Route 12, 13, 14, 15, 17, 18, 19, 20, 21, 34, Brine Road, Cinnabar Island, Deep Sea, Safari Zone A1, A2, A3, A4, A5, Seafoam Islands, Treasure Beach, Vermillion City
Route 34, Seafoam Islands, Evolve Krabby (Lv28)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Bubble
40
100
10
30
Can lower the target's SPEED one stage.
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
1
Mud Sport
-
-
-
15
For five turns all Electric-type moves on the field inflict 0.5x damage.
1
Vice Grip
55
100
-
30
Inflicts regular damage.
1
Wide Guard
-
-
-
10
Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. Has +3 move priority.
5
Vice Grip
55
100
-
30
Inflicts regular damage.
9
Leer
-
100
-
30
Lowers the target's DEF one stage.
11
Harden
-
-
-
30
Raises the user's DEF one stage.
15
Bubble Beam
65
100
10
20
Can lower the target's SPEED one stage.
19
Mud Shot
55
95
100
15
Lowers the target's SPEED one stage.
21
Metal Claw
50
95
10
35
Can raise the user's ATK one stage.
25
Stomp
65
100
30
20
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
29
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
31
Guillotine
1
30
-
5
One-hit KO. Fails if the user is a lower level than the target.
32
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
35
Slam
80
75
-
20
Inflicts regular damage.
37
Guillotine
1
30
-
5
One-hit KO. Fails if the user is a lower level than the target.
39
Brine
65
100
-
10
If the target has less than half its max HP remaining, this move has double power.
41
Crabhammer
100
90
-
10
User's critical hit rate is one level higher when using this move.
44
Slam
80
75
-
20
Inflicts regular damage.
45
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
51
Brine
65
100
-
10
If the target has less than half its max HP remaining, this move has double power.
56
Crabhammer
100
90
-
10
User's critical hit rate is one level higher when using this move.
63
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM14
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM54
False Swipe
40
100
-
40
Will not reduce the target's HP below 1.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM60
Quash
-
100
-
15
Forces the target to act last this turn.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM81
X-Scissor
80
100
-
15
Inflicts regular damage.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TM121
Scald
80
100
30
15
Can burn the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM03
Surf
90
100
-
15
If the target is in the first turn of Dive, this move will hit with double power.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM06
Dive
80
100
-
10
The user dives underwater for one turn and hits on the second turn.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Male Scientist
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Bearded Man
Crabhammer
100
90
-
10
User's critical hit rate is one level higher when using this move.
Bug Catcher Girl
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Old woman
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Fighter
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Agility
-
-
-
30
Raises the user's SPEED two stages.
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Chip Away
70
100
-
20
Damage calculation ignores the target's stat modifiers, including evasion.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Haze
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Knock Off
65
100
-
20
Target loses its held item. That item can't be recovered with Recycle.
Slam
80
75
-
20
Inflicts regular damage.
Tickle
-
100
-
20
Lowers the target's ATK and DEF one stage.
Agility
-
-
-
30
Raises the user's SPEED two stages.
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Chip Away
70
100
-
20
Damage calculation ignores the target's stat modifiers, including evasion.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Haze
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Knock Off
65
100
-
20
Target loses its held item. That item can't be recovered with Recycle.