Consumes user's held item. Power and type are determined by the item.
Pre Evo
Last Resort
140
100
-
5
Fails if the user hasn't used its other three moves at least once while on the field.
Pre Evo
Metronome
-
-
-
10
Selects any move at random and uses it.
Pre Evo
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
Pre Evo
Odor Sleuth
-
-
-
40
Resets the target's evasion to normal and enables Ghost-type targets to be hit by Normal and Fighting-type attacks.
Pre Evo
Recycle
-
-
-
10
User recovers the last item consumed by the user or a Pokémon.
Pre Evo
Screech
-
85
-
40
Lowers the target's DEF two stages.
Pre Evo
Snatch
-
-
-
10
Steals the effects of a healing or stat-changing move from the target. Has +4 move priority.
Pre Evo
Stockpile
-
-
-
20
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
Pre Evo
Swallow
-
-
-
10
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).
1
Tackle
X
40
100
-
35
X
Inflicts regular damage.
4
Defense Curl
X
-
-
-
40
X
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
9
Amnesia
X
-
-
-
20
X
Raises the user's SP.DEF two stages.
12
Lick
X
30
100
30
30
X
Can paralyze the target.
17
Chip Away
X
70
100
-
20
X
Damage calculation ignores the target's stat modifiers, including evasion.
20
Yawn
X
-
-
-
10
X
Puts the target to sleep at the end of the next turn.
25
Body Slam
X
85
100
30
15
X
Can paralyze the target.
28
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
28
Snore
X
50
100
30
15
X
Only usable if the user is sleeping. Can make the target flinch.
33
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
35
Giga Impact
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
36
Rollout
X
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
41
Block
X
-
-
-
5
X
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
44
Belly Drum
X
-
-
-
10
X
User pays half its max HP to maximize its ATK stat.
49
Crunch
X
80
100
20
15
X
Can lower the target's DEF one stage.
50
Heavy Slam
X
1
100
-
10
X
Power maxes out at 120, depending on how much heavier the user is than the target.
57
High Horsepower
X
95
95
-
10
X
Inflicts regular damage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM106
Draining Kiss
50
100
-
10
Heals the user 75% of the damage dealt to the target.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM11
Sunny Day
X
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM13
Ice Beam
X
90
100
10
10
X
Can freeze the target.
TM14
Blizzard
X
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM22
Solar Beam
X
120
100
-
10
X
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM23
Smack Down
X
50
100
-
15
X
Removes the target's immunity to Ground-type damage.
TM24
Thunderbolt
X
90
100
10
15
X
Can paralyze the target.
TM25
Thunder
X
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM26
Earthquake
X
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
X
90
100
10
10
X
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
X
80
100
20
15
X
Can lower the target's SP.DEF one stage.
TM31
Brick Break
X
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM35
Flamethrower
X
90
100
10
15
X
Can burn the target.
TM37
Sandstorm
X
-
-
-
10
X
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM38
Fire Blast
X
110
85
10
5
X
Can burn the target.
TM39
Rock Tomb
X
60
95
100
15
X
Lowers the target's SPEED one stage.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM52
Focus Blast
X
120
70
10
5
X
Can lower the target's SP.DEF one stage.
TM55
Water Pulse
X
60
100
20
20
X
Can confuse the target.
TM56
Fling
X
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
TM59
Incinerate
X
60
100
-
15
X
Destroys any berry the target is holding.
TM67
Retaliate
X
70
100
-
5
X
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68
Giga Impact
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM78
Bulldoze
X
60
100
100
20
X
Lowers the target's SPEED one stage.
TM83
Work Up
X
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM93
Wild Charge
X
90
100
-
15
X
User takes 1/4 the damage it inflicts in recoil.
TM112
Focus Punch
X
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
X
40
100
100
20
X
Raises the user's ATK one stage.
TM116
Shock Wave
X
60
-
-
20
X
Doesn't miss.
TM119
Stomping Tantrum
X
75
100
-
10
X
Power is doubled if the user's last move failed for any reason.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM03
Surf
X
90
100
-
15
X
If the target is in the first turn of Dive, this move will hit with double power.
HM04
Strength
X
80
100
-
15
X
Inflicts regular damage.
HM10
Rock Climb
X
90
85
20
20
X
Can confuse the target.
TM94
Rock Smash
X
40
100
50
15
X
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Karate
Fire Punch
X
75
100
10
15
X
Can burn the target.
Scientist
Gunk Shot
X
120
80
30
5
X
Can poison the target.
Guitarist
Hyper Voice
X
90
100
-
10
X
Inflicts regular damage.
Karate
Ice Punch
X
75
100
10
15
X
Can freeze the target.
Man
Iron Head
X
80
100
30
15
X
Can make the target flinch.
Male Scientist
Mud-Slap
X
20
100
100
10
X
Lowers the target's accuracy one stage.
Old Man
Outrage
X
120
100
-
10
X
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Girl
Rollout
X
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Fighter
Superpower
X
120
100
-
5
X
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Karate
Thunder Punch
X
75
100
10
15
X
Can paralyze the target.
Accordion player
Zen Headbutt
X
80
90
20
15
X
Can make the target flinch.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Darkest Lariat
85
100
-
10
Damage calculation ignores the target's stat modifiers, including evasion.
Expert Tutor
Heat Crash
1
100
-
10
Power maxes out at 120, depending on how much heavier the user is than the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Legendary Tutor
Happy Hour
-
-
-
30
Doubles prize money. Stacks with Amulet Coin. Only works once per battle.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
After You
X
-
-
-
15
X
The target moves immediately after the user.
Charm
X
-
100
-
20
X
Lowers the target's ATK two stages.
Counter
X
1
100
-
20
X
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Curse
X
-
-
-
10
X
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Double-Edge
X
120
100
-
15
X
User loses 1/3rd the damage it inflicts in recoil.
Fissure
X
1
30
-
5
X
One-hit KO. If the user is a lower level than the target, this move will fail.
Lick
X
30
100
30
30
X
Can paralyze the target.
Natural Gift
X
1
100
-
15
X
Power and type are determined by the user's held berry.
Pursuit
X
40
100
-
20
X
Retreating Pokémon take double damage before switching out.
Self-Destruct
X
200
100
-
5
X
User faints.
Whirlwind
X
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.