Natural Cure: Status effect is healed upon switching out.
Frisk: Upon entering battle, reveal the foe's held item.
Hidden
Harvest: Each turn, there is a 50% chance it recovers the berry it ate or 100% in sunny weather.
x2
x2
x1
x1
x1/2
x1/2
x0
x0
#438
Phantump
+
.exnapalmx
or
Lv.40
#439
Trevenant
7
Pokémon TCG & .cockerel
Classic Mode
Ilex Forest
Evolve Phantump (Lv40 or Linking Cord)
Remix Mode
Route 2, 15, 22, Ilex Forest, Viridian Forest, Viridian River
Route 14, 15, 43, Hidden Forest, Lake of Rage, Mt. Silver, Evolve Phantump (Lv40 or Linking Cord)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
1
Confuse Ray
-
100
-
10
Confuses the target.
1
Tackle
40
100
-
35
Inflicts regular damage.
5
Astonish
30
100
30%
15
Can flinch the target.
8
Growth
-
-
-
20
Raises the user's ATK and SP.ATK one stage each, or two stages in sunny weather.
13
Ingrain
-
-
-
20
Prevents the user from switching out and restores 1/16th max HP each turn.
19
Feint Attack
60
-
-
20
Doesn't miss.
23
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
28
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
31
Will-O-Wisp
-
85
-
15
Burns the target.
35
Forest's Curse
-
100
-
20
Adds grass to the target's types.
39
Destiny Bond
-
-
-
5
If the user faints before its next move, the Pokémon that KO'd it will faint too.
45
Phantom Force
90
100
-
10
Vanish for one turn and hits on the second turn. Ignore protect-like moves.
49
Wood Hammer
120
100
-
15
User takes 1/3 the damage it inflicts in recoil.
54
Horn Leech
75
100
-
10
Inflicts regular damage. Drains half the damage inflicted to heal the user.
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM04
Strength
80
100
-
15
Inflicts regular damage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
90
100
10%
10
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
80
100
20%
15
Can lower the target's SP.DEF one stage.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM33
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM53
Energy Ball
90
100
10%
10
Can lower the target's SP.DEF one stage.
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
TM65
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
TM78
Bulldoze
60
100
100%
20
Lowers the target's SPEED one stage.
TM84
Poison Jab
80
100
30%
20
Can poison the target.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM92
Trick Room
-
-
-
5
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
TM94
Rock Smash
40
100
50%
15
Can lower the target's DEF one stage.
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Lavender TownLavender
Dark Pulse
80
100
20%
15
Can make the target flinch.
Radio TowerRadio Tower
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Trick-or-Treat
-
100
-
20
Adds Ghost to the target's types. Dual-type Pokémon have Ghost as their third type.
Phantump can learn.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Bestow
-
-
-
15
Transfers the user's held item to the target.
Grudge
-
-
-
5
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
Imprison
-
-
-
10
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
Power-Up Punch
40
100
100%
20
Raises the user's ATK one stage.
Venom Drench
-
100
-
20
Lowers the target's ATK, SP.ATK, and SPEED one stage if it is poisoned.