#130
Gyarados
130
WATERFLYING
#130.130
Gyarados/Gyarados
130.130
WATERFLYING

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
95
125
79
60
100
81
540
X

Regular
Intimidate: Upon entering battle, each foe loses an ATK stage.
Hidden
Moxie: Gains an ATK stage after KO'ing a Pokémon.

x4
ELECTRIC
x4
x2
ROCK
x2
x1
DARKDRAGONFAIRYFLYINGGHOSTGRASSICENORMALPOISONPSYCHIC
x1
x1/2
BUGFIGHTINGFIRESTEELWATER
x1/2
x0
GROUND
x0

#129
Magikarp
129
WATER
Lv.20
#130
Gyarados
130
WATERFLYING

Classic Mode
Route 3 (gift), Route 4, 10, 12, 13, 14, 15, 17, 19, 20, 21, 22, 23, 24, 26, 27, 30, 31, 32, 34, 35, 42, 43, 44, Blackthorn City, Bond Bridge, Boon Island, Brine Road, Celadon City, Celadon Sewers, Cerulean Cape, Cerulean Cave, Cerulean City, Chrono Island, Cinnabar Island, Crimson City, Dark Cave, Dragon's Den, Ilex Forest, Kin Island, Kindle Road, Knot Island, Lake of Rage, Mt. Mortar, Mt. Silver Base, Offshore Road, P2 Laboratory, Pallet Town, Resort Gorgeous, Ruins of Alph, Safari Zone A1, A2, A3, A4, A5, Slowpoke Well, Tohjo Falls, Treasure Beach, Union Cave, Vermillion City, Violet City, Viridian River, Water Labyrinth
Pokemon: 129
Deep Sea (static), Route 4, 10, 12, 13, 17, 19, 20, 22, 23, 24, Cerulean Cape, Cerulean Cave, Cerulean City, Cinnabar Island, Crimson City, Lake of Rage, Offshore Road, Ruins of Alph, Treasure Beach, Vermillion City, Evolve Magikarp (Lv20)
Pokemon: 130
Remix Mode
Route 3 (gift), Route 12, 34, Blackthorn City, Celadon Sewers, Cerulean City, Dragon's Den, Mt. Silver Base, Safari Zone A3, Treasure Beach, Vermillion City
Pokemon: 129
Deep Sea (static), Cerulean Cape, Treasure Beach, Vermillion City, Violet City, Evolve Magikarp (Lv20)
Pokemon: 130

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Flail
Pokemon: 129
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 129
Power increases the less HP the user has up to 200.
Pre Evo
Splash
Pokemon: 129
NORMAL
STATUS
-
-
-
40
Pokemon: 129
Does nothing.
Pre Evo
Tackle
Pokemon: 129
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 129
Inflicts regular damage.
EvolveEvo
Bite
X
DARK
PHYSICAL
60
100
30
25
X
Can make the target flinch.
1
Bite
X
DARK
PHYSICAL
60
100
30
25
X
Can make the target flinch.
1
Thrash
X
NORMAL
PHYSICAL
120
100
-
10
X
User is forced to attack with this move for 2–3 turns, leaving the user confused.
21
Leer
X
NORMAL
STATUS
-
100
-
30
X
Lowers the target's DEF one stage.
24
Twister
X
DRAGON
SPECIAL
40
100
20
20
X
Can make each target flinch. Double power against targets under the effect of Bounce, Fly, or Sky Drop.
27
Ice Fang
X
ICE
PHYSICAL
65
95
100
15
X
Can freeze or flinch the target. Both have their own independent effect chance.
30
Aqua Tail
X
WATER
PHYSICAL
90
90
-
10
X
Inflicts regular damage.
33
Scary Face
X
NORMAL
STATUS
-
100
-
10
X
Lowers the target's SPEED two stages.
36
Dragon Rage
X
DRAGON
SPECIAL
1
100
-
10
X
Inflicts exactly 40 damage.
39
Crunch
X
DARK
PHYSICAL
80
100
20
15
X
Can lower the target's DEF one stage.
42
Hydro Pump
X
WATER
SPECIAL
110
80
-
5
X
Inflicts regular damage.
45
Dragon Dance
X
DRAGON
STATUS
-
-
-
20
X
Raises the user's ATK and SPEED one stage each.
48
Hurricane
X
FLYING
SPECIAL
110
70
30
10
X
Can confuse the target. Doesn't miss during rain, but 50% accurate in sunny weather. Doesn't miss if the target is under the effect of Bounce, Fly, or Sky Drop.
51
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
54
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Roar
X
NORMAL
STATUS
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
X
ICE
STATUS
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Taunt
X
DARK
STATUS
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
Ice Beam
X
ICE
SPECIAL
90
100
10
10
X
Can freeze the target.
Blizzard
X
ICE
SPECIAL
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Thunderbolt
X
ELECTRIC
SPECIAL
90
100
10
15
X
Can paralyze the target.
Thunder
X
ELECTRIC
SPECIAL
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Earthquake
X
GROUND
PHYSICAL
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Flamethrower
X
FIRE
SPECIAL
90
100
10
15
X
Can burn the target.
Sandstorm
X
ROCK
STATUS
-
-
-
10
X
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Fire Blast
X
FIRE
SPECIAL
110
85
10
5
X
Can burn the target.
Torment
X
DARK
STATUS
-
100
-
15
X
Prevents the target from using the same move twice in a row.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Water Pulse
X
WATER
SPECIAL
60
100
20
20
X
Can confuse the target.
Incinerate
X
FIRE
SPECIAL
60
100
-
15
X
Destroys any berry the target is holding.
Payback
X
DARK
PHYSICAL
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Stone Edge
X
ROCK
PHYSICAL
100
80
-
5
X
User's critical hit rate is one level higher when using this move.
Thunder Wave
X
ELECTRIC
STATUS
-
90
-
20
X
Paralyzes the target.
Bulldoze
X
GROUND
PHYSICAL
60
100
100
20
X
Lowers the target's SPEED one stage.
Dragon Tail
X
DRAGON
PHYSICAL
60
90
-
10
X
Forces the target to switch out, but has -6 move priority.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Dragon Dance
X
DRAGON
STATUS
-
-
-
20
X
Raises the user's ATK and SPEED one stage each.
Brutal Swing
X
DARK
PHYSICAL
60
100
-
20
X
Inflicts regular damage.
Scald
X
WATER
SPECIAL
80
100
30
15
X
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
X
WATER
SPECIAL
90
100
-
15
X
If the target is in the first turn of Dive, this move will hit with double power.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Waterfall
X
WATER
PHYSICAL
80
100
20
15
X
Can make the target flinch.
Dive
X
WATER
PHYSICAL
80
100
-
10
X
The user dives underwater for one turn and hits on the second turn.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dark Pulse
X
DARK
SPECIAL
80
100
20
15
X
Can make the target flinch.
Dragon Pulse
X
DRAGON
SPECIAL
85
100
-
10
X
Inflicts regular damage.
Iron Head
X
STEEL
PHYSICAL
80
100
30
15
X
Can make the target flinch.
Iron Tail
X
STEEL
PHYSICAL
100
75
30
15
X
Can lower the target's DEF one stage.
Outrage
X
DRAGON
PHYSICAL
120
100
-
10
X
User is forced to attack with this move for 2–3 turns, leaving the user confused.

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