#211
Qwilfish
211
WATERPOISON
#211.211
Qwilfish/Qwilfish
211.211
WATERPOISON

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
65
95
75
55
55
85
430
X

Regular
Swift Swim: 2x SPEED in rainy weather.
Poison Point: On contact, the attacker has a 30% chance to be poisoned.
Hidden
Intimidate: Upon entering battle, each foe loses an ATK stage.

x2
ELECTRICGROUNDPSYCHIC
x2
x1
DARKDRAGONFLYINGGHOSTGRASSNORMALROCK
x1
x1/2
BUGFAIRYFIGHTINGFIREICEPOISONSTEELWATER
x1/2

Classic Mode
Route 12, 13, 32, Bond Bridge, Offshore Road, P2 Laboratory
Pokemon: 211
Remix Mode
Route 12, 20, 32, Bond Bridge, Boon Island, Brine Road, Crimson City, Ilex Forest, Mt. Mortar, Submerged Temple, Union Cave, Vermillion City, Violet City
Pokemon: 211

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Destiny Bond
X
GHOST
STATUS
-
-
-
5
X
If the user faints before its next move, the Pokémon that KO'd it will faint too.
1
Fell Stinger
X
BUG
PHYSICAL
50
100
-
25
X
Raises the user's ATK three stages if it KOs the target.
1
Hydro Pump
X
WATER
SPECIAL
110
80
-
5
X
Inflicts regular damage.
1
Poison Sting
X
POISON
PHYSICAL
15
100
30
35
X
Can poison the target.
1
Spikes
X
GROUND
STATUS
-
-
-
20
X
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
1
Tackle
X
NORMAL
PHYSICAL
40
100
-
35
X
Inflicts regular damage.
1
Water Gun
X
WATER
SPECIAL
40
100
-
25
X
Inflicts regular damage.
9
Harden
X
NORMAL
STATUS
-
-
-
30
X
Raises the user's DEF one stage.
9
Minimize
X
NORMAL
STATUS
-
-
-
10
X
Raises the user's evasion two stages.
13
Bubble
X
WATER
SPECIAL
40
100
10
30
X
Can lower the target's SPEED one stage.
17
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
21
Toxic Spikes
X
POISON
STATUS
-
-
-
20
X
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
25
Spit Up
X
NORMAL
SPECIAL
1
100
-
10
X
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
25
Stockpile
X
NORMAL
STATUS
-
-
-
20
X
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
29
Revenge
X
FIGHTING
PHYSICAL
60
100
-
10
X
If the target damaged the user this turn, this move has double power. Has -4 move priority.
33
Brine
X
WATER
SPECIAL
65
100
-
10
X
If the target has less than half its max HP remaining, this move has double power.
37
Pin Missile
X
BUG
PHYSICAL
25
95
-
20
X
Hits 2–5 times in one turn.
41
Take Down
X
NORMAL
PHYSICAL
90
85
-
20
X
User takes 1/4th the damage it inflicts in recoil.
45
Aqua Tail
X
WATER
PHYSICAL
90
90
-
10
X
Inflicts regular damage.
49
Poison Jab
X
POISON
PHYSICAL
80
100
30
20
X
Can poison the target.
53
Destiny Bond
X
GHOST
STATUS
-
-
-
5
X
If the user faints before its next move, the Pokémon that KO'd it will faint too.
57
Hydro Pump
X
WATER
SPECIAL
110
80
-
5
X
Inflicts regular damage.
60
Fell Stinger
X
BUG
PHYSICAL
50
100
-
25
X
Raises the user's ATK three stages if it KOs the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
X
ICE
STATUS
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Venoshock
X
POISON
SPECIAL
65
100
-
10
X
If the target is poisoned, this move has double power.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Taunt
X
DARK
STATUS
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
Ice Beam
X
ICE
SPECIAL
90
100
10
10
X
Can freeze the target.
Blizzard
X
ICE
SPECIAL
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Shadow Ball
X
GHOST
SPECIAL
80
100
20
15
X
Can lower the target's SP.DEF one stage.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Sludge Wave
X
POISON
SPECIAL
95
100
10
10
X
Can poison the target.
Sludge Bomb
X
POISON
SPECIAL
90
100
30
10
X
Can poison the target.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Water Pulse
X
WATER
SPECIAL
60
100
20
20
X
Can confuse the target.
Explosion
X
NORMAL
PHYSICAL
250
100
-
5
X
User faints.
Payback
X
DARK
PHYSICAL
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
Thunder Wave
X
ELECTRIC
STATUS
-
90
-
20
X
Paralyzes the target.
Gyro Ball
X
STEEL
PHYSICAL
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
Poison Jab
X
POISON
PHYSICAL
80
100
30
20
X
Can poison the target.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Toxic Spikes
X
POISON
STATUS
-
-
-
20
X
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Aqua Jet
X
WATER
PHYSICAL
40
100
-
20
X
Has +1 move priority.
Shock Wave
X
ELECTRIC
SPECIAL
60
-
-
20
X
Doesn't miss.
Throat Chop
X
DARK
PHYSICAL
80
100
100
15
X
Silences the target for two turns, preventing it from using any sound-based moves.
Scald
X
WATER
SPECIAL
80
100
30
15
X
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
X
WATER
SPECIAL
90
100
-
15
X
If the target is in the first turn of Dive, this move will hit with double power.
Waterfall
X
WATER
PHYSICAL
80
100
20
15
X
Can make the target flinch.
Dive
X
WATER
PHYSICAL
80
100
-
10
X
The user dives underwater for one turn and hits on the second turn.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
Signal Beam
X
BUG
SPECIAL
75
100
10
15
X
Can confuse the target.
Swift
X
NORMAL
SPECIAL
60
-
-
20
X
Doesn't miss.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Acid Spray
X
POISON
SPECIAL
40
100
100
20
X
Lowers the target's SP.DEF two stages.
Aqua Jet
X
WATER
PHYSICAL
40
100
-
20
X
Has +1 move priority.
Astonish
X
GHOST
PHYSICAL
30
100
30
15
X
Can flinch the target.
Brine
X
WATER
SPECIAL
65
100
-
10
X
If the target has less than half its max HP remaining, this move has double power.
Bubble Beam
X
WATER
SPECIAL
65
100
10
20
X
Can lower the target's SPEED one stage.
Flail
X
NORMAL
PHYSICAL
1
100
-
15
X
Power increases the less HP the user has up to 200.
Haze
X
ICE
STATUS
-
-
-
30
X
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Signal Beam
X
BUG
SPECIAL
75
100
10
15
X
Can confuse the target.
Supersonic
X
NORMAL
STATUS
-
55
-
20
X
Confuses the target.
Water Pulse
X
WATER
SPECIAL
60
100
20
20
X
Can confuse the target.

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