For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
12
Reflect
X
-
-
-
20
X
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
12
Safeguard
X
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
15
Mach Punch
X
40
100
-
30
X
Has +1 move priority.
19
Silver Wind
X
60
100
10
5
X
Can raise all of the user's stats one stage.
22
Comet Punch
X
18
85
-
15
X
Hits 2–5 times in one turn.
26
Baton Pass
X
-
-
-
40
X
Switch out the user but any stat changes and persistent move effects remain.
29
Agility
X
-
-
-
30
X
Raises the user's SPEED two stages.
33
Bug Buzz
X
90
100
10
10
X
Can lower the target's SP.DEF one stage.
36
Air Slash
X
75
95
30
15
X
Can make the target flinch.
40
Double-Edge
X
120
100
-
15
X
User loses 1/3rd the damage it inflicts in recoil.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM11
Sunny Day
X
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM16
Light Screen
X
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM20
Safeguard
X
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM22
Solar Beam
X
120
100
-
10
X
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM28
Dig
X
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
X
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM33
Reflect
X
-
-
-
20
X
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM40
Aerial Ace
X
60
-
-
20
X
Doesn't miss.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
X
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM56
Fling
X
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
TM62
Acrobatics
X
55
100
-
15
X
If the user has no held item, this move has double power.
TM70
Roost
X
-
-
-
10
X
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
TM75
Swords Dance
X
-
-
-
10
X
Raises the user's ATK two stages.
TM76
Struggle Bug
X
50
100
100
20
X
Lowers the target's SP.ATK one stage.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM89
U-turn
X
70
100
-
20
X
Inflicts regular damage, then the user immediately switches out.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM99
Quiver Dance
X
-
-
-
20
X
Raises the user's SP.ATK, SP.DEF, and SPEED one stage each.
TM112
Focus Punch
X
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM113
Infestation
X
20
100
-
20
X
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
TM115
Power-Up Punch
X
40
100
100
20
X
Raises the user's ATK one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM08
Flash
X
-
100
-
20
X
Lowers the target's accuracy one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bug Catcher
Bug Bite
X
60
100
-
20
X
If the target is holding a berry, consume it and double this move's power.
Fighter
Drain Punch
X
75
100
-
10
X
Drains half the damage inflicted to heal the user.
Karate
Ice Punch
X
75
100
10
15
X
Can freeze the target.
Girl
Ominous Wind
X
60
100
10
5
X
Can raise all of the user's stats one stage.
Girl
Rollout
X
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Girl
Roost
X
-
-
-
10
X
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Man
Swift
X
60
-
-
20
X
Doesn't miss.
Karate
Thunder Punch
X
75
100
10
15
X
Can paralyze the target.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bide
X
1
-
-
10
X
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Bug Bite
X
60
100
-
20
X
If the target is holding a berry, consume it and double this move's power.
Bug Buzz
X
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Dizzy Punch
X
70
100
20
10
X
Can confuse the target.
Drain Punch
X
75
100
-
10
X
Drains half the damage inflicted to heal the user.
Encore
X
-
100
-
5
X
Forces the target to use the last used move for 3 turns.
Focus Punch
X
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Knock Off
X
65
100
-
20
X
Target loses its held item. That item can't be recovered with Recycle.