#206
Dunsparce
206
NORMAL
#206.206
Dunsparce/Dunsparce
206.206
NORMAL

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
100
70
70
65
65
45
415
X

Regular
Serene Grace: This Pokémon's moves have double their usual effect chance.
Run Away: Can always escape or switch out.
Hidden
Rattled: When hit by a Dark, Ghost, or Bug-type move, gain a SPEED stage.

x2
FIGHTING
x2
x1
BUGDARKDRAGONELECTRICFAIRYFIREFLYINGGRASSGROUNDICENORMALPOISONPSYCHICROCKSTEELWATER
x1
x0
GHOST
x0

Classic Mode
Route 21 (Pokéradar), Chrono Island, Dark Cave
Pokemon: 206
Remix Mode
Route 21 (Pokéradar), Chrono Island, Dark Cave, Mt. Moon
Pokemon: 206

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Defense Curl
X
NORMAL
STATUS
-
-
-
40
X
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
1
Rage
X
NORMAL
PHYSICAL
20
100
-
20
X
As long as this move is in use, raises the ATK stat each time the user is hit.
3
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
6
Spite
X
GHOST
STATUS
-
100
-
10
X
Lowers the PP of the target's last used move by 4.
8
Pursuit
X
DARK
PHYSICAL
40
100
-
20
X
Retreating Pokémon take double damage before switching out.
11
Screech
X
NORMAL
STATUS
-
85
-
40
X
Lowers the target's DEF two stages.
13
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
16
Yawn
X
NORMAL
STATUS
-
-
-
10
X
Puts the target to sleep at the end of the next turn.
18
Ancient Power
X
ROCK
SPECIAL
60
100
10
5
X
Can raise all of the user's stats one stage.
21
Body Slam
X
NORMAL
PHYSICAL
85
100
30
15
X
Can paralyze the target.
23
Drill Run
X
GROUND
PHYSICAL
80
95
-
10
X
User's critical hit rate is one level higher when using this move.
26
Roost
X
FLYING
STATUS
-
-
-
10
X
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
28
Take Down
X
NORMAL
PHYSICAL
90
85
-
20
X
User takes 1/4th the damage it inflicts in recoil.
31
Coil
X
POISON
STATUS
-
-
-
20
X
Raises the user's ATK, DEF, and accuracy one stage each.
33
Dig
X
GROUND
PHYSICAL
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
36
Glare
X
NORMAL
STATUS
-
100
-
30
X
Paralyzes the target.
38
Double-Edge
X
NORMAL
PHYSICAL
120
100
-
15
X
User loses 1/3rd the damage it inflicts in recoil.
41
Endeavor
X
NORMAL
PHYSICAL
1
100
-
5
X
Inflicts exactly enough damage to lower the target's HP to equal the user's.
43
Air Slash
X
FLYING
SPECIAL
75
95
30
15
X
Can make the target flinch.
46
Dragon Rush
X
DRAGON
PHYSICAL
100
75
20
10
X
Can make the target flinch.
48
Endure
X
NORMAL
STATUS
-
-
-
10
X
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
51
Flail
X
NORMAL
PHYSICAL
1
100
-
15
X
Power increases the less HP the user has up to 200.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Calm Mind
X
PSYCHIC
STATUS
-
-
-
20
X
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Ice Beam
X
ICE
SPECIAL
90
100
10
10
X
Can freeze the target.
Blizzard
X
ICE
SPECIAL
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Solar Beam
X
GRASS
SPECIAL
120
100
-
10
X
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Thunderbolt
X
ELECTRIC
SPECIAL
90
100
10
15
X
Can paralyze the target.
Thunder
X
ELECTRIC
SPECIAL
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Earthquake
X
GROUND
PHYSICAL
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Dig
X
GROUND
PHYSICAL
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
Shadow Ball
X
GHOST
SPECIAL
80
100
20
15
X
Can lower the target's SP.DEF one stage.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Flamethrower
X
FIRE
SPECIAL
90
100
10
15
X
Can burn the target.
Fire Blast
X
FIRE
SPECIAL
110
85
10
5
X
Can burn the target.
Rock Tomb
X
ROCK
PHYSICAL
60
95
100
15
X
Lowers the target's SPEED one stage.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
X
DARK
PHYSICAL
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Water Pulse
X
WATER
SPECIAL
60
100
20
20
X
Can confuse the target.
Charge Beam
X
ELECTRIC
SPECIAL
50
90
70
10
X
Can raise the user's SP.ATK one stage.
Incinerate
X
FIRE
SPECIAL
60
100
-
15
X
Destroys any berry the target is holding.
Retaliate
X
NORMAL
PHYSICAL
70
100
-
5
X
If a friendly Pokémon fainted on the previous turn, this move has double power.
Roost
X
FLYING
STATUS
-
-
-
10
X
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Thunder Wave
X
ELECTRIC
STATUS
-
90
-
20
X
Paralyzes the target.
Gyro Ball
X
STEEL
PHYSICAL
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
Psych Up
X
NORMAL
STATUS
-
-
-
10
X
Copies the target's stat changes.
Bulldoze
X
GROUND
PHYSICAL
60
100
100
20
X
Lowers the target's SPEED one stage.
Poison Jab
X
POISON
PHYSICAL
80
100
30
20
X
Can poison the target.
Dream Eater
X
PSYCHIC
SPECIAL
100
100
-
15
X
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Wild Charge
X
ELECTRIC
PHYSICAL
90
100
-
15
X
User takes 1/4 the damage it inflicts in recoil.
Shock Wave
X
ELECTRIC
SPECIAL
60
-
-
20
X
Doesn't miss.
Stomping Tantrum
X
GROUND
PHYSICAL
75
100
-
10
X
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
X
ROCK
SPECIAL
60
100
10
5
X
Can raise all of the user's stats one stage.
Drill Run
X
GROUND
PHYSICAL
80
95
-
10
X
User's critical hit rate is one level higher when using this move.
Iron Tail
X
STEEL
PHYSICAL
100
75
30
15
X
Can lower the target's DEF one stage.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Roost
X
FLYING
STATUS
-
-
-
10
X
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Stealth Rock
X
ROCK
STATUS
-
-
-
20
X
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Zen Headbutt
X
PSYCHIC
PHYSICAL
80
90
20
15
X
Can make the target flinch.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Agility
X
PSYCHIC
STATUS
-
-
-
30
X
Raises the user's SPEED two stages.
Ancient Power
X
ROCK
SPECIAL
60
100
10
5
X
Can raise all of the user's stats one stage.
Astonish
X
GHOST
PHYSICAL
30
100
30
15
X
Can flinch the target.
Bide
X
NORMAL
PHYSICAL
1
-
-
10
X
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Bite
X
DARK
PHYSICAL
60
100
30
25
X
Can make the target flinch.
Curse
X
GHOST
STATUS
-
-
-
10
X
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Headbutt
X
NORMAL
PHYSICAL
70
100
30
15
X
Can make the target flinch.
Hex
X
GHOST
SPECIAL
65
100
-
10
X
If the target has a major status ailment, this move has double power.
Magic Coat
X
PSYCHIC
STATUS
-
-
-
15
X
A barrier reflects back to the target moves like Leech Seed and moves that damage status. Has +4 move priority.
Secret Power
X
NORMAL
PHYSICAL
70
100
30
20
X
Effect depends on the terrain.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Snore
X
NORMAL
SPECIAL
50
100
30
15
X
Only usable if the user is sleeping. Can make the target flinch.
Trump Card
X
NORMAL
SPECIAL
1
-
-
5
X
Power is determined by the PP remaining for this move up to 190.

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