#300
Mawile
300
STEELFAIRY
#300.300
Mawile/Mawile
300.300
STEELFAIRY

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
50
85
85
55
55
50
380
X

Regular
Intimidate: Upon entering battle, each foe loses an ATK stage.
Hyper Cutter: Foes can't lower its ATK stat.
Hidden
Sheer Force: Effect chance moves have 1.3x power but lose the effect.

x2
FIREGROUND
x2
x1
ELECTRICFIGHTINGGHOSTSTEELWATER
x1
x1/2
DARKFAIRYFLYINGGRASSICENORMALPSYCHICROCK
x1/2
x1/4
BUG
x1/4
x0
DRAGONPOISON
x0

Classic Mode
Crimson City (static), Mt. Mortar (static), Sky Pillar
Pokemon: 300
Remix Mode
Crimson City (static), Mt. Mortar (static), Dark Cave, Mt. Moon Dark Room, Rock Tunnel, A4, Sky Pillar
Pokemon: 300

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Astonish
X
GHOST
PHYSICAL
30
100
30
15
X
Can flinch the target.
1
Fairy Wind
X
FAIRY
SPECIAL
40
100
-
30
X
Inflicts regular damage.
1
Growl
X
NORMAL
STATUS
-
100
-
40
X
Lowers the target's ATK one stage.
1
Iron Head
X
STEEL
PHYSICAL
80
100
30
15
X
Can make the target flinch.
1
Play Rough
X
FAIRY
PHYSICAL
90
90
10
10
X
Can lower the target's ATK one stage.
1
Taunt
X
DARK
STATUS
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
5
Fake Tears
X
DARK
STATUS
-
100
-
20
X
Lowers the target's SP.DEF two stages.
9
Bite
X
DARK
PHYSICAL
60
100
30
25
X
Can make the target flinch.
13
Sweet Scent
X
NORMAL
STATUS
-
100
-
20
X
Lowers the target's evasion one stage.
17
Vice Grip
X
NORMAL
PHYSICAL
55
100
-
30
X
Inflicts regular damage.
21
Feint Attack
X
DARK
PHYSICAL
60
-
-
20
X
Doesn't miss.
25
Baton Pass
X
NORMAL
STATUS
-
-
-
40
X
Switch out the user but any stat changes and persistent move effects remain.
29
Crunch
X
DARK
PHYSICAL
80
100
20
15
X
Can lower the target's DEF one stage.
33
Iron Defense
X
STEEL
STATUS
-
-
-
15
X
Raises the user's DEF two stages.
37
Sucker Punch
X
DARK
PHYSICAL
70
100
-
5
X
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
41
Spit Up
X
NORMAL
SPECIAL
1
100
-
10
X
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
41
Stockpile
X
NORMAL
STATUS
-
-
-
20
X
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
41
Swallow
X
NORMAL
STATUS
-
-
-
10
X
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).
45
Iron Head
X
STEEL
PHYSICAL
80
100
30
15
X
Can make the target flinch.
49
Play Rough
X
FAIRY
PHYSICAL
90
90
10
10
X
Can lower the target's ATK one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
X
DARK
STATUS
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
Ice Beam
X
ICE
SPECIAL
90
100
10
10
X
Can freeze the target.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Solar Beam
X
GRASS
SPECIAL
120
100
-
10
X
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Shadow Ball
X
GHOST
SPECIAL
80
100
20
15
X
Can lower the target's SP.DEF one stage.
Brick Break
X
FIGHTING
PHYSICAL
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Flamethrower
X
FIRE
SPECIAL
90
100
10
15
X
Can burn the target.
Sludge Bomb
X
POISON
SPECIAL
90
100
30
10
X
Can poison the target.
Sandstorm
X
ROCK
STATUS
-
-
-
10
X
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Fire Blast
X
FIRE
SPECIAL
110
85
10
5
X
Can burn the target.
Rock Tomb
X
ROCK
PHYSICAL
60
95
100
15
X
Lowers the target's SPEED one stage.
Torment
X
DARK
STATUS
-
100
-
15
X
Prevents the target from using the same move twice in a row.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Focus Blast
X
FIGHTING
SPECIAL
120
70
10
5
X
Can lower the target's SP.DEF one stage.
False Swipe
X
NORMAL
PHYSICAL
40
100
-
40
X
Will not reduce the target's HP below 1.
Fling
X
DARK
PHYSICAL
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
Charge Beam
X
ELECTRIC
SPECIAL
50
90
70
10
X
Can raise the user's SP.ATK one stage.
Incinerate
X
FIRE
SPECIAL
60
100
-
15
X
Destroys any berry the target is holding.
Embargo
X
DARK
STATUS
-
100
-
15
X
For five turns, the target cannot use its held item.
Payback
X
DARK
PHYSICAL
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Stone Edge
X
ROCK
PHYSICAL
100
80
-
5
X
User's critical hit rate is one level higher when using this move.
Swords Dance
X
NORMAL
STATUS
-
-
-
10
X
Raises the user's ATK two stages.
Psych Up
X
NORMAL
STATUS
-
-
-
10
X
Copies the target's stat changes.
Grass Knot
X
GRASS
SPECIAL
1
100
-
20
X
Power increases with the target's weight to a maximum of 120.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Flash Cannon
X
STEEL
SPECIAL
80
100
10
10
X
Can lower the target's SP.DEF one stage.
Moonblast
X
FAIRY
SPECIAL
95
100
30
15
X
Can lower the target's SP.ATK one stage.
Draining Kiss
X
FAIRY
SPECIAL
50
100
-
10
X
Heals the user 75% of the damage dealt to the target.
Play Rough
X
FAIRY
PHYSICAL
90
90
10
10
X
Can lower the target's ATK one stage.
Focus Punch
X
FIGHTING
PHYSICAL
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
X
FIGHTING
PHYSICAL
40
100
100
20
X
Raises the user's ATK one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
X
ROCK
SPECIAL
60
100
10
5
X
Can raise all of the user's stats one stage.
Dark Pulse
X
DARK
SPECIAL
80
100
20
15
X
Can make the target flinch.
Ice Punch
X
ICE
PHYSICAL
75
100
10
15
X
Can freeze the target.
Iron Defense
X
STEEL
STATUS
-
-
-
15
X
Raises the user's DEF two stages.
Iron Head
X
STEEL
PHYSICAL
80
100
30
15
X
Can make the target flinch.
Magnet Rise
X
ELECTRIC
STATUS
-
-
-
10
X
For five turns, the user is immune to ground moves.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
Stealth Rock
X
ROCK
STATUS
-
-
-
20
X
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Sucker Punch
X
DARK
PHYSICAL
70
100
-
5
X
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Super Fang
X
NORMAL
PHYSICAL
1
90
-
10
X
Inflicts typeless damage equal to half the target's remaining HP.
Thunder Punch
X
ELECTRIC
PHYSICAL
75
100
10
15
X
Can paralyze the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Misty Terrain
multiple sources
FAIRY
STATUS
-
-
-
10
multiple sources
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
X
ROCK
SPECIAL
60
100
10
5
X
Can raise all of the user's stats one stage.
Captivate
X
NORMAL
STATUS
-
100
-
20
X
Lowers the opposite gendered target's SP.ATK two stages.
Fire Fang
X
FIRE
PHYSICAL
65
95
100
15
X
Can burn the target or flinch the target. Both have their own independent effect chance.
Guard Swap
X
PSYCHIC
STATUS
-
-
-
10
X
User swaps its DEF and SP.DEF modifiers with the target.
Ice Fang
X
ICE
PHYSICAL
65
95
100
15
X
Can freeze or flinch the target. Both have their own independent effect chance.
Metal Burst
X
STEEL
PHYSICAL
1
100
-
10
X
Inflicts 1.5× the damage the target delt on the user last turn.
Poison Fang
X
POISON
PHYSICAL
50
100
50
15
X
Can badly poison the target.
Punishment
X
DARK
PHYSICAL
1
100
-
5
X
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
Slam
X
NORMAL
PHYSICAL
80
75
-
20
X
Inflicts regular damage.
Sucker Punch
X
DARK
PHYSICAL
70
100
-
5
X
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Thunder Fang
X
ELECTRIC
PHYSICAL
65
95
100
15
X
Can paralyze or flinch the target. Both have their own independent effect chance.
Tickle
X
NORMAL
STATUS
-
100
-
20
X
Lowers the target's ATK and DEF one stage.

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