Disables the target's last used move for the next 4-7 turns.
1
Future Sight
120
100
-
10
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
1
Hypnosis
-
60
-
20
Puts the target to sleep.
1
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
1
Nightmare
-
100
-
15
Only works on sleeping Pokémon, damaging it for 1/4 its max HP every turn.
1
Pound
40
100
-
35
Inflicts regular damage.
1
Switcheroo
-
100
-
10
User and target permanently swap held items, even if one isn't holding anything.
5
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
9
Confusion
50
100
10
25
Can confuse the target.
13
Headbutt
70
100
30
15
Can make the target flinch.
17
Poison Gas
-
90
-
40
Poisons the target.
21
Meditate
-
-
-
40
Raises the user's ATK one stage.
25
Psybeam
65
100
10
20
Can confuse the target.
29
Wake-Up Slap
70
100
-
10
Has double power against a target that is sleeping, then wakes them up.
33
Psych Up
-
-
-
10
Copies the target's stat changes.
37
Synchronoise
120
100
-
10
Only Pokémon that share a type with the user will take damage from this move.
41
Zen Headbutt
80
90
20
15
Can make the target flinch.
45
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
49
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
53
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
57
Psyshock
80
100
-
10
Damage calculation uses the target's DEF.
61
Future Sight
120
100
-
10
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM03
Psyshock
80
100
-
10
Damage calculation uses the target's DEF.
TM04
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM33
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM47
Low Sweep
65
100
100
20
Lowers the target's SPEED one stage.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM52
Focus Blast
120
70
10
5
Can lower the target's SP.DEF one stage.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM92
Trick Room
-
-
-
5
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
TM97
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
TM111
Dazzling Gleam
80
100
-
10
Inflicts regular damage.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fighter
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Karate
Ice Punch
75
100
10
15
Can freeze the target.
Female Ace Trainer "Korrina"
Mega Kick
120
75
-
5
Inflicts regular damage.
Host
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
Man
Signal Beam
75
100
10
15
Can confuse the target.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
Accordion player
Zen Headbutt
80
90
20
15
Can make the target flinch.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Psychic Terrain
-
-
-
10
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Assist
-
-
-
20
Randomly uses a move from another Pokémon in the user's party.
Barrier
-
-
-
20
Raises the user's DEF two stages.
Fire Punch
75
100
10
15
Can burn the target.
Flatter
-
100
-
15
Raises the target's SP.ATK one stage, then confuses it.
Guard Swap
-
-
-
10
User swaps its DEF and SP.DEF modifiers with the target.
Ice Punch
75
100
10
15
Can freeze the target.
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
Psycho Cut
70
100
-
20
User's critical hit rate is one level higher when using this move.
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
Secret Power
70
100
30
20
Effect depends on the terrain.
Skill Swap
-
-
-
10
User and target switch abilities. Doesn't miss.
Thunder Punch
75
100
10
15
Can paralyze the target.
Assist
-
-
-
20
Randomly uses a move from another Pokémon in the user's party.
Barrier
-
-
-
20
Raises the user's DEF two stages.
Fire Punch
75
100
10
15
Can burn the target.
Flatter
-
100
-
15
Raises the target's SP.ATK one stage, then confuses it.
Guard Swap
-
-
-
10
User swaps its DEF and SP.DEF modifiers with the target.
Ice Punch
75
100
10
15
Can freeze the target.
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
Psycho Cut
70
100
-
20
User's critical hit rate is one level higher when using this move.
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.