Levitate: Immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
Overgrow: When it has 1/3rd or less max HP, Grass-type moves have 1.5x power.
Hidden
Levitate: Immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
Chlorophyll: 2x SPEED in sunny weather.
x4
-
x4
x2
x2
x1
x1
x1/2
x1/2
x1/4
x1/4
x0
-
x0
#1
Bulbasaur
+
xillo
Lv.16
#2
Ivysaur
+
kingofthe_x_roads
Lv.32
#3
Venusaur
+
The Pokémon Company & blaquaza
#392
Trapinch
+
coram_sun & minimewtwo
Lv.35
#393
Vibrava
+
retrogamer9934
Lv.45
#334
Flygon
+
Pokémon TCG & minimewtwo
Classic Mode
Pallet Town (starter)(gift), Cerulean City (trade), Viridian River (static)
Evolve Bulbasaur (Lv16)
Evolve Ivysaur (Lv32)
Kindle Road (nest),Safari Zone A5 (static), Safari Zone A5, Safari Zone Temple
Safari Zone A5, Evolve Trapinch (Lv35)
Evolve Vibrava (Lv45)
Remix Mode
Pallet Town (starter)(gift), Cerulean City (trade), Viridian River (static), Route 5
Evolve Bulbasaur (Lv16)
Evolve Ivysaur (Lv32)
Kindle Road (nest), Safari Zone A5 (static), Route 9, Diglett's Cave, Offshore Road, Safari Zone A5, Safari Zone Temple
Safari Zone A5, Safari Zone Temple, Evolve Trapinch (Lv35)
Evolve Vibrava (Lv45)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Bite
60
100
30
25
Can make the target flinch.
Pre Evo
Crunch
80
100
20
15
Can lower the target's DEF one stage.
Pre Evo
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
Pre Evo
Feint
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Pre Evo
Fissure
1
30
-
5
One-hit KO. If the user is a lower level than the target, this move will fail.
Pre Evo
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
EvolveEvo
Dragon Breath
60
100
30
20
Can paralyze the target.
1
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
1
Dragon Breath
60
100
30
20
Can paralyze the target.
1
Feint Attack
60
-
-
20
Doesn't miss.
1
Sand Attack
-
100
-
15
Lowers the target's accuracy one stage.
1
Sonic Boom
1
90
-
20
Inflicts exactly 20 damage.
1
Tackle
40
100
-
35
Inflicts regular damage.
3
Growl
-
100
-
40
Lowers the target's ATK one stage.
5
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
7
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
8
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
9
Vine Whip
45
100
-
25
Inflicts regular damage.
12
Sand Tomb
35
85
-
15
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
13
Poison Powder
-
75
-
35
Poisons the target.
13
Sleep Powder
-
75
-
15
Puts the target to sleep.
15
Rock Slide
75
90
30
10
Can make the target flinch.
15
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
19
Razor Leaf
55
95
-
25
User's critical hit rate is one level higher when using this move.
19
Supersonic
-
55
-
20
Confuses the target.
21
Sweet Scent
-
100
-
20
Lowers the target's evasion one stage.
22
Screech
-
85
-
40
Lowers the target's DEF two stages.
25
Growth
-
-
-
20
Raises the user's ATK and SP.ATK one stage each, or two stages in sunny weather.
26
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
27
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
29
Bug Buzz
90
100
10
10
Can lower the target's SP.DEF one stage.
31
Worry Seed
-
100
-
10
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.
33
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
33
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
36
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
37
Seed Bomb
80
100
-
15
Inflicts regular damage.
40
Uproar
90
100
-
10
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.
43
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
47
Boomburst
140
100
-
10
This is a sound move.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM09
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM36
Sludge Bomb
90
100
30
10
Can poison the target.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM53
Energy Ball
90
100
10
10
Can lower the target's SP.DEF one stage.
TM70
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM76
Struggle Bug
50
100
100
20
Lowers the target's SP.ATK one stage.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM89
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM100
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
TM118
Steel Wing
70
90
10
25
Can raise the user's DEF one stage.
TM120
Throat Chop
80
100
100
15
Silences the target for two turns, preventing it from using any sound-based moves.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM02
Fly
90
95
-
15
User flies high into the air for one turn, then hits on the second turn.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bug Catcher
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Elite trainer
Dragon Pulse
85
100
-
10
Inflicts regular damage.
Ranger
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
Bug Catcher Girl
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Gentleman
Grass Pledge
50
100
-
10
When used after Fire Pledge or Water Pledge this turn, has 150 power. With Fire Pledge, a non-Fire type target loses 1/8th its max HP each turn. With Water Pledge, reduces their SPEED by 75%. Both last 4 turns.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Girl
Ominous Wind
60
100
10
5
Can raise all of the user's stats one stage.
Old Man
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Girl
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Man
Signal Beam
75
100
10
15
Can confuse the target.
Fighter
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Man
Swift
60
-
-
20
Doesn't miss.
Elite Trainer
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Aromatic Mist
-
-
-
20
Raises a selected ally's SP.DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Legendary Tutor
Hold Hands
-
-
-
40
Does nothing.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Gust
40
100
-
35
If the target is under the effect of Bounce, Fly, or Sky Drop, this move will hit with double power.
Mud Shot
55
95
100
15
Lowers the target's SPEED one stage.
Quick Attack
40
100
-
30
Has +1 move priority.
Signal Beam
75
100
10
15
Can confuse the target.
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
Charm
-
100
-
20
Lowers the target's ATK two stages.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Giga Drain
75
100
-
10
Half the damage dealt is restored to the user's HP.
Grass Whistle
-
55
-
15
Puts the target to sleep.
Ingrain
-
-
-
20
Prevents the user from switching out and restores 1/16th max HP each turn.
Leaf Storm
130
90
-
5
Lowers the user's SP.ATK two stages after attacking.
Magical Leaf
60
-
-
20
Doesn't miss.
Nature Power
-
-
-
20
Uses another move chosen according to the terrain.
Petal Dance
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Power Whip
120
85
-
10
Inflicts regular damage.
Skull Bash
130
100
-
10
User then charges for one turn before attacking. Raises the user's DEF one stage.