#96.97
Drowzee/Hypno
96.97
PSYCHIC
#97.96
Hypno/Drowzee
97.96
PSYCHIC

X
68(-8)
HP
76(+8)
X
X
64(+8)
ATK
56(-8)
X
X
61(+8)
DEF
53(-8)
X
X
53(-10)
SP.ATKSP.A
63(+10)
X
X
98(-8)
SP.DEFSP.D
106(+8)
X
X
58(+8)
SPEEDSPD
50(-8)
X
X
402(-2)
TOTALTOT
404(+2)
X

Regular
Insomnia: Cannot be asleep and can't use Rest.
Forewarn: Upon entering battle, reveal the highest power move any foe knows.
Hidden
Inner Focus: Can't be flinched.

x2
BUGDARKGHOST
x2
x1
DRAGONELECTRICFAIRYFIREFLYINGGRASSGROUNDICENORMALPOISONROCKSTEELWATER
x1
x1/2
FIGHTINGPSYCHIC
x1/2

#96
Drowzee
96
PSYCHIC
Lv.26
#97
Hypno
97
PSYCHIC

Classic Mode
Route 11, 35, Berry Forest, Pokémon Tower
Pokemon: 96
Route 34, 35, Berry Forest, Cerulean Cave, Evolve Drowzee (Lv26)
Pokemon: 97
Remix Mode
Route 11, 16, 35, Pokémon Tower
Pokemon: 96
Route 34, 35, Cerulean Cave, Evolve Drowzee (Lv26)
Pokemon: 97

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Confusion
Pokemon: 97
PSYCHIC
SPECIAL
50
100
10
25
Pokemon: 97
Can confuse the target.
1
Disable
Pokemon: 97
NORMAL
STATUS
-
100
-
20
Pokemon: 97
Disables the target's last used move for the next 4-7 turns.
1
Future Sight
Pokemon: 97
PSYCHIC
SPECIAL
120
100
-
10
Pokemon: 97
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
1
Hypnosis
multiple sources
PSYCHIC
STATUS
-
60
-
20
multiple sources
Puts the target to sleep.
1
Nasty Plot
Pokemon: 97
DARK
STATUS
-
-
-
20
Pokemon: 97
Raises the user's SP.ATK two stages.
1
Nightmare
Pokemon: 97
GHOST
STATUS
-
100
-
15
Pokemon: 97
Only works on sleeping Pokémon, damaging it for 1/4 its max HP every turn.
1
Pound
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
1
Switcheroo
Pokemon: 97
DARK
STATUS
-
100
-
10
Pokemon: 97
User and target permanently swap held items, even if one isn't holding anything.
5
Disable
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Disables the target's last used move for the next 4-7 turns.
9
Confusion
multiple sources
PSYCHIC
SPECIAL
50
100
10
25
multiple sources
Can confuse the target.
13
Headbutt
multiple sources
NORMAL
PHYSICAL
70
100
30
15
multiple sources
Can make the target flinch.
17
Poison Gas
multiple sources
POISON
STATUS
-
90
-
40
multiple sources
Poisons the target.
21
Meditate
multiple sources
PSYCHIC
STATUS
-
-
-
40
multiple sources
Raises the user's ATK one stage.
25
Psybeam
multiple sources
PSYCHIC
SPECIAL
65
100
10
20
multiple sources
Can confuse the target.
29
Wake-Up Slap
multiple sources
FIGHTING
PHYSICAL
70
100
-
10
multiple sources
Has double power against a target that is sleeping, then wakes them up.
33
Psych Up
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Copies the target's stat changes.
37
Synchronoise
multiple sources
PSYCHIC
SPECIAL
120
100
-
10
multiple sources
Only Pokémon that share a type with the user will take damage from this move.
41
Zen Headbutt
multiple sources
PSYCHIC
PHYSICAL
80
90
20
15
multiple sources
Can make the target flinch.
45
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
49
Psychic
multiple sources
PSYCHIC
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
53
Nasty Plot
multiple sources
DARK
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK two stages.
57
Psyshock
multiple sources
PSYCHIC
SPECIAL
80
100
-
10
multiple sources
Damage calculation uses the target's DEF.
61
Future Sight
multiple sources
PSYCHIC
SPECIAL
120
100
-
10
multiple sources
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psyshock
multiple sources
PSYCHIC
SPECIAL
80
100
-
10
multiple sources
Damage calculation uses the target's DEF.
Calm Mind
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
multiple sources
DARK
STATUS
-
100
-
20
multiple sources
Target is forced to only use damaging moves for the next 3–5 turns.
Hyper Beam
Pokemon: 97
NORMAL
SPECIAL
150
90
-
5
Pokemon: 97
The user can't attack or switch out the turn after this is used.
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
multiple sources
PSYCHIC
STATUS
-
-
-
15
multiple sources
For three turns, all non-KO moves hit the target.
Safeguard
multiple sources
NORMAL
STATUS
-
-
-
25
multiple sources
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Psychic
multiple sources
PSYCHIC
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Shadow Ball
multiple sources
GHOST
SPECIAL
80
100
20
15
multiple sources
Can lower the target's SP.DEF one stage.
Brick Break
multiple sources
FIGHTING
PHYSICAL
75
100
-
15
multiple sources
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Reflect
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Torment
multiple sources
DARK
STATUS
-
100
-
15
multiple sources
Prevents the target from using the same move twice in a row.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Low Sweep
multiple sources
FIGHTING
PHYSICAL
65
100
100
20
multiple sources
Lowers the target's SPEED one stage.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Ally Switch
multiple sources
PSYCHIC
STATUS
-
-
-
15
multiple sources
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Focus Blast
Pokemon: 97
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 97
Can lower the target's SP.DEF one stage.
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Giga Impact
Pokemon: 97
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 97
The user can't attack or switch out the turn after this is used.
Thunder Wave
multiple sources
ELECTRIC
STATUS
-
90
-
20
multiple sources
Paralyzes the target.
Psych Up
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Copies the target's stat changes.
Dream Eater
multiple sources
PSYCHIC
SPECIAL
100
100
-
15
multiple sources
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Grass Knot
multiple sources
GRASS
SPECIAL
1
100
-
20
multiple sources
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Trick Room
multiple sources
PSYCHIC
STATUS
-
-
-
5
multiple sources
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Nasty Plot
multiple sources
DARK
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK two stages.
Dazzling Gleam
multiple sources
FAIRY
SPECIAL
80
100
-
10
multiple sources
Inflicts regular damage.
Focus Punch
multiple sources
FIGHTING
PHYSICAL
150
100
-
20
multiple sources
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
multiple sources
FIGHTING
PHYSICAL
40
100
100
20
multiple sources
Raises the user's ATK one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Teleport
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Drain Punch
multiple sources
FIGHTING
PHYSICAL
75
100
-
10
multiple sources
Drains half the damage inflicted to heal the user.
Fire Punch
multiple sources
FIRE
PHYSICAL
75
100
10
15
multiple sources
Can burn the target.
Ice Punch
multiple sources
ICE
PHYSICAL
75
100
10
15
multiple sources
Can freeze the target.
Mega Kick
multiple sources
NORMAL
PHYSICAL
120
75
-
5
multiple sources
Inflicts regular damage.
Role Play
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
User's ability is replaced with the target's until the user leaves the field.
Signal Beam
multiple sources
BUG
SPECIAL
75
100
10
15
multiple sources
Can confuse the target.
Thunder Punch
multiple sources
ELECTRIC
PHYSICAL
75
100
10
15
multiple sources
Can paralyze the target.
Zen Headbutt
multiple sources
PSYCHIC
PHYSICAL
80
90
20
15
multiple sources
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psychic Terrain
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Assist
Pokemon: 96
NORMAL
STATUS
-
-
-
20
Pokemon: 96
Randomly uses a move from another Pokémon in the user's party.
Barrier
Pokemon: 96
PSYCHIC
STATUS
-
-
-
20
Pokemon: 96
Raises the user's DEF two stages.
Fire Punch
Pokemon: 96
FIRE
PHYSICAL
75
100
10
15
Pokemon: 96
Can burn the target.
Flatter
Pokemon: 96
DARK
STATUS
-
100
-
15
Pokemon: 96
Raises the target's SP.ATK one stage, then confuses it.
Guard Swap
Pokemon: 96
PSYCHIC
STATUS
-
-
-
10
Pokemon: 96
User swaps its DEF and SP.DEF modifiers with the target.
Ice Punch
Pokemon: 96
ICE
PHYSICAL
75
100
10
15
Pokemon: 96
Can freeze the target.
Nasty Plot
Pokemon: 96
DARK
STATUS
-
-
-
20
Pokemon: 96
Raises the user's SP.ATK two stages.
Psycho Cut
Pokemon: 96
PSYCHIC
PHYSICAL
70
100
-
20
Pokemon: 96
User's critical hit rate is one level higher when using this move.
Role Play
Pokemon: 96
PSYCHIC
STATUS
-
-
-
10
Pokemon: 96
User's ability is replaced with the target's until the user leaves the field.
Secret Power
Pokemon: 96
NORMAL
PHYSICAL
70
100
30
20
Pokemon: 96
Effect depends on the terrain.
Skill Swap
Pokemon: 96
PSYCHIC
STATUS
-
-
-
10
Pokemon: 96
User and target switch abilities. Doesn't miss.
Thunder Punch
Pokemon: 96
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 96
Can paralyze the target.
Assist
Pokemon: 96
NORMAL
STATUS
-
-
-
20
Pokemon: 96
Randomly uses a move from another Pokémon in the user's party.
Barrier
Pokemon: 96
PSYCHIC
STATUS
-
-
-
20
Pokemon: 96
Raises the user's DEF two stages.
Fire Punch
Pokemon: 96
FIRE
PHYSICAL
75
100
10
15
Pokemon: 96
Can burn the target.
Flatter
Pokemon: 96
DARK
STATUS
-
100
-
15
Pokemon: 96
Raises the target's SP.ATK one stage, then confuses it.
Guard Swap
Pokemon: 96
PSYCHIC
STATUS
-
-
-
10
Pokemon: 96
User swaps its DEF and SP.DEF modifiers with the target.
Ice Punch
Pokemon: 96
ICE
PHYSICAL
75
100
10
15
Pokemon: 96
Can freeze the target.
Nasty Plot
Pokemon: 96
DARK
STATUS
-
-
-
20
Pokemon: 96
Raises the user's SP.ATK two stages.
Psycho Cut
Pokemon: 96
PSYCHIC
PHYSICAL
70
100
-
20
Pokemon: 96
User's critical hit rate is one level higher when using this move.
Role Play
Pokemon: 96
PSYCHIC
STATUS
-
-
-
10
Pokemon: 96
User's ability is replaced with the target's until the user leaves the field.
Secret Power
Pokemon: 96
NORMAL
PHYSICAL
70
100
30
20
Pokemon: 96
Effect depends on the terrain.
Skill Swap
Pokemon: 96
PSYCHIC
STATUS
-
-
-
10
Pokemon: 96
User and target switch abilities. Doesn't miss.
Thunder Punch
Pokemon: 96
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 96
Can paralyze the target.

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