Power maxes out at 120, depending on how much heavier the user is than the target.
1
Noble Roar
X
-
-
-
30
X
Lowers the target's ATK and SP.ATK one stage.
1
Rollout
X
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
1
Soak
X
-
100
-
20
X
Changes the target to pure Water-type until it leaves the field. If the target has multitype, this move will fail.
1
Splash
X
-
-
-
40
X
Does nothing.
1
Water Gun
X
40
100
-
25
X
Inflicts regular damage.
4
Growl
X
-
100
-
40
X
Lowers the target's ATK one stage.
7
Water Gun
X
40
100
-
25
X
Inflicts regular damage.
10
Rollout
X
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
13
Whirlpool
X
35
85
-
15
X
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
16
Astonish
X
30
100
30
15
X
Can flinch the target.
19
Water Pulse
X
60
100
20
20
X
Can confuse the target.
22
Mist
X
-
-
-
30
X
For five turns, the user's side of the field are immune to stat-lowering effects.
25
Brine
X
65
100
-
10
X
If the target has less than half its max HP remaining, this move has double power.
29
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
33
Water Spout
X
150
100
-
5
X
Power increase the more HP the user has up to 150.
37
Amnesia
X
-
-
-
20
X
Raises the user's SP.DEF two stages.
44
Dive
X
80
100
-
10
X
The user dives underwater for one turn and hits on the second turn.
51
Bounce
X
85
85
30
5
X
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
58
Hydro Pump
X
110
80
-
5
X
Inflicts regular damage.
65
Heavy Slam
X
1
100
-
10
X
Power maxes out at 120, depending on how much heavier the user is than the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM05
Roar
X
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
X
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM13
Ice Beam
X
90
100
10
10
X
Can freeze the target.
TM14
Blizzard
X
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM26
Earthquake
X
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM39
Rock Tomb
X
60
95
100
15
X
Lowers the target's SPEED one stage.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
X
40
100
-
15
X
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM55
Water Pulse
X
60
100
20
20
X
Can confuse the target.
TM68
Giga Impact
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM78
Bulldoze
X
60
100
100
20
X
Lowers the target's SPEED one stage.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM121
Scald
X
80
100
30
15
X
Can burn the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM03
Surf
X
90
100
-
15
X
If the target is in the first turn of Dive, this move will hit with double power.
HM04
Strength
X
80
100
-
15
X
Inflicts regular damage.
HM05
Waterfall
X
80
100
20
15
X
Can make the target flinch.
HM06
Dive
X
80
100
-
10
X
The user dives underwater for one turn and hits on the second turn.
TM94
Rock Smash
X
40
100
50
15
X
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Guitarist
Hyper Voice
X
90
100
-
10
X
Inflicts regular damage.
Man
Iron Head
X
80
100
30
15
X
Can make the target flinch.
Girl
Rollout
X
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Accordion player
Zen Headbutt
X
80
90
20
15
X
Can make the target flinch.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Aqua Ring
-
-
-
20
Restores 1/16 of the user's max HP each turn while on the field.
Body Slam
85
100
30
15
Can paralyze the target.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Defense Curl
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Fissure
1
30
-
5
One-hit KO. If the user is a lower level than the target, this move will fail.
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Snore
50
100
30
15
Only usable if the user is sleeping. Can make the target flinch.
Soak
-
100
-
20
Changes the target to pure Water-type until it leaves the field. If the target has multitype, this move will fail.
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.