#292
Metang
292
STEELPSYCHIC
#292.292
Metang/Metang
292.292
STEELPSYCHIC

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
60
75
100
55
80
50
420
X

Regular
Clear Body: Can't have stats lowered by other Pokémon.
Hidden
Light Metal: Half the normal weight for its species.

Entry
The claws tipping its arms pack the destructive power to tear through thick iron sheets as if they were silk. It flies at over 60 miles per hour.
PokémonPoké.
292
ProfessorProf.
Oak
Entry
While the two Metang's bodies were successfully fused, their brains have not linked up. As a result, this is far weaker than a "true" Metagross.
PokémonPoké.
292.292
ProfessorProf.
Faelocke

x2
DARKFIREGHOSTGROUND
x2
x1
BUGELECTRICFIGHTINGWATER
x1
x1/2
DRAGONFAIRYFLYINGGRASSICENORMALROCKSTEEL
x1/2
x1/4
PSYCHIC
x1/4
x0
POISON
x0

#291
Beldum
291
STEELPSYCHIC
Lv.20
#292
Metang
292
STEELPSYCHIC
Lv.45
#293
Metagross
293
STEELPSYCHIC

Classic Mode
Violet City (gift)
Pokemon: 291
Mt. Mortar (static), Sky Pillar, Evolve Beldum (Lv20)
Pokemon: 292
Evolve Metang (Lv45)
Pokemon: 293
Remix Mode
Violet City (gift), Diglett's Cave, Offshore Road
Pokemon: 291
Mt. Mortar (static), Power Plant, Victory Road, Evolve Beldum (Lv20)
Pokemon: 292
Evolve Metang (Lv45)
Pokemon: 293

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Confusion
X
PSYCHIC
SPECIAL
50
100
10
25
X
Can confuse the target.
EvolveEvo
Metal Claw
X
STEEL
PHYSICAL
50
95
10
35
X
Can raise the user's ATK one stage.
1
Confusion
X
PSYCHIC
SPECIAL
50
100
10
25
X
Can confuse the target.
1
Magnet Rise
X
ELECTRIC
STATUS
-
-
-
10
X
For five turns, the user is immune to ground moves.
1
Metal Claw
X
STEEL
PHYSICAL
50
95
10
35
X
Can raise the user's ATK one stage.
1
Take Down
X
NORMAL
PHYSICAL
90
85
-
20
X
User takes 1/4th the damage it inflicts in recoil.
23
Pursuit
X
DARK
PHYSICAL
40
100
-
20
X
Retreating Pokémon take double damage before switching out.
26
Bullet Punch
X
STEEL
PHYSICAL
40
100
-
30
X
Has +1 move priority.
29
Miracle Eye
X
PSYCHIC
STATUS
-
-
-
40
X
Resets the target's evasion to normal.
32
Zen Headbutt
X
PSYCHIC
PHYSICAL
80
90
20
15
X
Can make the target flinch.
35
Scary Face
X
NORMAL
STATUS
-
100
-
10
X
Lowers the target's SPEED two stages.
38
Psychic
X
PSYCHIC
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
41
Agility
X
PSYCHIC
STATUS
-
-
-
30
X
Raises the user's SPEED two stages.
44
Meteor Mash
X
STEEL
PHYSICAL
90
90
20
10
X
Can raise the user's ATK one stage.
47
Iron Defense
X
STEEL
STATUS
-
-
-
15
X
Raises the user's DEF two stages.
50
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hone Claws
X
DARK
STATUS
-
-
-
15
X
Raises the user's ATK and accuracy one stage.
Psyshock
X
PSYCHIC
SPECIAL
80
100
-
10
X
Damage calculation uses the target's DEF.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Light Screen
X
PSYCHIC
STATUS
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
X
PSYCHIC
STATUS
-
-
-
15
X
For three turns, all non-KO moves hit the target.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Earthquake
X
GROUND
PHYSICAL
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Psychic
X
PSYCHIC
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Shadow Ball
X
GHOST
SPECIAL
80
100
20
15
X
Can lower the target's SP.DEF one stage.
Brick Break
X
FIGHTING
PHYSICAL
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Reflect
X
PSYCHIC
STATUS
-
-
-
20
X
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Sludge Bomb
X
POISON
SPECIAL
90
100
30
10
X
Can poison the target.
Sandstorm
X
ROCK
STATUS
-
-
-
10
X
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Rock Tomb
X
ROCK
PHYSICAL
60
95
100
15
X
Lowers the target's SPEED one stage.
Aerial Ace
X
FLYING
PHYSICAL
60
-
-
20
X
Doesn't miss.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Ally Switch
X
PSYCHIC
STATUS
-
-
-
15
X
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Explosion
X
NORMAL
PHYSICAL
250
100
-
5
X
User faints.
Rock Polish
X
ROCK
STATUS
-
-
-
20
X
Raises the user's SPEED two stages.
Gyro Ball
X
STEEL
PHYSICAL
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
Psych Up
X
NORMAL
STATUS
-
-
-
10
X
Copies the target's stat changes.
Bulldoze
X
GROUND
PHYSICAL
60
100
100
20
X
Lowers the target's SPEED one stage.
Grass Knot
X
GRASS
SPECIAL
1
100
-
20
X
Power increases with the target's weight to a maximum of 120.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Flash Cannon
X
STEEL
SPECIAL
80
100
10
10
X
Can lower the target's SP.DEF one stage.
Power-Up Punch
X
FIGHTING
PHYSICAL
40
100
100
20
X
Raises the user's ATK one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
X
NORMAL
PHYSICAL
50
95
-
30
X
Inflicts regular damage.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Teleport
X
PSYCHIC
STATUS
-
-
-
20
X
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
X
NORMAL
STATUS
-
100
-
20
X
Lowers the target's accuracy one stage.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fury Cutter
X
BUG
PHYSICAL
40
95
-
20
X
Power doubles after every time this move is used up to 160.
Gravity
X
PSYCHIC
STATUS
-
-
-
5
X
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Ice Punch
X
ICE
PHYSICAL
75
100
10
15
X
Can freeze the target.
Iron Defense
X
STEEL
STATUS
-
-
-
15
X
Raises the user's DEF two stages.
Iron Head
X
STEEL
PHYSICAL
80
100
30
15
X
Can make the target flinch.
Magnet Rise
X
ELECTRIC
STATUS
-
-
-
10
X
For five turns, the user is immune to ground moves.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Signal Beam
X
BUG
SPECIAL
75
100
10
15
X
Can confuse the target.
Stealth Rock
X
ROCK
STATUS
-
-
-
20
X
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Swift
X
NORMAL
SPECIAL
60
-
-
20
X
Doesn't miss.
Thunder Punch
X
ELECTRIC
PHYSICAL
75
100
10
15
X
Can paralyze the target.
Zen Headbutt
X
PSYCHIC
PHYSICAL
80
90
20
15
X
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psychic Terrain
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.

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