#452
Bewear
452
normalfighting
#452.452
Bewear/Bewear
452.452
normalfighting

HP
HP
ATK
ATK
DEF
DEF
SP.ATK
SP.A
SP.DEF
SP.D
SPEED
SPD
TOTAL
TOT
120
125
80
55
60
60
500

Regular
Klutz: Can't use held items nor the move Fling.
Fluffy: Damage from contact moves is halved. Damage from Fire-type moves is doubled.
Hidden
Unnerve: Foes are unable to eat Berries.

x2
fairyfightingflyingpsychic
x2
x1
dragonelectricfiregrassgroundicenormalpoisonsteelwater
x1
x1/2
bugdarkrock
x1/2
x0
ghost
x0

#451
Stufful
451
normalfighting
Lv.27
#452
Bewear
452
normalfighting

Classic Mode
Saffron City (static), Boon Island
Pokemon: 451
Evolve Stufful (Lv27)
Pokemon: 452
Remix Mode
Saffron City (static), Route 2, 14, 16, 21
Pokemon: 451
Route 14, 18, 21, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36, 37, 42, Dark Cave, Ilex Forest, Mt. Silver, Safari Zone A3, Evolve Stufful (Lv27)
Pokemon: 452

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
EvolveEvo
Bind
normal
physical
15
85
-
20
For 2–5 turns, the target can't escape and loses 1/16th max HP each turn.
1
Bind
normal
physical
15
85
-
20
For 2–5 turns, the target can't escape and loses 1/16th max HP each turn.
1
Leer
normal
status
-
100
-
30
Lowers the target's DEF one stage.
1
Tackle
normal
physical
40
100
-
35
Inflicts regular damage.
5
Bide
normal
physical
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
10
Baby-Doll Eyes
fairy
status
-
100
-
30
Lowers the target's ATK one stage. Has +1 move priority.
14
Brutal Swing
dark
physical
60
100
-
20
Inflicts regular damage.
19
Flail
normal
physical
1
100
-
15
Power increases the less HP the user has up to 200.
23
Pay­back
dark
physical
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
30
Take Down
normal
physical
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
36
Hammer Arm
fighting
physical
100
90
-
10
Lowers the user's SPEED one stage.
43
Thrash
normal
physical
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
49
Pain Split
normal
status
-
-
-
20
Averages the target's and user's remaining HP.
56
Double-edge
normal
physical
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
62
Super­power
fighting
physical
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Dragon Claw
dragon
physical
80
100
-
15
Inflicts regular damage.
Roar
normal
status
-
-
-
20
Forces the target to switch out, but has -6 move priority.
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Bulk Up
fighting
status
-
-
-
20
Raises the user's ATK and DEF one stage each.
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
Taunt
dark
status
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
Hyper Beam
normal
special
150
90
-
5
The user can't attack or switch out the turn after this is used.
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
Earth­quake
ground
physical
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
Brick Break
fighting
physical
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Rock Tomb
rock
physical
60
95
100%
15
Lowers the target's SPEED one stage.
Aerial Ace
flying
physical
60
-
-
20
Doesn't miss.
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
Attract
normal
status
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Low Sweep
fighting
physical
65
100
100%
20
Lowers the target's SPEED one stage.
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
Focus Blast
fighting
special
120
70
10%
5
Can lower the target's SP.DEF one stage.
Fling
dark
physical
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
Shadow Claw
ghost
physical
70
100
-
15
User's critical hit rate is one level higher when using this move.
Pay­back
dark
physical
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
Giga Impact
normal
physical
150
90
-
5
The user can't attack or switch out the turn after this is used.
Swords Dance
normal
status
-
-
-
10
Raises the user's ATK two stages.
Bull­doze
ground
physical
60
100
100%
20
Lowers the target's SPEED one stage.
Work Up
normal
status
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
Brutal Swing
dark
physical
60
100
-
20
Inflicts regular damage.
Focus Punch
fighting
physical
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Stomping Tantrum
ground
physical
75
100
-
10
Power is doubled if the user's last move failed for any reason.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Drain Punch
fighting
physical
75
100
-
10
Drains half the damage inflicted to heal the user.
Ice Punch
ice
physical
75
100
10%
15
Can freeze the target.
Iron Head
steel
physical
80
100
30%
15
Can make the target flinch.
Role Play
psychic
status
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
Super­power
fighting
physical
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Thunder Punch
electric
physical
75
100
10%
15
Can paralyze the target.
Zen Head­butt
psychic
physical
80
90
20%
15
Can make the target flinch.

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Endure
normal
status
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Force Palm
fighting
physical
60
100
30%
10
Can paralyze the target.
Ice Punch
ice
physical
75
100
10%
15
Can freeze the target.
Mega Kick
normal
physical
120
75
-
5
Inflicts regular damage.
Stomping Tantrum
ground
physical
75
100
-
10
Power is doubled if the user's last move failed for any reason.
Thunder Punch
electric
physical
75
100
10%
15
Can paralyze the target.
Wide Guard
rock
status
-
-
-
10
Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. Has +3 move priority.
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