#1.160
Bulbasaur/Feraligatr
1.160
GRASSWATER
#160.1
Feraligatr/Bulbasaur
160.1
WATERPOISON

X
58(-13)
HP
71(+13)
X
X
86(+19)
ATK
67(-19)
X
X
83(+17)
DEF
66(-17)
X
X
69(-5)
SP.ATKSP.A
74(+5)
X
X
71(-6)
SP.DEFSP.D
77(+6)
X
X
67(+11)
SPEEDSPD
56(-11)
X
X
434(+23)
TOTALTOT
411(-23)
X

Regular
Overgrow: When it has 1/3rd or less max HP, Grass-type moves have 1.5x power.
Torrent: When it has 1/3rd or less max HP, Water-type moves have 1.5x power.
Hidden
Chlorophyll: 2x SPEED in sunny weather.
Sheer Force: Effect chance moves have 1.3x power but lose the effect.

x2
BUGFLYINGPOISON
ELECTRICGROUNDPSYCHIC
x2
x1
DARKDRAGONELECTRICFAIRYFIGHTINGFIREGHOSTGRASSICENORMALPSYCHICROCK
DARKDRAGONFLYINGGHOSTGRASSNORMALROCK
x1
x1/2
GROUNDSTEEL
BUGFAIRYFIGHTINGFIREICEPOISONSTEELWATER
x1/2
x1/4
WATER
-
x1/4

#1
Bulbasaur
1
GRASSPOISON
Lv.16
#2
Ivysaur
2
GRASSPOISON
Lv.32
#3
Venusaur
3
GRASSPOISON
#158
Totodile
158
WATER
Lv.18
#159
Croconaw
159
WATER
Lv.30
#160
Feraligatr
160
WATER

Classic Mode
Pallet Town (starter) (gift), Cerulean City (trade), Viridian River (static)
Pokemon: 1
Evolve Bulbasaur (Lv16)
Pokemon: 2
Evolve Ivysaur (Lv32)
Pokemon: 3
Silph Co. (gift), Goldenrod City (gift), New Bark Town (gift), Viridian River (static)
Pokemon: 158
Evolve Totodile (Lv18)
Pokemon: 159
Evolve Croconaw (Lv30)
Pokemon: 160
Remix Mode
Pallet Town (starter) (gift), Cerulean City (trade), Viridian River (static), Route 5
Pokemon: 1
Evolve Bulbasaur (Lv16)
Pokemon: 2
Evolve Ivysaur (Lv32)
Pokemon: 3
Silph Co. (gift), Goldenrod City (gift), New Bark Town (gift), Viridian River (static), Celadon Sewers
Pokemon: 158
Evolve Totodile (Lv18)
Pokemon: 159
Evolve Croconaw (Lv30)
Pokemon: 160

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Agility
Pokemon: 160
PSYCHIC
STATUS
-
-
-
30
Pokemon: 160
Raises the user's SPEED two stages.
1
Leer
Pokemon: 160
NORMAL
STATUS
-
100
-
30
Pokemon: 160
Lowers the target's DEF one stage.
1
Rage
Pokemon: 160
NORMAL
PHYSICAL
20
100
-
20
Pokemon: 160
As long as this move is in use, raises the ATK stat each time the user is hit.
1
Scratch
Pokemon: 160
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 160
Inflicts regular damage.
1
Tackle
Pokemon: 1
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 1
Inflicts regular damage.
1
Water Gun
Pokemon: 160
WATER
SPECIAL
40
100
-
25
Pokemon: 160
Inflicts regular damage.
3
Growl
Pokemon: 1
NORMAL
STATUS
-
100
-
40
Pokemon: 1
Lowers the target's ATK one stage.
6
Water Gun
Pokemon: 160
WATER
SPECIAL
40
100
-
25
Pokemon: 160
Inflicts regular damage.
7
Leech Seed
Pokemon: 1
GRASS
STATUS
-
90
-
10
Pokemon: 1
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
8
Rage
Pokemon: 160
NORMAL
PHYSICAL
20
100
-
20
Pokemon: 160
As long as this move is in use, raises the ATK stat each time the user is hit.
9
Vine Whip
Pokemon: 1
GRASS
PHYSICAL
45
100
-
25
Pokemon: 1
Inflicts regular damage.
13
Bite
Pokemon: 160
DARK
PHYSICAL
60
100
30
25
Pokemon: 160
Can make the target flinch.
13
Poison Powder
Pokemon: 1
POISON
STATUS
-
75
-
35
Pokemon: 1
Poisons the target.
13
Sleep Powder
Pokemon: 1
GRASS
STATUS
-
75
-
15
Pokemon: 1
Puts the target to sleep.
15
Scary Face
Pokemon: 160
NORMAL
STATUS
-
100
-
10
Pokemon: 160
Lowers the target's SPEED two stages.
15
Take Down
Pokemon: 1
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 1
User takes 1/4th the damage it inflicts in recoil.
19
Razor Leaf
Pokemon: 1
GRASS
PHYSICAL
55
95
-
25
Pokemon: 1
User's critical hit rate is one level higher when using this move.
21
Ice Fang
Pokemon: 160
ICE
PHYSICAL
65
95
100
15
Pokemon: 160
Can freeze or flinch the target. Both have their own independent effect chance.
21
Sweet Scent
Pokemon: 1
NORMAL
STATUS
-
100
-
20
Pokemon: 1
Lowers the target's evasion one stage.
24
Flail
Pokemon: 160
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 160
Power increases the less HP the user has up to 200.
25
Growth
Pokemon: 1
NORMAL
STATUS
-
-
-
20
Pokemon: 1
Raises the user's ATK and SP.ATK one stage each, or two stages in sunny weather.
27
Double-Edge
Pokemon: 1
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 1
User loses 1/3rd the damage it inflicts in recoil.
31
Worry Seed
Pokemon: 1
GRASS
STATUS
-
100
-
10
Pokemon: 1
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.
32
Crunch
Pokemon: 160
DARK
PHYSICAL
80
100
20
15
Pokemon: 160
Can lower the target's DEF one stage.
33
Synthesis
Pokemon: 1
GRASS
STATUS
-
-
-
5
Pokemon: 1
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
37
Chip Away
Pokemon: 160
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 160
Damage calculation ignores the target's stat modifiers, including evasion.
37
Seed Bomb
Pokemon: 1
GRASS
PHYSICAL
80
100
-
15
Pokemon: 1
Inflicts regular damage.
45
Slash
Pokemon: 160
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 160
Has a one level higher critical hit chance.
50
Screech
Pokemon: 160
NORMAL
STATUS
-
85
-
40
Pokemon: 160
Lowers the target's DEF two stages.
58
Thrash
Pokemon: 160
NORMAL
PHYSICAL
120
100
-
10
Pokemon: 160
User is forced to attack with this move for 2–3 turns, leaving the user confused.
63
Aqua Tail
Pokemon: 160
WATER
PHYSICAL
90
90
-
10
Pokemon: 160
Inflicts regular damage.
71
Superpower
Pokemon: 160
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 160
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
76
Hydro Pump
Pokemon: 160
WATER
SPECIAL
110
80
-
5
Pokemon: 160
Inflicts regular damage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hone Claws
Pokemon: 160
DARK
STATUS
-
-
-
15
Pokemon: 160
Raises the user's ATK and accuracy one stage.
Dragon Claw
Pokemon: 160
DRAGON
PHYSICAL
80
100
-
15
Pokemon: 160
Inflicts regular damage.
Roar
Pokemon: 160
NORMAL
STATUS
-
-
-
20
Pokemon: 160
Forces the target to switch out, but has -6 move priority.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
Pokemon: 160
ICE
STATUS
-
-
-
10
Pokemon: 160
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Venoshock
Pokemon: 1
POISON
SPECIAL
65
100
-
10
Pokemon: 1
If the target is poisoned, this move has double power.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
Pokemon: 1
FIRE
STATUS
-
-
-
5
Pokemon: 1
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Ice Beam
Pokemon: 160
ICE
SPECIAL
90
100
10
10
Pokemon: 160
Can freeze the target.
Blizzard
Pokemon: 160
ICE
SPECIAL
110
70
10
5
Pokemon: 160
Can freeze the target. Doesn't miss during hail.
Hyper Beam
Pokemon: 160
NORMAL
SPECIAL
150
90
-
5
Pokemon: 160
The user can't attack or switch out the turn after this is used.
Light Screen
Pokemon: 1
PSYCHIC
STATUS
-
-
-
30
Pokemon: 1
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
Pokemon: 160
WATER
STATUS
-
-
-
5
Pokemon: 160
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Safeguard
Pokemon: 1
NORMAL
STATUS
-
-
-
25
Pokemon: 1
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
Pokemon: 1
GRASS
SPECIAL
120
100
-
10
Pokemon: 1
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Earthquake
Pokemon: 160
GROUND
PHYSICAL
100
100
-
10
Pokemon: 160
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
Pokemon: 160
GROUND
PHYSICAL
80
100
-
10
Pokemon: 160
User digs underground for one turn and hits on the second turn.
Brick Break
Pokemon: 160
FIGHTING
PHYSICAL
75
100
-
15
Pokemon: 160
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Sludge Bomb
Pokemon: 1
POISON
SPECIAL
90
100
30
10
Pokemon: 1
Can poison the target.
Rock Tomb
Pokemon: 160
ROCK
PHYSICAL
60
95
100
15
Pokemon: 160
Lowers the target's SPEED one stage.
Aerial Ace
Pokemon: 160
FLYING
PHYSICAL
60
-
-
20
Pokemon: 160
Doesn't miss.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
Pokemon: 1
NORMAL
SPECIAL
40
100
-
15
Pokemon: 1
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Focus Blast
Pokemon: 160
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 160
Can lower the target's SP.DEF one stage.
Energy Ball
Pokemon: 1
GRASS
SPECIAL
90
100
10
10
Pokemon: 1
Can lower the target's SP.DEF one stage.
Water Pulse
Pokemon: 160
WATER
SPECIAL
60
100
20
20
Pokemon: 160
Can confuse the target.
Fling
Pokemon: 160
DARK
PHYSICAL
1
100
-
10
Pokemon: 160
Consumes user's held item. Power and type are determined by the item.
Shadow Claw
Pokemon: 160
GHOST
PHYSICAL
70
100
-
15
Pokemon: 160
User's critical hit rate is one level higher when using this move.
Giga Impact
Pokemon: 160
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 160
The user can't attack or switch out the turn after this is used.
Swords Dance
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Raises the user's ATK two stages.
Bulldoze
Pokemon: 160
GROUND
PHYSICAL
60
100
100
20
Pokemon: 160
Lowers the target's SPEED one stage.
Dragon Tail
Pokemon: 160
DRAGON
PHYSICAL
60
90
-
10
Pokemon: 160
Forces the target to switch out, but has -6 move priority.
Work Up
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
Raises the user's ATK and SP.ATK one stage.
Grass Knot
Pokemon: 1
GRASS
SPECIAL
1
100
-
20
Pokemon: 1
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Dragon Dance
Pokemon: 160
DRAGON
STATUS
-
-
-
20
Pokemon: 160
Raises the user's ATK and SPEED one stage each.
Aqua Jet
Pokemon: 160
WATER
PHYSICAL
40
100
-
20
Pokemon: 160
Has +1 move priority.
Focus Punch
Pokemon: 160
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 160
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
Pokemon: 160
FIGHTING
PHYSICAL
40
100
100
20
Pokemon: 160
Raises the user's ATK one stage.
Scald
Pokemon: 160
WATER
SPECIAL
80
100
30
15
Pokemon: 160
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
multiple sources
NORMAL
PHYSICAL
50
95
-
30
multiple sources
Inflicts regular damage.
Surf
Pokemon: 160
WATER
SPECIAL
90
100
-
15
Pokemon: 160
If the target is in the first turn of Dive, this move will hit with double power.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Waterfall
Pokemon: 160
WATER
PHYSICAL
80
100
20
15
Pokemon: 160
Can make the target flinch.
Dive
Pokemon: 160
WATER
PHYSICAL
80
100
-
10
Pokemon: 160
The user dives underwater for one turn and hits on the second turn.
Flash
Pokemon: 1
NORMAL
STATUS
-
100
-
20
Pokemon: 1
Lowers the target's accuracy one stage.
Rock Climb
Pokemon: 160
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 160
Can confuse the target.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
Pokemon: 160
ROCK
SPECIAL
60
100
10
5
Pokemon: 160
Can raise all of the user's stats one stage.
Dragon Pulse
Pokemon: 160
DRAGON
SPECIAL
85
100
-
10
Pokemon: 160
Inflicts regular damage.
Fury Cutter
multiple sources
BUG
PHYSICAL
40
95
-
20
multiple sources
Power doubles after every time this move is used up to 160.
Grass Pledge
Pokemon: 1
GRASS
SPECIAL
50
100
-
10
Pokemon: 1
When used after Fire Pledge or Water Pledge this turn, has 150 power. With Fire Pledge, a non-Fire type target loses 1/8th its max HP each turn. With Water Pledge, reduces their SPEED by 75%. Both last 4 turns.
Ice Punch
Pokemon: 160
ICE
PHYSICAL
75
100
10
15
Pokemon: 160
Can freeze the target.
Iron Tail
Pokemon: 160
STEEL
PHYSICAL
100
75
30
15
Pokemon: 160
Can lower the target's DEF one stage.
Mega Kick
Pokemon: 160
NORMAL
PHYSICAL
120
75
-
5
Pokemon: 160
Inflicts regular damage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Outrage
Pokemon: 160
DRAGON
PHYSICAL
120
100
-
10
Pokemon: 160
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Superpower
Pokemon: 160
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 160
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Synthesis
Pokemon: 1
GRASS
STATUS
-
-
-
5
Pokemon: 1
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
Water Pledge
Pokemon: 160
WATER
SPECIAL
50
100
-
10
Pokemon: 160
When used after Grass Pledge or Fire Pledge this turn, this has 150 power. With Fire Pledge, the chances of move's secondary effects doubles. With Grass Pedge, this reduces their SPEED by 75%. Both last 4 turns.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Aromatic Mist
multiple sources
FAIRY
STATUS
-
-
-
20
multiple sources
Raises a selected ally's SP.DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hold Hands
multiple sources
NORMAL
STATUS
-
-
-
40
multiple sources
Does nothing.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
Pokemon: 158
ROCK
SPECIAL
60
100
10
5
Pokemon: 158
Can raise all of the user's stats one stage.
Aqua Jet
Pokemon: 158
WATER
PHYSICAL
40
100
-
20
Pokemon: 158
Has +1 move priority.
Block
Pokemon: 158
NORMAL
STATUS
-
-
-
5
Pokemon: 158
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Crunch
Pokemon: 158
DARK
PHYSICAL
80
100
20
15
Pokemon: 158
Can lower the target's DEF one stage.
Dragon Dance
Pokemon: 158
DRAGON
STATUS
-
-
-
20
Pokemon: 158
Raises the user's ATK and SPEED one stage each.
Fake Tears
Pokemon: 158
DARK
STATUS
-
100
-
20
Pokemon: 158
Lowers the target's SP.DEF two stages.
Hydro Pump
Pokemon: 158
WATER
SPECIAL
110
80
-
5
Pokemon: 158
Inflicts regular damage.
Ice Punch
Pokemon: 158
ICE
PHYSICAL
75
100
10
15
Pokemon: 158
Can freeze the target.
Metal Claw
Pokemon: 158
STEEL
PHYSICAL
50
95
10
35
Pokemon: 158
Can raise the user's ATK one stage.
Mud Sport
Pokemon: 158
GROUND
STATUS
-
-
-
15
Pokemon: 158
For five turns all Electric-type moves on the field inflict 0.5x damage.
Thrash
Pokemon: 158
NORMAL
PHYSICAL
120
100
-
10
Pokemon: 158
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Water Pulse
Pokemon: 158
WATER
SPECIAL
60
100
20
20
Pokemon: 158
Can confuse the target.
Water Sport
Pokemon: 158
WATER
STATUS
-
-
-
15
Pokemon: 158
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
Amnesia
Pokemon: 1
PSYCHIC
STATUS
-
-
-
20
Pokemon: 1
Raises the user's SP.DEF two stages.
Charm
Pokemon: 1
FAIRY
STATUS
-
100
-
20
Pokemon: 1
Lowers the target's ATK two stages.
Curse
Pokemon: 1
GHOST
STATUS
-
-
-
10
Pokemon: 1
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Endure
Pokemon: 1
NORMAL
STATUS
-
-
-
10
Pokemon: 1
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Giga Drain
Pokemon: 1
GRASS
SPECIAL
75
100
-
10
Pokemon: 1
Half the damage dealt is restored to the user's HP.
Grass Whistle
Pokemon: 1
GRASS
STATUS
-
55
-
15
Pokemon: 1
Puts the target to sleep.
Ingrain
Pokemon: 1
GRASS
STATUS
-
-
-
20
Pokemon: 1
Prevents the user from switching out and restores 1/16th max HP each turn.
Leaf Storm
Pokemon: 1
GRASS
SPECIAL
130
90
-
5
Pokemon: 1
Lowers the user's SP.ATK two stages after attacking.
Magical Leaf
Pokemon: 1
GRASS
SPECIAL
60
-
-
20
Pokemon: 1
Doesn't miss.
Nature Power
Pokemon: 1
NORMAL
STATUS
-
-
-
20
Pokemon: 1
Uses another move chosen according to the terrain.
Petal Dance
Pokemon: 1
GRASS
SPECIAL
120
100
-
10
Pokemon: 1
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Power Whip
Pokemon: 1
GRASS
PHYSICAL
120
85
-
10
Pokemon: 1
Inflicts regular damage.
Skull Bash
Pokemon: 1
NORMAL
PHYSICAL
130
100
-
10
Pokemon: 1
User then charges for one turn before attacking. Raises the user's DEF one stage.
Sludge
Pokemon: 1
POISON
SPECIAL
65
100
30
20
Pokemon: 1
Can poison the target.

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