#158
Totodile
158
water
#158.158
Totodile/Totodile
158.158New!
water

HP
HP
ATK
ATK
DEF
DEF
SP.ATK
SP.A
SP.DEF
SP.D
SPEED
SPD
TOTAL
TOT
50
65
64
44
48
43
314

Regular
Torrent: When it has 1/3rd or less max HP, Water-type moves have 1.5x power.
Hidden
Sheer Force: Effect chance moves have 1.3x power but lose the effect.

x2
electricgrass
x2
x1
bugdarkdragonfairyfightingflyingghostgroundnormalpoisonpsychicrock
x1
x1/2
fireicesteelwater
x1/2

#158
Totodile
158
water
Lv.18
#159
Croconaw
159
water
Lv.30
#160
Feraligatr
160
water

Classic Mode
Silph Co. (gift), Goldenrod City (gift), New Bark Town (gift), Viridian River (static)
Pokemon: 158
Evolve Totodile (Lv18)
Pokemon: 159
Evolve Croconaw (Lv30)
Pokemon: 160
Remix Mode
Silph Co. (gift), Goldenrod City (gift), New Bark Town (gift), Viridian River (static), Celadon Sewers
Pokemon: 158
Evolve Totodile (Lv18)
Pokemon: 159
Evolve Croconaw (Lv30)
Pokemon: 160

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
1
Leer
normal
status
-
100
-
30
Lowers the target's DEF one stage.
1
Scratch
normal
physical
40
100
-
35
Inflicts regular damage.
6
Water Gun
water
special
40
100
-
25
Inflicts regular damage.
8
Rage
normal
physical
20
100
-
20
As long as this move is in use, raises the ATK stat each time the user is hit.
13
Bite
dark
physical
60
100
30%
25
Can make the target flinch.
15
Scary Face
normal
status
-
100
-
10
Lowers the target's SPEED two stages.
20
Ice Fang
ice
physical
65
95
100%
15
Can freeze or flinch the target. Both have their own independent effect chance.
22
Flail
normal
physical
1
100
-
15
Power increases the less HP the user has up to 200.
27
Crunch
dark
physical
80
100
20%
15
Can lower the target's DEF one stage.
29
Chip Away
normal
physical
70
100
-
20
Damage calculation ignores the target's stat modifiers, including evasion.
34
Slash
normal
physical
70
100
-
20
Has a one level higher critical hit chance.
36
Screech
normal
status
-
85
-
40
Lowers the target's DEF two stages.
41
Thrash
normal
physical
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
43
Aqua Tail
water
physical
90
90
-
10
Inflicts regular damage.
48
Super­power
fighting
physical
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
50
Hydro Pump
water
special
110
80
-
5
Inflicts regular damage.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Cut
normal
physical
50
95
-
30
Inflicts regular damage.
Surf
water
special
90
100
-
15
If the target is in the first turn of Dive, this move will hit with double power.
Water­fall
water
physical
80
100
20%
15
Can make the target flinch.
Dive
water
physical
80
100
-
10
The user dives underwater for one turn and hits on the second turn.
Hone Claws
dark
status
-
-
-
15
Raises the user's ATK and accuracy one stage.
Dragon Claw
dragon
physical
80
100
-
15
Inflicts regular damage.
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
ice
status
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
Ice Beam
ice
special
90
100
10%
10
Can freeze the target.
Blizz­ard
ice
special
110
70
10%
5
Can freeze the target. Doesn't miss during hail.
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
water
status
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
Dig
ground
physical
80
100
-
10
User digs underground for one turn and hits on the second turn.
Brick Break
fighting
physical
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Rock Tomb
rock
physical
60
95
100%
15
Lowers the target's SPEED one stage.
Aerial Ace
flying
physical
60
-
-
20
Doesn't miss.
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
Attract
normal
status
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
Water Pulse
water
special
60
100
20%
20
Can confuse the target.
Fling
dark
physical
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
Shadow Claw
ghost
physical
70
100
-
15
User's critical hit rate is one level higher when using this move.
Swords Dance
normal
status
-
-
-
10
Raises the user's ATK two stages.
Work Up
normal
status
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
Dragon Dance
dragon
status
-
-
-
20
Raises the user's ATK and SPEED one stage each.
Aqua Jet
water
physical
40
100
-
20
Has +1 move priority.
Focus Punch
fighting
physical
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
fighting
physical
40
100
100%
20
Raises the user's ATK one stage.
Scald
water
special
80
100
30%
15
Can burn the target.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Ancient Power
rock
special
60
100
10%
5
Can raise all of the user's stats one stage.
Ice Punch
ice
physical
75
100
10%
15
Can freeze the target.
Iron Tail
steel
physical
100
75
30%
15
Can lower the target's DEF one stage.
Mega Kick
normal
physical
120
75
-
5
Inflicts regular damage.
Mud-slap
ground
special
20
100
100%
10
Lowers the target's accuracy one stage.
Super­power
fighting
physical
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Water Pledge
water
special
50
100
-
10
When used after Grass Pledge or Fire Pledge this turn, this has 150 power. With Fire Pledge, the chances of move's secondary effects doubles. With Grass Pedge, this reduces their SPEED by 75%. Both last 4 turns.

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Ancient Power
rock
special
60
100
10%
5
Can raise all of the user's stats one stage.
Aqua Jet
water
physical
40
100
-
20
Has +1 move priority.
Block
normal
status
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Crunch
dark
physical
80
100
20%
15
Can lower the target's DEF one stage.
Dragon Dance
dragon
status
-
-
-
20
Raises the user's ATK and SPEED one stage each.
Fake Tears
dark
status
-
100
-
20
Lowers the target's SP.DEF two stages.
Hydro Pump
water
special
110
80
-
5
Inflicts regular damage.
Ice Punch
ice
physical
75
100
10%
15
Can freeze the target.
Metal Claw
steel
physical
50
95
10%
35
Can raise the user's ATK one stage.
Mud Sport
ground
status
-
-
-
15
For five turns all Electric-type moves on the field inflict 0.5x damage.
Thrash
normal
physical
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Water Pulse
water
special
60
100
20%
20
Can confuse the target.
Water Sport
water
status
-
-
-
15
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
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