Water Absorb: Absorbs Water-type hits to restore 1/4th max HP.
Shell Armor: Immune to critical hits.
Hidden
Hydration: Major status problems are healed in the rain.
x2
x2
x1
x1
x1/2
x1/2
x1/4
x1/4
Classic Mode
Silph Co. (gift), Union Cave (static), Treasure Beach
Remix Mode
Silph Co. (gift), Union Cave (static), Route 10, 23, Mt. Silver, Seafoam Islands, Tohjo Falls, Treasure Beach
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Growl
X
-
100
-
40
X
Lowers the target's ATK one stage.
1
Sing
X
-
55
-
15
X
Puts the target to sleep.
1
Water Gun
X
40
100
-
25
X
Inflicts regular damage.
4
Mist
X
-
-
-
30
X
For five turns, the user's side of the field are immune to stat-lowering effects.
7
Confuse Ray
X
-
100
-
10
X
Confuses the target.
10
Ice Shard
X
40
100
-
30
X
Has +1 move priority.
14
Water Pulse
X
60
100
20
20
X
Can confuse the target.
18
Body Slam
X
85
100
30
15
X
Can paralyze the target.
22
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
27
Perish Song
X
-
-
-
5
X
Every Pokémon on the field will faint in 3 turns.
32
Ice Beam
X
90
100
10
10
X
Can freeze the target.
37
Brine
X
65
100
-
10
X
If the target has less than half its max HP remaining, this move has double power.
43
Safeguard
X
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
47
Hydro Pump
X
110
80
-
5
X
Inflicts regular damage.
50
Sheer Cold
X
1
30
-
5
X
One-hit KO. If the user is a lower level than the target, this move will fail.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM05
Roar
X
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
X
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM13
Ice Beam
X
90
100
10
10
X
Can freeze the target.
TM14
Blizzard
X
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM20
Safeguard
X
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM24
Thunderbolt
X
90
100
10
15
X
Can paralyze the target.
TM25
Thunder
X
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
X
90
100
10
10
X
Can lower the target's SP.DEF one stage.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
X
40
100
-
15
X
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM55
Water Pulse
X
60
100
20
20
X
Can confuse the target.
TM68
Giga Impact
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM78
Bulldoze
X
60
100
100
20
X
Lowers the target's SPEED one stage.
TM79
Frost Breath
X
60
90
-
10
X
Always scores a critical hit.
TM85
Dream Eater
X
100
100
-
15
X
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM101
Dragon Dance
X
-
-
-
20
X
Raises the user's ATK and SPEED one stage each.
TM116
Shock Wave
X
60
-
-
20
X
Doesn't miss.
TM117
Smart Strike
X
70
-
-
10
X
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM03
Surf
X
90
100
-
15
X
If the target is in the first turn of Dive, this move will hit with double power.
HM04
Strength
X
80
100
-
15
X
Inflicts regular damage.
HM05
Waterfall
X
80
100
20
15
X
Can make the target flinch.
HM06
Dive
X
80
100
-
10
X
The user dives underwater for one turn and hits on the second turn.
TM94
Rock Smash
X
40
100
50
15
X
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Male Scientist
Ancient Power
X
60
100
10
5
X
Can raise all of the user's stats one stage.
Elite trainer
Dragon Pulse
X
85
100
-
10
X
Inflicts regular damage.
Builder
Drill Run
X
80
95
-
10
X
User's critical hit rate is one level higher when using this move.
Guitarist
Hyper Voice
X
90
100
-
10
X
Inflicts regular damage.
Man
Iron Head
X
80
100
30
15
X
Can make the target flinch.
Old man
Iron Tail
X
100
75
30
15
X
Can lower the target's DEF one stage.
Old Man
Outrage
X
120
100
-
10
X
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Ranger
Shell Smash
X
-
-
-
15
X
Raises ATK, SP.ATK, and SPEED two stages, but lowers DEF and SP.DEF one stage.
Man
Signal Beam
X
75
100
10
15
X
Can confuse the target.
Accordion player
Zen Headbutt
X
80
90
20
15
X
Can make the target flinch.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Sparkling Aria
90
100
100
10
If the target has a burn and takes damage from this move, its burn is healed.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
X
60
100
10
5
X
Can raise all of the user's stats one stage.
Avalanche
X
60
100
-
10
X
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Curse
X
-
-
-
10
X
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Dragon Dance
X
-
-
-
20
X
Raises the user's ATK and SPEED one stage each.
Dragon Pulse
X
85
100
-
10
X
Inflicts regular damage.
Fissure
X
1
30
-
5
X
One-hit KO. If the user is a lower level than the target, this move will fail.
Foresight
X
-
-
-
40
X
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Future Sight
X
120
100
-
10
X
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
Horn Drill
X
1
30
-
5
X
One-hit KO. If the user is a lower level than the target, this move will fail.
Refresh
X
-
-
-
20
X
Removes burn, paralysis, or poison from the user.
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Tickle
X
-
100
-
20
X
Lowers the target's ATK and DEF one stage.
Whirlpool
X
35
85
-
15
X
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.