Route 10, Mt. Moon Dark Room, Safari Zone A1, A2, A3, A4, A5
Mt. Silver, Evolve Rhyhorn (Lv42)
Mt. Silver Base, Evolve Rhydon (Lv55 or Protector)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#105
#111
1
Bone Club
65
85
10%
20
Can make the target flinch.
-
1
Fury Attack
15
85
-
20
Hits 2–5 times in one turn.
-
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
-
1
Headbutt
70
100
30%
15
Can make the target flinch.
-
1
Horn Attack
65
100
-
25
Inflicts regular damage.
-
1
Scary Face
-
100
-
10
Lowers the target's SPEED two stages.
-
1
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
3
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
-
5
Fury Attack
15
85
-
20
Hits 2–5 times in one turn.
-
7
Bone Club
65
85
10%
20
Can make the target flinch.
-
9
Scary Face
-
100
-
10
Lowers the target's SPEED two stages.
-
11
Headbutt
70
100
30%
15
Can make the target flinch.
-
13
Leer
-
100
-
30
Lowers the target's DEF one stage.
-
13
Smack Down
50
100
-
15
Removes the target's immunity to Ground-type damage.
-
17
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
-
17
Stomp
65
100
30%
20
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
-
21
Bonemerang
50
90
-
10
Hits twice in one turn.
-
21
Bulldoze
60
100
100%
20
Lowers the target's SPEED one stage.
-
23
Rage
20
100
-
20
As long as this move is in use, raises the ATK stat each time the user is hit.
-
25
Chip Away
70
100
-
20
Damage calculation ignores the target's stat modifiers, including evasion.
-
27
False Swipe
40
100
-
40
Will not reduce the target's HP below 1.
-
29
Rock Blast
25
90
-
10
Hits 2–5 times in one turn.
-
33
Drill Run
80
95
-
10
User's critical hit rate is one level higher when using this move.
-
33
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
-
37
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
-
37
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
-
41
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
-
43
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
-
45
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
-
49
Endeavor
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
-
49
Megahorn
120
85
-
10
Inflicts regular damage.
-
53
Double-edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
-
53
Horn Drill
1
30
-
5
One-hit KO. If the user is a lower level than the target, this move will fail.
-
59
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
-
65
Bone Rush
25
90
-
10
Hits 2–5 times in one turn.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#105
#111
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM10
Rock Climb
90
85
20%
20
Can confuse the target.
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
-
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM13
Ice Beam
90
100
10%
10
Can freeze the target.
TM14
Blizzard
110
70
10%
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
-
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM23
Smack Down
50
100
-
15
Removes the target's immunity to Ground-type damage.
TM24
Thunderbolt
90
100
10%
15
Can paralyze the target.
-
TM25
Thunder
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
-
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
-
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10%
15
Can burn the target.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM38
Fire Blast
110
85
10%
5
Can burn the target.
TM39
Rock Tomb
60
95
100%
15
Lowers the target's SPEED one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
-
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
-
TM52
Focus Blast
120
70
10%
5
Can lower the target's SP.DEF one stage.
-
TM54
False Swipe
40
100
-
40
Will not reduce the target's HP below 1.
-
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
-
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
-
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
-
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM69
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
-
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM78
Bulldoze
60
100
100%
20
Lowers the target's SPEED one stage.
TM84
Poison Jab
80
100
30%
20
Can poison the target.
-
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM94
Rock Smash
40
100
50%
15
Can lower the target's DEF one stage.
TM109
Brutal Swing
60
100
-
20
Inflicts regular damage.
-
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
-
TM115
Power-Up Punch
40
100
100%
20
Raises the user's ATK one stage.
-
TM116
Shock Wave
60
-
-
20
Doesn't miss.
-
TM117
Smart Strike
70
-
-
10
Doesn't miss.
-
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TM120
Throat Chop
80
100
100%
15
Silences the target for two turns, preventing it from using any sound-based moves.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#105
#111
Cinnabar IslandCinnabar
Ancient Power
60
100
10%
5
Can raise all of the user's stats one stage.
-
Saffron CitySaffron
Dragon Pulse
85
100
-
10
Inflicts regular damage.
-
Route 10Route 10
Drill Run
80
95
-
10
User's critical hit rate is one level higher when using this move.
-
Cinnabar IslandCinnabar
Earth Power
90
100
10%
10
Can lower the target's SP.DEF one stage.
Celadon CityCeladon
Fire Punch
75
100
10%
15
Can burn the target.
-
Route 2Route 2
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
-
Route 10Route 10
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
-
Fuchsia CityFuchsia
Iron Head
80
100
30%
15
Can make the target flinch.
-
Route 10Route 10
Iron Tail
100
75
30%
15
Can lower the target's DEF one stage.
Route 32Route 32
Mega Kick
120
75
-
5
Inflicts regular damage.
-
Pewter CityPewter
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
Crimson CityCrimson
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
-
Vermillion CityVermillion
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
-
Cinnabar IslandCinnabar
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Celadon CityCeladon
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
-
Celadon CityCeladon
Thunder Punch
75
100
10%
15
Can paralyze the target.
-
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#105
#111
Ancient Power
60
100
10%
5
Can raise all of the user's stats one stage.
-
Belly Drum
-
-
-
10
User pays half its max HP to maximize its ATK stat.
-
Chip Away
70
100
-
20
Damage calculation ignores the target's stat modifiers, including evasion.
-
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
-
Crunch
80
100
20%
15
Can lower the target's DEF one stage.
-
Crush Claw
75
95
50%
10
Can lower the target's DEF one stage.
-
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
-
Detect
-
-
-
5
No moves will hit the user for the remainder of this turn. Has +4 move priority.
-
Double Kick
30
100
-
30
Hits twice in one turn.
-
Dragon Rush
100
75
20%
10
Can make the target flinch.
-
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
-
Fire Fang
65
95
100%
15
Can burn the target or flinch the target. Both have their own independent effect chance.
-
Ice Fang
65
95
100%
15
Can freeze or flinch the target. Both have their own independent effect chance.
-
Iron Head
80
100
30%
15
Can make the target flinch.
-
Iron Tail
100
75
30%
15
Can lower the target's DEF one stage.
-
Magnitude
1
100
-
30
Power is selected at random between 10 and 150.
-
Perish Song
-
-
-
5
Every Pokémon on the field will faint in 3 turns.
-
Reversal
1
100
-
15
Power increases the less HP the user has up to 200.
-
Rock Climb
90
85
20%
20
Can confuse the target.
-
Screech
-
85
-
40
Lowers the target's DEF two stages.
-
Skull Bash
130
100
-
10
User then charges for one turn before attacking. Raises the user's DEF one stage.
Thunder Fang
65
95
100%
15
Can paralyze or flinch the target. Both have their own independent effect chance.