Torrent: When it has 1/3rd or less max HP, Water-type moves have 1.5x power.
Hidden
Defiant: Whenever its stats are lowered by a foe, gain two ATK stages.
x2
x2
x1
x1
x1/2
x1/2
x1/4
x1/4
x0
x0
#322
Piplup
+
Unknown Artist
Lv.16
#323
Prinplup
+
Unknown Artist
Lv.36
#324
Empoleon
+
Unknown Artist
Classic Mode
Kin Island (gift), Viridian River (static)
Evolve Piplup (Lv16)
Evolve Prinplup (Lv36)
Remix Mode
Kin Island (gift), Viridian River (static), Seafoam Islands
Evolve Piplup (Lv16)
Evolve Prinplup (Lv36)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Pre Evo
Pound
40
100
-
35
Inflicts regular damage.
Pre Evo
Water Sport
-
-
-
15
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
EvolveEvo
Aqua Jet
X
40
100
-
20
X
Has +1 move priority.
1
Aqua Jet
X
40
100
-
20
X
Has +1 move priority.
1
Bubble
X
40
100
10
30
X
Can lower the target's SPEED one stage.
1
Growl
X
-
100
-
40
X
Lowers the target's ATK one stage.
1
Metal Claw
X
50
95
10
35
X
Can raise the user's ATK one stage.
1
Tackle
X
40
100
-
35
X
Inflicts regular damage.
4
Growl
X
-
100
-
40
X
Lowers the target's ATK one stage.
8
Bubble
X
40
100
10
30
X
Can lower the target's SPEED one stage.
11
Swords Dance
X
-
-
-
10
X
Raises the user's ATK two stages.
15
Peck
X
35
100
-
35
X
Inflicts regular damage.
19
Bubble Beam
X
65
100
10
20
X
Can lower the target's SPEED one stage.
24
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
28
Fury Attack
X
15
85
-
20
X
Hits 2–5 times in one turn.
33
Brine
X
65
100
-
10
X
If the target has less than half its max HP remaining, this move has double power.
39
Whirlpool
X
35
85
-
15
X
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
46
Mist
X
-
-
-
30
X
For five turns, the user's side of the field are immune to stat-lowering effects.
52
Drill Peck
X
80
100
-
20
X
Inflicts regular damage.
59
Hydro Pump
X
110
80
-
5
X
Inflicts regular damage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM01
Hone Claws
X
-
-
-
15
X
Raises the user's ATK and accuracy one stage.
TM05
Roar
X
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
X
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM13
Ice Beam
X
90
100
10
10
X
Can freeze the target.
TM14
Blizzard
X
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM26
Earthquake
X
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM28
Dig
X
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
X
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM39
Rock Tomb
X
60
95
100
15
X
Lowers the target's SPEED one stage.
TM40
Aerial Ace
X
60
-
-
20
X
Doesn't miss.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
X
40
100
-
15
X
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM55
Water Pulse
X
60
100
20
20
X
Can confuse the target.
TM56
Fling
X
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
TM60
Quash
X
-
100
-
15
X
Forces the target to act last this turn.
TM65
Shadow Claw
X
70
100
-
15
X
User's critical hit rate is one level higher when using this move.
TM68
Giga Impact
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM75
Swords Dance
X
-
-
-
10
X
Raises the user's ATK two stages.
TM78
Bulldoze
X
60
100
100
20
X
Lowers the target's SPEED one stage.
TM83
Work Up
X
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
TM86
Grass Knot
X
1
100
-
20
X
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM91
Flash Cannon
X
80
100
10
10
X
Can lower the target's SP.DEF one stage.
TM100
Defog
X
-
-
-
15
X
Lowers the target's evasion one stage. Clears away entry hazards.
TM105
Aqua Jet
X
40
100
-
20
X
Has +1 move priority.
TM118
Steel Wing
X
70
90
10
25
X
Can raise the user's DEF one stage.
TM120
Throat Chop
X
80
100
100
15
X
Silences the target for two turns, preventing it from using any sound-based moves.
TM121
Scald
X
80
100
30
15
X
Can burn the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
X
50
95
-
30
X
Inflicts regular damage.
HM03
Surf
X
90
100
-
15
X
If the target is in the first turn of Dive, this move will hit with double power.
HM04
Strength
X
80
100
-
15
X
Inflicts regular damage.
HM05
Waterfall
X
80
100
20
15
X
Can make the target flinch.
HM06
Dive
X
80
100
-
10
X
The user dives underwater for one turn and hits on the second turn.
HM10
Rock Climb
X
90
85
20
20
X
Can confuse the target.
TM94
Rock Smash
X
40
100
50
15
X
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bug Catcher Girl
Fury Cutter
X
40
95
-
20
X
Power doubles after every time this move is used up to 160.
Old woman
Iron Defense
X
-
-
-
15
X
Raises the user's DEF two stages.
Male Scientist
Mud-Slap
X
20
100
100
10
X
Lowers the target's accuracy one stage.
Man
Signal Beam
X
75
100
10
15
X
Can confuse the target.
NPC
Stealth Rock
X
-
-
-
20
X
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Gentleman
Water Pledge
X
50
100
-
10
X
When used after Grass Pledge or Fire Pledge this turn, this has 150 power. With Fire Pledge, the chances of move's secondary effects doubles. With Grass Pedge, this reduces their SPEED by 75%. Both last 4 turns.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Agility
-
-
-
30
Raises the user's SPEED two stages.
Aqua Ring
-
-
-
20
Restores 1/16 of the user's max HP each turn while on the field.
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Double Hit
35
90
-
10
Hits twice in one turn.
Feather Dance
-
100
-
15
Lowers the target's ATK two stages.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Hydro Pump
110
80
-
5
Inflicts regular damage.
Icy Wind
55
95
100
15
Lowers the target's SPEED one stage.
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Mud Sport
-
-
-
15
For five turns all Electric-type moves on the field inflict 0.5x damage.
Snore
50
100
30
15
Only usable if the user is sleeping. Can make the target flinch.
Supersonic
-
55
-
20
Confuses the target.
Yawn
-
-
-
10
Puts the target to sleep at the end of the next turn.