Illusion: Enters battle disguised as the Pokémon in the party's last slot.
Hidden
Illusion: Enters battle disguised as the Pokémon in the party's last slot.
Entry
To protect themselves from danger, they hide their true identities by transforming into people and Pokémon.
PokémonPoké.
399
ProfessorProf.
Oak
Entry
To protect themselves from danger, they hide their true identities by transforming into people and Pokémon.To protect themselves from danger, they hide their true identities by transforming into people and Pokémon
Retreating Pokémon take double damage before switching out.
9
Fake Tears
X
-
100
-
20
X
Lowers the target's SP.DEF two stages.
13
Fury Swipes
X
18
80
-
15
X
Hits 2–5 times in one turn.
17
Feint Attack
X
60
-
-
20
X
Doesn't miss.
21
Scary Face
X
-
100
-
10
X
Lowers the target's SPEED two stages.
25
Taunt
X
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
29
Foul Play
X
95
100
-
15
X
Damage is calculated using the target's ATKing stat rather than the user's.
33
Torment
X
-
100
-
15
X
Prevents the target from using the same move twice in a row.
37
Agility
X
-
-
-
30
X
Raises the user's SPEED two stages.
41
Embargo
X
-
100
-
15
X
For five turns, the target cannot use its held item.
45
Punishment
X
1
100
-
5
X
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
49
Nasty Plot
X
-
-
-
20
X
Raises the user's SP.ATK two stages.
53
Imprison
X
-
-
-
10
X
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
57
Night Daze
X
85
95
40
10
X
Can lower the target's accuracy one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM01
Hone Claws
X
-
-
-
15
X
Raises the user's ATK and accuracy one stage.
TM04
Calm Mind
X
-
-
-
20
X
Raises the user's SP.ATK and SP.DEF one stage.
TM05
Roar
X
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM11
Sunny Day
X
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
X
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM28
Dig
X
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
TM30
Shadow Ball
X
80
100
20
15
X
Can lower the target's SP.DEF one stage.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM40
Aerial Ace
X
60
-
-
20
X
Doesn't miss.
TM41
Torment
X
-
100
-
15
X
Prevents the target from using the same move twice in a row.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
X
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM56
Fling
X
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
TM59
Incinerate
X
60
100
-
15
X
Destroys any berry the target is holding.
TM63
Embargo
X
-
100
-
15
X
For five turns, the target cannot use its held item.
TM66
Payback
X
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
TM67
Retaliate
X
70
100
-
5
X
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM75
Swords Dance
X
-
-
-
10
X
Raises the user's ATK two stages.
TM77
Psych Up
X
-
-
-
10
X
Copies the target's stat changes.
TM86
Grass Knot
X
1
100
-
20
X
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM89
U-turn
X
70
100
-
20
X
Inflicts regular damage, then the user immediately switches out.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM95
Snarl
X
55
95
100
15
X
Lowers the target's SP.ATK one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
X
50
95
-
30
X
Inflicts regular damage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Lady
Dark Pulse
X
80
100
20
15
X
Can make the target flinch.
Guitarist
Hyper Voice
X
90
100
-
10
X
Inflicts regular damage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Trick-or-Treat
-
100
-
20
Adds Ghost to the target's types. Dual-type Pokémon have Ghost as their third type.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Captivate
X
-
100
-
20
X
Lowers the opposite gendered target's SP.ATK two stages.
Counter
X
1
100
-
20
X
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Dark Pulse
X
80
100
20
15
X
Can make the target flinch.
Detect
X
-
-
-
5
X
No moves will hit the user for the remainder of this turn. Has +4 move priority.
Extrasensory
X
80
100
10
20
X
Can make the target flinch.
Memento
X
-
100
-
10
X
Lowers the target's ATK and SP.ATK two stages. User faints.
Snatch
X
-
-
-
10
X
Steals the effects of a healing or stat-changing move from the target. Has +4 move priority.
Sucker Punch
X
70
100
-
5
X
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.