#335
Milotic
335
WATER
#335.335
Milotic/Milotic
335.335
WATER

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
95
60
79
100
125
81
540
X

Regular
Marvel Scale: 1.5x DEF with a major status condition.
Hidden
Cute Charm: On contact, attackers of the opposite gender have a 30% chance to be infatuated (50% to do nothing each turn).

x2
ELECTRICGRASS
x2
x1
BUGDARKDRAGONFAIRYFIGHTINGFLYINGGHOSTGROUNDNORMALPOISONPSYCHICROCK
x1
x1/2
FIREICESTEELWATER
x1/2

#394
Feebas
394
WATER
Lv.35 or
PRISMSCALE
#335
Milotic
335
WATER

Classic Mode
Roaming Sevii Islands (static)
Pokemon: 394
Evolve Feebas (Lv35 or Prism Scale)
Pokemon: 335
Remix Mode
Roaming Sevii Islands (static), Route 4, 14, 15, 17, 18, 20, 21, 22, 23, 24, 30, 31, 35, 42, 43, 44, Bond Bridge, Boon Island, Brine Road, Celadon City, Cerulean Cape, Cerulean Cave, Chrono Island, Cinnabar Island, Crimson City, Kin Island, Mt. Mortar, P2 Laboratory, Pallet Town, Ruins of Alph, Safari Zone A1, A2, A4, Seafoam Islands, Slowpoke Well, Violet City, Viridian River, Water Labyrinth
Pokemon: 394
Route 13, 14, 19, 21, 23, 24, 26, Safari Zone A5, Seafoam Islands, Evolve Feebas (Lv35 or Prism Scale)
Pokemon: 335

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Flail
Pokemon: 394
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 394
Power increases the less HP the user has up to 200.
Pre Evo
Splash
Pokemon: 394
NORMAL
STATUS
-
-
-
40
Pokemon: 394
Does nothing.
Pre Evo
Tackle
Pokemon: 394
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 394
Inflicts regular damage.
EvolveEvo
Water Pulse
X
WATER
SPECIAL
60
100
20
20
X
Can confuse the target.
1
Refresh
X
NORMAL
STATUS
-
-
-
20
X
Removes burn, paralysis, or poison from the user.
1
Water Gun
X
WATER
SPECIAL
40
100
-
25
X
Inflicts regular damage.
1
Water Pulse
X
WATER
SPECIAL
60
100
20
20
X
Can confuse the target.
1
Water Sport
X
WATER
STATUS
-
-
-
15
X
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
1
Wrap
X
NORMAL
PHYSICAL
15
90
-
20
X
For 2–5 turns, the target can't escape and loses 1/16th max HP each turn.
4
Water Sport
X
WATER
STATUS
-
-
-
15
X
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
7
Refresh
X
NORMAL
STATUS
-
-
-
20
X
Removes burn, paralysis, or poison from the user.
11
Disarming Voice
X
FAIRY
SPECIAL
40
-
-
15
X
Doesn't miss.
14
Twister
X
DRAGON
SPECIAL
40
100
20
20
X
Can make each target flinch. Double power against targets under the effect of Bounce, Fly, or Sky Drop.
17
Aqua Ring
X
WATER
STATUS
-
-
-
20
X
Restores 1/16 of the user's max HP each turn while on the field.
21
Captivate
X
NORMAL
STATUS
-
100
-
20
X
Lowers the opposite gendered target's SP.ATK two stages.
24
Dragon Tail
X
DRAGON
PHYSICAL
60
90
-
10
X
Forces the target to switch out, but has -6 move priority.
27
Recover
X
NORMAL
STATUS
-
-
-
10
X
Heals the user for half its max HP.
31
Aqua Tail
X
WATER
PHYSICAL
90
90
-
10
X
Inflicts regular damage.
34
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
37
Safeguard
X
NORMAL
STATUS
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
41
Coil
X
POISON
STATUS
-
-
-
20
X
Raises the user's ATK, DEF, and accuracy one stage each.
44
Hydro Pump
X
WATER
SPECIAL
110
80
-
5
X
Inflicts regular damage.
47
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
X
ICE
STATUS
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Ice Beam
X
ICE
SPECIAL
90
100
10
10
X
Can freeze the target.
Blizzard
X
ICE
SPECIAL
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Light Screen
X
PSYCHIC
STATUS
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Safeguard
X
NORMAL
STATUS
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Water Pulse
X
WATER
SPECIAL
60
100
20
20
X
Can confuse the target.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Psych Up
X
NORMAL
STATUS
-
-
-
10
X
Copies the target's stat changes.
Bulldoze
X
GROUND
PHYSICAL
60
100
100
20
X
Lowers the target's SPEED one stage.
Dragon Tail
X
DRAGON
PHYSICAL
60
90
-
10
X
Forces the target to switch out, but has -6 move priority.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Brutal Swing
X
DARK
PHYSICAL
60
100
-
20
X
Inflicts regular damage.
Scald
X
WATER
SPECIAL
80
100
30
15
X
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
X
WATER
SPECIAL
90
100
-
15
X
If the target is in the first turn of Dive, this move will hit with double power.
Waterfall
X
WATER
PHYSICAL
80
100
20
15
X
Can make the target flinch.
Dive
X
WATER
PHYSICAL
80
100
-
10
X
The user dives underwater for one turn and hits on the second turn.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dragon Pulse
X
DRAGON
SPECIAL
85
100
-
10
X
Inflicts regular damage.
Iron Head
X
STEEL
PHYSICAL
80
100
30
15
X
Can make the target flinch.
Iron Tail
X
STEEL
PHYSICAL
100
75
30
15
X
Can lower the target's DEF one stage.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
Swift
X
NORMAL
SPECIAL
60
-
-
20
X
Doesn't miss.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Brine
Pokemon: 394
WATER
SPECIAL
65
100
-
10
Pokemon: 394
If the target has less than half its max HP remaining, this move has double power.
Captivate
Pokemon: 394
NORMAL
STATUS
-
100
-
20
Pokemon: 394
Lowers the opposite gendered target's SP.ATK two stages.
Confuse Ray
Pokemon: 394
GHOST
STATUS
-
100
-
10
Pokemon: 394
Confuses the target.
Dragon Breath
Pokemon: 394
DRAGON
SPECIAL
60
100
30
20
Pokemon: 394
Can paralyze the target.
Dragon Pulse
Pokemon: 394
DRAGON
SPECIAL
85
100
-
10
Pokemon: 394
Inflicts regular damage.
Haze
Pokemon: 394
ICE
STATUS
-
-
-
30
Pokemon: 394
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Hypnosis
Pokemon: 394
PSYCHIC
STATUS
-
60
-
20
Pokemon: 394
Puts the target to sleep.
Iron Tail
Pokemon: 394
STEEL
PHYSICAL
100
75
30
15
Pokemon: 394
Can lower the target's DEF one stage.
Mirror Coat
Pokemon: 394
PSYCHIC
SPECIAL
1
100
-
20
Pokemon: 394
Inflicts twice the special damage the target dealt to the user this turn. Has -5 move priority.
Mist
Pokemon: 394
ICE
STATUS
-
-
-
30
Pokemon: 394
For five turns, the user's side of the field are immune to stat-lowering effects.
Mud Sport
Pokemon: 394
GROUND
STATUS
-
-
-
15
Pokemon: 394
For five turns all Electric-type moves on the field inflict 0.5x damage.
Tickle
Pokemon: 394
NORMAL
STATUS
-
100
-
20
Pokemon: 394
Lowers the target's ATK and DEF one stage.

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