#452
Bewear
452
NORMALFIGHTING
#452.452
Bewear/Bewear
452.452
NORMALFIGHTING

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
120
125
80
55
60
60
500
X

Regular
Klutz: Can't use held items nor the move Fling.
Fluffy: Damage from contact moves is halved. Damage from Fire-type moves is doubled.
Hidden
Unnerve: Foes are unable to eat Berries.

Entry
It waves its hands wildly in intimidation and warning. Life is over for anyone who doesn't run away as fast as possible.
PokémonPoké.
452
ProfessorProf.
Oak
Entry
It waves its hands wildly in intimidation and warning. Life is over for anyone who doesn't run away as fast as possible
PokémonPoké.
452.452
ProfessorProf.
Oak

x2
FAIRYFIGHTINGFLYINGPSYCHIC
x2
x1
DRAGONELECTRICFIREGRASSGROUNDICENORMALPOISONSTEELWATER
x1
x1/2
BUGDARKROCK
x1/2
x0
GHOST
x0

#451
Stufful
451
NORMALFIGHTING
Lv.27
#452
Bewear
452
NORMALFIGHTING

Classic Mode
Saffron City (static), Boon Island
Pokemon: 451
Evolve Stufful (Lv27)
Pokemon: 452
Remix Mode
Saffron City (static), Route 2, 14, 16, 21
Pokemon: 451
Route 14, 18, 21, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36, 37, 42, Dark Cave, Ilex Forest, Mt. Silver, Safari Zone A3, Evolve Stufful (Lv27)
Pokemon: 452

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Bind
X
NORMAL
PHYSICAL
15
85
-
20
X
For 2–5 turns, the target can't escape and loses 1/16th max HP each turn.
1
Bind
X
NORMAL
PHYSICAL
15
85
-
20
X
For 2–5 turns, the target can't escape and loses 1/16th max HP each turn.
1
Leer
X
NORMAL
STATUS
-
100
-
30
X
Lowers the target's DEF one stage.
1
Tackle
X
NORMAL
PHYSICAL
40
100
-
35
X
Inflicts regular damage.
5
Bide
X
NORMAL
PHYSICAL
1
-
-
10
X
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
10
Baby-Doll Eyes
X
FAIRY
STATUS
-
100
-
30
X
Lowers the target's ATK one stage. Has +1 move priority.
14
Brutal Swing
X
DARK
PHYSICAL
60
100
-
20
X
Inflicts regular damage.
19
Flail
X
NORMAL
PHYSICAL
1
100
-
15
X
Power increases the less HP the user has up to 200.
23
Payback
X
DARK
PHYSICAL
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
30
Take Down
X
NORMAL
PHYSICAL
90
85
-
20
X
User takes 1/4th the damage it inflicts in recoil.
36
Hammer Arm
X
FIGHTING
PHYSICAL
100
90
-
10
X
Lowers the user's SPEED one stage.
43
Thrash
X
NORMAL
PHYSICAL
120
100
-
10
X
User is forced to attack with this move for 2–3 turns, leaving the user confused.
49
Pain Split
X
NORMAL
STATUS
-
-
-
20
X
Averages the target's and user's remaining HP.
56
Double-Edge
X
NORMAL
PHYSICAL
120
100
-
15
X
User loses 1/3rd the damage it inflicts in recoil.
62
Superpower
X
FIGHTING
PHYSICAL
120
100
-
5
X
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dragon Claw
X
DRAGON
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Roar
X
NORMAL
STATUS
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Bulk Up
X
FIGHTING
STATUS
-
-
-
20
X
Raises the user's ATK and DEF one stage each.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Taunt
X
DARK
STATUS
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Earthquake
X
GROUND
PHYSICAL
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Brick Break
X
FIGHTING
PHYSICAL
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Rock Tomb
X
ROCK
PHYSICAL
60
95
100
15
X
Lowers the target's SPEED one stage.
Aerial Ace
X
FLYING
PHYSICAL
60
-
-
20
X
Doesn't miss.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Low Sweep
X
FIGHTING
PHYSICAL
65
100
100
20
X
Lowers the target's SPEED one stage.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Focus Blast
X
FIGHTING
SPECIAL
120
70
10
5
X
Can lower the target's SP.DEF one stage.
Fling
X
DARK
PHYSICAL
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
Shadow Claw
X
GHOST
PHYSICAL
70
100
-
15
X
User's critical hit rate is one level higher when using this move.
Payback
X
DARK
PHYSICAL
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Swords Dance
X
NORMAL
STATUS
-
-
-
10
X
Raises the user's ATK two stages.
Bulldoze
X
GROUND
PHYSICAL
60
100
100
20
X
Lowers the target's SPEED one stage.
Work Up
X
NORMAL
STATUS
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Brutal Swing
X
DARK
PHYSICAL
60
100
-
20
X
Inflicts regular damage.
Focus Punch
X
FIGHTING
PHYSICAL
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Stomping Tantrum
X
GROUND
PHYSICAL
75
100
-
10
X
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Drain Punch
X
FIGHTING
PHYSICAL
75
100
-
10
X
Drains half the damage inflicted to heal the user.
Ice Punch
X
ICE
PHYSICAL
75
100
10
15
X
Can freeze the target.
Iron Head
X
STEEL
PHYSICAL
80
100
30
15
X
Can make the target flinch.
Role Play
X
PSYCHIC
STATUS
-
-
-
10
X
User's ability is replaced with the target's until the user leaves the field.
Superpower
X
FIGHTING
PHYSICAL
120
100
-
5
X
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Thunder Punch
X
ELECTRIC
PHYSICAL
75
100
10
15
X
Can paralyze the target.
Zen Headbutt
X
PSYCHIC
PHYSICAL
80
90
20
15
X
Can make the target flinch.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Endure
Pokemon: 451
NORMAL
STATUS
-
-
-
10
Pokemon: 451
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Force Palm
Pokemon: 451
FIGHTING
PHYSICAL
60
100
30
10
Pokemon: 451
Can paralyze the target.
Ice Punch
Pokemon: 451
ICE
PHYSICAL
75
100
10
15
Pokemon: 451
Can freeze the target.
Mega Kick
Pokemon: 451
NORMAL
PHYSICAL
120
75
-
5
Pokemon: 451
Inflicts regular damage.
Stomping Tantrum
Pokemon: 451
GROUND
PHYSICAL
75
100
-
10
Pokemon: 451
Power is doubled if the user's last move failed for any reason.
Thunder Punch
Pokemon: 451
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 451
Can paralyze the target.
Wide Guard
Pokemon: 451
ROCK
STATUS
-
-
-
10
Pokemon: 451
Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. Has +3 move priority.

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