#484
Delphox
484
FIREPSYCHIC
#484.484
Delphox/Delphox
484.484
FIREPSYCHIC

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
75
69
72
114
100
104
534
X

Regular
Blaze: Fire-type moves have 1.5x power when 1/3rd or less max HP.
Hidden
Magician: Steals the held item of a Pokémon it hits with a move.

x2
DARKGHOSTGROUNDROCKWATER
x2
x1
BUGDRAGONELECTRICFLYINGNORMALPOISON
x1
x1/2
FAIRYFIGHTINGFIREGRASSICEPSYCHICSTEEL
x1/2

#482
Fennekin
482
FIRE
Lv.16
#483
Braixen
483
FIRE
Lv.36
#484
Delphox
484
FIREPSYCHIC

Classic Mode
Viridian River (static)
Pokemon: 482
Evolve Fennekin (Lv16)
Pokemon: 483
Evolve Braixen (Lv36)
Pokemon: 484
Remix Mode
Viridian River (static), Mt. Ember
Pokemon: 482
Evolve Fennekin (Lv16)
Pokemon: 483
Evolve Braixen (Lv36)
Pokemon: 484

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Mystical Fire
X
FIRE
SPECIAL
75
100
100
10
X
Lowers the target's SP.ATK one stage.
1
Ember
X
FIRE
SPECIAL
40
100
10
25
X
Can burn the target.
1
Future Sight
X
PSYCHIC
SPECIAL
120
100
-
10
X
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
1
Howl
X
NORMAL
STATUS
-
-
-
40
X
Raises the user's ATK one stage.
1
Mystical Fire
X
FIRE
SPECIAL
75
100
100
10
X
Lowers the target's SP.ATK one stage.
1
Role Play
X
PSYCHIC
STATUS
-
-
-
10
X
User's ability is replaced with the target's until the user leaves the field.
1
Scratch
X
NORMAL
PHYSICAL
40
100
-
35
X
Inflicts regular damage.
1
Shadow Ball
X
GHOST
SPECIAL
80
100
20
15
X
Can lower the target's SP.DEF one stage.
1
Switcheroo
X
DARK
STATUS
-
100
-
10
X
User and target permanently swap held items, even if one isn't holding anything.
1
Tail Whip
X
NORMAL
STATUS
-
100
-
30
X
Lowers the target's DEF one stage.
5
Ember
X
FIRE
SPECIAL
40
100
10
25
X
Can burn the target.
11
Howl
X
NORMAL
STATUS
-
-
-
40
X
Raises the user's ATK one stage.
14
Flame Charge
X
FIRE
PHYSICAL
50
100
100
20
X
Raises the user's SPEED one stage.
18
Psybeam
X
PSYCHIC
SPECIAL
65
100
10
20
X
Can confuse the target.
22
Fire Spin
X
FIRE
SPECIAL
35
85
-
15
X
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
28
Lucky Chant
X
NORMAL
STATUS
-
-
-
30
X
For five turns, opposing Pokémon cannot score critical hits.
31
Light Screen
X
PSYCHIC
STATUS
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
38
Psyshock
X
PSYCHIC
SPECIAL
80
100
-
10
X
Damage calculation uses the target's DEF.
45
Flamethrower
X
FIRE
SPECIAL
90
100
10
15
X
Can burn the target.
51
Will-O-Wisp
X
FIRE
STATUS
-
85
-
15
X
Burns the target.
57
Psychic
X
PSYCHIC
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
62
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
68
Magic Room
X
PSYCHIC
STATUS
-
-
-
10
X
For five turns, passive effects of held items are negated.
74
Fire Blast
X
FIRE
SPECIAL
110
85
10
5
X
Can burn the target.
80
Future Sight
X
PSYCHIC
SPECIAL
120
100
-
10
X
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psyshock
X
PSYCHIC
SPECIAL
80
100
-
10
X
Damage calculation uses the target's DEF.
Calm Mind
X
PSYCHIC
STATUS
-
-
-
20
X
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Light Screen
X
PSYCHIC
STATUS
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
X
PSYCHIC
STATUS
-
-
-
15
X
For three turns, all non-KO moves hit the target.
Safeguard
X
NORMAL
STATUS
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Solar Beam
X
GRASS
SPECIAL
120
100
-
10
X
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Psychic
X
PSYCHIC
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Shadow Ball
X
GHOST
SPECIAL
80
100
20
15
X
Can lower the target's SP.DEF one stage.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Flamethrower
X
FIRE
SPECIAL
90
100
10
15
X
Can burn the target.
Fire Blast
X
FIRE
SPECIAL
110
85
10
5
X
Can burn the target.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Flame Charge
X
FIRE
PHYSICAL
50
100
100
20
X
Raises the user's SPEED one stage.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
X
DARK
PHYSICAL
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
X
NORMAL
SPECIAL
40
100
-
15
X
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Overheat
X
FIRE
SPECIAL
130
90
-
5
X
Lowers the user's SP.ATK two stages.
Ally Switch
X
PSYCHIC
STATUS
-
-
-
15
X
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Will-O-Wisp
X
FIRE
STATUS
-
85
-
15
X
Burns the target.
Embargo
X
DARK
STATUS
-
100
-
15
X
For five turns, the target cannot use its held item.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Psych Up
X
NORMAL
STATUS
-
-
-
10
X
Copies the target's stat changes.
Work Up
X
NORMAL
STATUS
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
Dream Eater
X
PSYCHIC
SPECIAL
100
100
-
15
X
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Grass Knot
X
GRASS
SPECIAL
1
100
-
20
X
Power increases with the target's weight to a maximum of 120.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Trick Room
X
PSYCHIC
STATUS
-
-
-
5
X
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Dazzling Gleam
X
FAIRY
SPECIAL
80
100
-
10
X
Inflicts regular damage.
Power-Up Punch
X
FIGHTING
PHYSICAL
40
100
100
20
X
Raises the user's ATK one stage.
Shock Wave
X
ELECTRIC
SPECIAL
60
-
-
20
X
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
X
NORMAL
PHYSICAL
50
95
-
30
X
Inflicts regular damage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fire Pledge
X
FIRE
SPECIAL
50
100
-
10
X
When used after Water Pledge or Grass Pledge this turn, power increases to 150. With Water Pledge, chances of move's secondary effects doubles. With Grass Pledge, the target loses 1/8th max HP each turn. Both last 4 turns.
Fire Punch
X
FIRE
PHYSICAL
75
100
10
15
X
Can burn the target.
Iron Tail
X
STEEL
PHYSICAL
100
75
30
15
X
Can lower the target's DEF one stage.
Role Play
X
PSYCHIC
STATUS
-
-
-
10
X
User's ability is replaced with the target's until the user leaves the field.
Signal Beam
X
BUG
SPECIAL
75
100
10
15
X
Can confuse the target.
Thunder Punch
X
ELECTRIC
PHYSICAL
75
100
10
15
X
Can paralyze the target.
Wonder Room
X
PSYCHIC
STATUS
-
-
-
10
X
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Zen Headbutt
X
PSYCHIC
PHYSICAL
80
90
20
15
X
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psychic Terrain
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Heat Wave
Pokemon: 482
FIRE
SPECIAL
95
90
10
10
Pokemon: 482
Can burn the target. Hits adjacent Pokémon.
Hypnosis
Pokemon: 482
PSYCHIC
STATUS
-
60
-
20
Pokemon: 482
Puts the target to sleep.
Magic Coat
Pokemon: 482
PSYCHIC
STATUS
-
-
-
15
Pokemon: 482
A barrier reflects back to the target moves like Leech Seed and moves that damage status. Has +4 move priority.
Psychic Terrain
Pokemon: 482
PSYCHIC
STATUS
-
-
-
10
Pokemon: 482
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.
Wish
Pokemon: 482
NORMAL
STATUS
-
-
-
10
Pokemon: 482
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.

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