Pressure: Moves targeting this Pokémon lose an extra PP.
Hidden
Regenerator: On switch out, restore 1/3rd max HP.
x4
x4
x2
x2
x1
x1
x1/2
x1/2
x1/4
x1/4
x0
x0
Classic Mode
Navel Rock (legendary)
Remix Mode
Navel Rock (legendary)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Weather Ball
X
50
100
-
10
X
Has double power under weather and becomes that weather's type.
1
Whirlwind
X
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.
9
Gust
X
40
100
-
35
X
If the target is under the effect of Bounce, Fly, or Sky Drop, this move will hit with double power.
15
Brave Bird
X
120
100
-
15
X
User takes 1/3 the damage it inflicts in recoil.
23
Extrasensory
X
80
100
10
20
X
Can make the target flinch.
29
Sunny Day
X
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
37
Fire Blast
X
110
85
10
5
X
Can burn the target.
43
Sacred Fire
X
100
95
50
5
X
Can burn the target. Thaws the user if Frozen.
50
Punishment
X
1
100
-
5
X
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
57
Ancient Power
X
60
100
10
5
X
Can raise all of the user's stats one stage.
65
Safeguard
X
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
71
Recover
X
-
-
-
10
X
Heals the user for half its max HP.
79
Future Sight
X
120
100
-
10
X
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
85
Natural Gift
X
1
100
-
15
X
Power and type are determined by the user's held berry.
93
Calm Mind
X
-
-
-
20
X
Raises the user's SP.ATK and SP.DEF one stage.
99
Sky Attack
X
140
90
30
5
X
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM04
Calm Mind
X
-
-
-
20
X
Raises the user's SP.ATK and SP.DEF one stage.
TM05
Roar
X
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM11
Sunny Day
X
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
X
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM20
Safeguard
X
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM22
Solar Beam
X
120
100
-
10
X
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM24
Thunderbolt
X
90
100
10
15
X
Can paralyze the target.
TM25
Thunder
X
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM26
Earthquake
X
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
X
90
100
10
10
X
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
X
80
100
20
15
X
Can lower the target's SP.DEF one stage.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM33
Reflect
X
-
-
-
20
X
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM35
Flamethrower
X
90
100
10
15
X
Can burn the target.
TM37
Sandstorm
X
-
-
-
10
X
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM38
Fire Blast
X
110
85
10
5
X
Can burn the target.
TM40
Aerial Ace
X
60
-
-
20
X
Doesn't miss.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM43
Flame Charge
X
50
100
100
20
X
Raises the user's SPEED one stage.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
X
40
100
-
15
X
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM50
Overheat
X
130
90
-
5
X
Lowers the user's SP.ATK two stages.
TM57
Charge Beam
X
50
90
70
10
X
Can raise the user's SP.ATK one stage.
TM58
Sky Drop
X
60
100
-
10
X
The user and target fly into the sky and can't attack for a turn. The target drops the next turn.
TM59
Incinerate
X
60
100
-
15
X
Destroys any berry the target is holding.
TM61
Will-O-Wisp
X
-
85
-
15
X
Burns the target.
TM68
Giga Impact
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM70
Roost
X
-
-
-
10
X
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
TM73
Thunder Wave
X
-
90
-
20
X
Paralyzes the target.
TM77
Psych Up
X
-
-
-
10
X
Copies the target's stat changes.
TM78
Bulldoze
X
60
100
100
20
X
Lowers the target's SPEED one stage.
TM85
Dream Eater
X
100
100
-
15
X
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM100
Defog
X
-
-
-
15
X
Lowers the target's evasion one stage. Clears away entry hazards.
TM104
Recover
X
-
-
-
10
X
Heals the user for half its max HP.
TM108
Sky Attack
X
140
90
30
5
X
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
TM116
Shock Wave
X
60
-
-
20
X
Doesn't miss.
TM118
Steel Wing
X
70
90
10
25
X
Can raise the user's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM02
Fly
X
90
95
-
15
X
User flies high into the air for one turn, then hits on the second turn.
HM04
Strength
X
80
100
-
15
X
Inflicts regular damage.
HM07
Teleport
X
-
-
-
20
X
Does nothing. Wild battles end immediately. Has -6 move priority.
HM08
Flash
X
-
100
-
20
X
Lowers the target's accuracy one stage.
TM94
Rock Smash
X
40
100
50
15
X
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Male Scientist
Ancient Power
X
60
100
10
5
X
Can raise all of the user's stats one stage.
Ranger
Earth Power
X
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Guitarist
Hyper Voice
X
90
100
-
10
X
Inflicts regular damage.
Man
Iron Head
X
80
100
30
15
X
Can make the target flinch.
Male Scientist
Mud-Slap
X
20
100
100
10
X
Lowers the target's accuracy one stage.
Girl
Ominous Wind
X
60
100
10
5
X
Can raise all of the user's stats one stage.
Girl
Roost
X
-
-
-
10
X
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Man
Signal Beam
X
75
100
10
15
X
Can confuse the target.
Man
Swift
X
60
-
-
20
X
Doesn't miss.
Accordion player
Zen Headbutt
X
80
90
20
15
X
Can make the target flinch.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Legendary Tutor
V-create
180
95
-
5
Lowers the user's DEF, SP.DEF, and SPEED one stage each.