokemon: 105
Inflicts regular damage.
Mud-Slap
Pokemon: 105
GROUND
SPECIAL
20
100
100
10
Pokemon: 105
Lowers the target's accuracy one stage.
Outrage
multiple sources
DRAGON
PHYSICAL
120
100
-
10
multiple sources
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Stealth Rock
Pokemon: 105
ROCK
STATUS
-
-
-
20
Pokemon: 105
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Thunder Punch
Pokemon: 105
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 105
Can paralyze the target.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
Pokemon: 104
ROCK
SPECIAL
60
100
10
5
Pokemon: 104
Can raise all of the user's stats one stage.
Belly Drum
Pokemon: 104
NORMAL
STATUS
-
-
-
10
Pokemon: 104
User pays half its max HP to maximize its ATK stat.
Chip Away
Pokemon: 104
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 104
Damage calculation ignores the target's stat modifiers, including evasion.
Detect
Pokemon: 104
FIGHTING
STATUS
-
-
-
5
Pokemon: 104
No moves will hit the user for the remainder of this turn. Has +4 move priority.
Double Kick
Pokemon: 104
FIGHTING
PHYSICAL
30
100
-
30
Pokemon: 104
Hits twice in one turn.
Endure
Pokemon: 104
NORMAL
STATUS
-
-
-
10
Pokemon: 104
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Iron Head
Pokemon: 104
STEEL
PHYSICAL
80
100
30
15
Pokemon: 104
Can make the target flinch.
Perish Song
Pokemon: 104
NORMAL
STATUS
-
-
-
5
Pokemon: 104
Every Pokémon on the field will faint in 3 turns.
Screech
Pokemon: 104
NORMAL
STATUS
-
85
-
40
Pokemon: 104
Lowers the target's DEF two stages.
Skull Bash
Pokemon: 104
NORMAL
PHYSICAL
130
100
-
10
Pokemon: 104
User then charges for one turn before attacking. Raises the user's DEF one stage.

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