#211
Qwilfish
211
WATERPOISON
#211.211
Qwilfish/Qwilfish
211.211
WATERPOISON

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
65
95
75
55
55
85
430
X

Regular
Swift Swim: 2x SPEED in rainy weather.
Poison Point: On contact, the attacker has a 30% chance to be poisoned.
Hidden
Intimidate: Upon entering battle, each foe loses an ATK stage.

Entry
A Qwilfish uses the pressure of water it swallows to shoot toxic quills all at once from all over its body. It finds swimming to be somewhat challenging.
PokémonPoké.
211
ProfessorProf.
Oak
Entry
The fusion of two Qwilfish appears to have resulted in Qwilfish taking on a form resembling an evolved Qwilfish of the past.
PokémonPoké.
211.211
ProfessorProf.
pinkyoshi2350

x2
ELECTRICGROUNDPSYCHIC
x2
x1
DARKDRAGONFLYINGGHOSTGRASSNORMALROCK
x1
x1/2
BUGFAIRYFIGHTINGFIREICEPOISONSTEELWATER
x1/2

Classic Mode
Route 12, 13, 32, Bond Bridge, Offshore Road, P2 Laboratory
Pokemon: 211
Remix Mode
Route 12, 20, 32, Bond Bridge, Boon Island, Brine Road, Crimson City, Ilex Forest, Mt. Mortar, Submerged Temple, Union Cave, Vermillion City, Violet City
Pokemon: 211

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Destiny Bond
X
GHOST
STATUS
-
-
-
5
X
If the user faints before its next move, the Pokémon that KO'd it will faint too.
1
Fell Stinger
X
BUG
PHYSICAL
50
100
-
25
X
Raises the user's ATK three stages if it KOs the target.
1
Hydro Pump
X
WATER
SPECIAL
110
80
-
5
X
Inflicts regular damage.
1
Poison Sting
X
POISON
PHYSICAL
15
100
30
35
X
Can poison the target.
1
Spikes
X
GROUND
STATUS
-
-
-
20
X
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
1
Tackle
X
NORMAL
PHYSICAL
40
100
-
35
X
Inflicts regular damage.
1
Water Gun
X
WATER
SPECIAL
40
100
-
25
X
Inflicts regular damage.
9
Harden
X
NORMAL
STATUS
-
-
-
30
X
Raises the user's DEF one stage.
9
Minimize
X
NORMAL
STATUS
-
-
-
10
X
Raises the user's evasion two stages.
13
Bubble
X
WATER
SPECIAL
40
100
10
30
X
Can lower the target's SPEED one stage.
17
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
21
Toxic Spikes
X
POISON
STATUS
-
-
-
20
X
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
25
Spit Up
X
NORMAL
SPECIAL
1
100
-
10
X
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
25
Stockpile
X
NORMAL
STATUS
-
-
-
20
X
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
29
Revenge
X
FIGHTING
PHYSICAL
60
100
-
10
X
If the target damaged the user this turn, this move has double power. Has -4 move priority.
33
Brine
X
WATER
SPECIAL
65
100
-
10
X
If the target has less than half its max HP remaining, this move has double power.
37
Pin Missile
X
BUG
PHYSICAL
25
95
-
20
X
Hits 2–5 times in one turn.
41
Take Down
X
NORMAL
PHYSICAL
90
85
-
20
X
User takes 1/4th the damage it inflicts in recoil.
45
Aqua Tail
X
WATER
PHYSICAL
90
90
-
10
X
Inflicts regular damage.
49
Poison Jab
X
POISON
PHYSICAL
80
100
30
20
X
Can poison the target.
53
Destiny Bond
X
GHOST
STATUS
-
-
-
5
X
If the user faints before its next move, the Pokémon that KO'd it will faint too.
57
Hydro Pump
X
WATER
SPECIAL
110
80
-
5
X
Inflicts regular damage.
60
Fell Stinger
X
BUG
PHYSICAL
50
100
-
25
X
Raises the user's ATK three stages if it KOs the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
X
ICE
STATUS
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Venoshock
X
POISON
SPECIAL
65
100
-
10
X
If the target is poisoned, this move has double power.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Taunt
X
DARK
STATUS
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
Ice Beam
X
ICE
SPECIAL
90
100
10
10
X
Can freeze the target.
Blizzard
X
ICE
SPECIAL
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Shadow Ball
X
GHOST
SPECIAL
80
100
20
15
X
Can lower the target's SP.DEF one stage.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Sludge Wave
X
POISON
SPECIAL
95
100
10
10
X
Can poison the target.
Sludge Bomb
X
POISON
SPECIAL
90
100
30
10
X
Can poison the target.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Water Pulse
X
WATER
SPECIAL
60
100
20
20
X
Can confuse the target.
Explosion
X
NORMAL
PHYSICAL
250
100
-
5
X
User faints.
Payback
X
DARK
PHYSICAL
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
Thunder Wave
X
ELECTRIC
STATUS
-
90
-
20
X
Paralyzes the target.
Gyro Ball
X
STEEL
PHYSICAL
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
Poison Jab
X
POISON
PHYSICAL
80
100
30
20
X
Can poison the target.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Toxic Spikes
X
POISON
STATUS
-
-
-
20
X
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Aqua Jet
X
WATER
PHYSICAL
40
100
-
20
X
Has +1 move priority.
Shock Wave
X
ELECTRIC
SPECIAL
60
-
-
20
X
Doesn't miss.
Throat Chop
X
DARK
PHYSICAL
80
100
100
15
X
Silences the target for two turns, preventing it from using any sound-based moves.
Scald
X
WATER
SPECIAL
80
100
30
15
X
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
X
WATER
SPECIAL
90
100
-
15
X
If the target is in the first turn of Dive, this move will hit with double power.
Waterfall
X
WATER
PHYSICAL
80
100
20
15
X
Can make the target flinch.
Dive
X
WATER
PHYSICAL
80
100
-
10
X
The user dives underwater for one turn and hits on the second turn.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
Signal Beam
X
BUG
SPECIAL
75
100
10
15
X
Can confuse the target.
Swift
X
NORMAL
SPECIAL
60
-
-
20
X
Doesn't miss.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Acid Spray
X
POISON
SPECIAL
40
100
100
20
X
Lowers the target's SP.DEF two stages.
Aqua Jet
X
WATER
PHYSICAL
40
100
-
20
X
Has +1 move priority.
Astonish
X
GHOST
PHYSICAL
30
100
30
15
X
Can flinch the target.
Brine
X
WATER
SPECIAL
65
100
-
10
X
If the target has less than half its max HP remaining, this move has double power.
Bubble Beam
X
WATER
SPECIAL
65
100
10
20
X
Can lower the target's SPEED one stage.
Flail
X
NORMAL
PHYSICAL
1
100
-
15
X
Power increases the less HP the user has up to 200.
Haze
X
ICE
STATUS
-
-
-
30
X
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Signal Beam
X
BUG
SPECIAL
75
100
10
15
X
Can confuse the target.
Supersonic
X
NORMAL
STATUS
-
55
-
20
X
Confuses the target.
Water Pulse
X
WATER
SPECIAL
60
100
20
20
X
Can confuse the target.

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