#105.111
Marowak/Rhyhorn
105.111New!
groundrock
#111.105
Rhyhorn/Marowak
111.105
ground

66(-7)
HP
73(+7)
83(+2)
ATK
81(-2)
100(-5)
DEF
105(+5)
43(+7)
SP.ATK
36(-7)
63(+17)
SP.DEF
46(-17)
31(-7)
SPEED
38(+7)
386(+7)
TOTAL
379(-7)

Regular
Lightning Rod: Absorbs Electric-type moves to gain a SP.ATK stage.
Rock Head: Doesn't take recoil damage.
Hidden
Battle Armor: Immune to critical hits.
Reckless: Recoil and crash moves have 1.2x power.

x4
grasswater
-
x4
x2
fightinggroundicesteel
grassicewater
x2
x1
bugdarkdragonfairyghostpsychic
bugdarkdragonfairyfightingfireflyingghostgroundnormalpsychicsteel
x1
x1/2
fireflyingnormalrock
poisonrock
x1/2
x1/4
poison
-
x1/4
x0
electric
electric
x0

#104
Cubone
104
ground
Lv.28
#105
Marowak
105
ground
#111
Rhyhorn
111
groundrock
Lv.42
#112
Rhydon
112
groundrock
PROTECTOR
or Lv.55
#265
Rhyperior
265
groundrock

Classic Mode
Route 10, Pokémon Tower, Rock Tunnel
Pokemon: 104
Mt. Mortar (static), Cerulean Cave, Victory Road, Evolve Cubone (Lv28)
Pokemon: 105
Safari Zone A1, A3, A5, Victory Road
Pokemon: 111
Cerulean Cave, Evolve Rhyhorn (Lv42)
Pokemon: 112
Evolve Rhydon (Lv55 or Protector)
Pokemon: 265
Remix Mode
Pokémon Tower, Rock Tunnel
Pokemon: 104
Mt. Mortar (static), Evolve Cubone (Lv28)
Pokemon: 105
Route 10, Mt. Moon Dark Room, Safari Zone A1, A2, A3, A4, A5
Pokemon: 111
Mt. Silver, Evolve Rhyhorn (Lv42)
Pokemon: 112
Mt. Silver Base, Evolve Rhydon (Lv55 or Protector)
Pokemon: 265

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#105
#111
1
Bone Club
ground
physical
65
85
10%
20
Can make the target flinch.
Pokemon: 105
-
1
Fury Attack
normal
physical
15
85
-
20
Hits 2–5 times in one turn.
-
Pokemon: 111
1
Growl
normal
status
-
100
-
40
Lowers the target's ATK one stage.
Pokemon: 105
-
1
Head­butt
normal
physical
70
100
30%
15
Can make the target flinch.
Pokemon: 105
-
1
Horn Attack
normal
physical
65
100
-
25
Inflicts regular damage.
-
Pokemon: 111
1
Scary Face
normal
status
-
100
-
10
Lowers the target's SPEED two stages.
-
Pokemon: 111
1
Tail Whip
normal
status
-
100
-
30
Lowers the target's DEF one stage.
Pokemon: 105
Pokemon: 111
3
Tail Whip
normal
status
-
100
-
30
Lowers the target's DEF one stage.
Pokemon: 105
-
5
Fury Attack
normal
physical
15
85
-
20
Hits 2–5 times in one turn.
-
Pokemon: 111
7
Bone Club
ground
physical
65
85
10%
20
Can make the target flinch.
Pokemon: 105
-
9
Scary Face
normal
status
-
100
-
10
Lowers the target's SPEED two stages.
-
Pokemon: 111
11
Head­butt
normal
physical
70
100
30%
15
Can make the target flinch.
Pokemon: 105
-
13
Leer
normal
status
-
100
-
30
Lowers the target's DEF one stage.
Pokemon: 105
-
13
Smack Down
rock
physical
50
100
-
15
Removes the target's immunity to Ground-type damage.
-
Pokemon: 111
17
Focus Energy
normal
status
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
Pokemon: 105
-
17
Stomp
normal
physical
65
100
30%
20
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
-
Pokemon: 111
21
Bonemerang
ground
physical
50
90
-
10
Hits twice in one turn.
Pokemon: 105
-
21
Bull­doze
ground
physical
60
100
100%
20
Lowers the target's SPEED one stage.
-
Pokemon: 111
23
Rage
normal
physical
20
100
-
20
As long as this move is in use, raises the ATK stat each time the user is hit.
Pokemon: 105
-
25
Chip Away
normal
physical
70
100
-
20
Damage calculation ignores the target's stat modifiers, including evasion.
-
Pokemon: 111
27
False Swipe
normal
physical
40
100
-
40
Will not reduce the target's HP below 1.
Pokemon: 105
-
29
Rock Blast
rock
physical
25
90
-
10
Hits 2–5 times in one turn.
-
Pokemon: 111
33
Drill Run
ground
physical
80
95
-
10
User's critical hit rate is one level higher when using this move.
-
Pokemon: 111
33
Thrash
normal
physical
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Pokemon: 105
-
37
Fling
dark
physical
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
Pokemon: 105
-
37
Take Down
normal
physical
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
-
Pokemon: 111
41
Stone Edge
rock
physical
100
80
-
5
User's critical hit rate is one level higher when using this move.
-
Pokemon: 111
43
Stomping Tantrum
ground
physical
75
100
-
10
Power is doubled if the user's last move failed for any reason.
Pokemon: 105
-
45
Earth­quake
ground
physical
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
-
Pokemon: 111
49
Endea­vor
normal
physical
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
Pokemon: 105
-
49
Mega­horn
bug
physical
120
85
-
10
Inflicts regular damage.
-
Pokemon: 111
53
Double-edge
normal
physical
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Pokemon: 105
-
53
Horn Drill
normal
physical
1
30
-
5
One-hit KO. If the user is a lower level than the target, this move will fail.
-
Pokemon: 111
59
Retali­ate
normal
physical
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
Pokemon: 105
-
65
Bone Rush
ground
physical
25
90
-
10
Hits 2–5 times in one turn.
Pokemon: 105
-

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#105
#111
Stre­ngth
normal
physical
80
100
-
15
Inflicts regular damage.
Pokemon: 105
Pokemon: 111
Rock Climb
normal
physical
90
85
20%
20
Can confuse the target.
Pokemon: 105
Pokemon: 111
Roar
normal
status
-
-
-
20
Forces the target to switch out, but has -6 move priority.
-
Pokemon: 111
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Pokemon: 105
Pokemon: 111
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
Pokemon: 105
Pokemon: 111
Sunny Day
fire
status
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Pokemon: 105
Pokemon: 111
Ice Beam
ice
special
90
100
10%
10
Can freeze the target.
Pokemon: 105
Pokemon: 111
Blizz­ard
ice
special
110
70
10%
5
Can freeze the target. Doesn't miss during hail.
Pokemon: 105
Pokemon: 111
Hyper Beam
normal
special
150
90
-
5
The user can't attack or switch out the turn after this is used.
Pokemon: 105
-
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Pokemon: 105
Pokemon: 111
Rain Dance
water
status
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
-
Pokemon: 111
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
Pokemon: 105
Pokemon: 111
Smack Down
rock
physical
50
100
-
15
Removes the target's immunity to Ground-type damage.
Pokemon: 105
Pokemon: 111
Thunder­bolt
electric
special
90
100
10%
15
Can paralyze the target.
-
Pokemon: 111
Thunder
electric
special
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
-
Pokemon: 111
Earth­quake
ground
physical
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
Pokemon: 105
Pokemon: 111
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
Pokemon: 105
Pokemon: 111
Dig
ground
physical
80
100
-
10
User digs underground for one turn and hits on the second turn.
Pokemon: 105
Pokemon: 111
Brick Break
fighting
physical
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
Pokemon: 105
-
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Pokemon: 105
Pokemon: 111
Flame­thrower
fire
special
90
100
10%
15
Can burn the target.
Pokemon: 105
Pokemon: 111
Sand­storm
rock
status
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Pokemon: 105
Pokemon: 111
Fire Blast
fire
special
110
85
10%
5
Can burn the target.
Pokemon: 105
Pokemon: 111
Rock Tomb
rock
physical
60
95
100%
15
Lowers the target's SPEED one stage.
Pokemon: 105
Pokemon: 111
Aerial Ace
flying
physical
60
-
-
20
Doesn't miss.
Pokemon: 105
-
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Pokemon: 105
Pokemon: 111
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
Pokemon: 105
Pokemon: 111
Attract
normal
status
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Pokemon: 105
Pokemon: 111
Thief
dark
physical
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Pokemon: 105
Pokemon: 111
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
Pokemon: 105
Pokemon: 111
Echoed Voice
normal
special
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Pokemon: 105
-
Focus Blast
fighting
special
120
70
10%
5
Can lower the target's SP.DEF one stage.
Pokemon: 105
-
False Swipe
normal
physical
40
100
-
40
Will not reduce the target's HP below 1.
Pokemon: 105
-
Fling
dark
physical
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
Pokemon: 105
-
Incinerate
fire
special
60
100
-
15
Destroys any berry the target is holding.
Pokemon: 105
Pokemon: 111
Pay­back
dark
physical
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
-
Pokemon: 111
Retali­ate
normal
physical
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
Pokemon: 105
-
Giga Impact
normal
physical
150
90
-
5
The user can't attack or switch out the turn after this is used.
Pokemon: 105
-
Rock Polish
rock
status
-
-
-
20
Raises the user's SPEED two stages.
-
Pokemon: 111
Stone Edge
rock
physical
100
80
-
5
User's critical hit rate is one level higher when using this move.
Pokemon: 105
Pokemon: 111
Swords Dance
normal
status
-
-
-
10
Raises the user's ATK two stages.
Pokemon: 105
Pokemon: 111
Bull­doze
ground
physical
60
100
100%
20
Lowers the target's SPEED one stage.
Pokemon: 105
Pokemon: 111
Poison Jab
poison
physical
80
100
30%
20
Can poison the target.
-
Pokemon: 111
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
Pokemon: 105
Pokemon: 111
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Pokemon: 105
Pokemon: 111
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
Pokemon: 105
Pokemon: 111
Rock Smash
fighting
physical
40
100
50%
15
Can lower the target's DEF one stage.
Pokemon: 105
Pokemon: 111
Brutal Swing
dark
physical
60
100
-
20
Inflicts regular damage.
Pokemon: 105
-
Focus Punch
fighting
physical
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Pokemon: 105
-
Power-Up Punch
fighting
physical
40
100
100%
20
Raises the user's ATK one stage.
Pokemon: 105
-
Shock Wave
electric
special
60
-
-
20
Doesn't miss.
-
Pokemon: 111
Smart Strike
steel
physical
70
-
-
10
Doesn't miss.
-
Pokemon: 111
Stomping Tantrum
ground
physical
75
100
-
10
Power is doubled if the user's last move failed for any reason.
Pokemon: 105
Pokemon: 111
Throat Chop
dark
physical
80
100
100%
15
Silences the target for two turns, preventing it from using any sound-based moves.
Pokemon: 105
-

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#105
#111
Ancient Power
rock
special
60
100
10%
5
Can raise all of the user's stats one stage.
-
Pokemon: 111
Dragon Pulse
dragon
special
85
100
-
10
Inflicts regular damage.
-
Pokemon: 111
Drill Run
ground
physical
80
95
-
10
User's critical hit rate is one level higher when using this move.
-
Pokemon: 111
Earth Power
ground
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
Pokemon: 105
Pokemon: 111
Fire Punch
fire
physical
75
100
10%
15
Can burn the target.
Pokemon: 105
-
Fury Cutter
bug
physical
40
95
-
20
Power doubles after every time this move is used up to 160.
Pokemon: 105
-
Iron Def­ense
steel
status
-
-
-
15
Raises the user's DEF two stages.
Pokemon: 105
-
Iron Head
steel
physical
80
100
30%
15
Can make the target flinch.
Pokemon: 105
-
Iron Tail
steel
physical
100
75
30%
15
Can lower the target's DEF one stage.
Pokemon: 105
Pokemon: 111
Mega Kick
normal
physical
120
75
-
5
Inflicts regular damage.
Pokemon: 105
-
Mud-slap
ground
special
20
100
100%
10
Lowers the target's accuracy one stage.
Pokemon: 105
Pokemon: 111
Out­rage
dragon
physical
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Pokemon: 105
-
Roll­out
rock
physical
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
-
Pokemon: 111
Stealth Rock
rock
status
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Pokemon: 105
Pokemon: 111
Super­power
fighting
physical
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
-
Pokemon: 111
Thunder Punch
electric
physical
75
100
10%
15
Can paralyze the target.
Pokemon: 105
-

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#105
#111
Ancient Power
rock
special
60
100
10%
5
Can raise all of the user's stats one stage.
Pokemon: 105
-
Belly Drum
normal
status
-
-
-
10
User pays half its max HP to maximize its ATK stat.
Pokemon: 105
-
Chip Away
normal
physical
70
100
-
20
Damage calculation ignores the target's stat modifiers, including evasion.
Pokemon: 105
-
Count­er
fighting
physical
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
-
Pokemon: 111
Crunch
dark
physical
80
100
20%
15
Can lower the target's DEF one stage.
-
Pokemon: 111
Crush Claw
normal
physical
75
95
50%
10
Can lower the target's DEF one stage.
-
Pokemon: 111
Curse
ghost
status
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
-
Pokemon: 111
Detect
fighting
status
-
-
-
5
No moves will hit the user for the remainder of this turn. Has +4 move priority.
Pokemon: 105
-
Double Kick
fighting
physical
30
100
-
30
Hits twice in one turn.
Pokemon: 105
-
Dragon Rush
dragon
physical
100
75
20%
10
Can make the target flinch.
-
Pokemon: 111
Endure
normal
status
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Pokemon: 105
-
Fire Fang
fire
physical
65
95
100%
15
Can burn the target or flinch the target. Both have their own independent effect chance.
-
Pokemon: 111
Ice Fang
ice
physical
65
95
100%
15
Can freeze or flinch the target. Both have their own independent effect chance.
-
Pokemon: 111
Iron Head
steel
physical
80
100
30%
15
Can make the target flinch.
Pokemon: 105
-
Iron Tail
steel
physical
100
75
30%
15
Can lower the target's DEF one stage.
-
Pokemon: 111
Magni­tude
ground
physical
1
100
-
30
Power is selected at random between 10 and 150.
-
Pokemon: 111
Perish Song
normal
status
-
-
-
5
Every Pokémon on the field will faint in 3 turns.
Pokemon: 105
-
Re­versal
fighting
physical
1
100
-
15
Power increases the less HP the user has up to 200.
-
Pokemon: 111
Rock Climb
normal
physical
90
85
20%
20
Can confuse the target.
-
Pokemon: 111
Screech
normal
status
-
85
-
40
Lowers the target's DEF two stages.
Pokemon: 105
-
Skull Bash
normal
physical
130
100
-
10
User then charges for one turn before attacking. Raises the user's DEF one stage.
Pokemon: 105
Pokemon: 111
Thunder Fang
electric
physical
65
95
100%
15
Can paralyze or flinch the target. Both have their own independent effect chance.
-
Pokemon: 111
Loading...