#93.260
Haunter/Munchlax
93.260New!
ghostnormal
#260.93
Munchlax/Haunter
260.93
normalpoison

75(-30)
HP
105(+30)
73(+12)
ATK
61(-12)
41(-2)
DEF
43(+2)
90(+25)
SP.ATK
65(-25)
65(-10)
SP.DEF
75(+10)
35(-30)
SPEED
65(+30)
379(-35)
TOTAL
414(+35)

Regular
Levitate: Immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
Thick Fat: Takes 0.5x damage from Fire and Ice-type moves.
Pickup: 10% chance to pick up items after battle.
Hidden
Levitate: Immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
Gluttony: Eats its held berry when HP is below 50% (vs 25%).

x2
dark
groundpsychic
x2
x1
dragonelectricfairyfireflyinggrassgroundicepsychicrocksteelwater
darkdragonelectricfightingfireflyingicenormalrocksteelwater
x1
x1/2
bugpoison
bugfairygrasspoison
x1/2
x0
fightingghostnormal
ghost
x0

#92
Gastly
92
ghostpoison
Lv.25
#93
Haunter
93
ghostpoison
LINKINGCORD
or Lv.40
#94
Gengar
94
ghostpoison
#260
Munchlax
260
normal
Lv.30
#143
Snorlax
143
normal

Classic Mode
Burned Tower, Pokémon Tower
Pokemon: 92
Burned Tower, Pokémon Tower, Evolve Gastly (Lv25)
Pokemon: 93
Pokémon Tower, Evolve Haunter (Lv40 or Linking Cord)
Pokemon: 94
Route 23
Pokemon: 260
Route 12, 16 (static), Route 23, Evolve Munchlax (Lv30)
Pokemon: 143
Remix Mode
Route 10, Burned Tower, Mt. Moon, Pokémon Tower
Pokemon: 92
Evolve Gastly (Lv25)
Pokemon: 93
Mt. Silver, Evolve Haunter (Lv40 or Linking Cord)
Pokemon: 94
Route 6, 14, 23, Berry Forest
Pokemon: 260
Route 12, 16 (static), Berry Forest, Evolve Munchlax (Lv30)
Pokemon: 143

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#93
#260
EvolveEvo
Shadow Punch
ghost
physical
60
-
-
20
Doesn't miss.
Pokemon: 93
-
1
Hypno­sis
psychic
status
-
60
-
20
Puts the target to sleep.
Pokemon: 93
-
1
Last Resort
normal
physical
140
100
-
5
Fails if the user hasn't used its other three moves at least once while on the field.
-
Pokemon: 260
1
Lick
ghost
physical
30
100
30%
30
Can paralyze the target.
Pokemon: 93
Pokemon: 260
1
Metronome
normal
status
-
-
-
10
Selects any move at random and uses it.
-
Pokemon: 260
1
Odor Sleuth
normal
status
-
-
-
40
Resets the target's evasion to normal and enables Ghost-type targets to be hit by Normal and Fighting-type attacks.
-
Pokemon: 260
1
Recycle
normal
status
-
-
-
10
User recovers the last item consumed by the user or a Pokémon.
-
Pokemon: 260
1
Shadow Punch
ghost
physical
60
-
-
20
Doesn't miss.
Pokemon: 93
-
1
Spite
ghost
status
-
100
-
10
Lowers the PP of the target's last used move by 4.
Pokemon: 93
-
1
Tackle
normal
physical
40
100
-
35
Inflicts regular damage.
-
Pokemon: 260
4
Defense Curl
normal
status
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
-
Pokemon: 260
5
Spite
ghost
status
-
100
-
10
Lowers the PP of the target's last used move by 4.
Pokemon: 93
-
8
Mean Look
normal
status
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Pokemon: 93
-
9
Amnesia
psychic
status
-
-
-
20
Raises the user's SP.DEF two stages.
-
Pokemon: 260
12
Curse
ghost
status
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Pokemon: 93
-
12
Lick
ghost
physical
30
100
30%
30
Can paralyze the target.
-
Pokemon: 260
15
Night Shade
ghost
special
1
100
-
15
Inflicts typed damage equal to the user's level.
Pokemon: 93
-
17
Chip Away
normal
physical
70
100
-
20
Damage calculation ignores the target's stat modifiers, including evasion.
-
Pokemon: 260
19
Confuse Ray
ghost
status
-
100
-
10
Confuses the target.
Pokemon: 93
-
20
Screech
normal
status
-
85
-
40
Lowers the target's DEF two stages.
-
Pokemon: 260
22
Sucker Punch
dark
physical
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Pokemon: 93
-
25
Body Slam
normal
physical
85
100
30%
15
Can paralyze the target.
-
Pokemon: 260
28
Pay­back
dark
physical
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
Pokemon: 93
-
28
Stock­pile
normal
status
-
-
-
20
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
-
Pokemon: 260
33
Shadow Ball
ghost
special
80
100
20%
15
Can lower the target's SP.DEF one stage.
Pokemon: 93
-
33
Swallow
normal
status
-
-
-
10
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).
-
Pokemon: 260
36
Roll­out
rock
physical
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
-
Pokemon: 260
39
Dream Eater
psychic
special
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Pokemon: 93
-
41
Fling
dark
physical
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
-
Pokemon: 260
44
Belly Drum
normal
status
-
-
-
10
User pays half its max HP to maximize its ATK stat.
-
Pokemon: 260
44
Dark Pulse
dark
special
80
100
20%
15
Can make the target flinch.
Pokemon: 93
-
49
Natural Gift
normal
physical
1
100
-
15
Power and type are determined by the user's held berry.
-
Pokemon: 260
50
Destiny Bond
ghost
status
-
-
-
5
If the user faints before its next move, the Pokémon that KO'd it will faint too.
Pokemon: 93
-
50
Snatch
dark
status
-
-
-
10
Steals the effects of a healing or stat-changing move from the target. Has +4 move priority.
-
Pokemon: 260
55
Hex
ghost
special
65
100
-
10
If the target has a major status ailment, this move has double power.
Pokemon: 93
-
57
Last Resort
normal
physical
140
100
-
5
Fails if the user hasn't used its other three moves at least once while on the field.
-
Pokemon: 260
61
Nightmare
ghost
status
-
100
-
15
Only works on sleeping Pokémon, damaging it for 1/4 its max HP every turn.
Pokemon: 93
-

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#93
#260
Surf
water
special
90
100
-
15
If the target is in the first turn of Dive, this move will hit with double power.
-
Pokemon: 260
Stre­ngth
normal
physical
80
100
-
15
Inflicts regular damage.
-
Pokemon: 260
Tele­port
psychic
status
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
Pokemon: 93
-
Rock Climb
normal
physical
90
85
20%
20
Can confuse the target.
-
Pokemon: 260
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Pokemon: 93
Pokemon: 260
Veno­shock
poison
special
65
100
-
10
If the target is poisoned, this move has double power.
Pokemon: 93
-
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
Pokemon: 93
Pokemon: 260
Sunny Day
fire
status
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Pokemon: 93
Pokemon: 260
Taunt
dark
status
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
Pokemon: 93
-
Ice Beam
ice
special
90
100
10%
10
Can freeze the target.
-
Pokemon: 260
Blizz­ard
ice
special
110
70
10%
5
Can freeze the target. Doesn't miss during hail.
-
Pokemon: 260
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Pokemon: 93
Pokemon: 260
Rain Dance
water
status
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Pokemon: 93
Pokemon: 260
Tele­kinesis
psychic
status
-
-
-
15
For three turns, all non-KO moves hit the target.
Pokemon: 93
-
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
Pokemon: 93
Pokemon: 260
Solar Beam
grass
special
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
-
Pokemon: 260
Thunder­bolt
electric
special
90
100
10%
15
Can paralyze the target.
Pokemon: 93
Pokemon: 260
Thunder
electric
special
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
-
Pokemon: 260
Earth­quake
ground
physical
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
-
Pokemon: 260
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
Pokemon: 93
Pokemon: 260
Psychic
psychic
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
Pokemon: 93
Pokemon: 260
Shadow Ball
ghost
special
80
100
20%
15
Can lower the target's SP.DEF one stage.
Pokemon: 93
Pokemon: 260
Brick Break
fighting
physical
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
-
Pokemon: 260
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Pokemon: 93
Pokemon: 260
Flame­thrower
fire
special
90
100
10%
15
Can burn the target.
-
Pokemon: 260
Sludge Bomb
poison
special
90
100
30%
10
Can poison the target.
Pokemon: 93
-
Sand­storm
rock
status
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
-
Pokemon: 260
Fire Blast
fire
special
110
85
10%
5
Can burn the target.
-
Pokemon: 260
Rock Tomb
rock
physical
60
95
100%
15
Lowers the target's SPEED one stage.
-
Pokemon: 260
Torment
dark
status
-
100
-
15
Prevents the target from using the same move twice in a row.
Pokemon: 93
-
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Pokemon: 93
Pokemon: 260
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
Pokemon: 93
Pokemon: 260
Attract
normal
status
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Pokemon: 93
Pokemon: 260
Thief
dark
physical
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Pokemon: 93
-
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
Pokemon: 93
Pokemon: 260
Ally Switch
psychic
status
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Pokemon: 93
-
Energy Ball
grass
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
Pokemon: 93
-
Water Pulse
water
special
60
100
20%
20
Can confuse the target.
-
Pokemon: 260
Fling
dark
physical
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
Pokemon: 93
Pokemon: 260
Incinerate
fire
special
60
100
-
15
Destroys any berry the target is holding.
-
Pokemon: 260
Will-O-Wisp
fire
status
-
85
-
15
Burns the target.
Pokemon: 93
-
Embar­go
dark
status
-
100
-
15
For five turns, the target cannot use its held item.
Pokemon: 93
-
Explo­sion
normal
physical
250
100
-
5
User faints.
Pokemon: 93
-
Shadow Claw
ghost
physical
70
100
-
15
User's critical hit rate is one level higher when using this move.
Pokemon: 93
-
Pay­back
dark
physical
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
Pokemon: 93
-
Retali­ate
normal
physical
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
-
Pokemon: 260
Psych Up
normal
status
-
-
-
10
Copies the target's stat changes.
Pokemon: 93
-
Bull­doze
ground
physical
60
100
100%
20
Lowers the target's SPEED one stage.
-
Pokemon: 260
Work Up
normal
status
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
-
Pokemon: 260
Poison Jab
poison
physical
80
100
30%
20
Can poison the target.
Pokemon: 93
-
Dream Eater
psychic
special
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Pokemon: 93
-
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
Pokemon: 93
Pokemon: 260
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Pokemon: 93
Pokemon: 260
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
Pokemon: 93
Pokemon: 260
Trick Room
psychic
status
-
-
-
5
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Pokemon: 93
-
Rock Smash
fighting
physical
40
100
50%
15
Can lower the target's DEF one stage.
-
Pokemon: 260
Nasty Plot
dark
status
-
-
-
20
Raises the user's SP.ATK two stages.
Pokemon: 93
-
Draining Kiss
fairy
special
50
100
-
10
Heals the user 75% of the damage dealt to the target.
-
Pokemon: 260
Dazzling Gleam
fairy
special
80
100
-
10
Inflicts regular damage.
Pokemon: 93
-
Focus Punch
fighting
physical
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
-
Pokemon: 260
Infest­ation
bug
special
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Pokemon: 93
-
Power-Up Punch
fighting
physical
40
100
100%
20
Raises the user's ATK one stage.
-
Pokemon: 260
Shock Wave
electric
special
60
-
-
20
Doesn't miss.
-
Pokemon: 260
Stomping Tantrum
ground
physical
75
100
-
10
Power is doubled if the user's last move failed for any reason.
-
Pokemon: 260

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#93
#260
Dark Pulse
dark
special
80
100
20%
15
Can make the target flinch.
Pokemon: 93
-
Fire Punch
fire
physical
75
100
10%
15
Can burn the target.
Pokemon: 93
Pokemon: 260
Gunk Shot
poison
physical
120
80
30%
5
Can poison the target.
-
Pokemon: 260
Hyper Voice
normal
special
90
100
-
10
Inflicts regular damage.
-
Pokemon: 260
Ice Punch
ice
physical
75
100
10%
15
Can freeze the target.
Pokemon: 93
Pokemon: 260
Mud-slap
ground
special
20
100
100%
10
Lowers the target's accuracy one stage.
-
Pokemon: 260
Ominous Wind
ghost
special
60
100
10%
5
Can raise all of the user's stats one stage.
Pokemon: 93
-
Roll­out
rock
physical
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
-
Pokemon: 260
Sucker Punch
dark
physical
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Pokemon: 93
-
Super­power
fighting
physical
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
-
Pokemon: 260
Thunder Punch
electric
physical
75
100
10%
15
Can paralyze the target.
Pokemon: 93
Pokemon: 260
Wonder Room
psychic
status
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Pokemon: 93
-
Zen Head­butt
psychic
physical
80
90
20%
15
Can make the target flinch.
-
Pokemon: 260

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#93.260
#260.93
normal
status
-
-
-
30
Doubles prize money. Stacks with Amulet Coin. Only works once per battle.
Haunter/Munchlax can learn.
Munchlax/Haunter can learn.
Head: 93Body: 260
Head: 260Body: 93
ghost
physical
90
100
-
10
Steals the target's stat increases.
Haunter/Munchlax can learn.
Munchlax/Haunter can learn.
Head: 93Body: 260
Head: 260Body: 93
ghost
status
-
100
-
20
Adds Ghost to the target's types. Dual-type Pokémon have Ghost as their third type.
Haunter/Munchlax can learn.
Munchlax/Haunter can learn.
Head: 93Body: 260
Head: 260Body: 93

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#93
#260
After You
normal
status
-
-
-
15
The target moves immediately after the user.
-
Pokemon: 260
Aston­ish
ghost
physical
30
100
30%
15
Can flinch the target.
Pokemon: 93
-
Charm
fairy
status
-
100
-
20
Lowers the target's ATK two stages.
-
Pokemon: 260
Clear Smog
poison
special
50
-
-
15
All of the target's stat modifiers are reset to zero.
Pokemon: 93
-
Count­er
fighting
physical
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
-
Pokemon: 260
Curse
ghost
status
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
-
Pokemon: 260
Disable
normal
status
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Pokemon: 93
-
Double-edge
normal
physical
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
-
Pokemon: 260
Fire Punch
fire
physical
75
100
10%
15
Can burn the target.
Pokemon: 93
-
Fissure
ground
physical
1
30
-
5
One-hit KO. If the user is a lower level than the target, this move will fail.
-
Pokemon: 260
Grudge
ghost
status
-
-
-
5
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
Pokemon: 93
-
Haze
ice
status
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Pokemon: 93
-
Ice Punch
ice
physical
75
100
10%
15
Can freeze the target.
Pokemon: 93
-
Lick
ghost
physical
30
100
30%
30
Can paralyze the target.
-
Pokemon: 260
Natural Gift
normal
physical
1
100
-
15
Power and type are determined by the user's held berry.
-
Pokemon: 260
Perish Song
normal
status
-
-
-
5
Every Pokémon on the field will faint in 3 turns.
Pokemon: 93
-
Psy­wave
psychic
special
1
100
-
15
Inflicts typeless damage randomly between 50% and 150% of the user's level.
Pokemon: 93
-
Pursuit
dark
physical
40
100
-
20
Retreating Pokémon take double damage before switching out.
-
Pokemon: 260
Scary Face
normal
status
-
100
-
10
Lowers the target's SPEED two stages.
Pokemon: 93
-
Self-Destruct
normal
physical
200
100
-
5
User faints.
-
Pokemon: 260
Smog
poison
special
30
70
40%
20
Can poison the target.
Pokemon: 93
-
Thunder Punch
electric
physical
75
100
10%
15
Can paralyze the target.
Pokemon: 93
-
Whirl­wind
normal
status
-
-
-
20
Forces the target to switch out, but has -6 move priority.
-
Pokemon: 260
Zen Head­butt
psychic
physical
80
90
20%
15
Can make the target flinch.
-
Pokemon: 260
Loading...