#438
Phantump
438
grassghost
#438.438
Phantump/Phantump
438.438
grassghost

HP
HP
ATK
ATK
DEF
DEF
SP.ATK
SP.A
SP.DEF
SP.D
SPEED
SPD
TOTAL
TOT
43
70
48
50
60
38
309

Regular
Natural Cure: Status effect is healed upon switching out.
Frisk: Upon entering battle, reveal the foe's held item.
Hidden
Harvest: Each turn, there is a 50% chance it recovers the berry it ate or 100% in sunny weather.

x2
darkfireflyingghostice
x2
x1
bugdragonfairypoisonpsychicrocksteel
x1
x1/2
electricgrassgroundwater
x1/2
x0
fightingnormal
x0

#438
Phantump
438
grassghost
LINKINGCORD
or Lv.40
#439
Trevenant
439
grassghost

Classic Mode
Ilex Forest
Pokemon: 438
Evolve Phantump (Lv40 or Linking Cord)
Pokemon: 439
Remix Mode
Route 2, 15, 22, Ilex Forest, Viridian Forest, Viridian River
Pokemon: 438
Route 14, 15, 43, Hidden Forest, Lake of Rage, Mt. Silver, Evolve Phantump (Lv40 or Linking Cord)
Pokemon: 439

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
1
Confuse Ray
ghost
status
-
100
-
10
Confuses the target.
1
Tackle
normal
physical
40
100
-
35
Inflicts regular damage.
5
Aston­ish
ghost
physical
30
100
30%
15
Can flinch the target.
8
Growth
normal
status
-
-
-
20
Raises the user's ATK and SP.ATK one stage each, or two stages in sunny weather.
13
Ingrain
grass
status
-
-
-
20
Prevents the user from switching out and restores 1/16th max HP each turn.
19
Feint Attack
dark
physical
60
-
-
20
Doesn't miss.
23
Leech Seed
grass
status
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
28
Curse
ghost
status
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
31
Will-O-Wisp
fire
status
-
85
-
15
Burns the target.
35
Forest's Curse
grass
status
-
100
-
20
Adds grass to the target's types.
39
Destiny Bond
ghost
status
-
-
-
5
If the user faints before its next move, the Pokémon that KO'd it will faint too.
45
Phan­tom Force
ghost
physical
90
100
-
10
Vanish for one turn and hits on the second turn. Ignore protect-like moves.
49
Wood Hammer
grass
physical
120
100
-
15
User takes 1/3 the damage it inflicts in recoil.
54
Horn Leech
grass
physical
75
100
-
10
Inflicts regular damage. Drains half the damage inflicted to heal the user.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Cut
normal
physical
50
95
-
30
Inflicts regular damage.
Stre­ngth
normal
physical
80
100
-
15
Inflicts regular damage.
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
Sunny Day
fire
status
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Tele­kinesis
psychic
status
-
-
-
15
For three turns, all non-KO moves hit the target.
Safe­guard
normal
status
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
Solar Beam
grass
special
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
Psychic
psychic
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
Shadow Ball
ghost
special
80
100
20%
15
Can lower the target's SP.DEF one stage.
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Reflect
psychic
status
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
Attract
normal
status
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
dark
physical
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
Ally Switch
psychic
status
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Energy Ball
grass
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
Will-O-Wisp
fire
status
-
85
-
15
Burns the target.
Shadow Claw
ghost
physical
70
100
-
15
User's critical hit rate is one level higher when using this move.
Bull­doze
ground
physical
60
100
100%
20
Lowers the target's SPEED one stage.
Poison Jab
poison
physical
80
100
30%
20
Can poison the target.
Dream Eater
psychic
special
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Grass Knot
grass
special
1
100
-
20
Power increases with the target's weight to a maximum of 120.
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
Trick Room
psychic
status
-
-
-
5
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Rock Smash
fighting
physical
40
100
50%
15
Can lower the target's DEF one stage.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Dark Pulse
dark
special
80
100
20%
15
Can make the target flinch.
Role Play
psychic
status
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
ghost
status
-
100
-
20
Adds Ghost to the target's types. Dual-type Pokémon have Ghost as their third type.
Phantump can learn.

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Bestow
normal
status
-
-
-
15
Transfers the user's held item to the target.
Grudge
ghost
status
-
-
-
5
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
Im­prison
psychic
status
-
-
-
10
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
Power-Up Punch
fighting
physical
40
100
100%
20
Raises the user's ATK one stage.
Venom Drench
poison
status
-
100
-
20
Lowers the target's ATK, SP.ATK, and SPEED one stage if it is poisoned.
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