Levitate: Immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
x2
x2
x1
x1
x1/2
x1/2
Classic Mode
Fullmoon Island (legendary)
Remix Mode
Fullmoon Island (legendary)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Confusion
X
50
100
10
25
X
Can confuse the target.
1
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
1
Lunar Dance
X
-
-
-
10
X
User faints. Its replacement's HP and PP are fully restored, and any major status effect is removed.
1
Moonlight
X
-
-
-
5
X
Heals the user for half its max HP. Affected by weather.
1
Psycho Cut
X
70
100
-
20
X
User's critical hit rate is one level higher when using this move.
1
Psycho Shift
X
-
100
-
10
X
Transfers the user's major status effect to the target.
11
Safeguard
X
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
20
Mist
X
-
-
-
30
X
For five turns, the user's side of the field are immune to stat-lowering effects.
29
Aurora Beam
X
65
100
10
20
X
Can lower the target's ATK one stage.
38
Future Sight
X
120
100
-
10
X
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
47
Slash
X
70
100
-
20
X
Has a one level higher critical hit chance.
57
Moonlight
X
-
-
-
5
X
Heals the user for half its max HP. Affected by weather.
66
Psycho Cut
X
70
100
-
20
X
User's critical hit rate is one level higher when using this move.
75
Psycho Shift
X
-
100
-
10
X
Transfers the user's major status effect to the target.
84
Lunar Dance
X
-
-
-
10
X
User faints. Its replacement's HP and PP are fully restored, and any major status effect is removed.
93
Psychic
X
90
100
10
10
X
Can lower the target's SP.DEF one stage.
99
Moonblast
X
95
100
30
15
X
Can lower the target's SP.ATK one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM03
Psyshock
X
80
100
-
10
X
Damage calculation uses the target's DEF.
TM04
Calm Mind
X
-
-
-
20
X
Raises the user's SP.ATK and SP.DEF one stage.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM11
Sunny Day
X
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM13
Ice Beam
X
90
100
10
10
X
Can freeze the target.
TM15
Hyper Beam
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
X
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
X
-
-
-
15
X
For three turns, all non-KO moves hit the target.
TM20
Safeguard
X
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM22
Solar Beam
X
120
100
-
10
X
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
X
90
100
10
10
X
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
X
80
100
20
15
X
Can lower the target's SP.DEF one stage.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM33
Reflect
X
-
-
-
20
X
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM51
Ally Switch
X
-
-
-
15
X
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM53
Energy Ball
X
90
100
10
10
X
Can lower the target's SP.DEF one stage.
TM57
Charge Beam
X
50
90
70
10
X
Can raise the user's SP.ATK one stage.
TM68
Giga Impact
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM73
Thunder Wave
X
-
90
-
20
X
Paralyzes the target.
TM77
Psych Up
X
-
-
-
10
X
Copies the target's stat changes.
TM85
Dream Eater
X
100
100
-
15
X
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM86
Grass Knot
X
1
100
-
20
X
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM92
Trick Room
X
-
-
-
5
X
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Man
Gravity
X
-
-
-
5
X
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Man
Signal Beam
X
75
100
10
15
X
Can confuse the target.
Accordion player
Zen Headbutt
X
80
90
20
15
X
Can make the target flinch.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Psychic Terrain
-
-
-
10
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.