Raises the target's ATK two stages and then confuses it.
16
Low Kick
X
1
100
-
20
X
Power increases with the target's weight in kilograms, to a maximum of 120.
20
Payback
X
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
23
Brick Break
X
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
27
Chip Away
X
70
100
-
20
X
Damage calculation ignores the target's stat modifiers, including evasion.
31
High Jump Kick
X
130
90
-
10
X
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
34
Scary Face
X
-
100
-
10
X
Lowers the target's SPEED two stages.
38
Crunch
X
80
100
20
15
X
Can lower the target's DEF one stage.
45
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
51
Rock Climb
X
90
85
20
20
X
Can confuse the target.
58
Focus Punch
X
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
65
Head Smash
X
150
80
-
5
X
User takes 1/2 the damage it inflicts in recoil.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM02
Dragon Claw
X
80
100
-
15
X
Inflicts regular damage.
TM05
Roar
X
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM08
Bulk Up
X
-
-
-
20
X
Raises the user's ATK and DEF one stage each.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM11
Sunny Day
X
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
X
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
TM15
Hyper Beam
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM23
Smack Down
X
50
100
-
15
X
Removes the target's immunity to Ground-type damage.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM31
Brick Break
X
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM36
Sludge Bomb
X
90
100
30
10
X
Can poison the target.
TM39
Rock Tomb
X
60
95
100
15
X
Lowers the target's SPEED one stage.
TM41
Torment
X
-
100
-
15
X
Prevents the target from using the same move twice in a row.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
X
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM47
Low Sweep
X
65
100
100
20
X
Lowers the target's SPEED one stage.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM52
Focus Blast
X
120
70
10
5
X
Can lower the target's SP.DEF one stage.
TM56
Fling
X
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
TM66
Payback
X
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
TM68
Giga Impact
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM71
Stone Edge
X
100
80
-
5
X
User's critical hit rate is one level higher when using this move.
TM82
Dragon Tail
X
60
90
-
10
X
Forces the target to switch out, but has -6 move priority.
TM83
Work Up
X
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
TM84
Poison Jab
X
80
100
30
20
X
Can poison the target.
TM86
Grass Knot
X
1
100
-
20
X
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM95
Snarl
X
55
95
100
15
X
Lowers the target's SP.ATK one stage.
TM112
Focus Punch
X
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
X
40
100
100
20
X
Raises the user's ATK one stage.
TM120
Throat Chop
X
80
100
100
15
X
Silences the target for two turns, preventing it from using any sound-based moves.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM04
Strength
X
80
100
-
15
X
Inflicts regular damage.
TM94
Rock Smash
X
40
100
50
15
X
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Lady
Dark Pulse
X
80
100
20
15
X
Can make the target flinch.
Elite trainer
Dragon Pulse
X
85
100
-
10
X
Inflicts regular damage.
Fighter
Drain Punch
X
75
100
-
10
X
Drains half the damage inflicted to heal the user.
Karate
Fire Punch
X
75
100
10
15
X
Can burn the target.
Karate
Ice Punch
X
75
100
10
15
X
Can freeze the target.
Old woman
Iron Defense
X
-
-
-
15
X
Raises the user's DEF two stages.
Man
Iron Head
X
80
100
30
15
X
Can make the target flinch.
Old man
Iron Tail
X
100
75
30
15
X
Can lower the target's DEF one stage.
Old Man
Outrage
X
120
100
-
10
X
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Man
Super Fang
X
1
90
-
10
X
Inflicts typeless damage equal to half the target's remaining HP.
Karate
Thunder Punch
X
75
100
10
15
X
Can paralyze the target.
Accordion player
Zen Headbutt
X
80
90
20
15
X
Can make the target flinch.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Acid Spray
40
100
100
20
Lowers the target's SP.DEF two stages.
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Detect
-
-
-
5
No moves will hit the user for the remainder of this turn. Has +4 move priority.
Dragon Dance
-
-
-
20
Raises the user's ATK and SPEED one stage each.
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
Fake Out
40
100
100
10
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.