#487
Greninja
487
WATERDARK
#487.487
Greninja/Greninja
487.487
WATERDARK

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
72
95
67
103
71
122
530
X

Regular
Torrent: When it has 1/3rd or less max HP, Water-type moves have 1.5x power.
Hidden
Protean: Before attacking, this Pokémon's type becomes its chosen move's type.

x2
BUGELECTRICFAIRYFIGHTINGGRASS
x2
x1
DRAGONFLYINGGROUNDNORMALPOISONROCK
x1
x1/2
DARKFIREGHOSTICESTEELWATER
x1/2
x0
PSYCHIC
x0

#485
Froakie
485
WATER
Lv.16
#486
Frogadier
486
WATER
Lv.36
#487
Greninja
487
WATERDARK

Classic Mode
Viridian River (static)
Pokemon: 485
Evolve Froakie (Lv16)
Pokemon: 486
Evolve Frogadier (Lv36)
Pokemon: 487
Remix Mode
Viridian River (static), Kindle Road, Knot Island
Pokemon: 485
Evolve Froakie (Lv16)
Pokemon: 486
Evolve Frogadier (Lv36)
Pokemon: 487

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Bounce
multiple sources
FLYING
PHYSICAL
85
85
30
5
multiple sources
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
Pre Evo
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Pre Evo
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Pre Evo
Smack Down
multiple sources
ROCK
PHYSICAL
50
100
-
15
multiple sources
Removes the target's immunity to Ground-type damage.
EvolveEvo
Water Shuriken
X
WATER
SPECIAL
15
100
-
20
X
Hits 2–5 times. Has +1 move priority.
1
Bubble
X
WATER
SPECIAL
40
100
10
30
X
Can lower the target's SPEED one stage.
1
Growl
X
NORMAL
STATUS
-
100
-
40
X
Lowers the target's ATK one stage.
1
Haze
X
ICE
STATUS
-
-
-
30
X
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
1
Mat Block
X
FIGHTING
STATUS
-
-
-
10
X
Protects friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
1
Night Slash
X
DARK
PHYSICAL
70
100
-
15
X
User's critical hit rate is one level higher when using this move.
1
Pound
X
NORMAL
PHYSICAL
40
100
-
35
X
Inflicts regular damage.
1
Quick Attack
X
NORMAL
PHYSICAL
40
100
-
30
X
Has +1 move priority.
1
Role Play
X
PSYCHIC
STATUS
-
-
-
10
X
User's ability is replaced with the target's until the user leaves the field.
1
Water Shuriken
X
WATER
SPECIAL
15
100
-
20
X
Hits 2–5 times. Has +1 move priority.
5
Bubble
X
WATER
SPECIAL
40
100
10
30
X
Can lower the target's SPEED one stage.
8
Quick Attack
X
NORMAL
PHYSICAL
40
100
-
30
X
Has +1 move priority.
10
Lick
X
GHOST
PHYSICAL
30
100
30
30
X
Can paralyze the target.
14
Water Pulse
X
WATER
SPECIAL
60
100
20
20
X
Can confuse the target.
19
Smokescreen
X
NORMAL
STATUS
-
100
-
20
X
Lowers the target's accuracy one stage.
23
Shadow Sneak
X
GHOST
PHYSICAL
40
100
-
30
X
Has +1 move priority.
28
Spikes
X
GROUND
STATUS
-
-
-
20
X
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
33
Feint Attack
X
DARK
PHYSICAL
60
-
-
20
X
Doesn't miss.
42
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
49
Extrasensory
X
PSYCHIC
SPECIAL
80
100
10
20
X
Can make the target flinch.
56
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
68
Hydro Pump
X
WATER
SPECIAL
110
80
-
5
X
Inflicts regular damage.
70
Haze
X
ICE
STATUS
-
-
-
30
X
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
77
Night Slash
X
DARK
PHYSICAL
70
100
-
15
X
User's critical hit rate is one level higher when using this move.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Taunt
X
DARK
STATUS
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
Ice Beam
X
ICE
SPECIAL
90
100
10
10
X
Can freeze the target.
Blizzard
X
ICE
SPECIAL
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Smack Down
X
ROCK
PHYSICAL
50
100
-
15
X
Removes the target's immunity to Ground-type damage.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Rock Tomb
X
ROCK
PHYSICAL
60
95
100
15
X
Lowers the target's SPEED one stage.
Aerial Ace
X
FLYING
PHYSICAL
60
-
-
20
X
Doesn't miss.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
X
DARK
PHYSICAL
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
X
NORMAL
SPECIAL
40
100
-
15
X
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Water Pulse
X
WATER
SPECIAL
60
100
20
20
X
Can confuse the target.
Fling
X
DARK
PHYSICAL
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
Acrobatics
X
FLYING
PHYSICAL
55
100
-
15
X
If the user has no held item, this move has double power.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Work Up
X
NORMAL
STATUS
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
Grass Knot
X
GRASS
SPECIAL
1
100
-
20
X
Power increases with the target's weight to a maximum of 120.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
U-turn
X
BUG
PHYSICAL
70
100
-
20
X
Inflicts regular damage, then the user immediately switches out.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Brutal Swing
X
DARK
PHYSICAL
60
100
-
20
X
Inflicts regular damage.
Power-Up Punch
X
FIGHTING
PHYSICAL
40
100
100
20
X
Raises the user's ATK one stage.
Scald
X
WATER
SPECIAL
80
100
30
15
X
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
X
NORMAL
PHYSICAL
50
95
-
30
X
Inflicts regular damage.
Surf
X
WATER
SPECIAL
90
100
-
15
X
If the target is in the first turn of Dive, this move will hit with double power.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Waterfall
X
WATER
PHYSICAL
80
100
20
15
X
Can make the target flinch.
Dive
X
WATER
PHYSICAL
80
100
-
10
X
The user dives underwater for one turn and hits on the second turn.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dark Pulse
X
DARK
SPECIAL
80
100
20
15
X
Can make the target flinch.
Gunk Shot
X
POISON
PHYSICAL
120
80
30
5
X
Can poison the target.
Ice Punch
X
ICE
PHYSICAL
75
100
10
15
X
Can freeze the target.
Role Play
X
PSYCHIC
STATUS
-
-
-
10
X
User's ability is replaced with the target's until the user leaves the field.
Water Pledge
X
WATER
SPECIAL
50
100
-
10
X
When used after Grass Pledge or Fire Pledge this turn, this has 150 power. With Fire Pledge, the chances of move's secondary effects doubles. With Grass Pedge, this reduces their SPEED by 75%. Both last 4 turns.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bestow
Pokemon: 485
NORMAL
STATUS
-
-
-
15
Pokemon: 485
Transfers the user's held item to the target.
Camouflage
Pokemon: 485
NORMAL
STATUS
-
-
-
20
Pokemon: 485
User's type changes according to the terrain.
Mind Reader
Pokemon: 485
NORMAL
STATUS
-
-
-
5
Pokemon: 485
Guarantees the user's next move will hit the target.
Mud Sport
Pokemon: 485
GROUND
STATUS
-
-
-
15
Pokemon: 485
For five turns all Electric-type moves on the field inflict 0.5x damage.
Power-Up Punch
Pokemon: 485
FIGHTING
PHYSICAL
40
100
100
20
Pokemon: 485
Raises the user's ATK one stage.
Toxic Spikes
Pokemon: 485
POISON
STATUS
-
-
-
20
Pokemon: 485
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Water Sport
Pokemon: 485
WATER
STATUS
-
-
-
15
Pokemon: 485
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.

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