Frisk: Upon entering battle, reveal the foe's held item.
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#193
Yanma
5
sdfproteam
Lv. + Ancient Power
#270
Yanmega
6
emisys
Classic Mode
Cerulean City (trade), Route 35, Viridian River
Evolve Yanma (Learns Ancient Power @ Lv33)
Remix Mode
Cerulean City (trade), Route 4, 35, Viridian River
Sky Pillar, Evolve Yanma (Learns Ancient Power @ Lv33)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
1
Foresight
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
1
Tackle
40
100
-
35
Inflicts regular damage.
6
Quick Attack
40
100
-
30
Has +1 move priority.
11
Double Team
-
-
-
15
Raises the user's evasion one stage.
14
Sonic Boom
1
90
-
20
Inflicts exactly 20 damage.
17
Detect
-
-
-
5
No moves will hit the user for the remainder of this turn. Has +4 move priority.
22
Supersonic
-
55
-
20
Confuses the target.
27
Uproar
90
100
-
10
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.
30
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
33
Ancient Power
60
100
10%
5
Can raise all of the user's stats one stage.
38
Hypnosis
-
60
-
20
Puts the target to sleep.
43
Wing Attack
60
100
-
35
Inflicts regular damage.
46
Screech
-
85
-
40
Lowers the target's DEF two stages.
49
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
54
Air Slash
75
95
30%
15
Can make the target flinch.
57
Bug Buzz
90
100
10%
10
Can lower the target's SP.DEF one stage.
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
90
100
10%
10
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
80
100
20%
15
Can lower the target's SP.DEF one stage.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM70
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM89
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM99
Quiver Dance
-
-
-
20
Raises the user's SP.ATK, SP.DEF, and SPEED one stage each.
TM100
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
TM118
Steel Wing
70
90
10%
25
Can raise the user's DEF one stage.
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Cinnabar IslandCinnabar
Ancient Power
60
100
10%
5
Can raise all of the user's stats one stage.
Route 2Route 2
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Lavender TownLavender
Ominous Wind
60
100
10%
5
Can raise all of the user's stats one stage.
Celadon CityCeladon
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Fuchsia CityFuchsia
Signal Beam
75
100
10%
15
Can confuse the target.
Vermillion CityVermillion
Swift
60
-
-
20
Doesn't miss.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Double-edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Feint
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Feint Attack
60
-
-
20
Doesn't miss.
Leech Life
80
100
-
10
Drains half the damage inflicted to heal the user.
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
Reversal
1
100
-
15
Power increases the less HP the user has up to 200.
Secret Power
70
100
30%
20
Effect depends on the terrain.
Signal Beam
75
100
10%
15
Can confuse the target.
Silver Wind
60
100
10%
5
Can raise all of the user's stats one stage.
Whirlwind
-
-
-
20
Forces the target to switch out, but has -6 move priority.